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https://github.com/libretro/scummvm.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "engines/util.h"
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#include "cge/cge.h"
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#include "cge/cge_main.h"
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namespace CGE {
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CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
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: Engine(syst), _gameDescription(gameDescription) {
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DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
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_console = new CGEConsole(this);
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debug("CGEEngine::CGEEngine");
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}
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CGEEngine::~CGEEngine() {
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debug("CGEEngine::~CGEEngine");
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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}
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Common::Error CGEEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// Create debugger console. It requires GFX to be initialized
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_console = new CGEConsole(this);
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// Additional setup.
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debug("CGEEngine::init");
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cge_main();
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return Common::kNoError;
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}
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} // End of namespace CGE
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