mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
371 lines
9.4 KiB
C++
371 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/memstream.h"
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#include "common/ptr.h"
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#include "common/textconsole.h"
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#include "teenagent/inventory.h"
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#include "teenagent/resources.h"
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#include "teenagent/objects.h"
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#include "teenagent/teenagent.h"
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#include "teenagent/scene.h"
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namespace TeenAgent {
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Inventory::Inventory(TeenAgentEngine *engine) {
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_engine = engine;
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_active = false;
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FilePack varia;
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varia.open("varia.res");
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{
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Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(3));
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if (!s)
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error("no inventory background");
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debug(0, "loading inventory background...");
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_background.load(s, Surface::kTypeOns);
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}
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uint32 items_size = varia.getSize(4);
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if (items_size == 0)
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error("invalid inventory items size");
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debug(0, "loading items, size: %u", items_size);
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_items = new byte[items_size];
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varia.read(4, _items, items_size);
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byte offsets = _items[0];
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assert(offsets == 92);
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for (byte i = 0; i < offsets; ++i) {
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_offset[i] = READ_LE_UINT16(_items + i * 2 + 1);
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}
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_offset[92] = items_size;
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Resources *res = Resources::instance();
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for (byte i = 0; i <= 92; ++i) {
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InventoryObject io;
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uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2);
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if (obj_addr != 0)
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io.load(res->dseg.ptr(obj_addr));
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_objects.push_back(io);
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}
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_inventory = res->dseg.ptr(0xc48d);
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for (int y = 0; y < 4; ++y)
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for (int x = 0; x < 6; ++x) {
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int i = y * 6 + x;
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_graphics[i]._rect.left = 28 + 45 * x - 1;
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_graphics[i]._rect.top = 23 + 31 * y - 1;
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_graphics[i]._rect.right = _graphics[i]._rect.left + 40;
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_graphics[i]._rect.bottom = _graphics[i]._rect.top + 26;
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}
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varia.close();
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_hoveredObj = _selectedObj = NULL;
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}
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Inventory::~Inventory() {
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delete[] _items;
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}
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bool Inventory::has(byte item) const {
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for (int i = 0; i < 24; ++i) {
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if (_inventory[i] == item)
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return true;
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}
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return false;
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}
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void Inventory::remove(byte item) {
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debug(0, "removing %u from inventory", item);
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int i;
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for (i = 0; i < 24; ++i) {
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if (_inventory[i] == item) {
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break;
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}
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}
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for (; i < 23; ++i) {
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_inventory[i] = _inventory[i + 1];
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_graphics[i].free();
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}
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_inventory[23] = 0;
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_graphics[23].free();
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}
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void Inventory::clear() {
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debug(0, "clearing inventory");
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for (int i = 0; i < 24; ++i) {
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_inventory[i] = 0;
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_graphics[i].free();
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}
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}
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void Inventory::reload() {
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for (int i = 0; i < 24; ++i) {
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_graphics[i].free();
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uint item = _inventory[i];
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if (item != 0)
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_graphics[i].load(this, item);
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}
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}
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void Inventory::add(byte item) {
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if (has(item))
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return;
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debug(0, "adding %u to inventory", item);
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for (int i = 0; i < 24; ++i) {
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if (_inventory[i] == 0) {
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_inventory[i] = item;
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return;
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}
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}
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error("no room for item %u", item);
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}
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bool Inventory::tryObjectCallback(InventoryObject *obj) {
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byte id = obj->id;
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uint i = 0;
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for (byte *table = Resources::instance()->dseg.ptr(0xBB6F + 3); table[0] != 0 && i < 7; table += 3, ++i) {
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if (table[0] == id) {
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resetSelectedObject();
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activate(false);
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if (_engine->processCallback(READ_LE_UINT16(table + 1)))
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return true;
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}
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}
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return false;
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}
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bool Inventory::processEvent(const Common::Event &event) {
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Resources *res = Resources::instance();
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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if (!_active) {
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if (event.mouse.y < 5)
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activate(true);
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_mouse = event.mouse;
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return false;
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}
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if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - _mouse.y > 0 && event.mouse.y >= 153)) {
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activate(false);
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_mouse = event.mouse;
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return false;
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}
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_mouse = event.mouse;
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_hoveredObj = NULL;
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for (int i = 0; i < 24; ++i) {
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byte item = _inventory[i];
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if (item == 0)
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continue;
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_graphics[i]._hovered = _graphics[i]._rect.in(_mouse);
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if (_graphics[i]._hovered)
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_hoveredObj = &_objects[item];
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}
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return true;
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case Common::EVENT_LBUTTONDOWN: {
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//check combine
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if (!_active)
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return false;
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if (_hoveredObj == NULL)
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return true;
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debug(0, "lclick on %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
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if (_selectedObj == NULL) {
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if (tryObjectCallback(_hoveredObj))
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return true;
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//activate(false);
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int w = res->font7.render(NULL, 0, 0, _hoveredObj->description, 0xd1);
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_engine->scene->displayMessage(_hoveredObj->description, 0xd1, Common::Point((320 - w) / 2, 162));
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return true;
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}
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int id1 = _selectedObj->id;
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int id2 = _hoveredObj->id;
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if (id1 == id2)
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return true;
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debug(0, "combine(%u, %u)!", id1, id2);
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byte *table = res->dseg.ptr(0xC335);
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while (table[0] != 0 && table[1] != 0) {
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if (
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(id1 == table[0] && id2 == table[1]) ||
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(id2 == table[0] && id1 == table[1])
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) {
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byte new_obj = table[2];
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if (new_obj != 0) {
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remove(id1);
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remove(id2);
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debug(0, "adding object %u", new_obj);
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add(new_obj);
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_engine->playSoundNow(69);
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}
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uint16 msg = READ_LE_UINT16(table + 3);
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_engine->displayMessage(msg);
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activate(false);
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resetSelectedObject();
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return true;
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}
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table += 5;
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}
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_engine->displayMessage(0xc3e2);
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activate(false);
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resetSelectedObject();
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return true;
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}
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case Common::EVENT_RBUTTONDOWN:
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if (!_active)
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return false;
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if (_hoveredObj != NULL) {
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debug(0, "rclick object %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
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if (_hoveredObj->id != 51 && tryObjectCallback(_hoveredObj)) //do not process callback for banknote on r-click
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return true;
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}
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_selectedObj = _hoveredObj;
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if (_selectedObj)
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debug(0, "selected object %s", _selectedObj->name.c_str());
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return true;
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case Common::EVENT_KEYDOWN:
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if (_active && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
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activate(false);
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return true;
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}
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if (event.kbd.keycode == Common::KEYCODE_RETURN) { //triangle button on psp
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activate(!_active);
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return true;
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}
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return false;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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return _active;
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default:
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return false;
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}
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}
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void Inventory::Item::free() {
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_animation.free();
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_surface.free();
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}
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void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
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uint w = _rect.right - _rect.left, h = _rect.bottom - _rect.top;
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byte *line = (byte *)s->getBasePtr(_rect.left, _rect.top);
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for(uint y = 0; y < h; ++y, line += s->pitch) {
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byte *dst = line;
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for(uint x = 0; x < w; ++x, ++dst) {
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*dst = (*dst == 232)? 214: 224;
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}
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}
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}
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void Inventory::Item::load(Inventory *inventory, uint item_id) {
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InventoryObject *obj = &inventory->_objects[item_id];
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if (obj->animated) {
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if (_animation.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
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_animation.load(&s, Animation::kTypeInventory);
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}
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} else {
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if (_surface.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
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_surface.load(&s, Surface::kTypeOns);
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}
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}
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}
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void Inventory::Item::render(Inventory *inventory, uint item_id, Graphics::Surface *dst, int delta) {
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InventoryObject *obj = &inventory->_objects[item_id];
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Resources *res = Resources::instance();
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backgroundEffect(dst);
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_rect.render(dst, _hovered ? 233 : 234);
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load(inventory, item_id);
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if (obj->animated) {
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if (_hovered) {
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Surface *s = _animation.currentFrame(delta);
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if (_animation.currentIndex() == 0)
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s = _animation.currentFrame(1); //force index to be 1 here
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if (s != NULL)
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s->render(dst, _rect.left + 1, _rect.top + 1);
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} else {
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Surface *s = _animation.firstFrame();
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if (s != NULL)
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s->render(dst, _rect.left + 1, _rect.top + 1);
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}
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} else {
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_surface.render(dst, _rect.left + 1, _rect.top + 1);
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}
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Common::String name;
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if (inventory->_selectedObj) {
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name = inventory->_selectedObj->name;
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name += " & ";
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}
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if (inventory->_selectedObj != inventory->_hoveredObj)
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name += obj->name;
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if (_hovered && inventory->_engine->scene->getMessage().empty()) {
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int w = res->font7.render(NULL, 0, 0, name, 0xd1, true);
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res->font7.render(dst, (320 - w) / 2, 180, name, 0xd1, true);
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}
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}
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void Inventory::render(Graphics::Surface *surface, int delta) {
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if (!_active)
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return;
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_background.render(surface);
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 6; x++) {
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int idx = x + 6 * y;
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byte item = _inventory[idx];
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if (item == 0)
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continue;
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//debug(0, "%d,%d -> %u", x0, y0, item);
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_graphics[idx].render(this, item, surface, delta);
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}
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}
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}
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} // End of namespace TeenAgent
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