scummvm/scumm
Travis Howell c823af303a Color correction for HE70+ strings.
svn-id: r15586
2004-10-17 13:14:21 +00:00
..
imuse_digi Fix doxygen warning 2004-10-07 21:18:54 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
.cvsignore
actor.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
base-costume.h Rename vars 2004-10-12 14:12:20 +00:00
bomp.cpp Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp This makes no sense here... 2004-10-09 00:33:35 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : new params 2004-10-11 13:29:08 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Check if VAR_WIZ_TCOLOR is set, before using it. 2004-10-17 06:07:45 +00:00
gfx.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
input.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Polygons used by HE71 too. 2004-10-17 11:47:12 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Adjusted come comments 2004-10-07 16:09:30 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
script_v5.cpp Whitespace 2004-09-30 22:39:13 +00:00
script_v6.cpp Add missing case for HE 90+ 2004-10-16 05:10:15 +00:00
script_v6he.cpp Color correction for HE70+ strings. 2004-10-17 13:14:21 +00:00
script_v7he.cpp Polygons used by HE71 too. 2004-10-17 11:47:12 +00:00
script_v8.cpp Small correction 2004-10-08 07:04:57 +00:00
script_v72he.cpp Color correction for HE70+ strings. 2004-10-17 13:14:21 +00:00
script_v80he.cpp Polygons used by HE71 too. 2004-10-17 11:47:12 +00:00
script_v90he.cpp Polygons used by HE71 too. 2004-10-17 11:47:12 +00:00
script_v100he.cpp Polygons used by HE71 too. 2004-10-17 11:47:12 +00:00
script.cpp Add missing case for HE 90+ 2004-10-16 05:10:15 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp fixed warnings 2004-10-16 20:38:37 +00:00
scumm.h Rename as requested. 2004-10-12 14:40:32 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp cleanup 2004-10-01 09:03:01 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp preliminar o72_captureWizImage() implementation ; still have to handle flag 0x2 in drawWizImage to display correctly the painting in 1grademo 2004-10-17 04:35:36 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00