..
imuse_digi
workaround for decode bundle bug (it overloaded memory)
2004-09-18 13:24:02 +00:00
insane
fixed warnings
2004-09-18 11:34:55 +00:00
smush
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
.cvsignore
actor.cpp
fixed warnings
2004-09-18 11:34:55 +00:00
actor.h
preliminar AuxQueue support (freddemo intro), some glitches though
2004-09-18 00:36:17 +00:00
akos.cpp
minor code simplification
2004-09-18 06:29:07 +00:00
akos.h
Semi-working akos codec32.
2004-09-08 21:38:44 +00:00
base-costume.cpp
some AKOS tweaks for HE72/80
2004-09-08 21:14:12 +00:00
base-costume.h
some AKOS tweaks for HE72/80
2004-09-08 21:14:12 +00:00
bomp.cpp
bomp.h
boxes.cpp
fixed endlines
2004-09-12 14:20:57 +00:00
boxes.h
camera.cpp
charset.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
charset.h
Move function as requested.
2004-08-31 07:40:28 +00:00
costume.cpp
PalmOS : ARM optimized proc3 function
2004-09-12 10:48:04 +00:00
costume.h
some AKOS tweaks for HE72/80
2004-09-08 21:14:12 +00:00
cursor.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
debugger.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
gfx.h
GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments
2004-09-18 21:40:07 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
Add HE 80/90 classes, will be filled up over time.
2004-09-06 00:58:40 +00:00
music.h
nut_renderer.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
nut_renderer.h
object.cpp
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
object.h
Update IMHD fields
2004-09-02 10:18:34 +00:00
palette.cpp
preliminar AuxQueue support (freddemo intro), some glitches though
2004-09-18 00:36:17 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp
Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
2004-09-18 20:29:13 +00:00
resource_v7he.h
Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
2004-09-18 20:29:13 +00:00
resource.cpp
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
resource.h
saveload.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
saveload.h
Save polygons
2004-09-14 15:06:02 +00:00
script_v2.cpp
script_v5.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
script_v6.cpp
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
script_v6he.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
script_v7he.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
script_v8.cpp
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
2004-09-18 20:50:15 +00:00
script_v72he.cpp
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
script_v80he.cpp
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
2004-09-18 22:09:34 +00:00
script_v90he.cpp
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
2004-09-18 22:09:34 +00:00
script.cpp
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
script.h
scumm-md5.h
Add Dutch Freddi2
2004-09-16 09:34:08 +00:00
scumm.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
scumm.h
Removed some not necessary #defines which could (and did) lead to program
2004-09-19 00:15:17 +00:00
sound.cpp
*** empty log message ***
2004-09-15 12:14:25 +00:00
sound.h
Add extra sound check for HE games
2004-09-02 04:23:13 +00:00
string.cpp
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
2004-09-18 22:42:45 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
Correct mouse vars, should be mouse hold in scumm6/HE.
2004-09-17 02:59:38 +00:00
verbs.cpp
Oops
2004-09-09 07:32:03 +00:00
verbs.h