scummvm/scumm
Eugene Sandulenko 64043ff1fc Removed some not necessary #defines which could (and did) lead to program
logic misinterpretation. I assume these were added for readability, but
 (a) names suggestet that they're class variables but they didn't
 (b) their use wasn't consistent, i.e. there were places where variables were
     used directly, not by means of the macros
 (c) they didn't save that much space because they are used in few places.

svn-id: r15179
2004-09-19 00:15:17 +00:00
..
imuse_digi workaround for decode bundle bug (it overloaded memory) 2004-09-18 13:24:02 +00:00
insane fixed warnings 2004-09-18 11:34:55 +00:00
smush Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
.cvsignore
actor.cpp fixed warnings 2004-09-18 11:34:55 +00:00
actor.h preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
akos.cpp minor code simplification 2004-09-18 06:29:07 +00:00
akos.h Semi-working akos codec32. 2004-09-08 21:38:44 +00:00
base-costume.cpp some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
base-costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
bomp.cpp
bomp.h
boxes.cpp fixed endlines 2004-09-12 14:20:57 +00:00
boxes.h
camera.cpp
charset.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : ARM optimized proc3 function 2004-09-12 10:48:04 +00:00
costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
cursor.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
debugger.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
gfx.h GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments 2004-09-18 21:40:07 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add HE 80/90 classes, will be filled up over time. 2004-09-06 00:58:40 +00:00
music.h
nut_renderer.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
nut_renderer.h
object.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
resource_v7he.h Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
resource.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
resource.h
saveload.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
saveload.h Save polygons 2004-09-14 15:06:02 +00:00
script_v2.cpp
script_v5.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v6.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
script_v6he.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v7he.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v8.cpp Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack 2004-09-18 20:50:15 +00:00
script_v72he.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
script_v80he.cpp renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts 2004-09-18 22:09:34 +00:00
script_v90he.cpp renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts 2004-09-18 22:09:34 +00:00
script.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
script.h
scumm-md5.h Add Dutch Freddi2 2004-09-16 09:34:08 +00:00
scumm.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
scumm.h Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
sound.cpp *** empty log message *** 2004-09-15 12:14:25 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Correct mouse vars, should be mouse hold in scumm6/HE. 2004-09-17 02:59:38 +00:00
verbs.cpp Oops 2004-09-09 07:32:03 +00:00
verbs.h