.. |
he
|
SCUMM: Silence MSVC 2010 code analysis warning
|
2010-10-18 19:29:56 +00:00 |
imuse
|
SCUMM: minor cleanup
|
2010-09-18 11:26:10 +00:00 |
imuse_digi
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
insane
|
SCUMM: INSANE: fix a long standing bug discovered by static code analysis
|
2010-10-18 19:19:28 +00:00 |
smush
|
SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix)
|
2010-10-18 19:03:24 +00:00 |
actor.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
actor.h
|
|
|
akos.cpp
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
bomp.h
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
boxes.cpp
|
|
|
boxes.h
|
|
|
camera.cpp
|
|
|
charset-fontdata.cpp
|
|
|
charset.cpp
|
SCUMM/FM-TOWNS JAPANESE: minor fix in last commit
|
2010-10-19 17:03:36 +00:00 |
charset.h
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 13:08:00 +00:00 |
costume.cpp
|
Some style fixes.
|
2010-03-16 14:34:25 +00:00 |
costume.h
|
Add patch #2970176 - V0: MM Verb + Anim Fix.
|
2010-03-16 08:59:48 +00:00 |
cursor.cpp
|
LOOM PC-Engine: fix mouse cursor
|
2010-10-10 14:22:10 +00:00 |
debugger.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
debugger.h
|
|
|
detection_tables.h
|
SCUMM/FM-TOWNS: fix palette and other graphics issues
|
2010-10-01 19:24:52 +00:00 |
detection.cpp
|
SCUMM: Fix bug #3049323
|
2010-08-25 07:40:13 +00:00 |
detection.h
|
|
|
dialogs.cpp
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
dialogs.h
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
file_nes.cpp
|
Fix bug in NES bundle reader which prevented reenterability
|
2010-05-09 20:52:20 +00:00 |
file_nes.h
|
|
|
file.cpp
|
Patch #2968610: Zak C64 German: crash due to padding bytes
|
2010-05-09 18:05:00 +00:00 |
file.h
|
|
|
gfx_towns.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfx.cpp
|
SCUMM/FM-TOWNS: minor graphics fix
|
2010-10-20 15:39:08 +00:00 |
gfx.h
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfxARM.s
|
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
|
2010-01-23 22:50:24 +00:00 |
help.cpp
|
SCUMM: Patch #3059327
|
2010-09-04 18:03:35 +00:00 |
help.h
|
|
|
input.cpp
|
Replace SCUMM F5 dialog by GMM & add help button to GMM
|
2010-05-26 19:54:50 +00:00 |
midiparser_ro.cpp
|
|
|
module.mk
|
SCUMM/FM-TOWNS: fix palette and other graphics issues
|
2010-10-01 19:24:52 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
|
|
nut_renderer.h
|
|
|
object.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
object.h
|
|
|
palette.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
player_mod.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_mod.h
|
cleanup
|
2010-03-10 21:03:50 +00:00 |
player_nes.cpp
|
SCUMM: Add posibility to disable NES APU which is CPU demanding
|
2010-08-03 11:25:20 +00:00 |
player_nes.h
|
cleanup
|
2010-03-10 21:03:50 +00:00 |
player_pce.cpp
|
Fix warning
|
2010-04-27 20:18:10 +00:00 |
player_pce.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
player_sid.cpp
|
SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
|
2010-08-17 11:02:27 +00:00 |
player_sid.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
player_towns.cpp
|
LOOM PC-Engine: fix regression
|
2010-10-10 10:26:49 +00:00 |
player_towns.h
|
SCUMM/FM-TOWNS: cleanup sfx code
|
2010-10-09 01:36:38 +00:00 |
player_v1.cpp
|
Replace mutex_up/mutex_down methods by Common::StackLock
|
2010-03-10 21:05:48 +00:00 |
player_v1.h
|
|
|
player_v2.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_v2.h
|
Replace mutex_up/mutex_down methods by Common::StackLock
|
2010-03-10 21:05:48 +00:00 |
player_v2a.cpp
|
Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version)
|
2010-04-28 20:18:56 +00:00 |
player_v2a.h
|
|
|
player_v2cms.cpp
|
SOUND: Move CMS emulator to sound/softsynth.
|
2010-09-17 20:02:03 +00:00 |
player_v3a.cpp
|
|
|
player_v3a.h
|
|
|
player_v4a.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_v4a.h
|
Strip trailing spaces/tabs.
|
2010-01-25 01:39:44 +00:00 |
proc3ARM.s
|
SCUMM: Fix stride of palette data in ARM optimised costime renderer
|
2010-02-26 16:17:12 +00:00 |
resource_v2.cpp
|
|
|
resource_v3.cpp
|
|
|
resource_v4.cpp
|
|
|
resource.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
resource.h
|
|
|
room.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.h
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
script_v0.cpp
|
SCUMM: Convert some code to use Common::String
|
2010-05-05 20:43:22 +00:00 |
script_v2.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v3.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v4.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
script_v5.cpp
|
SCUMM: Simplify SO_LOAD_STRING code
|
2010-10-18 18:56:40 +00:00 |
script_v6.cpp
|
SCUMM: Have o6_getRandomNumber() use the absolute value of the argument
|
2010-10-20 03:01:03 +00:00 |
script_v8.cpp
|
|
|
script.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
script.h
|
|
|
scumm_v0.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
scumm_v2.h
|
SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737.
|
2010-09-18 14:31:21 +00:00 |
scumm_v3.h
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
scumm_v4.h
|
|
|
scumm_v5.h
|
SCUMM: _resultVarNumber and related methods are specific to v0-v5
|
2010-08-11 12:49:16 +00:00 |
scumm_v6.h
|
|
|
scumm_v7.h
|
|
|
scumm_v8.h
|
|
|
scumm-md5.h
|
SCUMM: Correct incorrect demo entry for Backyard Football 2002.
|
2010-10-18 00:43:49 +00:00 |
scumm.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
scumm.h
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
sound.cpp
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
sound.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
string.cpp
|
SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
|
2010-10-18 23:54:35 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
|
|
util.h
|
|
|
vars.cpp
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
verbs.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
verbs.h
|
Fix spelling, cleanup
|
2010-06-15 12:33:20 +00:00 |