scummvm/engines/neverhood/saveload.cpp
Vladimir Serbinenko 8f775a4cc2 NEVERHOOD: Reload BOBBY puzzle when changing languages with NHC.
This has slightly different logic that original NHC override library.
Original library attempts to rotate the solution and current state by the
same amount. We do the following:

1. If correct solution didn't change, load as usual
2. If correct solution changed and puzzle was already solved, set both current
   and correct solution to the new correct solution
3. If correct solution changed and puzzle was not already solved, reinit the
   puzzle
2023-01-20 12:07:23 +01:00

194 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/savefile.h"
#include "graphics/thumbnail.h"
#include "neverhood/neverhood.h"
#include "neverhood/gamemodule.h"
#include "neverhood/gamevars.h"
namespace Neverhood {
#define NEVERHOOD_SAVEGAME_VERSION 0
WARN_UNUSED_RESULT NeverhoodEngine::kReadSaveHeaderError NeverhoodEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) {
header.version = in->readUint32LE();
if (header.version > NEVERHOOD_SAVEGAME_VERSION)
return kRSHEInvalidVersion;
byte descriptionLen = in->readByte();
header.description = "";
while (descriptionLen--)
header.description += (char)in->readByte();
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return kRSHEIoError;
}
// Not used yet, reserved for future usage
header.gameID = in->readByte();
header.flags = in->readUint32LE();
header.saveDate = in->readUint32LE();
header.saveTime = in->readUint32LE();
header.playTime = in->readUint32LE();
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
bool NeverhoodEngine::savegame(const char *filename, const char *description) {
Common::OutSaveFile *out;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
return false;
}
TimeDate curTime;
g_system->getTimeAndDate(curTime);
// Header start
out->writeUint32LE(NEVERHOOD_SAVEGAME_VERSION);
byte descriptionLen = strlen(description);
out->writeByte(descriptionLen);
out->write(description, descriptionLen);
Graphics::saveThumbnail(*out);
// Not used yet, reserved for future usage
out->writeByte(0);
out->writeUint32LE(0);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
out->writeUint32LE(saveDate);
out->writeUint32LE(saveTime);
out->writeUint32LE(playTime);
// Header end
_gameVars->setGlobalVar(V_CURRENT_SCENE, _gameState.sceneNum);
_gameVars->setGlobalVar(V_CURRENT_SCENE_WHICH, _gameState.which);
_gameVars->saveState(out);
out->finalize();
delete out;
return true;
}
bool NeverhoodEngine::loadgame(const char *filename) {
Common::InSaveFile *in;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename);
return false;
}
SaveHeader header;
kReadSaveHeaderError errorCode = readSaveHeader(in, header);
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);
delete in;
return false;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
_gameVars->loadState(in);
// If user has changed NHC it may have changed the correct solution for
// crystal puzzle. If it did and it was already solved, changed solors to the new solution
// if it wasn't solved, just let the code do full reinit.
if (_gameVars->getGlobalVar(V_CRYSTAL_COLORS_INIT)) {
TextResource textResource(this);
const char *textStart, *textEnd;
bool colorsChanged = false, colorsAreCorrect = true;
textResource.load(0x46691611);
textStart = textResource.getString(0, textEnd);
byte newCorrectColorNum[5];
for (uint index = 0; index < 5; index++) {
newCorrectColorNum[index] = GameModule::parseCrystalColor(textStart[index]);
}
for (uint index = 0; index < 5; index++) {
if (_gameVars->getSubVar(VA_GOOD_CRYSTAL_COLORS, index) != newCorrectColorNum[index]) {
colorsChanged = true;
}
if (_gameVars->getSubVar(VA_GOOD_CRYSTAL_COLORS, index) != _gameVars->getSubVar(VA_CURR_CRYSTAL_COLORS, index)) {
colorsAreCorrect = false;
}
}
if (colorsChanged && colorsAreCorrect) {
for (uint index = 0; index < 5; index++) {
_gameVars->setSubVar(VA_GOOD_CRYSTAL_COLORS, index, newCorrectColorNum[index]);
_gameVars->setSubVar(VA_CURR_CRYSTAL_COLORS, index, newCorrectColorNum[index]);
}
}
if (colorsChanged && !colorsAreCorrect) {
_gameVars->setGlobalVar(V_CRYSTAL_COLORS_INIT, 0);
}
}
_gameState.sceneNum = _gameVars->getGlobalVar(V_CURRENT_SCENE);
_gameState.which = _gameVars->getGlobalVar(V_CURRENT_SCENE_WHICH);
_gameModule->requestRestoreGame();
delete in;
return true;
}
Common::Error NeverhoodEngine::loadGameState(int slot) {
Common::String fileName = getSaveStateName(slot);
if (!loadgame(fileName.c_str()))
return Common::kReadingFailed;
return Common::kNoError;
}
Common::Error NeverhoodEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) {
Common::String fileName = getSaveStateName(slot);
if (!savegame(fileName.c_str(), description.c_str()))
return Common::kWritingFailed;
return Common::kNoError;
}
Common::Error NeverhoodEngine::removeGameState(int slot) {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(_targetName, slot);
saveFileMan->removeSavefile(filename.c_str());
return Common::kNoError;
}
Common::String NeverhoodEngine::getSaveStateName(int slot) const {
return getSavegameFilename(_targetName, slot);
}
Common::String NeverhoodEngine::getSavegameFilename(const Common::String &target, int num) {
assert(num >= 0 && num <= 999);
return Common::String::format("%s.%03d", target.c_str(), num);
}
} // End of namespace Neverhood