mirror of
https://github.com/libretro/scummvm.git
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136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "audio/audiostream.h"
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#include "access/access.h"
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#include "access/sound.h"
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namespace Access {
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SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) :
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_vm(vm), _mixer(mixer) {
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_music = nullptr;
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_tempMusic = nullptr;
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_musicRepeat = false;
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_playingSound = false;
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_isVoice = false;
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}
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SoundManager::~SoundManager() {
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clearSounds();
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delete _music;
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delete _tempMusic;
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}
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void SoundManager::clearSounds() {
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for (uint i = 0; i < _soundTable.size(); ++i)
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delete _soundTable[i]._res;
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_soundTable.clear();
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}
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void SoundManager::queueSound(int idx, int fileNum, int subfile) {
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if (idx >= (int)_soundTable.size())
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_soundTable.resize(idx + 1);
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delete _soundTable[idx]._res;
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_soundTable[idx]._res = _vm->_files->loadFile(fileNum, subfile);
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_soundTable[idx]._priority = 1;
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}
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Resource *SoundManager::loadSound(int fileNum, int subfile) {
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return _vm->_files->loadFile(fileNum, subfile);
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}
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void SoundManager::playSound(int soundIndex) {
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int priority = _soundTable[soundIndex]._priority;
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playSound(_soundTable[soundIndex]._res, priority);
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}
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void SoundManager::playSound(Resource *res, int priority) {
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/*
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Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false);
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audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1,
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Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false);
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*/
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}
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void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) {
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clearSounds();
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for (uint i = 0; i < sounds.size(); ++i) {
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Resource *sound = loadSound(sounds[i]._fileNum, sounds[i]._subfile);
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_soundTable.push_back(SoundEntry(sound, sounds[i]._priority));
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}
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}
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void SoundManager::midiPlay() {
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// TODO
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}
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bool SoundManager::checkMidiDone() {
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// TODO
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return true;
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}
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void SoundManager::midiRepeat() {
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// TODO
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}
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void SoundManager::stopSong() {
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// TODO
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}
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void SoundManager::stopSound() {
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// TODO: REALSTOPSND or BLASTSTOPSND or STOP_SOUNDG
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}
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void SoundManager::freeSounds() {
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stopSound();
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clearSounds();
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}
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void SoundManager::newMusic(int musicId, int mode) {
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if (mode == 1) {
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stopSong();
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freeMusic();
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_music = _tempMusic;
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_tempMusic = nullptr;
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_musicRepeat = true;
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if (_music)
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midiPlay();
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} else {
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_musicRepeat = (mode == 2);
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_tempMusic = _music;
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stopSong();
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_music = loadSound(97, musicId);
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}
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}
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void SoundManager::freeMusic() {
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delete _music;
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_music = nullptr;
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}
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} // End of namespace Access
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