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60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_PARSEFUN_H
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#define LAB_PARSEFUN_H
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#include "lab/labfun.h"
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#include "lab/parsetypes.h"
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namespace Lab {
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/* From Parser.c */
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bool parse(const char *inputFile);
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/* From ProcessRoom.c */
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ViewData *getViewData(uint16 roomNum, uint16 direction);
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char *getPictName(CloseDataPtr *lcptr);
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void drawDirection(CloseDataPtr lcptr);
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bool processArrow(uint16 *direction, uint16 arrow);
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void setCurClose(Common::Point pos, CloseDataPtr *cptr, bool useAbsoluteCoords = false);
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bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr);
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bool doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *lcptr);
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bool doOperateRule(int16 x, int16 y, int16 itemNum, CloseDataPtr *lcptr);
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bool doGoForward(CloseDataPtr *lcptr);
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bool doTurn(uint16 from, uint16 to, CloseDataPtr *lcptr);
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bool doMainView(CloseDataPtr *lcptr);
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} // End of namespace Lab
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#endif /* LAB_PARSEFUN_H */
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