scummvm/engines/kyra/kyra_v1.h
Florian Kagerer 84a2651e63 LOL: fixed some input code issues:
- party would move 2 steps instead of one when using keyboad while magic menu was open 
- viewing notes would abort at once instead of waiting for the next click

svn-id: r40863
2009-05-24 14:33:41 +00:00

358 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_KYRA_V1_H
#define KYRA_KYRA_V1_H
#include "engines/engine.h"
#include "common/array.h"
#include "common/events.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "kyra/script.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
} // end of namespace Common
class KyraMetaEngine;
namespace Kyra {
struct GameFlags {
Common::Language lang;
// language overwrites of fan translations (only needed for multilingual games)
Common::Language fanLang;
Common::Language replacedLang;
Common::Platform platform;
bool isDemo : 1;
bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though)
bool isTalkie : 1;
bool useHiResOverlay : 1;
bool use16ColorMode : 1;
bool useDigSound : 1;
bool useInstallerPackage : 1;
byte gameID;
};
enum {
GI_KYRA1 = 0,
GI_KYRA2 = 1,
GI_KYRA3 = 2,
GI_LOL = 4
};
struct AudioDataStruct {
const char *const *fileList;
int fileListLen;
const void *cdaTracks;
int cdaNumTracks;
int extraOffset;
};
// TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable
// in the future we maybe merge some flags and/or create new ones
enum kDebugLevels {
kDebugLevelScriptFuncs = 1 << 0, // prints debug output of o#_* functions
kDebugLevelScript = 1 << 1, // prints debug output of "EMCInterpreter" functions
kDebugLevelSprites = 1 << 2, // prints debug output of "Sprites" functions
kDebugLevelScreen = 1 << 3, // prints debug output of "Screen" functions
kDebugLevelSound = 1 << 4, // prints debug output of "Sound" functions
kDebugLevelAnimator = 1 << 5, // prints debug output of "ScreenAnimator" functions
kDebugLevelMain = 1 << 6, // prints debug output of common "KyraEngine(_v#)" functions && "TextDisplayer" functions
kDebugLevelGUI = 1 << 7, // prints debug output of "KyraEngine*" gui functions
kDebugLevelSequence = 1 << 8, // prints debug output of "SeqPlayer" functions
kDebugLevelMovie = 1 << 9, // prints debug output of movie specific funtions
kDebugLevelTimer = 1 << 10 // prints debug output of "TimerManager" functions
};
enum kMusicDataID {
kMusicIntro = 0,
kMusicIngame,
kMusicFinale
};
class Screen;
class Resource;
class Sound;
class Movie;
class TextDisplayer;
class StaticResource;
class TimerManager;
class Debugger;
class GUI;
struct Button;
class KyraEngine_v1 : public Engine {
friend class Debugger;
friend class ::KyraMetaEngine;
friend class GUI;
friend class SoundMidiPC; // For _eventMan
public:
KyraEngine_v1(OSystem *system, const GameFlags &flags);
virtual ~KyraEngine_v1();
uint8 game() const { return _flags.gameID; }
const GameFlags &gameFlags() const { return _flags; }
// access to Kyra specific functionallity
Resource *resource() { return _res; }
virtual Screen *screen() = 0;
virtual TextDisplayer *text() { return _text; }
virtual GUI *gui() const { return 0; }
Sound *sound() { return _sound; }
StaticResource *staticres() { return _staticres; }
TimerManager *timer() { return _timer; }
uint32 tickLength() const { return _tickLength; }
Common::RandomSource _rnd;
// input
void setMousePos(int x, int y);
Common::Point getMousePos() const;
// config specific
bool speechEnabled();
bool textEnabled();
enum kVolumeEntry {
kVolumeMusic = 0,
kVolumeSfx = 1,
kVolumeSpeech = 2
};
// volume reaches from 2 to 97
void setVolume(kVolumeEntry vol, uint8 value);
uint8 getVolume(kVolumeEntry vol);
virtual void syncSoundSettings();
// game flag handling
int setGameFlag(int flag);
int queryGameFlag(int flag) const;
int resetGameFlag(int flag);
// sound
virtual void snd_playTheme(int file, int track);
virtual void snd_playSoundEffect(int id, int volume=0xFF);
virtual void snd_playWanderScoreViaMap(int command, int restart);
virtual void snd_playVoiceFile(int id) = 0;
virtual bool snd_voiceIsPlaying();
virtual void snd_stopVoice();
// delay functionallity
virtual void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false);
virtual void delay(uint32 millis, bool update = false, bool isMainLoop = false);
virtual void delayWithTicks(int ticks);
protected:
// Engine APIs
virtual Common::Error init();
virtual Common::Error go() = 0;
virtual Common::Error run() {
Common::Error err;
err = init();
if (err != Common::kNoError)
return err;
return go();
}
virtual ::GUI::Debugger *getDebugger();
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
// intern
Resource *_res;
Sound *_sound;
TextDisplayer *_text;
StaticResource *_staticres;
TimerManager *_timer;
EMCInterpreter *_emc;
Debugger *_debugger;
// input
void updateInput();
int checkInput(Button *buttonList, bool mainLoop = false, int eventFlag = 0x8000);
void removeInputTop();
int _mouseX, _mouseY;
struct Event {
Common::Event event;
bool causedSkip;
Event() : event(), causedSkip(false) {}
Event(Common::Event e) : event(e), causedSkip(false) {}
Event(Common::Event e, bool skip) : event(e), causedSkip(skip) {}
operator Common::Event() const { return event; }
};
Common::List<Event> _eventList;
// config specific
virtual void registerDefaultSettings();
virtual void readSettings();
virtual void writeSettings();
uint8 _configWalkspeed;
int _configMusic;
bool _configSounds;
uint8 _configVoice;
// game speed
virtual bool skipFlag() const;
virtual void resetSkipFlag(bool removeEvent = true);
uint16 _tickLength;
uint16 _gameSpeed;
// run
int8 _deathHandler;
// timer
virtual void setupTimers() = 0;
virtual void setWalkspeed(uint8 speed) = 0;
// detection
GameFlags _flags;
// opcode
virtual void setupOpcodeTable() = 0;
Common::Array<const Opcode*> _opcodes;
int o1_queryGameFlag(EMCState *script);
int o1_setGameFlag(EMCState *script);
int o1_resetGameFlag(EMCState *script);
int o1_getRand(EMCState *script);
int o1_hideMouse(EMCState *script);
int o1_showMouse(EMCState *script);
int o1_setMousePos(EMCState *script);
int o1_setHandItem(EMCState *script);
int o1_removeHandItem(EMCState *script);
int o1_getMouseState(EMCState *script);
int o1_setDeathHandler(EMCState *script);
int o1_playWanderScoreViaMap(EMCState *script);
int o1_fillRect(EMCState *script);
int o1_blockInWalkableRegion(EMCState *script);
int o1_blockOutWalkableRegion(EMCState *script);
int o1_playSoundEffect(EMCState *script);
// items
int _mouseState;
virtual void setHandItem(uint16 item) = 0;
virtual void removeHandItem() = 0;
// game flags
uint8 _flagsTable[100]; // TODO: check this value
// sound
Audio::SoundHandle _speechHandle;
int _curMusicTheme;
int _curSfxFile;
int16 _lastMusicCommand;
const int8 *_trackMap;
int _trackMapSize;
// pathfinder
virtual int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end);
int getFacingFromPointToPoint(int x, int y, int toX, int toY);
int getOppositeFacingDirection(int dir);
void changePosTowardsFacing(int &x, int &y, int facing);
int getMoveTableSize(int *moveTable);
virtual bool lineIsPassable(int x, int y) = 0;
static const int8 _addXPosTable[];
static const int8 _addYPosTable[];
// Character
static const int8 _charAddXPosTable[];
static const int8 _charAddYPosTable[];
// save/load
int _gameToLoad;
uint32 _lastAutosave;
void checkAutosave();
bool _isSaveAllowed;
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
const char *getSavegameFilename(int num);
static Common::String getSavegameFilename(const Common::String &target, int num);
bool saveFileLoadable(int slot);
struct SaveHeader {
Common::String description;
uint32 version;
byte gameID;
uint32 flags;
bool originalSave; // savegame from original interpreter
bool oldHeader; // old scummvm save header
Graphics::Surface *thumbnail;
};
enum kReadSaveHeaderError {
kRSHENoError = 0,
kRSHEInvalidType = 1,
kRSHEInvalidVersion = 2,
kRSHEIoError = 3
};
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *file, bool loadThumbnail, SaveHeader &header);
void loadGameStateCheck(int slot);
virtual Common::Error loadGameState(int slot) = 0;
Common::Error saveGameState(int slot, const char *saveName) { return saveGameState(slot, saveName, 0); }
virtual Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;
Common::SeekableReadStream *openSaveForReading(const char *filename, SaveHeader &header);
Common::WriteStream *openSaveForWriting(const char *filename, const char *saveName, const Graphics::Surface *thumbnail) const;
};
} // End of namespace Kyra
#endif