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https://github.com/libretro/scummvm.git
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67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* This code is heavily based on the Pluto code base. Copyright below
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*/
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/* Tamed Pluto - Heavy-duty persistence for Lua
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* Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
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* domain. People making use of this software as part of an application
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* are politely requested to email the author at sneftel@gmail.com
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* with a brief description of the application, primarily to satisfy his
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* curiosity.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Instrumented by Stefan Reich (info@luaos.net)
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* for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
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*/
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#ifndef LUA_PERSISTENCE_H
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#define LUA_PERSISTENCE_H
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#include "lua.h"
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namespace Common {
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class WriteStream;
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class ReadStream;
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}
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namespace Lua {
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#define PERMANENT_TYPE 101
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void persistLua(lua_State *luaState, Common::WriteStream *writeStream);
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void unpersistLua(lua_State *luaState, Common::ReadStream *readStream);
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} // End of namespace Lua
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#endif
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