scummvm/sword2/defs.h
Jonathan Gray f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00

140 lines
7.0 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DEFS
#define DEFS
#include "header.h"
#include "resman.h"
//--------------------------------------------------------------------------------------
#define SIZE 0x10000 //65536 items per section
#define NuSIZE 0xffff //& with this
//--------------------------------------------------------------------------------------
//global variable references
// NB. 4 * <number from linc's Global Variables list>
#define ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader))
#define RESULT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1) // 4 * <number from linc's Global Variables list>
#define PLAYER_ACTION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 2)
//#define CUR_PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 3)
#define CUR_PLAYER_ID 8 // always 8 (George object used for Nico player character as well)
#define PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 305)
#define TALK_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 13)
#define MOUSE_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 4)
#define MOUSE_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 5)
#define LEFT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 109)
#define RIGHT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 110)
#define CLICKED_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 178)
#define IN_SUBJECT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 6)
#define COMBINE_BASE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 7)
#define OBJECT_HELD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 14)
#define SPEECH_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 9)
#define INS1 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 10)
#define INS2 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 11)
#define INS3 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 12)
#define INS4 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 60)
#define INS5 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 61)
#define INS_COMMAND *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 59)
#define PLAYER_FEET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 141)
#define PLAYER_FEET_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 142)
#define PLAYER_CUR_DIR *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 937)
#define LOCATION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 62) // for debug.cpp
#define SCROLL_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 345) // so scripts can force scroll offsets
#define SCROLL_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 346) // so scripts can force scroll offsets
#define EXIT_CLICK_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 710)
#define EXIT_FADING *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 713)
#define SYSTEM_TESTING_ANIMS *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 912)
#define SYSTEM_TESTING_TEXT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1230)
#define SYSTEM_WANT_PREVIOUS_LINE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1245)
#define MOUSE_AVAILABLE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 686) // 1=on 0=off (set in FN_add_human & FN_no_human)
#define AUTO_SELECTED *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1115) // used in FN_choose
#define CHOOSER_COUNT_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 15) // see FN_start_conversation & FN_chooser
#define DEMO *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1153) //signifies a demo mode
#define PSXFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1173) // Indicates to script whether this is the Playstation version.
#define DEAD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1256) //=1 =dead
#define SPEECHANIMFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1278) // If set indicates that the speech anim is to run through only once.
#define SCROLL_OFFSET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1314) //for the engine
#define GAME_LANGUAGE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 111) //for the poor PSX so it knows what language is running.
//--------------------------------------------------------------------------------------
//resource id's of pouse mointers. It's pretty much safe to do it like this
#define NORMAL_MOUSE_ID 17
#define SCROLL_LEFT_MOUSE_ID 1440
#define SCROLL_RIGHT_MOUSE_ID 1441
//--------------------------------------------------------------------------------------
// Console Font - does not use game text - only English required
#define CONSOLE_FONT_ID 340 // ConsFont
// Speech Font
#define ENGLISH_SPEECH_FONT_ID 341 // SpchFont
#define FINNISH_SPEECH_FONT_ID 956 // FinSpcFn
#define POLISH_SPEECH_FONT_ID 955 // PolSpcFn
// Control Panel Font (and un-selected savegame descriptions)
#define ENGLISH_CONTROLS_FONT_ID 2005 // Sfont
#define FINNISH_CONTROLS_FONT_ID 959 // FinSavFn
#define POLISH_CONTROLS_FONT_ID 3686 // PolSavFn
// Red Font (for selected savegame descriptions)
#define ENGLISH_RED_FONT_ID 2005 // 1998 // Redfont
#define FINNISH_RED_FONT_ID 959 // 960 // FinRedFn
#define POLISH_RED_FONT_ID 3686 // 3688 // PolRedFn
//--------------------------------------------------------------------------------------
// Control panel palette resource id
#define CONTROL_PANEL_PALETTE 261
//--------------------------------------------------------------------------------------
// res id's of the system menu icons
#define OPTIONS_ICON 344
#define QUIT_ICON 335
#define SAVE_ICON 366
#define RESTORE_ICON 364
#define RESTART_ICON 342
//--------------------------------------------------------------------------------------
// res id of conversation exit icon
#define EXIT_ICON 65 // 'EXIT' menu icon (used in FN_choose)
//--------------------------------------------------------------------------------------
#endif