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b3b0118292
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef SAVE_REST_H
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#define SAVE_REST_H
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#include "sword2/memory.h"
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namespace Sword2 {
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#define SAVE_DESCRIPTION_LEN 64
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// Save & Restore error codes
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#define SR_OK 0x00000000 // No worries
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#define SR_ERR_FILEOPEN 0x00000001 // can't open file - Couldn't
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// create file for saving, or
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// couldn't find file for
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// loading.
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#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only)
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// incompatible savegame data.
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// Savegame file is obsolete.
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// (Won't happen after
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// development stops)
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#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on
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// reading savegame file -
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// Something screwed up during
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// the fread()
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#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on
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// writing savegame file -
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// Something screwed up during
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// the fwrite() - could be
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// hard-drive full..?
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} // End of namespace Sword2
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#endif
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