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https://github.com/libretro/scummvm.git
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121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef M4_SCENE_H
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#define M4_SCENE_H
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class View;
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#include "m4/assets.h"
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#include "m4/font.h"
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#include "m4/hotspot.h"
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#include "m4/graphics.h"
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#include "m4/viewmgr.h"
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#include "m4/gui.h"
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#include "m4/m4_views.h"
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#include "common/array.h"
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namespace M4 {
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#define MAX_CHK_FILENAME_SIZE 144
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enum MADSVerbs {
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kVerbNone = 0,
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kVerbLook = 3,
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kVerbTake = 4,
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kVerbPush = 5,
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kVerbOpen = 6,
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kVerbPut = 7,
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kVerbTalkTo = 8,
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kVerbGive = 9,
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kVerbPull = 10,
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kVerbClose = 11,
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kVerbThrow = 12,
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kVerbWalkTo = 13,
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kVerbLookAt = 209
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};
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class SceneResources {
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public:
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char artBase[MAX_CHK_FILENAME_SIZE];
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char pictureBase[MAX_CHK_FILENAME_SIZE];
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HotSpotList *hotspots;
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HotSpotList *dynamicHotspots;
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int32 frontY, backY;
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int32 frontScale, backScale;
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int16 depthTable[16];
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int32 railNodeCount; // # of rails
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};
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class M4Engine;
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class MadsEngine;
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class InterfaceView;
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class Scene : public View {
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private:
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HotSpotList _sceneHotspots;
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protected:
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GameInterfaceView *_interfaceSurface;
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M4Surface *_backgroundSurface;
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M4Surface *_walkSurface;
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RGBList *_palData;
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RGBList *_interfacePal;
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SceneResources *_sceneResources;
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public:
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int _currentScene;
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int _previousScene;
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int _nextScene;
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public:
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Scene(MadsM4Engine *vm, SceneResources *res);
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virtual ~Scene();
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene();
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virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0;
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virtual void show();
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virtual void mouseMove(int x, int y) = 0;
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virtual void leftClick(int x, int y) = 0;
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virtual void rightClick(int x, int y) = 0;
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virtual void update() = 0;
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virtual void showHotSpots();
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// TODO: perhaps move playIntro() someplace else?
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void playIntro();
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void showSprites();
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void showCodes();
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int getCurrentScene() { return _currentScene; }
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M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
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void showInterface();
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void hideInterface();
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GameInterfaceView *getInterface() { return _interfaceSurface; }
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SceneResources &getSceneResources() { return *_sceneResources; }
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M4Surface *getWalkSurface() const { return _walkSurface; }
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void onRefresh(RectList *rects, M4Surface *destSurface);
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bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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} // End of namespace M4
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#endif
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