mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
a57fcac59a
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003-2004 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef SKYMAIN_H
|
|
#define SKYMAIN_H
|
|
|
|
#include "stdafx.h"
|
|
#include "base/engine.h"
|
|
|
|
class GameDetector;
|
|
|
|
namespace Sky {
|
|
|
|
struct SystemVars {
|
|
uint32 systemFlags;
|
|
uint32 gameVersion;
|
|
uint32 mouseFlag;
|
|
uint16 language;
|
|
uint32 currentPalette;
|
|
uint16 gameSpeed;
|
|
uint16 currentMusic;
|
|
bool pastIntro;
|
|
bool quitting;
|
|
};
|
|
|
|
struct Compact;
|
|
class Sound;
|
|
class Disk;
|
|
class Text;
|
|
class Logic;
|
|
class Mouse;
|
|
class Screen;
|
|
class Control;
|
|
class MusicBase;
|
|
class Intro;
|
|
class Debugger;
|
|
|
|
class SkyEngine : public Engine {
|
|
void errorString(const char *buf_input, char *buf_output);
|
|
protected:
|
|
byte _key_pressed;
|
|
bool _quickLaunch; // set when starting with -x
|
|
bool _floppyIntro;
|
|
|
|
int _sdl_mouse_x, _sdl_mouse_y;
|
|
|
|
Sound *_skySound;
|
|
Disk *_skyDisk;
|
|
Text *_skyText;
|
|
Logic *_skyLogic;
|
|
Mouse *_skyMouse;
|
|
Screen *_skyScreen;
|
|
Control *_skyControl;
|
|
Debugger *_debugger;
|
|
|
|
MusicBase *_skyMusic;
|
|
Intro *_skyIntro;
|
|
|
|
public:
|
|
SkyEngine(GameDetector *detector, OSystem *syst);
|
|
virtual ~SkyEngine();
|
|
|
|
static bool isDemo(void);
|
|
static bool isCDVersion(void);
|
|
|
|
static Compact *fetchCompact(uint32 a);
|
|
static void **fetchItem(uint32 num);
|
|
|
|
static void **_itemList[300];
|
|
|
|
static SystemVars _systemVars;
|
|
|
|
protected:
|
|
byte _fastMode;
|
|
|
|
void logic_engine();
|
|
void delay(uint amount);
|
|
void go();
|
|
void doCheat(uint8 num);
|
|
void handleKey(void);
|
|
|
|
uint32 _lastSaveTime;
|
|
|
|
Text *getText();
|
|
void initialise();
|
|
void initItemList();
|
|
|
|
void initVirgin();
|
|
static void timerHandler(void *ptr);
|
|
void gotTimerTick();
|
|
void loadFixedItems();
|
|
void loadBase0();
|
|
|
|
static int CDECL game_thread_proc(void *param);
|
|
};
|
|
|
|
} // End of namespace Sky
|
|
|
|
#endif
|