mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
66f065d3d6
fix for this bug, but please prove me wrong. svn-id: r12916
1262 lines
20 KiB
C++
1262 lines
20 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "sky/disk.h"
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#include "sky/logic.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/sound.h"
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#include "sky/struc.h"
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namespace Sky {
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#define SOUND_FILE_BASE 60203
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#define MAX_FX_NUMBER 393
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#define SFXF_START_DELAY 0x80
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#define SFXF_SAVE 0x20
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct RoomList {
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uint8 room;
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uint8 adlibVolume;
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uint8 rolandVolume;
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} GCC_PACK;
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struct Sfx {
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uint8 soundNo;
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uint8 flags;
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RoomList roomList[10];
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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uint16 Sound::_speechConvertTable[8] = {
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0, //;Text numbers to file numbers
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600, //; 553 lines in section 0
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600+500, //; 488 lines in section 1
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600+500+1330, //;1303 lines in section 2
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600+500+1330+950, //; 922 lines in section 3
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600+500+1330+950+1150, //;1140 lines in section 4
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600+500+1330+950+1150+550, //; 531 lines in section 5
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600+500+1330+950+1150+550+150, //; 150 lines in section 6
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};
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static Sfx fx_null = {
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0,
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0,
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{
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{ 200,127,127 },
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{ 255,0,0 }
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}
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};
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static Sfx fx_level_3_ping = {
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1,
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0,
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{
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{ 28,63,63 },
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{ 29,63,63 },
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{ 31,63,63 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_factory_sound = {
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1,
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SFXF_SAVE,
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{
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{ 255,30,30 },
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}
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};
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static Sfx fx_crowbar_plaster = {
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1,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_masonry_fall = {
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1,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_prise_brick = {
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2,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_rope_creak = {
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2,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_ping = {
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3,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_force_fire_door = {
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3,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_brick_hit_foster = {
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3,
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10+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_brick_hit_plank = {
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3,
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8+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_rm3_lift_moving = {
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4,
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SFXF_SAVE,
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{
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{ 3,127,127 },
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{ 2,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_weld = {
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4,
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0,
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{
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{ 15,127,127 },
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{ 7,127,127 },
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{ 6,60,60 },
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{ 12,60,60 },
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{ 13,60,60 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_weld12 = {
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4,
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0,
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{
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{ 12,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_spray_on_skin = {
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4,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_plank_vibrating = {
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4,
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6+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_press_bang = {
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5,
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0,
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{
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{ 0,50,100 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_spanner_clunk = {
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5,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_break_crystals = {
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5,
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0,
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{
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{ 96,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_press_hiss = {
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6,
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0,
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{
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{ 0,40,40 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_open_door = {
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6,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_open_lamb_door = {
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6,
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0,
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{
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{ 20,127,127 },
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{ 21,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_splash = {
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6,
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22+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_disintegrate = {
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7,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_buzzer = {
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7,
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4+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_lathe = {
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7,
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SFXF_SAVE,
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{
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{ 4,60,60 },
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{ 2,20,20 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_hit_crowbar_brick = {
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7,
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9+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_hello_helga = {
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8,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_statue_on_armour = {
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8,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_lift_alarm = {
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8,
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SFXF_SAVE,
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{
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{ 2,63,63 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_drop_crowbar = {
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8,
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5+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_byee_helga = {
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9,
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3+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_shed_door_creak = {
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10,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_explosion = {
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10,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_fire_crackle_in_pit = {
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9,
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SFXF_SAVE,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_remove_bar_grill = {
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10,
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7+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_grill_creak = {
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10,
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43+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_steam1 = {
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11,
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SFXF_SAVE,
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{
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{ 18,20,20 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_steam2 = {
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11,
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SFXF_SAVE,
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{
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{ 18,63,63 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_steam3 = {
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11,
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SFXF_SAVE,
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{
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{ 18,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_crowbar_wooden = {
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11,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_helmet_down_3 = {
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11,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_guard_fall = {
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11,
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4,
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{
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{ 255,127,127 },
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}
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};
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#if 0
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static Sfx fx_furnace = {
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11,
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0,
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{
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{ 3,90,90 },
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{ 255,0,0 },
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}
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};
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#endif
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static Sfx fx_fall_thru_box = {
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12,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_lazer = {
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12,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_scanner = {
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12,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_helmet_up_3 = {
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12,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_liquid_bubble = {
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12,
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SFXF_SAVE,
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{
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{ 80,127,127 },
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{ 72,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_liquid_drip = {
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13,
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6+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_goo_drip = {
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13,
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5+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_comp_bleeps = {
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13,
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_use_crowbar_grill = {
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13,
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34+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_helmet_grind = {
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14,
|
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0,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_lift_moving = {
|
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14,
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SFXF_SAVE,
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{
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{ 7,127,127 },
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{ 29,127,127 },
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{ 255,0,0 },
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}
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};
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static Sfx fx_use_secateurs = {
|
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14,
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18+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_hit_joey1 = {
|
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14,
|
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7+SFXF_START_DELAY,
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{
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{ 255,127,127 },
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}
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};
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static Sfx fx_hit_joey2 = {
|
|
14,
|
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13+SFXF_START_DELAY,
|
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{
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{ 255,127,127 },
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}
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};
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|
|
static Sfx fx_dani_phone_ring = {
|
|
15,
|
|
0,
|
|
{
|
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{ 255,127,127 },
|
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}
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};
|
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|
|
static Sfx fx_sc74_pod_down = {
|
|
15,
|
|
0,
|
|
{
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{ 255,127,127 },
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}
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};
|
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|
|
static Sfx fx_phone = {
|
|
15,
|
|
0,
|
|
{
|
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{ 255,127,127 },
|
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}
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};
|
|
|
|
static Sfx fx_25_weld = {
|
|
15,
|
|
0,
|
|
{
|
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{ 255,127,127 },
|
|
}
|
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};
|
|
|
|
static Sfx fx_lift_open_7 = {
|
|
15,
|
|
0,
|
|
{
|
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{ 7,127,127 },
|
|
{ 255,0,0 },
|
|
}
|
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};
|
|
|
|
static Sfx fx_lift_close_7 = {
|
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16,
|
|
0,
|
|
{
|
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{ 7,127,127 },
|
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{ 255,0,0 },
|
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}
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};
|
|
|
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static Sfx fx_s2_helmet = {
|
|
16,
|
|
0,
|
|
{
|
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{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_hiss_in_nitrogen = {
|
|
16,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_dog_yap_indoors = {
|
|
16,
|
|
0,
|
|
{
|
|
{ 38,127,127 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_dog_yap_outdoors = {
|
|
16,
|
|
0,
|
|
{
|
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{ 31,127,127 },
|
|
{ 30,40,40 },
|
|
{ 32,40,40 },
|
|
{ 33,40,40 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_locker_creak_open = {
|
|
17,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_big_tent_gurgle = {
|
|
17,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_wind_howl = {
|
|
17,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 1,127,127 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_lift_open_29 = {
|
|
17,
|
|
0,
|
|
{
|
|
{ 29,127,127 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_lift_arrive_7 = {
|
|
17,
|
|
0,
|
|
{
|
|
{ 7,63,63 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_lift_close_29 = {
|
|
18,
|
|
0,
|
|
{
|
|
{ 29,127,127 },
|
|
{ 28,127,127 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_shaft_industrial_noise = {
|
|
18,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_gall_drop = {
|
|
18,
|
|
29+SFXF_START_DELAY,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_door_slam_under = {
|
|
19,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_reichs_fish = {
|
|
19,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,60,60 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_judges_gavel1 = {
|
|
19,
|
|
13+SFXF_START_DELAY,
|
|
{
|
|
{ 255,60,60 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_judges_gavel2 = {
|
|
19,
|
|
16+SFXF_START_DELAY,
|
|
{
|
|
{ 255,90,90 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_judges_gavel3 = {
|
|
19,
|
|
19+SFXF_START_DELAY,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_wind_3 = {
|
|
20,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,60,60 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_fact_sensor = {
|
|
20,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,60,60 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_medi_stab_gall = {
|
|
20,
|
|
17+SFXF_START_DELAY,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_computer_3 = {
|
|
21,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_timber_cracking = {
|
|
21,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_anchor_fall = {
|
|
22,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_elevator_4 = {
|
|
22,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_star_trek_2 = {
|
|
22,
|
|
SFXF_SAVE,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_lift_closing = {
|
|
23,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_heartbeat = {
|
|
23,
|
|
11+SFXF_START_DELAY,
|
|
{
|
|
{ 67,60,60 },
|
|
{ 68,60,60 },
|
|
{ 69,60,60 },
|
|
{ 77,20,20 },
|
|
{ 78,50,50 },
|
|
{ 79,70,70 },
|
|
{ 80,127,127 },
|
|
{ 81,60,60 },
|
|
{ 255,0,0 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_pos_key = {
|
|
25,
|
|
2+SFXF_START_DELAY,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_neg_key = {
|
|
26,
|
|
2+SFXF_START_DELAY,
|
|
{
|
|
{ 255,100,100 },
|
|
}
|
|
};
|
|
|
|
static Sfx fx_orifice_swallow_drip = {
|
|
28,
|
|
0,
|
|
{
|
|
{ 255,127,127 },
|
|
}
|
|
};
|
|
|
|
static Sfx *musicList[] = {
|
|
&fx_press_bang, // 256 banging of the press
|
|
&fx_press_hiss, // 257 hissing press
|
|
&fx_wind_howl, // 258 howling wind
|
|
&fx_spanner_clunk, // 259 spanner in works
|
|
&fx_reichs_fish, // 260 Reichs fish
|
|
&fx_explosion, // 261 panel blows open
|
|
&fx_wind_3, // 262 single steam
|
|
&fx_open_door, // 263 general open door
|
|
&fx_open_lamb_door, // 264 lamb door opens
|
|
&fx_comp_bleeps, // 265 scanner bleeps
|
|
&fx_helmet_down_3, // 266
|
|
&fx_helmet_up_3, // 267
|
|
&fx_helmet_grind, // 268
|
|
&fx_lift_close_29, // 269 rm 29 lift closes
|
|
&fx_lift_open_29, // 270 rm 29 lift opens
|
|
&fx_computer_3, // 271 rm 29 lift arrives
|
|
&fx_level_3_ping, // 272 background noise in room 4
|
|
&fx_lift_alarm, // 273 loader alarm
|
|
&fx_null, // 274 furnace room background noise
|
|
&fx_rm3_lift_moving, // 275 lift moving in room 3
|
|
&fx_lathe, // 276 jobsworth lathe
|
|
&fx_factory_sound, // 277 factory background sound
|
|
&fx_weld, // 278 do some welding
|
|
&fx_lift_close_7, // 279 rm 7 lift closes
|
|
&fx_lift_open_7, // 280 rm 7 lift opens
|
|
&fx_lift_arrive_7, // 281 rm 7 lift arrives
|
|
&fx_lift_moving, // 282 lift moving
|
|
&fx_scanner, // 283 scanner operating
|
|
&fx_force_fire_door, // 284 Force fire door open
|
|
&fx_null, // 285 General door creak
|
|
&fx_phone, // 286 telephone
|
|
&fx_lazer, // 287 lazer
|
|
&fx_lazer, // 288 lazer
|
|
&fx_anchor_fall, // 289 electric ;not used on amiga
|
|
&fx_weld12, // 290 welding in room 12 (not joey)
|
|
&fx_hello_helga, // 291 helga appears
|
|
&fx_byee_helga, // 292 helga disapears
|
|
&fx_null, // 293 smash through window ;doesn't exist
|
|
&fx_pos_key, // 294
|
|
&fx_neg_key, // 295
|
|
&fx_s2_helmet, // 296 ;helmet down section 2
|
|
&fx_s2_helmet, // 297 ; " up " "
|
|
&fx_lift_arrive_7, // 298 ;security door room 7
|
|
&fx_null, // 299
|
|
&fx_rope_creak, // 300
|
|
&fx_crowbar_wooden, // 301
|
|
&fx_fall_thru_box, // 302
|
|
&fx_use_crowbar_grill, // 303
|
|
&fx_use_secateurs, // 304
|
|
&fx_grill_creak, // 305
|
|
&fx_timber_cracking, // 306
|
|
&fx_masonry_fall, // 307
|
|
&fx_masonry_fall, // 308
|
|
&fx_crowbar_plaster, // 309
|
|
&fx_prise_brick, // 310
|
|
&fx_brick_hit_foster, // 311
|
|
&fx_spray_on_skin, // 312
|
|
&fx_hit_crowbar_brick, // 313
|
|
&fx_drop_crowbar, // 314
|
|
&fx_fire_crackle_in_pit, // 315
|
|
&fx_remove_bar_grill, // 316
|
|
&fx_liquid_bubble, // 317
|
|
&fx_liquid_drip, // 318
|
|
&fx_guard_fall, // 319
|
|
&fx_sc74_pod_down, // 320
|
|
&fx_hiss_in_nitrogen, // 321
|
|
&fx_null, // 322
|
|
&fx_hit_joey1, // 323
|
|
&fx_hit_joey2, // 324
|
|
&fx_medi_stab_gall, // 325
|
|
&fx_gall_drop, // 326
|
|
&fx_null, // 327
|
|
&fx_null, // 328
|
|
&fx_null, // 329
|
|
&fx_big_tent_gurgle, // 330
|
|
&fx_null, // 331
|
|
&fx_orifice_swallow_drip, // 332
|
|
&fx_brick_hit_plank, // 333
|
|
&fx_goo_drip, // 334
|
|
&fx_plank_vibrating, // 335
|
|
&fx_splash, // 336
|
|
&fx_buzzer, // 337
|
|
&fx_shed_door_creak, // 338
|
|
&fx_dog_yap_outdoors, // 339
|
|
&fx_dani_phone_ring, // 340
|
|
&fx_locker_creak_open, // 341
|
|
&fx_judges_gavel1, // 342
|
|
&fx_dog_yap_indoors, // 343
|
|
&fx_brick_hit_plank, // 344
|
|
&fx_brick_hit_plank, // 345
|
|
&fx_shaft_industrial_noise, // 346
|
|
&fx_judges_gavel2, // 347
|
|
&fx_judges_gavel3, // 348
|
|
&fx_elevator_4, // 349
|
|
&fx_lift_closing, // 350
|
|
&fx_null, // 351
|
|
&fx_null, // 352
|
|
&fx_sc74_pod_down, // 353
|
|
&fx_null, // 354
|
|
&fx_null, // 355
|
|
&fx_heartbeat, // 356
|
|
&fx_star_trek_2, // 357
|
|
&fx_null, // 358
|
|
&fx_null, // 359
|
|
&fx_null, // 350
|
|
&fx_null, // 361
|
|
&fx_null, // 362
|
|
&fx_null, // 363
|
|
&fx_null, // 364
|
|
&fx_null, // 365
|
|
&fx_break_crystals, // 366
|
|
&fx_disintegrate, // 367
|
|
&fx_statue_on_armour, // 368
|
|
&fx_null, // 369
|
|
&fx_null, // 360
|
|
&fx_ping, // 371
|
|
&fx_null, // 372
|
|
&fx_door_slam_under, // 373
|
|
&fx_null, // 374
|
|
&fx_null, // 375
|
|
&fx_null, // 376
|
|
&fx_null, // 377
|
|
&fx_null, // 378
|
|
&fx_null, // 379
|
|
&fx_steam1, // 380
|
|
&fx_steam2, // 381
|
|
&fx_steam2, // 382
|
|
&fx_steam3, // 383
|
|
&fx_null, // 384
|
|
&fx_null, // 385
|
|
&fx_fact_sensor, // 386 Sensor in Potts' room
|
|
&fx_null, // 387
|
|
&fx_null, // 388
|
|
&fx_null, // 389
|
|
&fx_null, // 390
|
|
&fx_null, // 391
|
|
&fx_null, // 392
|
|
&fx_null, // 393
|
|
&fx_25_weld // 394 my anchor weld bodge
|
|
};
|
|
|
|
SfxQueue Sound::_sfxQueue[MAX_QUEUED_FX] = {
|
|
{ 0, 0, 0, 0},
|
|
{ 0, 0, 0, 0},
|
|
{ 0, 0, 0, 0},
|
|
{ 0, 0, 0, 0}
|
|
};
|
|
|
|
Sound::Sound(SoundMixer *mixer, Disk *pDisk, uint8 pVolume) {
|
|
_skyDisk = pDisk;
|
|
_soundData = NULL;
|
|
_mixer = mixer;
|
|
_saveSounds[0] = _saveSounds[1] = 0xFFFF;
|
|
_mainSfxVolume = pVolume;
|
|
}
|
|
|
|
Sound::~Sound(void) {
|
|
|
|
_mixer->stopAll();
|
|
if (_soundData) free(_soundData);
|
|
}
|
|
|
|
void Sound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle) {
|
|
|
|
byte flags = 0;
|
|
flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE;
|
|
size -= sizeof(struct dataFileHeader);
|
|
byte *buffer = (byte *)malloc(size);
|
|
memcpy(buffer, sound+sizeof(struct dataFileHeader), size);
|
|
|
|
_mixer->stopID(id);
|
|
_mixer->playRaw(handle, buffer, size, 11025, flags, id);
|
|
}
|
|
|
|
void Sound::loadSection(uint8 pSection) {
|
|
|
|
fnStopFx();
|
|
_mixer->stopAll();
|
|
|
|
if (_soundData) free(_soundData);
|
|
_soundData = _skyDisk->loadFile(pSection * 4 + SOUND_FILE_BASE, NULL);
|
|
uint16 asmOfs;
|
|
if (SkyEngine::_systemVars.gameVersion == 109) {
|
|
if (pSection == 0)
|
|
asmOfs = 0x78;
|
|
else
|
|
asmOfs = 0x7C;
|
|
} else
|
|
asmOfs = 0x7E;
|
|
|
|
if ((_soundData[asmOfs] != 0x3C) || (_soundData[asmOfs + 0x27] != 0x8D) ||
|
|
(_soundData[asmOfs + 0x28] != 0x1E) || (_soundData[asmOfs + 0x2F] != 0x8D) ||
|
|
(_soundData[asmOfs + 0x30] != 0x36))
|
|
error("Unknown sounddriver version!");
|
|
|
|
_soundsTotal = _soundData[asmOfs + 1];
|
|
uint16 sRateTabOfs = (_soundData[asmOfs + 0x2A] << 8) | _soundData[asmOfs + 0x29];
|
|
_sfxBaseOfs = (_soundData[asmOfs + 0x32] << 8) | _soundData[asmOfs + 0x31];
|
|
|
|
_sampleRates = _soundData + sRateTabOfs;
|
|
_sfxInfo = _soundData + _sfxBaseOfs;
|
|
// if we just restored a savegame, the sfxqueue holds the sound we need to restart
|
|
if (!(SkyEngine::_systemVars.systemFlags & SF_GAME_RESTORED))
|
|
for (uint8 cnt = 0; cnt < 4; cnt++)
|
|
_sfxQueue[cnt].count = 0;
|
|
}
|
|
|
|
void Sound::playSound(uint16 sound, uint16 volume, uint8 channel) {
|
|
|
|
if (channel == 0)
|
|
_mixer->stopID(SOUND_CH0);
|
|
else
|
|
_mixer->stopID(SOUND_CH1);
|
|
|
|
if (!_soundData) {
|
|
warning("Sound::playSound(%04X, %04X) called with a section having been loaded", sound, volume);
|
|
return;
|
|
}
|
|
|
|
if (sound > _soundsTotal) {
|
|
debug(5, "Sound::playSound %d ignored, only %d sfx in file", sound, _soundsTotal);
|
|
return ;
|
|
}
|
|
|
|
volume = ((volume & 0x7F) + 1) << 1;
|
|
sound &= 0xFF;
|
|
|
|
// note: all those tables are big endian. Don't ask me why. *sigh*
|
|
uint16 sampleRate = (_sampleRates[sound << 2] << 8) | _sampleRates[(sound << 2) | 1];
|
|
if (sampleRate > 11025)
|
|
sampleRate = 11025;
|
|
uint32 dataOfs = ((_sfxInfo[sound << 3] << 8) | _sfxInfo[(sound << 3) | 1]) << 4;
|
|
dataOfs += _sfxBaseOfs;
|
|
uint16 dataSize = (_sfxInfo[(sound << 3) | 2] << 8) | _sfxInfo[(sound << 3) | 3];
|
|
uint16 dataLoop = (_sfxInfo[(sound << 3) | 6] << 8) | _sfxInfo[(sound << 3) | 7];
|
|
|
|
byte flags = SoundMixer::FLAG_UNSIGNED;
|
|
|
|
uint32 loopSta = 0, loopEnd = 0;
|
|
if (dataLoop) {
|
|
loopSta = dataSize - dataLoop;
|
|
loopEnd = dataSize;
|
|
flags |= SoundMixer::FLAG_LOOP;
|
|
}
|
|
|
|
if (channel == 0)
|
|
_mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, volume, 0, loopSta, loopEnd);
|
|
else
|
|
_mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, volume, 0, loopSta, loopEnd);
|
|
}
|
|
|
|
void Sound::fnStartFx(uint32 sound, uint8 channel) {
|
|
|
|
_saveSounds[channel] = 0xFFFF;
|
|
if (sound < 256 || sound > MAX_FX_NUMBER || (SkyEngine::_systemVars.systemFlags & SF_FX_OFF))
|
|
return;
|
|
|
|
uint8 screen = (uint8)(Logic::_scriptVariables[SCREEN] & 0xff);
|
|
if (sound == 278 && screen == 25) // is this weld in room 25
|
|
sound= 394;
|
|
|
|
sound &= ~(1 << 8);
|
|
|
|
Sfx *sfx = musicList[sound];
|
|
RoomList *roomList = sfx->roomList;
|
|
|
|
int i = 0;
|
|
if (roomList[i].room != 0xff) // if room list empty then do all rooms
|
|
while (roomList[i].room != screen) { // check rooms
|
|
i++;
|
|
if (roomList[i].room == 0xff)
|
|
return;
|
|
}
|
|
|
|
// get fx volume
|
|
|
|
uint8 volume = _mainSfxVolume; // start with standard vol
|
|
|
|
if (SkyEngine::_systemVars.systemFlags & SF_SBLASTER)
|
|
volume = roomList[i].adlibVolume;
|
|
else if (SkyEngine::_systemVars.systemFlags & SF_ROLAND)
|
|
volume = roomList[i].rolandVolume;
|
|
volume = (volume * _mainSfxVolume) >> 8;
|
|
|
|
// Check the flags, the sound may come on after a delay.
|
|
if (sfx->flags & SFXF_START_DELAY) {
|
|
for (uint8 cnt = 0; cnt < MAX_QUEUED_FX; cnt++) {
|
|
if (_sfxQueue[cnt].count == 0) {
|
|
_sfxQueue[cnt].chan = channel;
|
|
_sfxQueue[cnt].fxNo = sfx->soundNo;
|
|
_sfxQueue[cnt].vol = volume;
|
|
_sfxQueue[cnt].count = sfx->flags & 0x7F;
|
|
return;
|
|
}
|
|
}
|
|
return; // ignore sound if it can't be queued
|
|
}
|
|
|
|
if (sfx->flags & SFXF_SAVE)
|
|
_saveSounds[channel] = sfx->soundNo | (volume << 8);
|
|
|
|
playSound(sfx->soundNo, volume, channel);
|
|
}
|
|
|
|
void Sound::checkFxQueue(void) {
|
|
for (uint8 cnt = 0; cnt < MAX_QUEUED_FX; cnt++) {
|
|
if (_sfxQueue[cnt].count) {
|
|
_sfxQueue[cnt].count--;
|
|
if (_sfxQueue[cnt].count == 0)
|
|
playSound(_sfxQueue[cnt].fxNo, _sfxQueue[cnt].vol, _sfxQueue[cnt].chan);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sound::restoreSfx(void) {
|
|
|
|
// queue sfx, so they will be started when the player exits the control panel
|
|
memset(_sfxQueue, 0, sizeof(_sfxQueue));
|
|
uint8 queueSlot = 0;
|
|
if (_saveSounds[0] != 0xFFFF) {
|
|
_sfxQueue[queueSlot].fxNo = (uint8)_saveSounds[0];
|
|
_sfxQueue[queueSlot].vol = (uint8)(_saveSounds[0] >> 8);
|
|
_sfxQueue[queueSlot].chan = 0;
|
|
_sfxQueue[queueSlot].count = 1;
|
|
queueSlot++;
|
|
}
|
|
if (_saveSounds[1] != 0xFFFF) {
|
|
_sfxQueue[queueSlot].fxNo = (uint8)_saveSounds[1];
|
|
_sfxQueue[queueSlot].vol = (uint8)(_saveSounds[1] >> 8);
|
|
_sfxQueue[queueSlot].chan = 1;
|
|
_sfxQueue[queueSlot].count = 1;
|
|
}
|
|
}
|
|
|
|
void Sound::fnStopFx(void) {
|
|
_mixer->stopID(SOUND_CH0);
|
|
_mixer->stopID(SOUND_CH1);
|
|
_saveSounds[0] = _saveSounds[1] = 0xFFFF;
|
|
}
|
|
|
|
void Sound::stopSpeech(void) {
|
|
_mixer->stopID(SOUND_SPEECH);
|
|
}
|
|
|
|
bool Sound::startSpeech(uint16 textNum) {
|
|
|
|
if (!(SkyEngine::_systemVars.systemFlags & SF_ALLOW_SPEECH))
|
|
return false;
|
|
uint16 speechFileNum = _speechConvertTable[textNum >> 12] + (textNum & 0xFFF);
|
|
|
|
uint8 *speechData = _skyDisk->loadFile(speechFileNum + 50000, NULL);
|
|
if (!speechData) {
|
|
debug(9,"File %d (speechFile %d from section %d) wasn't found", speechFileNum + 50000, textNum & 0xFFF, textNum >> 12);
|
|
return false;
|
|
}
|
|
|
|
uint32 speechSize = ((dataFileHeader *)speechData)->s_tot_size - sizeof(dataFileHeader);
|
|
uint8 *playBuffer = (uint8 *)malloc(speechSize);
|
|
memcpy(playBuffer, speechData + sizeof(dataFileHeader), speechSize);
|
|
|
|
free(speechData);
|
|
|
|
// Workaround for BASS bug #897775 - some voice-overs are played at
|
|
// half speed in 0.0368 (the freeware CD version), in 0.0372 they sound
|
|
// just fine.
|
|
|
|
uint rate;
|
|
if (_skyDisk->determineGameVersion() == 368 && (textNum == 20905 || textNum == 20906))
|
|
rate = 22050;
|
|
else
|
|
rate = 11025;
|
|
|
|
_mixer->stopID(SOUND_SPEECH);
|
|
_mixer->playRaw(&_ingameSpeech, playBuffer, speechSize, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE, SOUND_SPEECH);
|
|
return true;
|
|
}
|
|
|
|
void Sound::fnPauseFx(void) {
|
|
|
|
_mixer->pauseID(SOUND_CH0, true);
|
|
_mixer->pauseID(SOUND_CH1, true);
|
|
}
|
|
|
|
void Sound::fnUnPauseFx(void) {
|
|
|
|
_mixer->pauseID(SOUND_CH0, false);
|
|
_mixer->pauseID(SOUND_CH1, false);
|
|
}
|
|
|
|
} // End of namespace Sky
|