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https://github.com/libretro/scummvm.git
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149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/str.h"
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#include "lab/lab.h"
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#include "lab/stddefines.h"
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namespace Lab {
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/*****************************************************************************/
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/* Scales the x co-ordinates to that of the new display. In the room parser */
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/* file, co-ordinates are set up on a 360x336 display. */
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/*****************************************************************************/
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uint16 scaleX(uint16 x) {
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if (g_lab->_isHiRes)
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return (uint16)((x * 16) / 9);
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else
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return (uint16)((x * 8) / 9);
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}
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/*****************************************************************************/
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/* Scales the y co-ordinates to that of the new display. In the room parser */
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/* file, co-ordinates are set up on a 368x336 display. */
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/*****************************************************************************/
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uint16 scaleY(uint16 y) {
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if (g_lab->_isHiRes)
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return (y + (y / 14));
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else
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return ((y * 10) / 24);
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}
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/*****************************************************************************/
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/* Scales the VGA cords to SVGA if necessary; otherwise, returns VGA cords. */
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/*****************************************************************************/
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int16 VGAScaleX(int16 x) {
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if (g_lab->_isHiRes)
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return (x * 2);
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else
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return x;
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}
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/*****************************************************************************/
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/* Scales the VGA cords to SVGA if necessary; otherwise, returns VGA cords. */
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/*****************************************************************************/
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int16 VGAScaleY(int16 y) {
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if (g_lab->_isHiRes)
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return ((y * 12) / 5);
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else
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return y;
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}
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uint16 SVGACord(uint16 cord) {
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if (g_lab->_isHiRes)
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return cord;
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else
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return 0;
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}
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/*****************************************************************************/
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/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
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/*****************************************************************************/
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int VGAUnScaleX(int x) {
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if (g_lab->_isHiRes)
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return (x / 2);
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else
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return x;
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}
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/*****************************************************************************/
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/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
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/*****************************************************************************/
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int VGAUnScaleY(int y) {
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if (g_lab->_isHiRes)
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return ((y * 5) / 12);
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else
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return y;
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}
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static char NewFileName[255];
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/*****************************************************************************/
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/* Modifies the filename so that paths and stuff are correct. Should mostly */
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/* deal with assigns and the '/' instead of '\' on IBM systems. */
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/* */
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/* NOTE: Make a *copy* of the string, and modify that. It would be a real */
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/* *bad* idea to modify the original. Since Labyrinth only focuses its */
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/* attention to one file at a time, it would be fine to have one variable */
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/* not on the stack which is used to store the new filename. */
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/*****************************************************************************/
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char *translateFileName(const char *filename) {
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Common::String fileNameStr = filename;
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fileNameStr.toUppercase();
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Common::String fileNameStrFinal;
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if (fileNameStr.hasPrefix("P:")) {
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if (g_lab->_isHiRes)
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fileNameStrFinal = "GAME/SPICT/";
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else
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fileNameStrFinal = "GAME/PICT/";
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} else if (fileNameStr.hasPrefix("LAB:"))
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fileNameStrFinal = "GAME/";
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else if (fileNameStr.hasPrefix("MUSIC:"))
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fileNameStrFinal = "GAME/MUSIC/";
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if (fileNameStr.contains(':')) {
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while (fileNameStr[0] != ':') {
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fileNameStr.deleteChar(0);
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}
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fileNameStr.deleteChar(0);
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}
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fileNameStrFinal += fileNameStr;
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strcpy(NewFileName, fileNameStrFinal.c_str());
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return NewFileName;
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}
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} // End of namespace Lab
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