mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
29d6758c0d
This new mode is functionally identical to playback mode, however a new recording file is used to track the actual output of ScummVM. This feature can be used to update a suite of existing recordings after a renderer or a timing change.
1625 lines
56 KiB
C++
1625 lines
56 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// FIXME: Avoid using printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_exit
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#include <limits.h>
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#include "engines/metaengine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/rendermode.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/tokenizer.h"
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#include "gui/ThemeEngine.h"
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#include "audio/musicplugin.h"
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#include "graphics/renderer.h"
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#define DETECTOR_TESTING_HACK
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#define UPGRADE_ALL_TARGETS_HACK
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namespace Base {
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#ifndef DISABLE_COMMAND_LINE
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static const char USAGE_STRING[] =
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"%s: %s\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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"\n"
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"Try '%s --help' for more options.\n"
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;
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#if defined(__SYMBIAN32__) || defined(ANDROID) || defined(__DS__) || defined(__3DS__)
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static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
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#else
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static const char HELP_STRING[] =
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"ScummVM - Graphical Adventure Game Interpreter\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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" -v, --version Display ScummVM version information and exit\n"
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" -h, --help Display a brief help text and exit\n"
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" -z, --list-games Display list of supported games and exit\n"
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" --list-all-games Display list of all detected games and exit\n"
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" -t, --list-targets Display list of configured targets and exit\n"
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" --list-engines Display list of supported engines and exit\n"
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" --list-all-engines Display list of all detection engines and exit\n"
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" --list-debugflags=engine Display list of engine specified debugflags\n"
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" if engine=global or engine is not specified, then it will list global debugflags\n"
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" --list-all-debugflags Display list of all engine specified debugflags\n"
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" --list-saves Display a list of saved games for the target specified\n"
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" with --game=TARGET, or all targets if none is specified\n"
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" -a, --add Add all games from current or specified directory.\n"
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" If --game=ID is passed only the game with id ID is added. See also --detect\n"
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" Use --path=PATH to specify a directory.\n"
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" --detect Display a list of games with their ID from current or\n"
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" specified directory without adding it to the config.\n"
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" Use --path=PATH to specify a directory.\n"
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" --game=ID In combination with --add or --detect only adds or attempts to\n"
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" detect the game with id ID.\n"
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" --engine=ID In combination with --list-games or --list-all-games only lists\n"
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" games for this engine.\n"
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" --auto-detect Display a list of games from current or specified directory\n"
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" and start the first one. Use --path=PATH to specify a directory.\n"
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" --recursive In combination with --add or --detect recurse down all subdirectories\n"
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#if defined(WIN32) && !defined(__SYMBIAN32__)
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" --console Enable the console window (default:enabled)\n"
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#endif
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"\n"
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" -c, --config=CONFIG Use alternate configuration file\n"
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#if defined(SDL_BACKEND)
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" -l, --logfile=PATH Use alternate path for log file\n"
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#endif
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" -p, --path=PATH Path to where the game is installed\n"
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" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
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" -f, --fullscreen Force full-screen mode\n"
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" -F, --no-fullscreen Force windowed mode\n"
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" -g, --gfx-mode=MODE Select graphics mode\n"
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" --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)\n"
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" --scaler=MODE Select graphics scaler (normal,hq,edge,advmame,sai,\n"
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" supersai,supereagle,pm,dotmatrix,tv2x)\n"
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" --scale-factor=FACTOR Factor to scale the graphics by\n"
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" --filtering Force filtered graphics mode\n"
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" --no-filtering Force unfiltered graphics mode\n"
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#ifdef USE_OPENGL
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" --window-size=W,H Set the ScummVM window size to the specified dimensions\n"
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" (OpenGL only)\n"
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#endif
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" --gui-theme=THEME Select GUI theme\n"
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" --themepath=PATH Path to where GUI themes are stored\n"
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" --list-themes Display list of all usable GUI themes\n"
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" -e, --music-driver=MODE Select music driver (see README for details)\n"
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" --list-audio-devices List all available audio devices\n"
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" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
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" hb,ru,cz)\n"
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" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
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" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
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" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
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" --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n"
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" 100) (only supported by some MIDI drivers)\n"
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" -n, --subtitles Enable subtitles (use with games that have voice)\n"
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" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
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" -d, --debuglevel=NUM Set debug verbosity level\n"
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" --debugflags=FLAGS Enable engine specific debug flags\n"
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" (separated by commas)\n"
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" --debug-channels-only Show only the specified debug channels\n"
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" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
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" exists in the current directory\n"
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"\n"
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" --cdrom=DRIVE CD drive to play CD audio from; can either be a\n"
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" drive, path, or numeric index (default: 0 = best\n"
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" choice drive)\n"
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" --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n"
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" --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n"
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" acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n"
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" pce, segacd, wii, windows)\n"
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" --savepath=PATH Path to where saved games are stored\n"
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" --extrapath=PATH Extra path to additional game data\n"
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" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
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" supported by some MIDI drivers)\n"
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" --multi-midi Enable combination AdLib and native MIDI\n"
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" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
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" --dump-midi Dumps MIDI events to 'dump.mid', until quitting from game\n"
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" (if file already exists, it will be overwritten)\n"
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" --enable-gs Enable Roland GS mode for MIDI playback\n"
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" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
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" --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame"
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#ifndef DISABLE_NUKED_OPL
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", nuked"
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#endif
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#ifdef ENABLE_OPL2LPT
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", opl2lpt"
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#endif
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")\n"
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" --show-fps Set the turn on display FPS info in 3D games\n"
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" --no-show-fps Set the turn off display FPS info in 3D games\n"
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" --renderer=RENDERER Select 3D renderer (software, opengl, opengl_shaders)\n"
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" --aspect-ratio Enable aspect ratio correction\n"
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" --[no-]dirtyrects Enable dirty rectangles optimisation in software renderer\n"
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" (default: enabled)\n"
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" --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,\n"
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" cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,\n"
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" atari, macintosh, macintoshbw)\n"
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#ifdef ENABLE_EVENTRECORDER
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" --record-mode=MODE Specify record mode for event recorder (record, playback,\n"
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" info, update, passthrough [default])\n"
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" --record-file-name=FILE Specify record file name\n"
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" --disable-display Disable any gfx output. Used for headless events\n"
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" playback by Event Recorder\n"
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" --screenshot-period=NUM When recording, trigger a screenshot every NUM milliseconds\n"
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" (default: 60000)\n"
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#endif
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"\n"
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#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
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" --alt-intro Use alternative intro for CD versions of Beneath a\n"
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" Steel Sky and Flight of the Amazon Queen\n"
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#endif
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" --copy-protection Enable copy protection in games, when\n"
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" ScummVM disables it by default.\n"
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" --talkspeed=NUM Set talk speed for games (default: 60)\n"
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" Grim Fandango or EMI (default: 179).\n"
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#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
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" --demo-mode Start demo mode of Maniac Mansion or The 7th Guest\n"
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#endif
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#if defined(ENABLE_DIRECTOR)
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" --start-movie=NAME@NUM Start movie at frame for Director\n"
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" Either can be specified without the other.\n"
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#endif
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#ifdef ENABLE_SCUMM
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" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
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" (default: 100)\n"
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#endif
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#if (defined(ENABLE_SCUMM) && defined(ENABLE_SCUMM_7_8)) || defined(ENABLE_GRIM)
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" --dimuse-tempo=NUM Set internal Digital iMuse tempo (10 - 100) per second\n"
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" (default: 10)\n"
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#endif
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" --engine-speed=NUM Set frame per second limit (0 - 100), 0 = no limit\n"
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" (default: 60)\n"
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" Grim Fandango or Escape from Monkey Island\n"
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"\n"
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"The meaning of boolean long options can be inverted by prefixing them with\n"
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"\"no-\", e.g. \"--no-aspect-ratio\".\n"
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;
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#endif
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static const char *s_appName = "scummvm";
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static void NORETURN_PRE usage(MSVC_PRINTF const char *s, ...) GCC_PRINTF(1, 2) NORETURN_POST;
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static void usage(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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#if !(defined(__SYMBIAN32__) || defined(__DS__))
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printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
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#endif
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exit(1);
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}
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static void ensureFirstCommand(const Common::String &existingCommand, const char *newCommand) {
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if (!existingCommand.empty())
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usage("--%s: Cannot accept more than one command (already found --%s).", newCommand, existingCommand.c_str());
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}
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static Common::String buildQualifiedGameName(const Common::String &engineId, const Common::String &gameId) {
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return Common::String::format("%s:%s", engineId.c_str(), gameId.c_str());
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}
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#endif // DISABLE_COMMAND_LINE
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void registerDefaults() {
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// Graphics
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ConfMan.registerDefault("fullscreen", false);
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ConfMan.registerDefault("filtering", false);
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ConfMan.registerDefault("aspect_ratio", false);
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ConfMan.registerDefault("gfx_mode", "normal");
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ConfMan.registerDefault("render_mode", "default");
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ConfMan.registerDefault("desired_screen_aspect_ratio", "auto");
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ConfMan.registerDefault("stretch_mode", "default");
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ConfMan.registerDefault("scaler", "default");
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ConfMan.registerDefault("scale_factor", -1);
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ConfMan.registerDefault("shader", "default");
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ConfMan.registerDefault("show_fps", false);
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ConfMan.registerDefault("dirtyrects", true);
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ConfMan.registerDefault("vsync", true);
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// Sound & Music
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("music_mute", false);
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ConfMan.registerDefault("sfx_mute", false);
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ConfMan.registerDefault("speech_mute", false);
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ConfMan.registerDefault("mute", false);
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ConfMan.registerDefault("multi_midi", false);
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ConfMan.registerDefault("native_mt32", false);
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ConfMan.registerDefault("dump_midi", false);
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ConfMan.registerDefault("enable_gs", false);
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ConfMan.registerDefault("midi_gain", 100);
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ConfMan.registerDefault("music_driver", "auto");
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ConfMan.registerDefault("mt32_device", "null");
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ConfMan.registerDefault("gm_device", "null");
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ConfMan.registerDefault("opl2lpt_parport", "null");
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ConfMan.registerDefault("cdrom", 0);
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ConfMan.registerDefault("enable_unsupported_game_warning", true);
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// Game specific
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ConfMan.registerDefault("path", "");
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ConfMan.registerDefault("platform", Common::kPlatformDOS);
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ConfMan.registerDefault("language", "en");
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ConfMan.registerDefault("subtitles", false);
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ConfMan.registerDefault("boot_param", 0);
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ConfMan.registerDefault("dump_scripts", false);
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ConfMan.registerDefault("save_slot", -1);
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ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
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#if defined(ENABLE_SCUMM) || defined(ENABLE_SWORD2)
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ConfMan.registerDefault("object_labels", true);
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#endif
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ConfMan.registerDefault("copy_protection", false);
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ConfMan.registerDefault("talkspeed", 60);
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#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
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ConfMan.registerDefault("demo_mode", false);
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#endif
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#ifdef ENABLE_SCUMM
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ConfMan.registerDefault("tempo", 0);
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#endif
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#if (defined(ENABLE_SCUMM) && defined(ENABLE_SCUMM_7_8)) || defined(ENABLE_GRIM)
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ConfMan.registerDefault("dimuse_tempo", 10);
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#endif
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#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
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ConfMan.registerDefault("alt_intro", false);
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#endif
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// Miscellaneous
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ConfMan.registerDefault("joystick_num", 0);
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ConfMan.registerDefault("confirm_exit", false);
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ConfMan.registerDefault("disable_sdl_parachute", false);
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ConfMan.registerDefault("disable_display", false);
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ConfMan.registerDefault("record_mode", "none");
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ConfMan.registerDefault("record_file_name", "record.bin");
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ConfMan.registerDefault("gui_saveload_chooser", "grid");
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ConfMan.registerDefault("gui_saveload_last_pos", "0");
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ConfMan.registerDefault("gui_browser_show_hidden", false);
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ConfMan.registerDefault("gui_browser_native", true);
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ConfMan.registerDefault("gui_return_to_launcher_at_exit", false);
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// Specify threshold for scanning directories in the launcher
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// If number of game entries in scummvm.ini exceeds the specified
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// number, then skip scanning. -1 = scan always
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ConfMan.registerDefault("gui_list_max_scan_entries", -1);
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ConfMan.registerDefault("game", "");
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#ifdef USE_FLUIDSYNTH
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// The settings are deliberately stored the same way as in Qsynth. The
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// FluidSynth music driver is responsible for transforming them into
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// their appropriate values.
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ConfMan.registerDefault("fluidsynth_chorus_activate", true);
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ConfMan.registerDefault("fluidsynth_chorus_nr", 3);
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ConfMan.registerDefault("fluidsynth_chorus_level", 100);
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ConfMan.registerDefault("fluidsynth_chorus_speed", 30);
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ConfMan.registerDefault("fluidsynth_chorus_depth", 80);
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ConfMan.registerDefault("fluidsynth_chorus_waveform", "sine");
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ConfMan.registerDefault("fluidsynth_reverb_activate", true);
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ConfMan.registerDefault("fluidsynth_reverb_roomsize", 20);
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ConfMan.registerDefault("fluidsynth_reverb_damping", 0);
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ConfMan.registerDefault("fluidsynth_reverb_width", 1);
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ConfMan.registerDefault("fluidsynth_reverb_level", 90);
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ConfMan.registerDefault("fluidsynth_misc_interpolation", "4th");
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#endif
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#ifdef USE_DISCORD
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ConfMan.registerDefault("discord_rpc", true);
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#endif
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}
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static bool parseGameName(const Common::String &gameName, Common::String &engineId, Common::String &gameId) {
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Common::StringTokenizer tokenizer(gameName, ":");
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Common::String token1, token2;
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if (!tokenizer.empty()) {
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token1 = tokenizer.nextToken();
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}
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if (!tokenizer.empty()) {
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token2 = tokenizer.nextToken();
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}
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if (!tokenizer.empty()) {
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return false; // Stray colon
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}
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if (!token1.empty() && !token2.empty()) {
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engineId = token1;
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gameId = token2;
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return true;
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} else if (!token1.empty()) {
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engineId.clear();
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gameId = token1;
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return true;
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}
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return false;
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}
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static QualifiedGameDescriptor findGameMatchingName(const Common::String &name) {
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if (name.empty()) {
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return QualifiedGameDescriptor();
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}
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Common::String engineId;
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Common::String gameId;
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if (!parseGameName(name, engineId, gameId)) {
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return QualifiedGameDescriptor(); // Invalid name format
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}
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// Check if the name is a known game id
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QualifiedGameList games = EngineMan.findGamesMatching(engineId, gameId);
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if (games.size() != 1) {
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// Game not found or ambiguous name
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return QualifiedGameDescriptor();
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}
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return games[0];
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}
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static Common::String createTemporaryTarget(const Common::String &engineId, const Common::String &gameId) {
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Common::String domainName = gameId;
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ConfMan.addGameDomain(domainName);
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ConfMan.set("engineid", engineId, domainName);
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ConfMan.set("gameid", gameId, domainName);
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// We designate targets which come strictly from command line
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// so ConfMan will not save them to the configuration file.
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ConfMan.set("id_came_from_command_line", "1", domainName);
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return domainName;
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}
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//
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// Various macros used by the command line parser.
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//
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|
|
#ifndef DISABLE_COMMAND_LINE
|
|
|
|
// Use this for options which have an *optional* value
|
|
#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
|
|
if (isLongCmd ? (!strcmp(s + 2, longCmd) || !memcmp(s + 2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
|
|
s += 2; \
|
|
if (isLongCmd) { \
|
|
s += sizeof(longCmd) - 1; \
|
|
if (*s == '=') \
|
|
s++; \
|
|
} \
|
|
const char *option = s; \
|
|
if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
|
|
if (!option || *option == '\0') option = defaultVal; \
|
|
if (option) settings[longCmd] = option;
|
|
|
|
// Use this for options which have a required (string) value
|
|
#define DO_OPTION(shortCmd, longCmd) \
|
|
DO_OPTION_OPT(shortCmd, longCmd, 0) \
|
|
if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]);
|
|
|
|
// Use this for options which have a required integer value
|
|
// (we don't check ERANGE because WinCE doesn't support errno, so we're stuck just rejecting LONG_MAX/LONG_MIN..)
|
|
#define DO_OPTION_INT(shortCmd, longCmd) \
|
|
DO_OPTION(shortCmd, longCmd) \
|
|
char *endptr; \
|
|
long int retval = strtol(option, &endptr, 0); \
|
|
if (*endptr != '\0' || retval == LONG_MAX || retval == LONG_MIN) \
|
|
usage("--%s: Invalid number '%s'", longCmd, option);
|
|
|
|
// Use this for boolean options; this distinguishes between "-x" and "-X",
|
|
// resp. between "--some-option" and "--no-some-option".
|
|
#define DO_OPTION_BOOL(shortCmd, longCmd) \
|
|
if (isLongCmd ? (!strcmp(s + 2, longCmd) || !strcmp(s + 2, "no-" longCmd)) : (tolower(s[1]) == shortCmd)) { \
|
|
bool boolValue = (Common::isLower(s[1]) != 0); \
|
|
s += 2; \
|
|
if (isLongCmd) { \
|
|
boolValue = !strcmp(s, longCmd); \
|
|
s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-" longCmd) - 1); \
|
|
} \
|
|
if (*s != '\0') goto unknownOption; \
|
|
const char *option = boolValue ? "true" : "false"; \
|
|
settings[longCmd] = option;
|
|
|
|
// Use this for options which never have a value, i.e. for 'commands', like "--help".
|
|
#define DO_COMMAND(shortCmd, longCmd) \
|
|
if (isLongCmd ? (!strcmp(s + 2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
|
|
s += 2; \
|
|
if (isLongCmd) \
|
|
s += sizeof(longCmd) - 1; \
|
|
if (*s != '\0') goto unknownOption; \
|
|
ensureFirstCommand(command, longCmd); \
|
|
command = longCmd;
|
|
|
|
|
|
#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
|
|
#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
|
|
#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
|
|
#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
|
|
#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
|
|
|
|
// End an option handler
|
|
#define END_OPTION \
|
|
continue; \
|
|
}
|
|
|
|
// End an option handler
|
|
#define END_COMMAND \
|
|
continue; \
|
|
}
|
|
|
|
|
|
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
|
|
const char *s, *s2;
|
|
Common::String command;
|
|
|
|
if (!argv)
|
|
return command;
|
|
|
|
// argv[0] contains the name of the executable.
|
|
if (argv[0]) {
|
|
s = strrchr(argv[0], '/');
|
|
s_appName = s ? (s + 1) : argv[0];
|
|
}
|
|
|
|
// We store all command line settings into a string map.
|
|
|
|
// Iterate over all command line arguments and parse them into our string map.
|
|
for (int i = 1; i < argc; ++i) {
|
|
s = argv[i];
|
|
s2 = (i < argc-1) ? argv[i+1] : 0;
|
|
|
|
if (s[0] != '-') {
|
|
// The argument doesn't start with a dash, so it's not an option.
|
|
// Hence it must be the target name. We currently enforce that
|
|
// this always comes last.
|
|
if (i != argc - 1)
|
|
usage("Stray argument '%s'", s);
|
|
|
|
// We defer checking whether this is a valid target to a later point.
|
|
return s;
|
|
} else {
|
|
// On MacOS X prior to 10.9 the OS is sometimes adding a -psn_X_XXXXXX argument (where X are digits)
|
|
// to pass the process serial number. We need to ignore it to avoid an error.
|
|
// When using XCode it also adds -NSDocumentRevisionsDebugMode YES argument if XCode option
|
|
// "Allow debugging when using document Versions Browser" is on (which is the default).
|
|
#ifdef MACOSX
|
|
if (strncmp(s, "-psn_", 5) == 0)
|
|
continue;
|
|
if (strcmp(s, "-NSDocumentRevisionsDebugMode") == 0) {
|
|
++i; // Also skip the YES that follows
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
bool isLongCmd = (s[0] == '-' && s[1] == '-');
|
|
|
|
DO_COMMAND('h', "help")
|
|
END_COMMAND
|
|
|
|
DO_COMMAND('v', "version")
|
|
END_COMMAND
|
|
|
|
DO_COMMAND('t', "list-targets")
|
|
END_COMMAND
|
|
|
|
DO_COMMAND('z', "list-games")
|
|
END_COMMAND
|
|
|
|
DO_LONG_COMMAND("list-all-games")
|
|
END_COMMAND
|
|
|
|
DO_LONG_COMMAND("list-all-debugflags")
|
|
END_COMMAND
|
|
|
|
DO_OPTION_OPT(0, "list-debugflags", "global")
|
|
ensureFirstCommand(command, "list-debugflags");
|
|
command = "list-debugflags";
|
|
END_OPTION
|
|
|
|
DO_LONG_COMMAND("list-engines")
|
|
END_COMMAND
|
|
|
|
DO_LONG_COMMAND("list-all-engines")
|
|
END_COMMAND
|
|
|
|
DO_COMMAND('a', "add")
|
|
END_COMMAND
|
|
|
|
DO_LONG_COMMAND("detect")
|
|
END_COMMAND
|
|
|
|
DO_LONG_COMMAND("auto-detect")
|
|
END_COMMAND
|
|
|
|
#ifdef DETECTOR_TESTING_HACK
|
|
// HACK FIXME TODO: This command is intentionally *not* documented!
|
|
DO_LONG_COMMAND("test-detector")
|
|
END_COMMAND
|
|
#endif
|
|
|
|
#ifdef UPGRADE_ALL_TARGETS_HACK
|
|
// HACK FIXME TODO: This command is intentionally *not* documented!
|
|
DO_LONG_COMMAND("upgrade-targets")
|
|
END_COMMAND
|
|
#endif
|
|
|
|
DO_LONG_COMMAND("list-saves")
|
|
END_COMMAND
|
|
|
|
DO_OPTION('c', "config")
|
|
END_OPTION
|
|
|
|
#if defined(SDL_BACKEND)
|
|
DO_OPTION('l', "logfile")
|
|
END_OPTION
|
|
#endif
|
|
|
|
DO_OPTION_INT('b', "boot-param")
|
|
END_OPTION
|
|
|
|
DO_OPTION_OPT('d', "debuglevel", "0")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("debugflags")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("debug-channels-only")
|
|
END_OPTION
|
|
|
|
DO_OPTION('e', "music-driver")
|
|
END_OPTION
|
|
|
|
DO_LONG_COMMAND("list-audio-devices")
|
|
END_COMMAND
|
|
|
|
DO_LONG_OPTION_INT("output-rate")
|
|
END_OPTION
|
|
|
|
DO_OPTION_BOOL('f', "fullscreen")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("filtering")
|
|
END_OPTION
|
|
|
|
#ifdef USE_OPENGL
|
|
DO_LONG_OPTION("window-size")
|
|
Common::StringTokenizer tokenizer(option, ",");
|
|
if (tokenizer.empty())
|
|
usage("Invalid window format specified: %s", option);
|
|
Common::String w = tokenizer.nextToken();
|
|
if (tokenizer.empty())
|
|
usage("Invalid window format specified: %s", option);
|
|
Common::String h = tokenizer.nextToken();
|
|
|
|
if (atoi(w.c_str()) == 0 || atoi(h.c_str()) == 0)
|
|
usage("Invalid window format specified: %s", option);
|
|
|
|
settings["last_window_width"] = w;
|
|
settings["last_window_height"] = h;
|
|
settings.erase("window_size");
|
|
END_OPTION
|
|
#endif
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
DO_LONG_OPTION_INT("disable-display")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("record-mode")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("record-file-name")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("screenshot-period")
|
|
END_OPTION
|
|
#endif
|
|
|
|
DO_LONG_OPTION("opl-driver")
|
|
END_OPTION
|
|
|
|
DO_OPTION('g', "gfx-mode")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("stretch-mode")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("scaler")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("scale-factor")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("shader")
|
|
END_OPTION
|
|
|
|
DO_OPTION_INT('m', "music-volume")
|
|
END_OPTION
|
|
|
|
DO_OPTION_BOOL('n', "subtitles")
|
|
END_OPTION
|
|
|
|
DO_OPTION('p', "path")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent game path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable game path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_OPTION('q', "language")
|
|
if (Common::parseLanguage(option) == Common::UNK_LANG)
|
|
usage("Unrecognized language '%s'", option);
|
|
END_OPTION
|
|
|
|
DO_OPTION_INT('s', "sfx-volume")
|
|
END_OPTION
|
|
|
|
DO_OPTION_INT('r', "speech-volume")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("midi-gain")
|
|
END_OPTION
|
|
|
|
DO_OPTION_BOOL('u', "dump-scripts")
|
|
END_OPTION
|
|
|
|
DO_OPTION_OPT('x', "save-slot", "0")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("cdrom")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_OPT("joystick", "0")
|
|
settings["joystick_num"] = option;
|
|
settings.erase("joystick");
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("platform")
|
|
int platform = Common::parsePlatform(option);
|
|
if (platform == Common::kPlatformUnknown)
|
|
usage("Unrecognized platform '%s'", option);
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("soundfont")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent soundfont path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable soundfont path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("disable-sdl-parachute")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("multi-midi")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("native-mt32")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("dump-midi")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("enable-gs")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("aspect-ratio")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("render-mode")
|
|
int renderMode = Common::parseRenderMode(option);
|
|
if (renderMode == Common::kRenderDefault)
|
|
usage("Unrecognized render mode '%s'", option);
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("dirtyrects")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("gamma")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("renderer")
|
|
Graphics::RendererType renderer = Graphics::parseRendererTypeCode(option);
|
|
if (renderer == Graphics::kRendererTypeDefault)
|
|
usage("Unrecognized renderer type '%s'", option);
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("show-fps")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("savepath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent saved games path '%s'", option);
|
|
} else if (!path.isWritable()) {
|
|
usage("Non-writable saved games path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("extrapath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent extra path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable extra path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("talkspeed")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("copy-protection")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("gui-theme")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("game")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("engine")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("recursive")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("themepath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent theme path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable theme path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_COMMAND("list-themes")
|
|
END_COMMAND
|
|
|
|
DO_LONG_OPTION("target-md5")
|
|
END_OPTION
|
|
|
|
#ifdef ENABLE_SCUMM
|
|
DO_LONG_OPTION_INT("tempo")
|
|
END_OPTION
|
|
#endif
|
|
#if (defined(ENABLE_SCUMM) && defined(ENABLE_SCUMM_7_8)) || defined(ENABLE_GRIM)
|
|
DO_LONG_OPTION_INT("dimuse-tempo")
|
|
END_OPTION
|
|
#endif
|
|
#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
|
|
DO_LONG_OPTION_BOOL("demo-mode")
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
|
|
DO_LONG_OPTION_BOOL("alt-intro")
|
|
END_OPTION
|
|
#endif
|
|
|
|
DO_LONG_OPTION_INT("engine-speed")
|
|
END_OPTION
|
|
|
|
#ifdef IPHONE
|
|
// This is automatically set when launched from the Springboard.
|
|
DO_LONG_OPTION_OPT("launchedFromSB", 0)
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if defined(WIN32) && !defined(__SYMBIAN32__)
|
|
// Optional console window on Windows (default: enabled)
|
|
DO_LONG_OPTION_BOOL("console")
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if defined(ENABLE_DIRECTOR)
|
|
DO_LONG_OPTION("start-movie")
|
|
END_OPTION
|
|
#endif
|
|
|
|
unknownOption:
|
|
// If we get till here, the option is unhandled and hence unknown.
|
|
usage("Unrecognized option '%s'", argv[i]);
|
|
}
|
|
}
|
|
|
|
return command;
|
|
}
|
|
|
|
/** List all available game IDs, i.e. all games which any loaded plugin supports. */
|
|
static void listGames(const Common::String &engineID) {
|
|
const bool all = engineID.empty();
|
|
|
|
printf("Game ID Full Title \n"
|
|
"------------------------------ -----------------------------------------------------------\n");
|
|
|
|
const PluginList &plugins = EngineMan.getPlugins(PLUGIN_TYPE_ENGINE);
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const Plugin *p = EngineMan.findPlugin((*iter)->getName());
|
|
/* If for some reason, we can't find the MetaEngine for this Engine, just ignore it */
|
|
if (!p) {
|
|
continue;
|
|
}
|
|
|
|
if (all || (p->getEngineId() == engineID)) {
|
|
PlainGameList list = p->get<MetaEngineDetection>().getSupportedGames();
|
|
for (PlainGameList::const_iterator v = list.begin(); v != list.end(); ++v) {
|
|
printf("%-30s %s\n", buildQualifiedGameName(p->get<MetaEngineDetection>().getEngineId(), v->gameId).c_str(), v->description);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** List all known game IDs, i.e. all games which can be detected. */
|
|
static void listAllGames(const Common::String &engineID) {
|
|
const bool any = engineID.empty();
|
|
|
|
printf("Game ID Full Title \n"
|
|
"------------------------------ -----------------------------------------------------------\n");
|
|
|
|
const PluginList &plugins = EngineMan.getPlugins();
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
|
|
if (any || (metaEngine.getEngineId() == engineID)) {
|
|
PlainGameList list = metaEngine.getSupportedGames();
|
|
for (PlainGameList::const_iterator v = list.begin(); v != list.end(); ++v) {
|
|
printf("%-30s %s\n", buildQualifiedGameName(metaEngine.getEngineId(), v->gameId).c_str(), v->description);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** List all supported engines, i.e. all loaded engine plugins. */
|
|
static void listEngines() {
|
|
printf("Engine ID Engine Name \n"
|
|
"--------------- ------------------------------------------------------\n");
|
|
|
|
const PluginList &plugins = EngineMan.getPlugins(PLUGIN_TYPE_ENGINE);
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const Plugin *p = EngineMan.findPlugin((*iter)->getName());
|
|
/* If for some reason, we can't find the MetaEngine for this Engine, just ignore it */
|
|
if (!p) {
|
|
continue;
|
|
}
|
|
|
|
printf("%-15s %s\n", p->get<MetaEngineDetection>().getEngineId(), p->get<MetaEngineDetection>().getName());
|
|
}
|
|
}
|
|
|
|
/** List all detection engines, i.e. all loaded detection plugins. */
|
|
static void listAllEngines() {
|
|
printf("Engine ID Engine Name \n"
|
|
"--------------- ------------------------------------------------------\n");
|
|
|
|
const PluginList &plugins = EngineMan.getPlugins();
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
printf("%-15s %s\n", metaEngine.getEngineId(), metaEngine.getName());
|
|
}
|
|
}
|
|
|
|
/** List all targets which are configured in the config file. */
|
|
static void listTargets() {
|
|
printf("Target Description \n"
|
|
"-------------------- ------------------------------------------------------\n");
|
|
|
|
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
Common::ConfigManager::DomainMap::const_iterator iter;
|
|
|
|
Common::Array<Common::String> targets;
|
|
targets.reserve(domains.size());
|
|
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
Common::String name(iter->_key);
|
|
Common::String description(iter->_value.getValOrDefault("description"));
|
|
|
|
// If there's no description, fallback on the default description.
|
|
if (description.empty()) {
|
|
QualifiedGameDescriptor g = EngineMan.findTarget(name);
|
|
if (!g.description.empty())
|
|
description = g.description;
|
|
}
|
|
// If there's still no description, we cannot come up with one. Insert some dummy text.
|
|
if (description.empty())
|
|
description = "<Unknown game>";
|
|
|
|
targets.push_back(Common::String::format("%-20s %s", name.c_str(), description.c_str()));
|
|
}
|
|
|
|
Common::sort(targets.begin(), targets.end());
|
|
|
|
for (Common::Array<Common::String>::const_iterator i = targets.begin(), end = targets.end(); i != end; ++i)
|
|
printf("%s\n", i->c_str());
|
|
}
|
|
|
|
static void printDebugFlags(const DebugChannelDef *debugChannels) {
|
|
if (!debugChannels)
|
|
return;
|
|
for (uint i = 0; debugChannels[i].channel != 0; i++) {
|
|
printf("%-15s %s\n", debugChannels[i].name, debugChannels[i].description);
|
|
}
|
|
}
|
|
|
|
/** List debug flags*/
|
|
static void listDebugFlags(const Common::String &engineID) {
|
|
if (engineID == "global")
|
|
printDebugFlags(gDebugChannels);
|
|
else {
|
|
const PluginList &plugins = EngineMan.getPlugins();
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
if (metaEngine.getEngineId() == engineID) {
|
|
printf("Flag name Flag description \n");
|
|
printf("--------------- ------------------------------------------------------\n");
|
|
printf("ID=%-12s Name=%s\n", metaEngine.getEngineId(), metaEngine.getName());
|
|
printDebugFlags(metaEngine.getDebugChannels());
|
|
return;
|
|
}
|
|
}
|
|
printf("Cannot find engine %s\n", engineID.c_str());
|
|
}
|
|
}
|
|
|
|
/** List all engine specified debug channels */
|
|
static void listAllEngineDebugFlags() {
|
|
printf("Flag name Flag description \n");
|
|
|
|
const PluginList &plugins = EngineMan.getPlugins();
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
printf("--------------- ------------------------------------------------------\n");
|
|
printf("ID=%-12s Name=%s\n", metaEngine.getEngineId(), metaEngine.getName());
|
|
printDebugFlags(metaEngine.getDebugChannels());
|
|
}
|
|
|
|
}
|
|
|
|
/** List all saves states for the given target. */
|
|
static Common::Error listSaves(const Common::String &singleTarget) {
|
|
Common::Error result = Common::kNoError;
|
|
|
|
// If no target is specified, list save games for all known targets
|
|
Common::Array<Common::String> targets;
|
|
if (!singleTarget.empty())
|
|
targets.push_back(singleTarget);
|
|
else {
|
|
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
Common::ConfigManager::DomainMap::const_iterator iter;
|
|
|
|
targets.reserve(domains.size());
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter)
|
|
targets.push_back(iter->_key);
|
|
}
|
|
|
|
// FIXME HACK
|
|
g_system->initBackend();
|
|
|
|
Common::String oldDomain = ConfMan.getActiveDomainName();
|
|
|
|
bool atLeastOneFound = false;
|
|
for (Common::Array<Common::String>::const_iterator i = targets.begin(), end = targets.end(); i != end; ++i) {
|
|
// Check whether there is either a game domain (i.e. a target) matching
|
|
// the specified game name, or alternatively whether there is a matching game id.
|
|
Common::String currentTarget;
|
|
QualifiedGameDescriptor game;
|
|
|
|
const Plugin *metaEnginePlugin = nullptr;
|
|
const Plugin *enginePlugin = nullptr;
|
|
|
|
if (ConfMan.hasGameDomain(*i)) {
|
|
// The name is a known target
|
|
currentTarget = *i;
|
|
EngineMan.upgradeTargetIfNecessary(*i);
|
|
game = EngineMan.findTarget(*i, &metaEnginePlugin);
|
|
} else if (game = findGameMatchingName(*i), !game.gameId.empty()) {
|
|
// The name is a known game id
|
|
metaEnginePlugin = EngineMan.findPlugin(game.engineId);
|
|
currentTarget = createTemporaryTarget(game.engineId, game.gameId);
|
|
} else {
|
|
return Common::Error(Common::kEnginePluginNotFound, Common::String::format("target '%s'", singleTarget.c_str()));
|
|
}
|
|
|
|
// If we actually found a domain, we're going to change the domain
|
|
ConfMan.setActiveDomain(currentTarget);
|
|
|
|
if (!metaEnginePlugin) {
|
|
// If the target was specified, treat this as an error, and otherwise skip it.
|
|
if (!singleTarget.empty())
|
|
return Common::Error(Common::kMetaEnginePluginNotFound,
|
|
Common::String::format("target '%s'", i->c_str()));
|
|
printf("MetaEnginePlugin could not be loaded for target '%s'\n", i->c_str());
|
|
continue;
|
|
} else {
|
|
enginePlugin = PluginMan.getEngineFromMetaEngine(metaEnginePlugin);
|
|
|
|
if (!enginePlugin) {
|
|
// If the target was specified, treat this as an error, and otherwise skip it.
|
|
if (!singleTarget.empty())
|
|
return Common::Error(Common::kEnginePluginNotFound,
|
|
Common::String::format("target '%s'", i->c_str()));
|
|
printf("EnginePlugin could not be loaded for target '%s'\n", i->c_str());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
|
|
Common::String qualifiedGameId = buildQualifiedGameName(game.engineId, game.gameId);
|
|
|
|
if (!metaEngine.hasFeature(MetaEngine::kSupportsListSaves)) {
|
|
// If the target was specified, treat this as an error, and otherwise skip it.
|
|
if (!singleTarget.empty())
|
|
// TODO: Include more info about the target (desc, engine name, ...) ???
|
|
return Common::Error(Common::kEnginePluginNotSupportSaves,
|
|
Common::String::format("target '%s', gameid '%s'", i->c_str(), qualifiedGameId.c_str()));
|
|
continue;
|
|
}
|
|
|
|
// Query the plugin for a list of saved games
|
|
SaveStateList saveList = metaEngine.listSaves(i->c_str());
|
|
|
|
if (!saveList.empty()) {
|
|
// TODO: Include more info about the target (desc, engine name, ...) ???
|
|
if (atLeastOneFound)
|
|
printf("\n");
|
|
printf("Save states for target '%s' (gameid '%s'):\n", i->c_str(), qualifiedGameId.c_str());
|
|
printf(" Slot Description \n"
|
|
" ---- ------------------------------------------------------\n");
|
|
|
|
for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
|
|
printf(" %-4d %s\n", x->getSaveSlot(), x->getDescription().encode().c_str());
|
|
// TODO: Could also iterate over the full hashmap, printing all key-value pairs
|
|
}
|
|
atLeastOneFound = true;
|
|
} else {
|
|
// If the target was specified, indicate no save games were found for it. Otherwise just skip it.
|
|
if (!singleTarget.empty())
|
|
printf("There are no save states for target '%s' (gameid '%s'):\n", i->c_str(), qualifiedGameId.c_str());
|
|
}
|
|
}
|
|
|
|
// Revert to the old active domain
|
|
ConfMan.setActiveDomain(oldDomain);
|
|
|
|
if (!atLeastOneFound && singleTarget.empty())
|
|
printf("No save states could be found.\n");
|
|
|
|
return result;
|
|
}
|
|
|
|
/** Lists all usable themes */
|
|
static void listThemes() {
|
|
typedef Common::List<GUI::ThemeEngine::ThemeDescriptor> ThList;
|
|
ThList thList;
|
|
GUI::ThemeEngine::listUsableThemes(thList);
|
|
|
|
printf("Theme Description\n");
|
|
printf("-------------- ------------------------------------------------\n");
|
|
|
|
for (ThList::const_iterator i = thList.begin(); i != thList.end(); ++i)
|
|
printf("%-14s %s\n", i->id.c_str(), i->name.c_str());
|
|
}
|
|
|
|
/** Lists all output devices */
|
|
static void listAudioDevices() {
|
|
PluginList pluginList = MusicMan.getPlugins();
|
|
|
|
printf("ID Description\n");
|
|
printf("------------------------------ ------------------------------------------------\n");
|
|
|
|
for (PluginList::const_iterator i = pluginList.begin(), iend = pluginList.end(); i != iend; ++i) {
|
|
const MusicPluginObject &musicObject = (*i)->get<MusicPluginObject>();
|
|
MusicDevices deviceList = musicObject.getDevices();
|
|
for (MusicDevices::iterator j = deviceList.begin(), jend = deviceList.end(); j != jend; ++j) {
|
|
printf("%-30s %s\n", Common::String::format("\"%s\"", j->getCompleteId().c_str()).c_str(), j->getCompleteName().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Display all games in the given directory, or current directory if empty */
|
|
static DetectedGames getGameList(const Common::FSNode &dir) {
|
|
Common::FSList files;
|
|
|
|
// Collect all files from directory
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str());
|
|
return DetectedGames();
|
|
}
|
|
|
|
// detect Games
|
|
DetectionResults detectionResults = EngineMan.detectGames(files);
|
|
|
|
if (detectionResults.foundUnknownGames()) {
|
|
Common::U32String report = detectionResults.generateUnknownGameReport(false, 80);
|
|
g_system->logMessage(LogMessageType::kInfo, report.encode().c_str());
|
|
}
|
|
|
|
return detectionResults.listRecognizedGames();
|
|
}
|
|
|
|
static DetectedGames recListGames(const Common::FSNode &dir, const Common::String &engineId, const Common::String &gameId, bool recursive) {
|
|
DetectedGames list = getGameList(dir);
|
|
|
|
if (recursive) {
|
|
Common::FSList files;
|
|
dir.getChildren(files, Common::FSNode::kListDirectoriesOnly);
|
|
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
|
|
DetectedGames rec = recListGames(*file, engineId, gameId, recursive);
|
|
for (DetectedGames::const_iterator game = rec.begin(); game != rec.end(); ++game) {
|
|
if ((game->engineId == engineId && game->gameId == gameId)
|
|
|| gameId.empty())
|
|
list.push_back(*game);
|
|
}
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/** Display all games in the given directory, return ID of first detected game */
|
|
static Common::String detectGames(const Common::String &path, const Common::String &engineId, const Common::String &gameId, bool recursive) {
|
|
bool noPath = path.empty();
|
|
//Current directory
|
|
Common::FSNode dir(path);
|
|
DetectedGames candidates = recListGames(dir, engineId, gameId, recursive);
|
|
|
|
if (candidates.empty()) {
|
|
printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str());
|
|
if (noPath) {
|
|
printf("WARNING: Consider using --path=<path> to specify a directory\n");
|
|
}
|
|
if (!recursive) {
|
|
printf("WARNING: Consider using --recursive to search inside subdirectories\n");
|
|
}
|
|
return Common::String();
|
|
}
|
|
// TODO this is not especially pretty
|
|
printf("GameID Description Full Path\n");
|
|
printf("------------------------------ ---------------------------------------------------------- ---------------------------------------------------------\n");
|
|
for (DetectedGames::const_iterator v = candidates.begin(); v != candidates.end(); ++v) {
|
|
printf("%-30s %-58s %s\n",
|
|
buildQualifiedGameName(v->engineId, v->gameId).c_str(),
|
|
v->description.c_str(),
|
|
v->path.c_str());
|
|
}
|
|
|
|
return buildQualifiedGameName(candidates[0].engineId, candidates[0].gameId);
|
|
}
|
|
|
|
static int recAddGames(const Common::FSNode &dir, const Common::String &engineId, const Common::String &gameId, bool recursive) {
|
|
int count = 0;
|
|
DetectedGames list = getGameList(dir);
|
|
for (DetectedGames::const_iterator v = list.begin(); v != list.end(); ++v) {
|
|
if ((v->engineId != engineId || v->gameId != gameId)
|
|
&& !gameId.empty()) {
|
|
printf("Found %s, only adding %s per --game option, ignoring...\n",
|
|
buildQualifiedGameName(v->engineId, v->gameId).c_str(),
|
|
buildQualifiedGameName(engineId, gameId).c_str());
|
|
} else if (ConfMan.hasGameDomain(v->preferredTarget)) {
|
|
// TODO Better check for game already added?
|
|
printf("Found %s, but has already been added, skipping\n",
|
|
buildQualifiedGameName(v->engineId, v->gameId).c_str());
|
|
} else {
|
|
Common::String target = EngineMan.createTargetForGame(*v);
|
|
count++;
|
|
|
|
// Display added game info
|
|
printf("Game Added: \n Target: %s\n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
|
|
target.c_str(),
|
|
buildQualifiedGameName(v->engineId, v->gameId).c_str(),
|
|
v->description.c_str(),
|
|
Common::getLanguageDescription(v->language),
|
|
Common::getPlatformDescription(v->platform)
|
|
);
|
|
}
|
|
}
|
|
|
|
if (recursive) {
|
|
Common::FSList files;
|
|
if (dir.getChildren(files, Common::FSNode::kListDirectoriesOnly)) {
|
|
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
|
|
count += recAddGames(*file, engineId, gameId, recursive);
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static bool addGames(const Common::String &path, const Common::String &engineId, const Common::String &gameId, bool recursive) {
|
|
//Current directory
|
|
Common::FSNode dir(path);
|
|
int added = recAddGames(dir, engineId, gameId, recursive);
|
|
printf("Added %d games\n", added);
|
|
if (added == 0 && !recursive) {
|
|
printf("Consider using --recursive to search inside subdirectories\n");
|
|
}
|
|
ConfMan.flushToDisk();
|
|
return true;
|
|
}
|
|
|
|
#ifdef DETECTOR_TESTING_HACK
|
|
static void runDetectorTest() {
|
|
// HACK: The following code can be used to test the detection code of our
|
|
// engines. Basically, it loops over all targets, and calls the detector
|
|
// for the given path. It then prints out the result and also checks
|
|
// whether the result agrees with the settings of the target.
|
|
|
|
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
Common::ConfigManager::DomainMap::const_iterator iter = domains.begin();
|
|
int success = 0, failure = 0;
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
Common::String name(iter->_key);
|
|
Common::String gameid(iter->_value.getVal("gameid"));
|
|
Common::String path(iter->_value.getVal("path"));
|
|
printf("Looking at target '%s', gameid '%s', path '%s' ...\n",
|
|
name.c_str(), gameid.c_str(), path.c_str());
|
|
if (path.empty()) {
|
|
printf(" ... no path specified, skipping\n");
|
|
continue;
|
|
}
|
|
if (gameid.empty()) {
|
|
gameid = name;
|
|
}
|
|
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
printf(" ... invalid path, skipping\n");
|
|
continue;
|
|
}
|
|
|
|
DetectionResults detectionResults = EngineMan.detectGames(files);
|
|
DetectedGames candidates = detectionResults.listRecognizedGames();
|
|
|
|
bool gameidDiffers = false;
|
|
DetectedGames::const_iterator x;
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
gameidDiffers |= !gameid.equalsIgnoreCase(x->gameId);
|
|
}
|
|
|
|
if (candidates.empty()) {
|
|
printf(" FAILURE: No games detected\n");
|
|
failure++;
|
|
} else if (candidates.size() > 1) {
|
|
if (gameidDiffers) {
|
|
printf(" WARNING: Multiple games detected, some/all with wrong gameid\n");
|
|
} else {
|
|
printf(" WARNING: Multiple games detected, but all have matching gameid\n");
|
|
}
|
|
failure++;
|
|
} else if (gameidDiffers) {
|
|
printf(" FAILURE: Wrong gameid detected\n");
|
|
failure++;
|
|
} else {
|
|
printf(" SUCCESS: Game was detected correctly\n");
|
|
success++;
|
|
}
|
|
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
|
|
x->gameId.c_str(),
|
|
x->description.c_str(),
|
|
Common::getLanguageDescription(x->language),
|
|
Common::getPlatformDescription(x->platform));
|
|
}
|
|
}
|
|
int total = domains.size();
|
|
printf("Detector test run: %d fail, %d success, %d skipped, out of %d\n",
|
|
failure, success, total - failure - success, total);
|
|
}
|
|
#endif
|
|
|
|
#ifdef UPGRADE_ALL_TARGETS_HACK
|
|
void upgradeTargets() {
|
|
// HACK: The following upgrades all your targets to the latest and
|
|
// greatest. Right now that means updating the guioptions and (optionally)
|
|
// also the game descriptions.
|
|
// Basically, it loops over all targets, and calls the detector for the
|
|
// given path. It then compares the result with the settings of the target.
|
|
// If the basics seem to match, it updates the guioptions.
|
|
|
|
printf("Upgrading all your existing targets\n");
|
|
|
|
Common::ConfigManager::DomainMap::iterator iter = ConfMan.beginGameDomains();
|
|
for (; iter != ConfMan.endGameDomains(); ++iter) {
|
|
Common::ConfigManager::Domain &dom = iter->_value;
|
|
Common::String name(iter->_key);
|
|
Common::String gameid(dom.getVal("gameid"));
|
|
Common::String path(dom.getVal("path"));
|
|
printf("Looking at target '%s', gameid '%s' ...\n",
|
|
name.c_str(), gameid.c_str());
|
|
if (path.empty()) {
|
|
printf(" ... no path specified, skipping\n");
|
|
continue;
|
|
}
|
|
if (gameid.empty()) {
|
|
gameid = name;
|
|
}
|
|
gameid.toLowercase(); // TODO: Is this paranoia? Maybe we should just assume all lowercase, always?
|
|
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
printf(" ... invalid path, skipping\n");
|
|
continue;
|
|
}
|
|
|
|
Common::Language lang = Common::parseLanguage(dom.getVal("language"));
|
|
Common::Platform plat = Common::parsePlatform(dom.getVal("platform"));
|
|
Common::String desc(dom.getVal("description"));
|
|
|
|
DetectionResults detectionResults = EngineMan.detectGames(files);
|
|
DetectedGames candidates = detectionResults.listRecognizedGames();
|
|
|
|
DetectedGame *g = 0;
|
|
|
|
// We proceed as follows:
|
|
// * If detection failed to produce candidates, skip.
|
|
// * If there is a unique detector match, trust it.
|
|
// * If there are multiple match, run over them comparing gameid, language and platform.
|
|
// If we end up with a unique match, use it. Otherwise, skip.
|
|
if (candidates.empty()) {
|
|
printf(" ... failed to detect game, skipping\n");
|
|
continue;
|
|
}
|
|
if (candidates.size() > 1) {
|
|
// Scan over all candidates, check if there is a unique match for gameid, language and platform
|
|
DetectedGames::iterator x;
|
|
int matchesFound = 0;
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
if (x->gameId == gameid && x->language == lang && x->platform == plat) {
|
|
matchesFound++;
|
|
g = &(*x);
|
|
}
|
|
}
|
|
if (matchesFound != 1) {
|
|
printf(" ... detected multiple games, could not establish unique match, skipping\n");
|
|
continue;
|
|
}
|
|
} else {
|
|
// Unique match -> use it
|
|
g = &candidates[0];
|
|
}
|
|
|
|
// At this point, g points to a GameDescriptor which we can use to update
|
|
// the target referred to by dom. We update several things
|
|
|
|
// Always set the engine ID and game ID explicitly (in case of legacy targets)
|
|
dom.setVal("engineid", g->engineId);
|
|
dom.setVal("gameid", g->gameId);
|
|
|
|
// Always set the GUI options. The user should not modify them, and engines might
|
|
// gain more features over time, so we want to keep this list up-to-date.
|
|
if (!g->getGUIOptions().empty()) {
|
|
printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str());
|
|
dom.setVal("guioptions", g->getGUIOptions());
|
|
} else if (dom.contains("guioptions")) {
|
|
dom.erase("guioptions");
|
|
}
|
|
|
|
// Update the language setting but only if none has been set yet.
|
|
if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) {
|
|
printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language));
|
|
dom.setVal("language", Common::getLanguageCode(g->language));
|
|
}
|
|
|
|
// Update the platform setting but only if none has been set yet.
|
|
if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) {
|
|
printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform));
|
|
dom.setVal("platform", Common::getPlatformCode(g->platform));
|
|
}
|
|
|
|
// TODO: We could also update the description. But not everybody will want that.
|
|
// Esp. because for some games (e.g. the combined Zak/Loom FM-TOWNS demo etc.)
|
|
// ScummVM still generates an incorrect description string. So, the description
|
|
// should only be updated if the user explicitly requests this.
|
|
#if 0
|
|
if (desc != g->description) {
|
|
printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str());
|
|
dom.setVal("description", = g->description);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Finally, save our changes to disk
|
|
ConfMan.flushToDisk();
|
|
}
|
|
#endif
|
|
|
|
#else // DISABLE_COMMAND_LINE
|
|
|
|
|
|
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
|
|
return Common::String();
|
|
}
|
|
|
|
|
|
#endif // DISABLE_COMMAND_LINE
|
|
|
|
|
|
bool processSettings(Common::String &command, Common::StringMap &settings, Common::Error &err) {
|
|
err = Common::kNoError;
|
|
|
|
#ifndef DISABLE_COMMAND_LINE
|
|
|
|
// Check the --game argument refers to a known game id.
|
|
QualifiedGameDescriptor gameOption;
|
|
if (settings.contains("game")) {
|
|
gameOption = findGameMatchingName(settings["game"]);
|
|
if (gameOption.gameId.empty()) {
|
|
usage("Unrecognized game '%s'. Use the --list-games command for a list of accepted values.\n", settings["game"].c_str());
|
|
}
|
|
}
|
|
|
|
// Handle commands passed via the command line (like --list-targets and
|
|
// --list-games). This must be done after the config file and the plugins
|
|
// have been loaded.
|
|
if (command == "list-targets") {
|
|
listTargets();
|
|
return true;
|
|
} else if (command == "list-all-debugflags") {
|
|
listAllEngineDebugFlags();
|
|
return true;
|
|
} else if (command == "list-debugflags") {
|
|
listDebugFlags(settings["list-debugflags"]);
|
|
return true;
|
|
} else if (command == "list-games") {
|
|
listGames(settings["engine"]);
|
|
return true;
|
|
} else if (command == "list-all-games") {
|
|
listAllGames(settings["engine"]);
|
|
return true;
|
|
} else if (command == "list-engines") {
|
|
listEngines();
|
|
return true;
|
|
} else if (command == "list-all-engines") {
|
|
listAllEngines();
|
|
return true;
|
|
} else if (command == "list-saves") {
|
|
err = listSaves(settings["game"]);
|
|
return true;
|
|
} else if (command == "list-themes") {
|
|
listThemes();
|
|
return true;
|
|
} else if (command == "list-audio-devices") {
|
|
listAudioDevices();
|
|
return true;
|
|
} else if (command == "version") {
|
|
printf("%s\n", gScummVMFullVersion);
|
|
printf("Features compiled in: %s\n", gScummVMFeatures);
|
|
return true;
|
|
} else if (command == "help") {
|
|
printf(HELP_STRING, s_appName);
|
|
return true;
|
|
} else if (command == "auto-detect") {
|
|
bool resursive = settings["recursive"] == "true";
|
|
// If auto-detects fails (returns an empty ID) return true to close ScummVM.
|
|
// If we get a non-empty ID, we store it in command so that it gets processed together with the
|
|
// other command line options below.
|
|
if (resursive) {
|
|
printf("ERROR: Autodetection not supported with --recursive; are you sure you didn't want --detect?\n");
|
|
err = Common::kUnknownError;
|
|
return true;
|
|
// There is not a particularly good technical reason for this.
|
|
// From an UX point of view, however, it might get confusing.
|
|
// Consider removing this if consensus says otherwise.
|
|
} else {
|
|
command = detectGames(settings["path"], gameOption.engineId, gameOption.gameId, resursive);
|
|
if (command.empty()) {
|
|
err = Common::kNoGameDataFoundError;
|
|
return true;
|
|
}
|
|
}
|
|
} else if (command == "detect") {
|
|
detectGames(settings["path"], gameOption.engineId, gameOption.gameId, settings["recursive"] == "true");
|
|
return true;
|
|
} else if (command == "add") {
|
|
addGames(settings["path"], gameOption.engineId, gameOption.gameId, settings["recursive"] == "true");
|
|
return true;
|
|
#ifdef DETECTOR_TESTING_HACK
|
|
} else if (command == "test-detector") {
|
|
runDetectorTest();
|
|
return true;
|
|
#endif
|
|
#ifdef UPGRADE_ALL_TARGETS_HACK
|
|
} else if (command == "upgrade-targets") {
|
|
upgradeTargets();
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
#endif // DISABLE_COMMAND_LINE
|
|
|
|
|
|
// If a target was specified, check whether there is either a game
|
|
// domain (i.e. a target) matching this argument, or alternatively
|
|
// whether there is a gameid matching that name.
|
|
if (!command.empty()) {
|
|
QualifiedGameDescriptor gd;
|
|
if (ConfMan.hasGameDomain(command)) {
|
|
// Command is a known target
|
|
ConfMan.setActiveDomain(command);
|
|
} else if (gd = findGameMatchingName(command), !gd.gameId.empty()) {
|
|
// Command is a known game ID
|
|
Common::String domainName = createTemporaryTarget(gd.engineId, gd.gameId);
|
|
ConfMan.setActiveDomain(domainName);
|
|
} else {
|
|
#ifndef DISABLE_COMMAND_LINE
|
|
usage("Unrecognized game '%s'. Use the --list-targets and --list-games commands for a list of accepted values.", command.c_str());
|
|
#endif // DISABLE_COMMAND_LINE
|
|
}
|
|
}
|
|
|
|
|
|
// Finally, store the command line settings into the config manager.
|
|
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
|
|
Common::String key(x->_key);
|
|
Common::String value(x->_value);
|
|
|
|
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
|
|
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
|
|
if (*c == '-')
|
|
*c = '_';
|
|
|
|
// Store it into ConfMan.
|
|
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Base
|