scummvm/engines
2007-08-02 01:04:44 +00:00
..
agi Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2. 2007-08-01 18:14:10 +00:00
agos Add save code differences in Amiga verison of Waxworks. 2007-07-28 09:16:44 +00:00
cine
cruise
drascula added some keyboard code 2007-08-01 22:11:04 +00:00
gob Support for (still a bit glitchy) 16bit sound 2007-08-01 12:24:04 +00:00
kyra Fixed some warnings 2007-07-29 17:37:08 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Changed code to use the new fadePalette function, thus removing fadeInPalette and some custom fade code in _c_endComment. 2007-07-31 19:33:36 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Partially implemented opcodes 87, 88 and 89, used in the help system of the IHNM demo. It's still buggy, though 2007-08-02 01:04:44 +00:00
scumm Fixing Full Throttle. If I understand the code correctly, this *should* be correct not break anything else. ;) 2007-07-30 19:54:51 +00:00
sky
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche workaround for original game graphic glitch #1751170 2007-08-01 20:59:59 +00:00
engine.cpp
engine.h
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk