mirror of
https://github.com/libretro/scummvm.git
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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef OP_SDL_H
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#define OP_SDL_H
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#if defined(OPENPANDORA)
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#include "backends/base-backend.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#include "backends/platform/sdl/posix/posix.h"
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#include "backends/events/openpandora/op-events.h"
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#include "backends/graphics/openpandora/op-graphics.h"
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class OSystem_OP : public OSystem_POSIX {
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public:
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OSystem_OP();
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/* Platform Setup Stuff */
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void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
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void initBackend();
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void quit();
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protected:
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bool _inited;
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bool _initedSDL;
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/**
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* Initialse the SDL library
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* with an OpenPandora workaround.
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*/
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virtual void initSDL();
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private:
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Common::String getCurrentDirectory();
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};
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#endif
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#endif //OP_SDL_H
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