scummvm/engines/gob
Sven Hesse 62fcf1177d More input related split-offs
svn-id: r42148
2009-07-05 19:57:37 +00:00
..
demos Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
save Removing trailing tabs 2009-06-22 20:52:08 +00:00
sound Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
dataio.cpp Making _numDataChunks unsigned 2009-06-25 18:53:36 +00:00
dataio.h Making _numDataChunks unsigned 2009-06-25 18:53:36 +00:00
detection.cpp Adding more version entries for a Gob1 Win version, thanks to Hkz 2009-06-25 15:37:46 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Merging Game_v1's and Game_v2's prepareStart() 2009-07-05 11:28:57 +00:00
draw_v2.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
draw.cpp Putting basic TOT handling into its own class 2009-06-23 23:55:19 +00:00
draw.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
driver_vga.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
driver_vga.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
expression.cpp Properly guarding Script::getOffset() and adding a reverse operation 2009-06-22 20:51:34 +00:00
expression.h Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
game.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
game.h Removing the now unneeded Game_v* classes 2009-07-05 11:30:14 +00:00
global.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
global.h Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
gob.cpp Removing the now unneeded Game_v* classes 2009-07-05 11:30:14 +00:00
gob.h Renaming kDebugParser to kDebugExpression 2009-06-22 16:30:51 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
hotspots.cpp More input related split-offs 2009-07-05 19:57:37 +00:00
hotspots.h More input related split-offs 2009-07-05 19:57:37 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init_v6.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
init.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
init.h Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v1.cpp Adding a workaround for an invalid expression in Gob1 EGA 2009-07-05 12:52:14 +00:00
inter_v2.cpp More state-related encapsulation 2009-07-05 19:56:40 +00:00
inter_v3.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
inter_v4.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v5.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v6.cpp More state-related encapsulation 2009-07-05 19:56:40 +00:00
inter.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
inter.h Commenting prepareStr a bit and renaming it to cleanupStr 2009-07-05 11:26:42 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
map_v4.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk Removing the now unneeded Game_v* classes 2009-07-05 11:30:14 +00:00
mult_v1.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult_v2.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp Fixing text strings embedded in the TOT 2009-06-26 19:03:37 +00:00
resources.h Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Added a skipBlock() method 2009-07-05 11:27:26 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp Added the scriptEnd property 2009-06-24 21:48:27 +00:00
totfile.h Added the scriptEnd property 2009-06-24 21:48:27 +00:00
util.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
util.h Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
variables.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
variables.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v6.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
videoplayer.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
videoplayer.h Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00