mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 15:38:59 +00:00
632 lines
18 KiB
C++
632 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/config-manager.h"
|
|
#include "mads/mads.h"
|
|
#include "mads/compression.h"
|
|
#include "mads/resources.h"
|
|
#include "mads/scene.h"
|
|
#include "mads/nebular/game_nebular.h"
|
|
#include "mads/nebular/nebular_scenes.h"
|
|
#include "mads/nebular/nebular_scenes1.h"
|
|
#include "mads/nebular/nebular_scenes2.h"
|
|
#include "mads/nebular/nebular_scenes3.h"
|
|
#include "mads/nebular/nebular_scenes4.h"
|
|
#include "mads/nebular/nebular_scenes5.h"
|
|
#include "mads/nebular/nebular_scenes6.h"
|
|
#include "mads/nebular/nebular_scenes7.h"
|
|
#include "mads/nebular/nebular_scenes8.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Nebular {
|
|
|
|
SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
|
|
Scene &scene = vm->_game->_scene;
|
|
|
|
scene.addActiveVocab(NOUN_DROP);
|
|
scene.addActiveVocab(NOUN_DOLLOP);
|
|
scene.addActiveVocab(NOUN_DASH);
|
|
scene.addActiveVocab(NOUN_SPLASH);
|
|
scene.addActiveVocab(NOUN_ALCOHOL);
|
|
|
|
switch (scene._nextSceneId) {
|
|
// Scene group #1 (ship, ocean, cave)
|
|
case 101: // Ship, cockpit
|
|
return new Scene101(vm);
|
|
case 102: // Ship, dining room
|
|
return new Scene102(vm);
|
|
case 103: // Ship, engine room
|
|
return new Scene103(vm);
|
|
case 104: // Ocean, northwest cliff
|
|
return new Scene104(vm);
|
|
case 105: // Ocean, northeast cliff with mine
|
|
return new Scene105(vm);
|
|
case 106: // Ocean, outside ship
|
|
return new Scene106(vm);
|
|
case 107: // Ocean, bushes
|
|
return new Scene107(vm);
|
|
case 108: // Ocean, southwest cliff
|
|
return new Scene108(vm);
|
|
case 109: // Ocean, tunnel
|
|
return new Scene109(vm);
|
|
case 110: // Ocean, cave with tunnel
|
|
return new Scene110(vm);
|
|
case 111: // Cave with pool and opening
|
|
return new Scene111(vm);
|
|
case 112: // cutscene, looking at view screen
|
|
return new Scene112(vm);
|
|
|
|
// Scene group #2 (island)
|
|
case 201: // outside teleporter
|
|
return new Scene201(vm);
|
|
case 202: // village
|
|
return new Scene202(vm);
|
|
case 203: // tree with Rhotunda (fat woman)
|
|
return new Scene203(vm);
|
|
case 205: // village
|
|
return new Scene205(vm);
|
|
case 207: // outside witch doctor's hut
|
|
return new Scene207(vm);
|
|
case 208: // pit with leaves (trap)
|
|
return new Scene208(vm);
|
|
case 209: // palm tree and bamboo plant
|
|
return new Scene209(vm);
|
|
case 210: // outside native woman's hut
|
|
return new Scene210(vm);
|
|
case 211: // palm tree with monkey
|
|
return new Scene211(vm);
|
|
case 212: // outside cave
|
|
return new Scene212(vm);
|
|
case 213: // inside teleporter
|
|
return new Scene213(vm);
|
|
case 214: // inside witch doctor's hut
|
|
return new Scene214(vm);
|
|
case 215: // inside native woman's hut
|
|
return new Scene215(vm);
|
|
case 216: // cutscene, monitor showing Rex and native woman
|
|
return new Scene216(vm);
|
|
|
|
// Scene group #3 (women's base, cell block)
|
|
case 301: // outside teleporter (before chaos)
|
|
return new Scene301(vm);
|
|
case 302: // room with statue (before chaos)
|
|
return new Scene302(vm);
|
|
case 303: // western corridor (before chaos)
|
|
return new Scene303(vm);
|
|
case 304: // crossing with traffic light (before chaos)
|
|
return new Scene304(vm);
|
|
case 307: // Rex's cell (before chaos)
|
|
return new Scene307(vm);
|
|
case 308: // sauropod's cell (before chaos)
|
|
return new Scene308(vm);
|
|
case 309: // multihand monster's cell (before chaos)
|
|
return new Scene309(vm);
|
|
case 310: // empty cell (before chaos)
|
|
return new Scene310(vm);
|
|
case 311: // warden's desk (before chaos)
|
|
return new Scene311(vm);
|
|
case 313: // air shaft overview
|
|
return new Scene313(vm);
|
|
case 316: // Gender Bender
|
|
return new Scene316(vm);
|
|
case 318: // doctor's gurney
|
|
return new Scene318(vm);
|
|
case 319: // doctor Slache closeup (lying on the gurney)
|
|
return new Scene319(vm);
|
|
case 320: // warden's desk closeup / monitors
|
|
return new Scene320(vm);
|
|
case 321: // gender bender sex change sequence
|
|
return new Scene321(vm);
|
|
case 322: // inside teleporter
|
|
return new Scene322(vm);
|
|
case 351: // outside teleporter (after chaos)
|
|
return new Scene351(vm);
|
|
case 352: // room with statue (after chaos)
|
|
return new Scene352(vm);
|
|
case 353: // western corridor (after chaos)
|
|
return new Scene353(vm);
|
|
case 354: // crossing with traffic light (after chaos)
|
|
return new Scene354(vm);
|
|
case 357: // Rex's cell (after chaos)
|
|
return new Scene357(vm);
|
|
case 358: // sauropod's cell (after chaos)
|
|
return new Scene358(vm);
|
|
case 359: // multihand monster's cell (after chaos)
|
|
return new Scene359(vm);
|
|
case 360: // empty cell (after chaos)
|
|
return new Scene360(vm);
|
|
case 361: // warden's desk (after chaos)
|
|
return new Scene361(vm);
|
|
case 366: // air shaft ending at Gender Bender
|
|
return new Scene366(vm);
|
|
case 387: // air shaft ending at cell
|
|
return new Scene387(vm);
|
|
case 388: // air shaft ending at sauropod's cell
|
|
return new Scene388(vm);
|
|
case 389: // air shaft ending at multihand monster's cell (before chaos)
|
|
return new Scene389(vm);
|
|
case 390: // air shaft ending at cell
|
|
return new Scene390(vm);
|
|
case 391: // air shaft ending at warden's desk
|
|
return new Scene391(vm);
|
|
case 399: // air shaft ending at multihand monster's cell (after chaos)
|
|
return new Scene399(vm);
|
|
|
|
// Scene group #4 (women's base)
|
|
case 401: // outside bar
|
|
return new Scene401(vm);
|
|
case 402: // inside bar
|
|
return new Scene402(vm);
|
|
case 405: // outside armory
|
|
return new Scene405(vm);
|
|
case 406: // outside storage room
|
|
return new Scene406(vm);
|
|
case 407: // eastern corridor
|
|
return new Scene407(vm);
|
|
case 408: // inside armory
|
|
return new Scene408(vm);
|
|
case 409: // inside female only teleporter
|
|
return new Scene409(vm);
|
|
case 410: // inside storage room
|
|
return new Scene410(vm);
|
|
case 411: // lab
|
|
return new Scene411(vm);
|
|
case 413: // outside female only teleporter
|
|
return new Scene413(vm);
|
|
|
|
// Scene group #5 (men's city, lower floor)
|
|
case 501: // outside car
|
|
return new Scene501(vm);
|
|
case 502: // inside male only teleporter
|
|
return new Scene502(vm);
|
|
case 503: // guard tower
|
|
return new Scene503(vm);
|
|
case 504: // inside car
|
|
return new Scene504(vm);
|
|
case 505: // car view screen
|
|
return new Scene505(vm);
|
|
case 506: // shopping street
|
|
return new Scene506(vm);
|
|
case 507: // inside software house
|
|
return new Scene507(vm);
|
|
case 508: // laser cannon
|
|
return new Scene508(vm);
|
|
case 511: // outside pleasure dome
|
|
return new Scene511(vm);
|
|
case 512: // inside pleasure dome
|
|
return new Scene512(vm);
|
|
case 513: // outside mall
|
|
return new Scene513(vm);
|
|
case 515: // overview
|
|
return new Scene515(vm);
|
|
case 551: // outside teleporter (with skeleton)
|
|
return new Scene551(vm);
|
|
|
|
// Scene group #6 (men's city, upper floor)
|
|
case 601: // outside Bruce's house
|
|
return new Scene601(vm);
|
|
case 602: // Bruce's house, living room
|
|
return new Scene602(vm);
|
|
case 603: // Bruce's house, bedroom
|
|
return new Scene603(vm);
|
|
case 604: // viewport
|
|
return new Scene604(vm);
|
|
case 605: // viewport closeup
|
|
return new Scene605(vm);
|
|
case 607: // outside Abdul's garage
|
|
return new Scene607(vm);
|
|
case 608: // inside Abdul's garage
|
|
return new Scene608(vm);
|
|
case 609: // outside Buckluster video store
|
|
return new Scene609(vm);
|
|
case 610: // inside Buckluster video store
|
|
return new Scene610(vm);
|
|
case 611: // back alley
|
|
return new Scene611(vm);
|
|
case 612: // expressway / maintenance building
|
|
return new Scene612(vm);
|
|
case 620: // cutscene, viewport glass breaking
|
|
return new Scene620(vm);
|
|
|
|
// Scene group #7 (submerged men's city / upper floor)
|
|
case 701: // outside elevator (after city is submerged)
|
|
return new Scene701(vm);
|
|
case 702: // outside teleporter (after city is submerged)
|
|
return new Scene702(vm);
|
|
case 703: // water
|
|
return new Scene703(vm);
|
|
case 704: // water, building in the distance
|
|
return new Scene704(vm);
|
|
case 705: // water, outside building
|
|
return new Scene705(vm);
|
|
case 706: // inside building, pedestral room, outside teleporter
|
|
return new Scene706(vm);
|
|
case 707: // teleporter
|
|
return new Scene707(vm);
|
|
case 710: // looking at pedestral room through binoculars
|
|
return new Scene710(vm);
|
|
case 711: // inside teleporter
|
|
return new Scene711(vm);
|
|
case 751: // outside elevator (before city is submerged)
|
|
return new Scene751(vm);
|
|
case 752: // outside teleporter (before city is submerged)
|
|
return new Scene752(vm);
|
|
|
|
// Scene group #8
|
|
case 801: // control room, outside teleporter
|
|
return new Scene801(vm);
|
|
case 802: // launch pad with destroyed ship
|
|
return new Scene802(vm);
|
|
case 803: // empty launch pad
|
|
return new Scene803(vm);
|
|
case 804: // inside Rex's ship - cockpit
|
|
return new Scene804(vm);
|
|
case 805: // service panel
|
|
return new Scene805(vm);
|
|
case 807: // teleporter
|
|
return new Scene807(vm);
|
|
case 808: // antigrav control
|
|
return new Scene808(vm);
|
|
case 810: // cutscene: Rex's ship leaving the planet
|
|
return new Scene810(vm);
|
|
|
|
default:
|
|
error("Invalid scene %d called", scene._nextSceneId);
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
NebularScene::NebularScene(MADSEngine *vm) : SceneLogic(vm),
|
|
_globals(static_cast<GameNebular *>(vm->_game)->_globals),
|
|
_game(*static_cast<GameNebular *>(vm->_game)),
|
|
_action(vm->_game->_scene._action) {
|
|
}
|
|
|
|
Common::String NebularScene::formAnimName(char sepChar, int suffixNum) {
|
|
return Resources::formatName(_scene->_currentSceneId, sepChar, suffixNum,
|
|
EXT_NONE, "");
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void SceneInfoNebular::loadCodes(MSurface &depthSurface, int variant) {
|
|
File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT"));
|
|
MadsPack codesPack(&f);
|
|
Common::SeekableReadStream *stream = codesPack.getItemStream(variant + 1);
|
|
|
|
loadCodes(depthSurface, stream);
|
|
|
|
delete stream;
|
|
f.close();
|
|
}
|
|
|
|
void SceneInfoNebular::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
|
|
byte *destP = depthSurface.getData();
|
|
byte *endP = depthSurface.getBasePtr(0, depthSurface.h);
|
|
|
|
byte runLength = stream->readByte();
|
|
while (destP < endP && runLength > 0) {
|
|
byte runValue = stream->readByte();
|
|
|
|
// Write out the run length
|
|
Common::fill(destP, MIN(endP, destP + runLength), runValue);
|
|
destP += runLength;
|
|
|
|
// Get the next run length
|
|
runLength = stream->readByte();
|
|
}
|
|
|
|
if (destP < endP)
|
|
Common::fill(destP, endP, 0);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
SceneTeleporter::SceneTeleporter(MADSEngine *vm) : NebularScene(vm) {
|
|
_buttonTyped = -1;
|
|
_curCode = -1;
|
|
_digitCount = -1;
|
|
_curMessageId = -1;
|
|
_handSpriteId = -1;
|
|
_handSequenceId = -1;
|
|
_finishedCodeCounter = -1;
|
|
_meteorologistNextPlace = -1;
|
|
_meteorologistCurPlace = -1;
|
|
_teleporterSceneId = -1;
|
|
}
|
|
|
|
int SceneTeleporter::teleporterAddress(int code, bool working) {
|
|
int limit = working ? 6 : 10;
|
|
|
|
for (int i = 0; i < limit; i++) {
|
|
if (code == _globals[kTeleporterCode + i])
|
|
return _globals[kTeleporterRoom + i];
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
Common::Point SceneTeleporter::teleporterComputeLocation() {
|
|
Common::Point result;
|
|
|
|
switch (_buttonTyped) {
|
|
case 0:
|
|
result = Common::Point(179, 200);
|
|
break;
|
|
|
|
case 1:
|
|
result = Common::Point(166, 170);
|
|
break;
|
|
|
|
case 2:
|
|
result = Common::Point(179, 170);
|
|
break;
|
|
|
|
case 3:
|
|
result = Common::Point(192, 170);
|
|
break;
|
|
|
|
case 4:
|
|
result = Common::Point(166, 180);
|
|
break;
|
|
|
|
case 5:
|
|
result = Common::Point(179, 180);
|
|
break;
|
|
|
|
case 6:
|
|
result = Common::Point(192, 180);
|
|
break;
|
|
|
|
case 7:
|
|
result = Common::Point(166, 190);
|
|
break;
|
|
|
|
case 8:
|
|
result = Common::Point(179, 190);
|
|
break;
|
|
|
|
case 9:
|
|
result = Common::Point(192, 190);
|
|
break;
|
|
|
|
case 10:
|
|
result = Common::Point(194, 200);
|
|
break;
|
|
|
|
case 11:
|
|
result = Common::Point(164, 200);
|
|
break;
|
|
|
|
default:
|
|
error("teleporterComputeLocation() - Unexpected button pressed");
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SceneTeleporter::teleporterHandleKey() {
|
|
switch (_game._trigger) {
|
|
case 0: {
|
|
_game._player._stepEnabled = false;
|
|
Common::Point msgPos = teleporterComputeLocation();
|
|
_handSequenceId = _scene->_sequences.startPingPongCycle(_handSpriteId, false, 4, 2, 0, 0);
|
|
_scene->_sequences.setPosition(_handSequenceId, msgPos);
|
|
_scene->_sequences.setDepth(_handSequenceId, 2);
|
|
_scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_LOOP, 0, 1);
|
|
_scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_EXPIRE, 0, 2);
|
|
|
|
if (_globals[kMeteorologistWatch] == METEOROLOGIST_NORMAL)
|
|
_vm->_events->hideCursor();
|
|
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
_scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_SPRITE, 3, 3);
|
|
if (_buttonTyped <= 9) {
|
|
if (_digitCount < 4) {
|
|
_curCode *= 10;
|
|
_curCode += _buttonTyped;
|
|
_digitCount++;
|
|
|
|
Common::String format = "%01d";
|
|
format.setChar('0' + _digitCount, 2);
|
|
_msgText = Common::String::format(format.c_str(), _curCode);
|
|
if (_digitCount < 4)
|
|
_msgText += "_";
|
|
|
|
if (_scene->_currentSceneId != 711)
|
|
_vm->_sound->command(32);
|
|
}
|
|
} else if (_buttonTyped == 11) {
|
|
_digitCount = 0;
|
|
_curCode = 0;
|
|
_msgText = "_";
|
|
if (_scene->_currentSceneId != 711)
|
|
_vm->_sound->command(33);
|
|
} else if (_digitCount == 4) {
|
|
if (_scene->_currentSceneId != 711)
|
|
_finishedCodeCounter = 1;
|
|
|
|
if (teleporterAddress(_curCode, true) > 0) {
|
|
_vm->_palette->setEntry(252, 0, 63, 0);
|
|
if (_scene->_currentSceneId != 711)
|
|
_vm->_sound->command(34);
|
|
} else {
|
|
_vm->_palette->setEntry(252, 63, 0, 0);
|
|
if (_scene->_currentSceneId != 711)
|
|
_vm->_sound->command(35);
|
|
}
|
|
}
|
|
|
|
if (_scene->_currentSceneId != 711) {
|
|
if (_curMessageId >= 0)
|
|
_scene->_kernelMessages.remove(_curMessageId);
|
|
_curMessageId = _scene->_kernelMessages.add(Common::Point(143, 61), 0xFDFC, 16, 0, 9999999, _msgText);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (_finishedCodeCounter == 1) {
|
|
_finishedCodeCounter++;
|
|
|
|
if (_globals[kMeteorologistWatch] != METEOROLOGIST_NORMAL)
|
|
_scene->_nextSceneId = 202;
|
|
else {
|
|
_vm->_events->showCursor();
|
|
int destination = teleporterAddress(_curCode, true);
|
|
|
|
if (destination > 0) {
|
|
_globals[kTeleporterCommand] = 2;
|
|
_scene->_nextSceneId = _teleporterSceneId;
|
|
_globals[kTeleporterDestination] = destination;
|
|
} else {
|
|
_globals[kTeleporterCommand] = 4;
|
|
_scene->_nextSceneId = _teleporterSceneId;
|
|
}
|
|
}
|
|
} else if (_globals[kMeteorologistWatch] != METEOROLOGIST_NORMAL)
|
|
_scene->_sequences.addTimer(30, 230 + _meteorologistCurPlace);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
if (!_finishedCodeCounter) {
|
|
if (_globals[kMeteorologistWatch] == METEOROLOGIST_NORMAL) {
|
|
_game._player._stepEnabled = true;
|
|
_vm->_events->showCursor();
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SceneTeleporter::teleporterEnter() {
|
|
_game._player._visible = false;
|
|
_game._player._stepEnabled = (_globals[kMeteorologistWatch] == METEOROLOGIST_NORMAL);
|
|
_scene->_kernelMessages._talkFont = _vm->_font->getFont(FONT_TELE);
|
|
_scene->_textSpacing = 0;
|
|
_curCode = 0;
|
|
_digitCount = 0;
|
|
_finishedCodeCounter = 0;
|
|
_curMessageId = -1;
|
|
_msgText = "_";
|
|
|
|
if (_scene->_priorSceneId == -2)
|
|
_scene->_priorSceneId = _globals[kTeleporterDestination];
|
|
|
|
if (_scene->_priorSceneId < 101)
|
|
_scene->_priorSceneId = 201;
|
|
|
|
_globals[kTeleporterDestination] = _scene->_priorSceneId;
|
|
_vm->_palette->setEntry(252, 63, 63, 0);
|
|
_vm->_palette->setEntry(253, 0, 0, 0);
|
|
_teleporterSceneId = _scene->_priorSceneId;
|
|
if (_teleporterSceneId == 202)
|
|
_teleporterSceneId = 201;
|
|
|
|
int codeVal = 0;
|
|
for (int i = 0; i < 10; i++) {
|
|
if (_teleporterSceneId == _globals[kTeleporterRoom + i])
|
|
codeVal = _globals[kTeleporterCode + i];
|
|
|
|
if (_globals[kTeleporterRoom + i] == 301)
|
|
_meteorologistNextPlace = _globals[kTeleporterCode + i];
|
|
}
|
|
|
|
Common::String msgText2 = Common::String::format("#%.4d", codeVal);
|
|
|
|
if (_scene->_currentSceneId != 711) {
|
|
_scene->_kernelMessages.add(Common::Point(133, 34), 0, 32, 0, 9999999, msgText2);
|
|
_scene->_kernelMessages.add(Common::Point(143, 61), 0xFDFC, 16, 0, 9999999, _msgText);
|
|
}
|
|
|
|
_meteorologistCurPlace = 0;
|
|
|
|
if (_globals[kMeteorologistWatch] != METEOROLOGIST_NORMAL)
|
|
_scene->_sequences.addTimer(30, 230);
|
|
|
|
_vm->_sound->command(36);
|
|
}
|
|
|
|
bool SceneTeleporter::teleporterActions() {
|
|
bool retVal = false;
|
|
static int _buttonList[12] = { NOUN_0_KEY, NOUN_1_KEY, NOUN_2_KEY, NOUN_3_KEY, NOUN_4_KEY, NOUN_5_KEY, NOUN_6_KEY, NOUN_7_KEY, NOUN_8_KEY, NOUN_9_KEY, NOUN_SMILE_KEY, NOUN_FROWN_KEY };
|
|
|
|
if (_action.isAction(VERB_PRESS) || _action.isAction(VERB_PUSH)) {
|
|
for (int i = 0; i < 12; i++) {
|
|
if (_action._activeAction._objectNameId == _buttonList[i])
|
|
_buttonTyped = i;
|
|
}
|
|
teleporterHandleKey();
|
|
retVal = true;
|
|
}
|
|
|
|
if (_action.isAction(VERB_EXIT_FROM, NOUN_DEVICE)) {
|
|
_globals[kTeleporterCommand] = 3;
|
|
_scene->_nextSceneId = _teleporterSceneId;
|
|
retVal = true;
|
|
}
|
|
|
|
return (retVal);
|
|
}
|
|
|
|
void SceneTeleporter::teleporterStep() {
|
|
if (_globals[kMeteorologistWatch] == METEOROLOGIST_NORMAL)
|
|
return;
|
|
|
|
if (_game._trigger >= 230) {
|
|
int place = _game._trigger - 230;
|
|
int digit;
|
|
|
|
if (place < 4) {
|
|
digit = _meteorologistNextPlace;
|
|
for (int i = 0; i < (3 - place); i++)
|
|
digit = digit / 10;
|
|
|
|
digit = digit % 10;
|
|
} else {
|
|
digit = 10;
|
|
}
|
|
_buttonTyped = digit;
|
|
_meteorologistCurPlace = place + 1;
|
|
_game._trigger = -1;
|
|
}
|
|
|
|
if (_game._trigger) {
|
|
if (_game._trigger == -1)
|
|
_game._trigger = 0;
|
|
teleporterHandleKey();
|
|
}
|
|
}
|
|
|
|
} // End of namespace Nebular
|
|
|
|
} // End of namespace MADS
|