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109 lines
2.4 KiB
C++
109 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Change Log:
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* $Log$
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* Revision 1.2 2001/10/16 10:01:48 strigeus
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* preliminary DOTT support
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*
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* Revision 1.1.1.1 2001/10/09 14:30:13 strigeus
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*
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* initial revision
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*
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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void Scumm::addSoundToQueue(int sound) {
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_vars[VAR_LAST_SOUND] = sound;
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ensureResourceLoaded(4, sound);
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addSoundToQueue2(sound);
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}
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void Scumm::addSoundToQueue2(int sound) {
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if (_soundQue2Pos < 10) {
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_soundQue2[_soundQue2Pos++] = sound;
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}
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}
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void Scumm::unkSoundProc22() {
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byte d;
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int i,j;
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int num;
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int16 data[16];
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while (_soundQue2Pos){
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d=_soundQue2[--_soundQue2Pos];
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if (d)
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playSound(d);
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}
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#if 0
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for (i=0; i<_soundQuePos; ) {
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num = _soundQue[i++];
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for (j=0; j<16; j++)
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data[j] = 0;
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if (num>0) {
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for (j=0; j<num; j++)
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_soundQue[i+j] = data[j];
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i += num;
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/* XXX: not implemented */
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warning("unkSoundProc22: not implemented");
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// vm.vars[VAR_SOUNDRESULT] = soundProcPtr1(...);
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}
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}
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#endif
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_soundQuePos = 0;
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}
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void Scumm::playSound(int sound) {
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getResourceAddress(4, sound);
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/* XXX: not implemented */
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// warning("stub playSound(%d)", sound);
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}
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int Scumm::unkSoundProc23(int a) {
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/* TODO: implement this */
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// warning("unkSoundProc23: not implemented");
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return 0;
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}
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void Scumm::unkSoundProc1(int a) {
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/* TODO: implement this */
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// warning("unkSoundProc: not implemented");
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}
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void Scumm::soundKludge(int16 *list) {
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int16 *ptr;
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int i;
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if (list[0]==-1) {
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unkSoundProc22();
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return;
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}
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_soundQue[_soundQuePos++] = 8;
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ptr = _soundQue + _soundQuePos;
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_soundQuePos += 8;
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for (i=0; i<8; i++)
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*ptr++ = list[i];
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if (_soundQuePos > 0x100)
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error("Sound que buffer overflow");
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} |