mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
40136f2590
svn-id: r34916
234 lines
6.3 KiB
C++
234 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "common/savefile.h"
|
|
#include "common/config-manager.h"
|
|
|
|
#include "base/plugins.h"
|
|
#include "base/version.h"
|
|
|
|
#include "graphics/cursorman.h"
|
|
|
|
#include "sound/mididrv.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#include "agi/preagi.h"
|
|
#include "agi/graphics.h"
|
|
#include "agi/sprite.h"
|
|
#include "agi/opcodes.h"
|
|
#include "agi/keyboard.h"
|
|
#include "agi/menu.h"
|
|
#include "agi/sound.h"
|
|
|
|
// preagi engines
|
|
#include "agi/preagi_mickey.h"
|
|
#include "agi/preagi_troll.h"
|
|
#include "agi/preagi_winnie.h"
|
|
|
|
namespace Agi {
|
|
|
|
PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) {
|
|
|
|
// Setup mixer
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
|
|
|
/*
|
|
const GameSettings *g;
|
|
|
|
const char *gameid = ConfMan.get("gameid").c_str();
|
|
for (g = agiSettings; g->gameid; ++g)
|
|
if (!scumm_stricmp(g->gameid, gameid))
|
|
_gameId = g->id;
|
|
*/
|
|
|
|
_rnd = new Common::RandomSource();
|
|
|
|
Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
|
|
Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
|
|
|
|
memset(&_game, 0, sizeof(struct AgiGame));
|
|
memset(&_debug, 0, sizeof(struct AgiDebug));
|
|
memset(&g_mouse, 0, sizeof(struct Mouse));
|
|
|
|
/*
|
|
_game.clockEnabled = false;
|
|
_game.state = STATE_INIT;
|
|
|
|
_keyQueueStart = 0;
|
|
_keyQueueEnd = 0;
|
|
|
|
_allowSynthetic = false;
|
|
|
|
g_tickTimer = 0;
|
|
|
|
_intobj = NULL;
|
|
|
|
_lastSentence[0] = 0;
|
|
memset(&_stringdata, 0, sizeof(struct StringData));
|
|
|
|
_objects = NULL;
|
|
|
|
_oldMode = -1;
|
|
|
|
_firstSlot = 0;
|
|
*/
|
|
}
|
|
|
|
void PreAgiEngine::initialize() {
|
|
// TODO: Some sound emulation modes do not fit our current music
|
|
// drivers, and I'm not sure what they are. For now, they might
|
|
// as well be called "PC Speaker" and "Not PC Speaker".
|
|
|
|
switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
|
|
case MD_PCSPK:
|
|
_soundemu = SOUND_EMU_PC;
|
|
break;
|
|
default:
|
|
_soundemu = SOUND_EMU_NONE;
|
|
break;
|
|
}
|
|
|
|
if (ConfMan.hasKey("render_mode")) {
|
|
_renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
|
|
} else if (ConfMan.hasKey("platform")) {
|
|
switch (Common::parsePlatform(ConfMan.get("platform"))) {
|
|
case Common::kPlatformAmiga:
|
|
_renderMode = Common::kRenderAmiga;
|
|
break;
|
|
case Common::kPlatformPC:
|
|
_renderMode = Common::kRenderEGA;
|
|
break;
|
|
default:
|
|
_renderMode = Common::kRenderEGA;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_gfx = new GfxMgr(this);
|
|
//_sound = new SoundMgr(this, _mixer);
|
|
_picture = new PictureMgr(this, _gfx);
|
|
//_sprites = new SpritesMgr(this, _gfx);
|
|
|
|
_gfx->initMachine();
|
|
|
|
_game.gameFlags = 0;
|
|
|
|
_game.colorFg = 15;
|
|
_game.colorBg = 0;
|
|
|
|
_defaultColor = 0xF;
|
|
|
|
_game.name[0] = '\0';
|
|
|
|
_game.sbufOrig = (uint8 *)calloc(_WIDTH, _HEIGHT * 2); // Allocate space for two AGI screens vertically
|
|
_game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
|
|
_game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
|
|
|
|
_game.lineMinPrint = 0; // hardcoded
|
|
|
|
_gfx->initVideo();
|
|
//_sound->initSound();
|
|
|
|
_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
|
|
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
|
|
_speakerStream, -1, 255, 0, false, true);
|
|
|
|
|
|
//_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
|
|
|
|
_game.ver = -1; // Don't display the conf file warning
|
|
|
|
debugC(2, kDebugLevelMain, "Detect game");
|
|
|
|
/* clear all resources and events */
|
|
for (int i = 0; i < MAX_DIRS; i++) {
|
|
memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
|
|
memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
|
|
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
|
|
memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
|
|
}
|
|
|
|
debugC(2, kDebugLevelMain, "Init sound");
|
|
}
|
|
|
|
PreAgiEngine::~PreAgiEngine() {
|
|
_mixer->stopHandle(_speakerHandle);
|
|
delete _speakerStream;
|
|
}
|
|
|
|
|
|
Common::Error PreAgiEngine::go() {
|
|
setflag(fSoundOn, true); // enable sound
|
|
|
|
/*
|
|
FIXME (Fingolfin asks): Why are Mickey, Winnie and Troll standalone classes
|
|
instead of being subclasses of PreAgiEngine ?
|
|
*/
|
|
|
|
// run preagi engine main loop
|
|
switch (getGameID()) {
|
|
case GID_MICKEY:
|
|
{
|
|
Mickey *mickey = new Mickey(this);
|
|
mickey->init();
|
|
mickey->run();
|
|
delete mickey;
|
|
}
|
|
break;
|
|
case GID_WINNIE:
|
|
{
|
|
Winnie *winnie = new Winnie(this);
|
|
winnie->init();
|
|
winnie->run();
|
|
delete winnie;
|
|
}
|
|
break;
|
|
case GID_TROLL:
|
|
{
|
|
Troll *troll = new Troll(this);
|
|
troll->init();
|
|
troll->run();
|
|
delete troll;
|
|
}
|
|
break;
|
|
default:
|
|
error("Unknown preagi engine");
|
|
break;
|
|
}
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Agi
|