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https://github.com/libretro/scummvm.git
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b3b0118292
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088
167 lines
4.2 KiB
C++
167 lines
4.2 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/build_display.h"
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#include "sword2/console.h"
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#include "sword2/header.h"
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#include "sword2/memory.h"
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#include "sword2/resman.h"
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namespace Sword2 {
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// has to be global because a local in Fetch_mem_owner is destroyed on exit
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char buf[50];
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void MemoryManager::displayMemory(void) {
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int pass, found_end, k, j, free = 0;
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_standardHeader *file_header;
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char inf[][20] = {
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{ "M_null " },
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{ "M_free " },
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{ "M_locked" },
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{ "M_float " }
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};
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j = _baseMemBlock;
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do {
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if (_memList[j].uid < 65536) {
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file_header = (_standardHeader*) res_man->openResource(_memList[j].uid);
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// close immediately so give a true count
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res_man->closeResource(_memList[j].uid);
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debug(5, "view %d", _memList[j].uid);
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pass = 0;
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found_end = 0;
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for (k = 0; k < 30; k++) {
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if (file_header->name[k] == 0) {
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found_end = 1;
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break;
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}
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if (file_header->name[k] < ' ' || file_header->name[k] > 'z')
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pass = 1;
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}
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if (file_header->name[0] == 0)
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pass = 1; // also illegal
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if (!pass && found_end) { // && file_header->fileType < 10)
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Debug_Printf("%d %s, size 0x%.5x (%dk %d%%), res %d %s %s, A%d, C%d\n",
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j, inf[_memList[j].state],
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_memList[j].size,
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_memList[j].size / 1024,
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(_memList[j].size * 100) / _totalFreeMemory,
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_memList[j].uid,
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res_man->fetchCluster(_memList[j].uid),
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file_header->name,
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res_man->fetchAge(_memList[j].uid),
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res_man->fetchCount(_memList[j].uid));
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} else
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Debug_Printf(" %d is an illegal resource\n", _memList[j].uid);
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} else {
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Debug_Printf("%d %s, size 0x%.5x (%dk %d%%), %s\n",
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j, inf[_memList[j].state], _memList[j].size,
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_memList[j].size / 1024,
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(_memList[j].size * 100) / _totalFreeMemory,
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fetchOwner(_memList[j].uid));
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}
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if (_memList[j].state == MEM_free)
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free += _memList[j].size;
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j = _memList[j].child;
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} while (j != -1);
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Debug_Printf("(total memory block 0x%.8x %dk %dMB) %d / %d%% free\n",
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_totalFreeMemory, _totalFreeMemory / 1024,
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_totalFreeMemory / (1000 * 1024), free,
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(free * 100) / _totalFreeMemory);
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}
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const char *MemoryManager::fetchOwner(uint32 uid) {
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switch (uid) {
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case UID_memman:
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return "MEMMAN";
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case UID_font:
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return "font";
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case UID_temp:
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return "temp ram allocation";
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case UID_decompression_buffer:
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return "decompression buffer";
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case UID_shrink_buffer:
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return "shrink buffer";
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case UID_con_sprite:
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return "console sprite buffer";
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case UID_text_sprite:
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return "text sprite";
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case UID_walk_anim:
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return "walk anim";
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case UID_savegame_buffer:
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return "savegame buffer";
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default:
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sprintf(buf, "<sob> %d?", uid);
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return buf;
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}
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}
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void MemoryManager::memoryString(char *string) {
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int blockNo = _baseMemBlock;
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int blocksUsed = 0;
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int mem_free = 0;
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int mem_locked = 0;
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int mem_floating = 0;
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int memUsed = 0;
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int percent;
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while (blockNo != -1) {
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switch (_memList[blockNo].state) {
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case MEM_free:
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mem_free++;
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break;
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case MEM_locked:
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mem_locked++;
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memUsed += _memList[blockNo].size;
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break;
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case MEM_float:
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mem_floating++;
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memUsed += _memList[blockNo].size;
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break;
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}
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blocksUsed++;
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blockNo = _memList[blockNo].child;
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}
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percent = (memUsed * 100) / _totalFreeMemory;
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sprintf(string,
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"locked(%u)+float(%u)+free(%u) = %u/%u blocks (%u%% used)(cur %uk)",
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mem_locked, mem_floating, mem_free, blocksUsed, MAX_mem_blocks,
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percent, (res_man->fetchUsage() / 1024));
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}
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} // End of namespace Sword2
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