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0f85cc3061
besides this way all our engines start with an "s" ;) svn-id: r9301
82 lines
2.7 KiB
C
82 lines
2.7 KiB
C
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _BUILD_DISPLAY
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#define _BUILD_DISPLAY
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#include "driver/driver96.h"
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typedef struct //structure filled out by each object to register its graphic printing requrements
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{
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int16 x;
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int16 y;
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uint16 scaled_width;
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uint16 scaled_height;
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int16 sort_y;
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uint32 anim_resource;
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uint16 anim_pc;
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uint16 scale; //denotes a scaling sprite at print time - and holds the scaling value for the shrink routine
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uint16 layer_number; //non zero means this item is a layer - retrieve from background layer and send to special renderer
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uint8 shadingFlag; // non zero means we want this frame to be affected by the shading mask
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// uint32 write_mouse_list; //if none zero the shrinker should write coordinates to this mouse_list number
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} buildit;
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// declared externally so that debug.cpp can display these in the info
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#define MAX_bgp0_sprites 6
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#define MAX_bgp1_sprites 6
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#define MAX_back_sprites 30
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#define MAX_sort_sprites 30
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#define MAX_fore_sprites 30
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#define MAX_fgp0_sprites 6
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#define MAX_fgp1_sprites 6
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// declared externally so that debug.cpp can display these in the info
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extern uint32 cur_bgp0;
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extern uint32 cur_bgp1;
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extern uint32 cur_back;
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extern uint32 cur_sort;
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extern uint32 cur_fore;
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extern uint32 cur_fgp0;
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extern uint32 cur_fgp1;
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#ifdef _SWORD2_DEBUG
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extern char largest_layer_info[128];
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extern char largest_sprite_info[128];
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#endif
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// the only build list needed externally - by layers.cpp - for adding layers to sort list
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extern buildit sort_list[];
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// function prototypes needed externally
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void Reset_render_lists(void);
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void Build_display(void); //Tony21Sept96
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int32 FN_fade_down(int32 *params); //Tony5Dec96
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int32 FN_fade_up(int32 *params); // Chris 15May97
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void Process_image(buildit *build_unit); // (5nov96 JEL)
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void DisplayMsg( uint8 *text, int time ); // (Chris 15May97)
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void RemoveMsg(void);
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void SetFullPalette(int32 palRes); // James17jun97
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extern uint32 fps; // needed by debug.cpp for displaying as part of top-screen info
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#endif
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