mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-31 22:53:54 +00:00
63c4a61032
svn-id: r33969
218 lines
4.6 KiB
C++
218 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_VIRTUAL_KEYBOARD_H
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#define COMMON_VIRTUAL_KEYBOARD_H
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class OSystem;
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#include "common/events.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "backends/vkeybd/image-map.h"
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#include "common/keyboard.h"
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#include "common/list.h"
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#include "common/str.h"
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namespace Common {
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class VirtualKeyboardGUI;
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class VirtualKeyboardParser;
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class VirtualKeyboard {
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protected:
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enum EventType {
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kEventKey,
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kEventModifier,
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kEventSwitchMode,
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kEventSubmit,
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kEventCancel,
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kEventClear,
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kEventDelete,
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kEventMoveLeft,
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kEventMoveRight
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};
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struct Event {
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Common::String name;
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EventType type;
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void *data;
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Event() : data(0) {}
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~Event() {
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if (data) free(data);
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}
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};
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typedef Common::HashMap<Common::String, Event*> EventMap;
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struct Mode {
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Common::String name;
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Common::String resolution;
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Common::String bitmapName;
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Graphics::Surface *image;
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OverlayColor transparentColor;
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Common::ImageMap imageMap;
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EventMap events;
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Common::Rect *displayArea;
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OverlayColor displayFontColor;
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Mode() : image(0), displayArea(0) {}
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~Mode() { delete displayArea; }
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};
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typedef Common::HashMap<Common::String, Mode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ModeMap;
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enum HorizontalAlignment {
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kAlignLeft,
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kAlignCentre,
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kAlignRight
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};
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enum VerticalAlignment {
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kAlignTop,
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kAlignMiddle,
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kAlignBottom
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};
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struct VirtualKeyPress {
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Common::KeyState key;
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uint strLen;
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};
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class KeyPressQueue {
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public:
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KeyPressQueue();
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void toggleFlags(byte fl);
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void clearFlags();
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void insertKey(KeyState key);
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void deleteKey();
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void moveLeft();
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void moveRight();
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KeyState pop();
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void clear();
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bool empty();
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String getString();
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uint getInsertIndex();
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bool hasStringChanged();
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private:
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byte _flags;
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String _flagsStr;
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List<VirtualKeyPress> _keys;
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String _keysStr;
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bool _strChanged;
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List<VirtualKeyPress>::iterator _keyPos;
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uint _strPos;
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};
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public:
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VirtualKeyboard();
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virtual ~VirtualKeyboard();
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/**
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* Loads the keyboard pack with the given name.
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* The system first looks for an uncompressed keyboard pack by searching
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* for packName.xml in the filesystem, if this does not exist then it
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* searches for a compressed keyboard pack by looking for packName.zip.
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* @param packName name of the keyboard pack
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*/
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bool loadKeyboardPack(Common::String packName);
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/**
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* Shows the keyboard, starting an event loop that will intercept all
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* user input (like a modal GUI dialog).
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* It is assumed that the game has been paused, before this is called
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*/
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void show();
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/**
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* Hides the keyboard, ending the event loop.
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* @param submit if true all accumulated key presses are submitted to
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* the event manager
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*/
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void close(bool submit);
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/**
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* Returns true if the keyboard is currently being shown
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*/
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bool isDisplaying();
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/**
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* Returns true if the keyboard is loaded and ready to be shown
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*/
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bool isLoaded() {
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return _loaded;
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}
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protected: // TODO : clean up all this stuff
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OSystem *_system;
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friend class VirtualKeyboardGUI;
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VirtualKeyboardGUI *_kbdGUI;
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KeyPressQueue _keyQueue;
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friend class VirtualKeyboardParser;
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VirtualKeyboardParser *_parser;
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void reset();
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void deleteEvents();
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bool checkModeResolutions();
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void switchMode(Mode *newMode);
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void switchMode(const Common::String& newMode);
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void handleMouseDown(int16 x, int16 y);
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void handleMouseUp(int16 x, int16 y);
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String findArea(int16 x, int16 y);
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void processAreaClick(const Common::String &area);
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bool _loaded;
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ModeMap _modes;
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Mode *_initialMode;
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Mode *_currentMode;
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HorizontalAlignment _hAlignment;
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VerticalAlignment _vAlignment;
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String _areaDown;
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bool _submitKeys;
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};
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} // End of namespace GUI
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#endif
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