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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __MOUSE__
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#define __MOUSE__
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#include "cge/game.h"
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#include "cge/talk.h"
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namespace CGE {
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#define EVT_MAX 256
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#define ROLL 0x01
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#define L_DN 0x02
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#define L_UP 0x04
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#define R_DN 0x08
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#define R_UP 0x10
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#define ATTN 0x20 // 0x40
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#define KEYB 0x80
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extern TALK *Talk;
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struct EVENT {
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uint16 Msk;
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uint16 X, Y;
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SPRITE *Ptr;
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};
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extern EVENT Evt[EVT_MAX];
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extern uint16 EvtHead, EvtTail;
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typedef void (MOUSE_FUN)(void);
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class MOUSE : public SPRITE {
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static MOUSE_FUN *OldMouseFun;
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static MOUSE_FUN NewMouseFun;
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static uint16 OldMouseMask;
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SPRITE *Hold;
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int hx, hy;
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//void SetFun (void);
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//void ResetFun (void);
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public:
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bool Exist;
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int Buttons;
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SPRITE *Busy;
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//SPRITE * Touched;
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MOUSE(BITMAP **shpl = MC);
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~MOUSE(void);
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void On(void);
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void Off(void);
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static void ClrEvt(SPRITE *spr = NULL);
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void Tick(void);
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};
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} // End of namespace CGE
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#endif
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