mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
66e9d4f5e8
svn-id: r30664
152 lines
3.2 KiB
C++
152 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_KYRA_V3_H
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#define KYRA_KYRA_V3_H
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#include "kyra/kyra_v2.h"
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namespace Kyra {
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class SoundDigital;
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class KyraEngine_v3 : public KyraEngine_v2 {
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public:
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KyraEngine_v3(OSystem *system, const GameFlags &flags);
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~KyraEngine_v3();
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SoundDigital *soundDigital() { return _soundDigital; }
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int go();
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void playVQA(const char *name);
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virtual Movie *createWSAMovie();
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private:
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int init();
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void preinit();
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void realInit();
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void setupOpcodeTable() {}
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SoundDigital *_soundDigital;
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// sound specific
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private:
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void playMenuAudioFile();
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int _musicSoundChannel;
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const char *_menuAudioFile;
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static const char *_soundList[];
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static const int _soundListSize;
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int _curMusicTrack;
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void playMusicTrack(int track, int force);
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void stopMusicTrack();
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int musicUpdate(int forceRestart);
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virtual void gui_initMainMenu();
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virtual void gui_updateMainMenuAnimation();
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// unknown
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private:
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uint8 *_unkPage1;
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uint8 *_unkPage2;
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uint8 *_unkBuffer5;
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uint8 *_unkBuffer6;
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uint8 *_unkBuffer7;
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uint8 *_unkBuffer9;
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uint8 *_costpalData;
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uint8 *_unkWSAPtr;
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uint8 *_unkShapeTable[20];
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// main menu
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Movie *_mainMenuLogo;
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int _mainMenuFrame;
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int _mainMenuFrameAdd;
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// translation stuff
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uint8 *_scoreFile;
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uint8 *_cCodeFile;
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uint8 *_scenesList;
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// interface?
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uint8 *_interfaceCPS1;
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uint8 *_interfaceCPS2;
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// shapes
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uint8 *_gameShapes[50];
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uint8 *_shapePoolBuffer;
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uint8 *_mouseSHPBuf;
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// items
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uint8 *_itemBuffer1;
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uint8 *_itemBuffer2;
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uint8 *_itemList;
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void initItems();
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// used for CSH loading and some sound stuff (maybe voice files?)
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private:
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uint8 *_tableBuffer1;
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uint8 *_tableBuffer2;
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int _unkTableValue;
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// do not think of thouching the code belonging to these functions
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int initTableBuffer(uint8 *buf, int size);
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void updateTableBuffer(uint8 *buf);
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int getTableSize(uint8 *buf);
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uint8 *allocTableSpace(uint8 *buf, int size, int id);
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uint8 *findIdInTable(uint8 *buf, int id);
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int addShapeToTable(const uint8 *buf, int id, int shapeNum);
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uint8 *findShapeInTable(int id);
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// resource specific
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private:
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static const char *_languageExtension[];
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static const int _languageExtensionSize;
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int getMaxFileSize(const char *file);
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char *appendLanguage(char *buf, int lang, int bufSize);
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bool loadLanguageFile(const char *file, uint8 *&buffer);
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};
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} // end of namespace Kyra
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#endif
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