scummvm/engines/scumm
Florian Kagerer 64c0d2a1d1 SCUMM/FM-TOWNS: minor graphics fix
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck).

svn-id: r53645
2010-10-20 15:39:08 +00:00
..
he SCUMM: Silence MSVC 2010 code analysis warning 2010-10-18 19:29:56 +00:00
imuse SCUMM: minor cleanup 2010-09-18 11:26:10 +00:00
imuse_digi AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
insane SCUMM: INSANE: fix a long standing bug discovered by static code analysis 2010-10-18 19:19:28 +00:00
smush SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix) 2010-10-18 19:03:24 +00:00
actor.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
actor.h
akos.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp
boxes.h
camera.cpp
charset-fontdata.cpp
charset.cpp SCUMM/FM-TOWNS JAPANESE: minor fix in last commit 2010-10-19 17:03:36 +00:00
charset.h SCUMM/FM-TOWNS: more improvements to japanese font drawing 2010-10-17 13:08:00 +00:00
costume.cpp Some style fixes. 2010-03-16 14:34:25 +00:00
costume.h Add patch #2970176 - V0: MM Verb + Anim Fix. 2010-03-16 08:59:48 +00:00
cursor.cpp LOOM PC-Engine: fix mouse cursor 2010-10-10 14:22:10 +00:00
debugger.cpp SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) 2010-10-18 16:00:07 +00:00
debugger.h
detection_tables.h SCUMM/FM-TOWNS: fix palette and other graphics issues 2010-10-01 19:24:52 +00:00
detection.cpp SCUMM: Fix bug #3049323 2010-08-25 07:40:13 +00:00
detection.h
dialogs.cpp SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
dialogs.h SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
file_nes.cpp Fix bug in NES bundle reader which prevented reenterability 2010-05-09 20:52:20 +00:00
file_nes.h
file.cpp Patch #2968610: Zak C64 German: crash due to padding bytes 2010-05-09 18:05:00 +00:00
file.h
gfx_towns.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfx.cpp SCUMM/FM-TOWNS: minor graphics fix 2010-10-20 15:39:08 +00:00
gfx.h SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfxARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
help.cpp SCUMM: Patch #3059327 2010-09-04 18:03:35 +00:00
help.h
input.cpp Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
midiparser_ro.cpp
module.mk SCUMM/FM-TOWNS: fix palette and other graphics issues 2010-10-01 19:24:52 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) 2010-10-18 16:00:07 +00:00
object.h
palette.cpp SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) 2010-10-18 16:00:07 +00:00
player_mod.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_mod.h cleanup 2010-03-10 21:03:50 +00:00
player_nes.cpp SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
player_nes.h cleanup 2010-03-10 21:03:50 +00:00
player_pce.cpp Fix warning 2010-04-27 20:18:10 +00:00
player_pce.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_sid.cpp SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. 2010-08-17 11:02:27 +00:00
player_sid.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_towns.cpp LOOM PC-Engine: fix regression 2010-10-10 10:26:49 +00:00
player_towns.h SCUMM/FM-TOWNS: cleanup sfx code 2010-10-09 01:36:38 +00:00
player_v1.cpp Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v1.h
player_v2.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v2.h Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v2a.cpp Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version) 2010-04-28 20:18:56 +00:00
player_v2a.h
player_v2cms.cpp SOUND: Move CMS emulator to sound/softsynth. 2010-09-17 20:02:03 +00:00
player_v3a.cpp
player_v3a.h
player_v4a.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v4a.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
proc3ARM.s SCUMM: Fix stride of palette data in ARM optimised costime renderer 2010-02-26 16:17:12 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
resource.h
room.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.h SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 2010-10-07 19:23:49 +00:00
script_v0.cpp SCUMM: Convert some code to use Common::String 2010-05-05 20:43:22 +00:00
script_v2.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
script_v5.cpp SCUMM: Simplify SO_LOAD_STRING code 2010-10-18 18:56:40 +00:00
script_v6.cpp SCUMM: Have o6_getRandomNumber() use the absolute value of the argument 2010-10-20 03:01:03 +00:00
script_v8.cpp
script.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
script.h
scumm_v0.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
scumm_v2.h SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737. 2010-09-18 14:31:21 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h SCUMM: Correct incorrect demo entry for Backyard Football 2002. 2010-10-18 00:43:49 +00:00
scumm.cpp SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) 2010-10-18 16:00:07 +00:00
scumm.h SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
sound.cpp SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 2010-10-07 19:23:49 +00:00
sound.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
string.cpp SCUMM/FM-TOWNS JAPANESE: fix font spacing issues 2010-10-18 23:54:35 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
verbs.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00