scummvm/engines/kyra/script_lol.cpp
Johannes Schickel ac46c98fb8 - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
- Made WSAMovie_v1::displayFrame code match the original
- Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too
- Got rid of '...' parameter usage in all WSA player classes

svn-id: r41398
2009-06-09 11:26:15 +00:00

2967 lines
89 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/timer.h"
#include "kyra/resource.h"
#include "common/endian.h"
namespace Kyra {
void LoLEngine::runInitScript(const char *filename, int optionalFunc) {
_suspendScript = true;
EMCData scriptData;
EMCState scriptState;
memset(&scriptData, 0, sizeof(EMCData));
_emc->unload(&_scriptData);
_emc->load(filename, &scriptData, &_opcodes);
_emc->init(&scriptState, &scriptData);
_emc->start(&scriptState, 0);
while (_emc->isValid(&scriptState))
_emc->run(&scriptState);
if (optionalFunc) {
_emc->init(&scriptState, &scriptData);
_emc->start(&scriptState, optionalFunc);
while (_emc->isValid(&scriptState))
_emc->run(&scriptState);
}
_emc->unload(&scriptData);
_suspendScript = false;
}
void LoLEngine::runInfScript(const char *filename) {
_emc->unload(&_scriptData);
_emc->load(filename, &_scriptData, &_opcodes);
runLevelScript(0x400, -1);
}
void LoLEngine::runLevelScript(int block, int sub) {
runLevelScriptCustom(block, sub, -1, 0, 0, 0);
}
void LoLEngine::runLevelScriptCustom(int block, int sub, int charNum, int item, int reg3, int reg4) {
EMCState scriptState;
memset(&scriptState, 0, sizeof(EMCState));
if (!_suspendScript) {
_emc->init(&scriptState, &_scriptData);
_emc->start(&scriptState, block);
scriptState.regs[0] = sub;
scriptState.regs[1] = charNum;
scriptState.regs[2] = item;
scriptState.regs[3] = reg3;
scriptState.regs[4] = reg4;
scriptState.regs[5] = block;
scriptState.regs[6] = _scriptDirection;
if (_emc->isValid(&scriptState)) {
if (*(scriptState.ip - 1) & sub) {
while (_emc->isValid(&scriptState))
_emc->run(&scriptState);
}
}
}
checkSceneUpdateNeed(block);
}
bool LoLEngine::checkSceneUpdateNeed(int func) {
if (_sceneUpdateRequired)
return true;
for (int i = 0; i < 15; i++) {
if (_visibleBlockIndex[i] == func) {
_sceneUpdateRequired = true;
return true;
}
}
if (_currentBlock == func){
_sceneUpdateRequired = true;
return true;
}
return false;
}
int LoLEngine::olol_setWallType(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setWallType(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (stackPos(2) != -1) {
if (_wllWallFlags[stackPos(2)] & 4)
deleteMonstersFromBlock(stackPos(0));
}
setWallType(stackPos(0), stackPos(1), stackPos(2));
return 1;
}
int LoLEngine::olol_getWallType(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallType(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return _levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3];
}
int LoLEngine::olol_drawScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawScene(%p) (%d)", (const void *)script, stackPos(0));
drawScene(stackPos(0));
return 1;
}
int LoLEngine::olol_moveParty(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveParty(%p) (%d)", (const void *)script, stackPos(0));
int mode = stackPos(0);
if (mode > 5 && mode < 10)
mode = (mode - 6 - _currentDirection) & 3;
Button b;
b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe;
b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
switch (mode) {
case 0:
clickedUpArrow(&b);
break;
case 1:
clickedRightArrow(&b);
break;
case 2:
clickedDownArrow(&b);
break;
case 3:
clickedLeftArrow(&b);
break;
case 4:
clickedTurnLeftArrow(&b);
break;
case 5:
clickedTurnRightArrow(&b);
break;
case 10:
case 11:
case 12:
case 13:
mode = ABS(mode - 10 - _currentDirection);
if (mode > 2)
mode = (mode ^ 2) * -1;
while (mode) {
if (mode > 0) {
clickedTurnRightArrow(&b);
mode--;
} else {
clickedTurnLeftArrow(&b);
mode++;
}
}
break;
default:
break;
}
return 1;
}
int LoLEngine::olol_delay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_delay(%p) (%d)", (const void *)script, stackPos(0));
delay(stackPos(0) * _tickLength);
return 1;
}
int LoLEngine::olol_setGameFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGameFlag(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(1))
setGameFlag(stackPos(0));
else
resetGameFlag(stackPos(0));
return 1;
}
int LoLEngine::olol_testGameFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_testGameFlag(%p) (%d)", (const void *)script, stackPos(0));
if (stackPos(0) < 0)
return 0;
return queryGameFlag(stackPos(0));
}
int LoLEngine::olol_loadLevelGraphics(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelGraphics(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
loadLevelGraphics(stackPosString(0), stackPos(1), stackPos(2), stackPos(3) == -1 ? -1 : (uint16)stackPos(3), stackPos(4) == -1 ? -1 : (uint16)stackPos(4), (stackPos(5) == -1) ? 0 : stackPosString(5));
return 1;
}
int LoLEngine::olol_loadCmzFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadCmzFile(%p) (%s)", (const void *)script, stackPosString(0));
loadCmzFile(stackPosString(0));
return 1;
}
int LoLEngine::olol_loadMonsterShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
loadMonsterShapes(stackPosString(0), stackPos(1), stackPos(2));
return 1;
}
int LoLEngine::olol_deleteHandItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteHandItem(%p) ()", (const void *)script);
int r = _itemInHand;
deleteItem(_itemInHand);
setHandItem(0);
return r;
}
int LoLEngine::olol_allocItemPropertiesBuffer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_allocItemPropertiesBuffer(%p) (%d)", (const void *)script, stackPos(0));
delete[] _itemProperties;
_itemProperties = new ItemProperty[stackPos(0)];
return 1;
}
int LoLEngine::olol_setItemProperty(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9));
ItemProperty *tmp = &_itemProperties[stackPos(0)];
tmp->nameStringId = stackPos(1);
tmp->shpIndex = stackPos(2);
tmp->type = stackPos(3);
tmp->itemScriptFunc = stackPos(4);
tmp->might = stackPos(5);
tmp->skill = stackPos(6);
tmp->protection = stackPos(7);
tmp->flags = stackPos(8);
tmp->unkB = stackPos(9);
return 1;
}
int LoLEngine::olol_makeItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_makeItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
return makeItem(stackPos(0), stackPos(1), stackPos(2));
}
int LoLEngine::olol_placeMoveLevelItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
placeMoveLevelItem(stackPos(0), stackPos(1), stackPos(2), stackPos(3) & 0xff, stackPos(4) & 0xff, stackPos(5));
return 1;
}
int LoLEngine::olol_createLevelItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
int item = makeItem(stackPos(0), stackPos(1), stackPos(2));
if (item == -1)
return item;
placeMoveLevelItem(item, stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
return item;
}
int LoLEngine::olol_getItemPara(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPara(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (!stackPos(0))
return 0;
ItemInPlay *i = &_itemsInPlay[stackPos(0)];
ItemProperty *p = &_itemProperties[i->itemPropertyIndex];
switch (stackPos(1)) {
case 0:
return i->block;
case 1:
return i->x;
case 2:
return i->y;
case 3:
return i->level;
case 4:
return i->itemPropertyIndex;
case 5:
return i->shpCurFrame_flg;
case 6:
return p->nameStringId;
case 7:
break;
case 8:
return p->shpIndex;
case 9:
return p->type;
case 10:
return p->itemScriptFunc;
case 11:
return p->might;
case 12:
return p->skill;
case 13:
return p->protection;
case 14:
return p->unkB;
case 15:
return i->shpCurFrame_flg & 0x1fff;
case 16:
return p->flags;
case 17:
return (p->skill << 8) | ((uint8)p->might);
default:
break;
}
return -1;
}
int LoLEngine::olol_getCharacterStat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getCharacterStat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
LoLCharacter *c = &_characters[stackPos(0)];
int d = stackPos(2);
switch (stackPos(1)) {
case 0:
return c->flags;
case 1:
return c->raceClassSex;
case 5:
return c->hitPointsCur;
case 6:
return c->hitPointsMax;
case 7:
return c->magicPointsCur;
case 8:
return c->magicPointsMax;
case 9:
return c->itemProtection;
case 10:
return c->items[d];
case 11:
return c->skillLevels[d] + c->skillModifiers[d];
case 12:
return c->protectionAgainstItems[d];
case 13:
return (d & 0x80) ? c->itemsMight[7] : c->itemsMight[d];
case 14:
return c->skillModifiers[d];
case 15:
return c->id;
default:
break;
}
return 0;
}
int LoLEngine::olol_setCharacterStat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setCharacterStat(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
LoLCharacter *c = &_characters[stackPos(0)];
int d = stackPos(2);
int e = stackPos(3);
switch (stackPos(1)) {
case 0:
c->flags = e;
break;
case 1:
c->raceClassSex = e & 0x0f;
break;
case 5:
setCharacterMagicOrHitPoints(stackPos(0), 0, e, 0);
break;
case 6:
c->hitPointsMax = e;
break;
case 7:
setCharacterMagicOrHitPoints(stackPos(0), 1, e, 0);
break;
case 8:
c->magicPointsMax = e;
break;
case 9:
c->itemProtection = e;
break;
case 10:
c->items[d] = 0;
break;
case 11:
c->skillLevels[d] = e;
break;
case 12:
c->protectionAgainstItems[d] = e;
break;
case 13:
if (d & 0x80)
c->itemsMight[7] = e;
else
c->itemsMight[d] = e;
break;
case 14:
c->skillModifiers[d] = e;
break;
default:
break;
}
return 0;
}
int LoLEngine::olol_loadLevelShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelShapes(%p) (%s, %s)", (const void *)script, stackPosString(0), stackPosString(1));
loadLevelShpDat(stackPosString(0), stackPosString(1), true);
return 1;
}
int LoLEngine::olol_closeLevelShapeFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_closeLevelShapeFile(%p) ()", (const void *)script);
delete _lvlShpFileHandle;
_lvlShpFileHandle = 0;
return 1;
}
int LoLEngine::olol_loadDoorShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadDoorShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
_screen->loadBitmap(stackPosString(0), 3, 3, 0);
const uint8 *p = _screen->getCPagePtr(2);
if (_doorShapes[0])
delete[] _doorShapes[0];
_doorShapes[0] = _screen->makeShapeCopy(p, stackPos(1));
if (_doorShapes[1])
delete[] _doorShapes[1];
_doorShapes[1] = _screen->makeShapeCopy(p, stackPos(2));
for (int i = 0; i < 20; i++) {
_wllWallFlags[i + 3] |= 7;
int t = i % 5;
if (t == 4)
_wllWallFlags[i + 3] &= 0xf8;
if (t == 3)
_wllWallFlags[i + 3] &= 0xfd;
}
if (stackPos(3)) {
for (int i = 3; i < 13; i++)
_wllWallFlags[i] &= 0xfd;
}
if (stackPos(4)) {
for (int i = 13; i < 23; i++)
_wllWallFlags[i] &= 0xfd;
}
return 1;
}
int LoLEngine::olol_initAnimStruct(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initAnimStruct(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
if (_tim->initAnimStruct(stackPos(1), stackPosString(0), stackPos(2), stackPos(3), stackPos(4), 0, stackPos(5)))
return 1;
return 0;
}
int LoLEngine::olol_playAnimationPart(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playAnimationPart(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_tim->playAnimationPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
return 1;
}
int LoLEngine::olol_freeAnimStruct(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_freeAnimStruct(%p) (%d)", (const void *)script, stackPos(0));
if (_tim->freeAnimStruct(stackPos(0)))
return 1;
return 0;
}
int LoLEngine::olol_getDirection(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getDirection(%p)", (const void *)script);
return _currentDirection;
}
int LoLEngine::olol_characterSurpriseFeedback(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSurpriseFeedback(%p)", (const void *)script);
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1) || _characters[i].id >= 0)
continue;
int s = -_characters[i].id;
int sfx = (s == 1) ? 136 : ((s == 5) ? 50 : ((s == 8) ? 49 : ((s == 9) ? 48 : 0)));
if (sfx)
snd_playSoundEffect(sfx, -1);
return 1;
}
return 1;
}
int LoLEngine::olol_setMusicTrack(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
_curMusicTheme = stackPos(0);
return 1;
}
int LoLEngine::olol_setSequenceButtons(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSequenceButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
setSequenceButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
return 1;
}
int LoLEngine::olol_setDefaultButtonState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDefaultButtonState(%p)", (const void *)script);
setDefaultButtonState();
return 1;
}
int LoLEngine::olol_checkRectForMousePointer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkRectForMousePointer(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
return posWithinRect(_mouseX, _mouseY, stackPos(0), stackPos(1), stackPos(2), stackPos(3)) ? 1 : 0;
}
int LoLEngine::olol_clearDialogueField(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_clearDialogueField(%p) (%d)", (const void *)script, stackPos(0));
if (_currentControlMode && (!textEnabled()))
return 1;
_screen->setScreenDim(5);
const ScreenDim *d = _screen->getScreenDim(5);
_screen->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 2, d->unkA);
_txt->clearDim(4);
_txt->resetDimTextPositions(4);
return 1;
}
int LoLEngine::olol_setupBackgroundAnimationPart(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setupBackgroundAnimationPart(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9));
_tim->setupBackgroundAnimationPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9));
return 0;
}
int LoLEngine::olol_startBackgroundAnimation(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_startBackgroundAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_tim->startBackgroundAnimation(stackPos(0), stackPos(1));
return 1;
}
int LoLEngine::olol_fadeToBlack(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeToBlack(%p) (%d)", (const void *)script, stackPos(0));
_screen->fadeToBlack(10);
return 1;
}
int LoLEngine::olol_fadePalette(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadePalette(%p)", (const void *)script);
_screen->fadePalette(_screen->getPalette(3), 10);
_screen->_fadeFlag = 0;
return 1;
}
int LoLEngine::olol_loadBitmap(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_clearDialogueField(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1));
_screen->loadBitmap(stackPosString(0), 3, 3, _screen->getPalette(3));
if (stackPos(1) != 2)
_screen->copyPage(3, stackPos(1));
return 1;
}
int LoLEngine::olol_stopBackgroundAnimation(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopBackgroundAnimation(%p) (%d)", (const void *)script, stackPos(0));
_tim->stopBackgroundAnimation(stackPos(0));
return 1;
}
int LoLEngine::olol_getGlobalScriptVar(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalScriptVar(%p) (%d)", (const void *)script, stackPos(0));
assert(stackPos(0) < 24);
return _globalScriptVars[stackPos(0)];
}
int LoLEngine::olol_setGlobalScriptVar(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalScriptVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
assert(stackPos(0) < 24);
_globalScriptVars[stackPos(0)] = stackPos(1);
return 1;
}
int LoLEngine::olol_getGlobalVar(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
switch (stackPos(0)) {
case 0:
return _currentBlock;
case 1:
return _currentDirection;
case 2:
return _currentLevel;
case 3:
return _itemInHand;
case 4:
return _brightness;
case 5:
return _credits;
case 6:
return _globalScriptVars2[stackPos(1)];
case 8:
return _updateFlags;
case 9:
return _lampOilStatus;
case 10:
return _sceneDefaultUpdate;
case 11:
return _compassBroken;
case 12:
return _drainMagic;
case 13:
return _speechFlag;
default:
break;
}
return 0;
}
int LoLEngine::olol_setGlobalVar(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalVar(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
uint16 a = stackPos(1);
uint16 b = stackPos(2);
switch (stackPos(0)) {
case 0:
_currentBlock = b;
calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80);
updateAutoMap(_currentBlock);
break;
case 1:
_currentDirection = b;
break;
case 2:
_currentLevel = b & 0xff;
break;
case 3:
setHandItem(b);
break;
case 4:
_brightness = b & 0xff;
break;
case 5:
_credits = b;
break;
case 6:
_globalScriptVars2[a] = b;
break;
case 7:
break;
case 8:
_updateFlags = b;
if (b == 1) {
if (!textEnabled() || (!(_currentControlMode & 2)))
timerUpdatePortraitAnimations(1);
disableSysTimer(2);
} else {
enableSysTimer(2);
}
break;
case 9:
_lampOilStatus = b & 0xff;
break;
case 10:
_sceneDefaultUpdate = b & 0xff;
gui_toggleButtonDisplayMode(0, 0);
break;
case 11:
_compassBroken = a & 0xff;
break;
case 12:
_drainMagic = a & 0xff;
break;
default:
break;
}
return 1;
}
int LoLEngine::olol_triggerDoorSwitch(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_triggerDoorSwitch(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
processDoorSwitch(stackPos(0)/*, (_wllWallFlags[_levelBlockProperties[stackPos(0)].walls[0]] & 8) ? 0 : 1*/, stackPos(1));
return 1;
}
int LoLEngine::olol_checkEquippedItemScriptFlags(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkEquippedItemScriptFlags(%p)", (const void *)script);
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1))
continue;
for (int ii = 0; ii < 4; ii++) {
uint8 f = _itemProperties[_itemsInPlay[_characters[i].items[ii]].itemPropertyIndex].itemScriptFunc;
if (f == 0 || f == 2)
return 1;
}
}
return 0;
}
int LoLEngine::olol_setDoorState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDoorState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(1))
_levelBlockProperties[stackPos(0)].flags = (_levelBlockProperties[stackPos(0)].flags & 0xef) | 0x20;
else
_levelBlockProperties[stackPos(0)].flags &= 0xdf;
return 1;
}
int LoLEngine::olol_updateBlockAnimations(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
int block = stackPos(0);
int wall = stackPos(1);
setWallType(block, wall, _levelBlockProperties[block].walls[(wall == -1) ? 0 : wall] == stackPos(2) ? stackPos(3) : stackPos(2));
return 0;
}
int LoLEngine::olol_mapShapeToBlock(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_mapShapeToBlock(%p) (%d)", (const void *)script, stackPos(0));
return assignLevelShapes(stackPos(0));
}
int LoLEngine::olol_resetBlockShapeAssignment(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetBlockShapeAssignment(%p) (%d)", (const void *)script, stackPos(0));
uint8 v = stackPos(0) & 0xff;
memset(_wllShapeMap + 3, v, 5);
memset(_wllShapeMap + 13, v, 5);
return 1;
}
int LoLEngine::olol_copyRegion(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_copyRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)",
(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
_screen->copyRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), Screen::CR_NO_P_CHECK);
if (!stackPos(7))
_screen->updateScreen();
return 1;
}
int LoLEngine::olol_initMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initMonster(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10));
uint16 x = 0;
uint16 y = 0;
calcCoordinates(x, y, stackPos(0), stackPos(1), stackPos(2));
uint16 w = _monsterProperties[stackPos(4)].maxWidth;
if (checkBlockBeforeObjectPlacement(x, y, w, 7, 7))
return -1;
for (uint8 i = 0; i < 30; i++) {
MonsterInPlay *l = &_monsters[i];
if (l->hitPoints || l->mode == 13)
continue;
memset(l, 0, sizeof(MonsterInPlay));
l->id = i;
l->x = x;
l->y = y;
l->facing = stackPos(3);
l->type = stackPos(4);
l->properties = &_monsterProperties[l->type];
l->direction = l->facing << 1;
l->hitPoints = (l->properties->hitPoints * _monsterModifiers[_monsterDifficulty]) >> 8;
if (_currentLevel == 12 && l->type == 2)
l->hitPoints = (l->hitPoints * (_rnd.getRandomNumberRng(1, 128) + 192)) >> 8;
l->numDistAttacks = l->properties->numDistAttacks;
l->distAttackTick = _rnd.getRandomNumberRng(1, calcMonsterSkillLevel(l->id | 0x8000, 8)) - 1;
l->flyingHeight = 2;
l->flags = stackPos(5);
l->assignedItems = 0;
setMonsterMode(l, stackPos(6));
placeMonster(l, l->x, l->y);
l->destX = l->x;
l->destY = l->y;
l->destDirection = l->direction;
for (int ii = 0; ii < 4; ii++)
l->field_2A[ii] = stackPos(7 + ii);
checkSceneUpdateNeed(l->block);
return i;
}
return -1;
}
int LoLEngine::olol_fadeClearSceneWindow(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeClearSceneWindow(%p)", (const void *)script);
_screen->fadeClearSceneWindow(10);
return 1;
}
int LoLEngine::olol_fadeSequencePalette(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeSequencePalette(%p)", (const void *)script);
memcpy(_screen->getPalette(3) + 0x180, _screen->_currentPalette + 0x180, 0x180);
_screen->loadSpecialColors(_screen->getPalette(3));
_screen->fadePalette(_screen->getPalette(3), 10);
_screen->_fadeFlag = 0;
return 1;
}
int LoLEngine::olol_redrawPlayfield(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_redrawPlayfield(%p)", (const void *)script);
if (_screen->_fadeFlag != 2)
_screen->fadeClearSceneWindow(10);
gui_drawPlayField();
setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect);
_screen->_fadeFlag = 0;
return 1;
}
int LoLEngine::olol_loadNewLevel(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadNewLevel(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
_screen->fadeClearSceneWindow(10);
_screen->fillRect(112, 0, 288, 120, 0);
disableSysTimer(2);
for (int i = 0; i < 8; i++) {
if (!_flyingObjects[i].enable || _flyingObjects[i].objectType)
continue;
endObjectFlight(&_flyingObjects[i], _flyingObjects[i].x, _flyingObjects[i].y, 1);
}
completeDoorOperations();
generateTempData();
_currentBlock = stackPos(1);
_currentDirection = stackPos(2);
calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80);
loadLevel(stackPos(0));
enableSysTimer(2);
script->ip = 0;
return 1;
}
int LoLEngine::olol_getNearestMonsterFromCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getNearestMonsterFromCharacter(%p) (%d)", (const void *)script, stackPos(0));
return getNearestMonsterFromCharacter(stackPos(0));
}
int LoLEngine::olol_dummy0(EMCState *script) {
return 0;
}
int LoLEngine::olol_loadMonsterProperties(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterProperties(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)",
(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5),
stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12), stackPos(13),
stackPos(14), stackPos(15), stackPos(16), stackPos(17), stackPos(18), stackPos(19), stackPos(20),
stackPos(21), stackPos(22), stackPos(23), stackPos(24), stackPos(25), stackPos(26), stackPos(27),
stackPos(28), stackPos(29), stackPos(30), stackPos(31), stackPos(32), stackPos(33), stackPos(34),
stackPos(35), stackPos(36), stackPos(37), stackPos(38), stackPos(39), stackPos(40), stackPos(41));
MonsterProperty *l = &_monsterProperties[stackPos(0)];
l->shapeIndex = stackPos(1) & 0xff;
int shpWidthMax = 0;
for (int i = 0; i < 16; i++) {
uint8 m = _monsterShapes[(l->shapeIndex << 4) + i][3];
if (m > shpWidthMax)
shpWidthMax = m;
}
l->maxWidth = shpWidthMax;
l->fightingStats[0] = (stackPos(2) << 8) / 100; // hit chance
l->fightingStats[1] = 256; //
l->fightingStats[2] = (stackPos(3) << 8) / 100; // protection
l->fightingStats[3] = stackPos(4); // evade chance
l->fightingStats[4] = (stackPos(5) << 8) / 100; // speed
l->fightingStats[5] = (stackPos(6) << 8) / 100; //
l->fightingStats[6] = (stackPos(7) << 8) / 100; //
l->fightingStats[7] = (stackPos(8) << 8) / 100; //
l->fightingStats[8] = 0;
for (int i = 0; i < 8; i++) {
l->itemsMight[i] = stackPos(9 + i);
l->protectionAgainstItems[i] = (stackPos(17 + i) << 8) / 100;
}
l->itemProtection = stackPos(25);
l->hitPoints = stackPos(26);
l->speedTotalWaitTicks = 1;
l->flags = stackPos(27);
l->unk5 = stackPos(28);
// FIXME???
l->unk5 = stackPos(29);
//
l->numDistAttacks = stackPos(30);
l->numDistWeapons = stackPos(31);
for (int i = 0; i < 3; i++)
l->distWeapons[i] = stackPos(32 + i);
l->attackSkillChance = stackPos(35);
l->attackSkillType = stackPos(36);
l->defenseSkillChance = stackPos(37);
l->defenseSkillType = stackPos(38);
for (int i = 0; i < 3; i++)
l->sounds[i] = stackPos(39 + i);
return 1;
}
int LoLEngine::olol_battleHitSkillTest(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_battleHitSkillTest(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
return battleHitSkillTest(stackPos(0), stackPos(1), stackPos(2));
}
int LoLEngine::olol_inflictDamage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_inflictDamage(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
if (stackPos(0) == -1) {
for (int i = 0; i < 4; i++)
inflictDamage(i, stackPos(1), stackPos(2), stackPos(3), stackPos(4));
} else {
inflictDamage(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
}
return 1;
}
int LoLEngine::olol_moveMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveMonster(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
MonsterInPlay *m = &_monsters[stackPos(0)];
if (m->mode == 1 || m->mode == 2) {
calcCoordinates(m->destX, m->destY, stackPos(1), stackPos(2), stackPos(3));
m->destDirection = stackPos(4) << 1;
if (m->x != m->destX || m->y != m->destY)
setMonsterDirection(m, calcMonsterDirection(m->x, m->y, m->destX, m->destY));
}
return 1;
}
int LoLEngine::olol_dialogueBox(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_dialogueBox(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_tim->drawDialogueBox(stackPos(0), getLangString(stackPos(1)), getLangString(stackPos(2)), getLangString(stackPos(3)));
return 1;
}
int LoLEngine::olol_giveTakeMoney(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveTakeMoney(%p) (%d)", (const void *)script, stackPos(0));
int c = stackPos(0);
if (c >= 0)
giveCredits(c, 1);
else
takeCredits(-c, 1);
return 1;
}
int LoLEngine::olol_checkMoney(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMoney(%p) (%d)", (const void *)script, stackPos(0));
return (stackPos(0) > _credits) ? 0 : 1;
}
int LoLEngine::olol_setScriptTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setScriptTimer(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint8 id = 0x50 + stackPos(0);
if (stackPos(1)) {
_timer->enable(id);
_timer->setCountdown(id, stackPos(1));
} else {
_timer->disable(id);
}
return 1;
}
int LoLEngine::olol_createHandItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_createHandItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (_itemInHand)
return 0;
setHandItem(makeItem(stackPos(0), stackPos(1), stackPos(2)));
return 1;
}
int LoLEngine::olol_playAttackSound(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playAttackSound(%p) (%d)", (const void *)script, stackPos(0));
static const uint8 sounds[] = { 12, 62, 63 };
int d = stackPos(0);
if ((d < 70 || d > 74) && (d < 81 || d > 89) && (d < 93 || d > 97) && (d < 102 || d > 106))
snd_playSoundEffect(sounds[_itemProperties[d].skill & 3], -1);
else
snd_playSoundEffect(12, -1);
return 1;
}
int LoLEngine::olol_characterJoinsParty(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterJoinsParty(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int16 id = stackPos(0);
if (id < 0)
id = -id;
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1) || _characters[i].id != id)
continue;
_characters[i].flags &= 0xfffe;
calcCharPortraitXpos();
if (!_updateFlags) {
gui_enableDefaultPlayfieldButtons();
gui_drawPlayField();
}
if (_selectedCharacter == i)
_selectedCharacter = 0;
return 1;
}
addCharacter(id);
if (!_updateFlags) {
gui_enableDefaultPlayfieldButtons();
gui_drawPlayField();
}
return 1;
}
int LoLEngine::olol_giveItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int item = makeItem(stackPos(0), stackPos(1), stackPos(2));
if (addItemToInventory(item))
return 1;
deleteItem(item);
return 0;
}
int LoLEngine::olol_loadTimScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadTimScript(%p) (%d, %s)", (const void *)script, stackPos(0), stackPosString(1));
if (_activeTim[stackPos(0)])
return 1;
char file[13];
snprintf(file, sizeof(file), "%s.TIM", stackPosString(1));
_activeTim[stackPos(0)] = _tim->load(file, &_timIngameOpcodes);
return 1;
}
int LoLEngine::olol_runTimScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_runTimScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return _tim->exec(_activeTim[stackPos(0)], stackPos(1));
}
int LoLEngine::olol_releaseTimScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseTimScript(%p) (%d)", (const void *)script, stackPos(0));
_tim->unload(_activeTim[stackPos(0)]);
return 1;
}
int LoLEngine::olol_initSceneWindowDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0));
initSceneWindowDialogue(stackPos(0));
return 1;
}
int LoLEngine::olol_restoreAfterSceneWindowDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0));
restoreAfterSceneWindowDialogue(stackPos(0));
return 1;
}
int LoLEngine::olol_getItemInHand(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemInHand(%p))", (const void *)script);
return _itemInHand;
}
int LoLEngine::olol_checkMagic(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMagic(%p )(%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
return checkMagic(stackPos(0), stackPos(1), stackPos(2));
}
int LoLEngine::olol_giveItemToMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveItemToMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(0) == -1)
return 0;
giveItemToMonster(&_monsters[stackPos(0)], stackPos(1));
return 1;
}
int LoLEngine::olol_loadLangFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLangFile(%p) (%s)", (const void *)script, stackPosString(0));
char filename[13];
snprintf(filename, sizeof(filename), "%s.%s", stackPosString(0), _languageExt[_lang]);
if (_levelLangFile)
delete[] _levelLangFile;
_levelLangFile = _res->fileData(filename, 0);
return 1;
}
int LoLEngine::olol_playSoundEffect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
snd_playSoundEffect(stackPos(0), -1);
return 1;
}
int LoLEngine::olol_processDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_processDialogue(%p)", (const void *)script);
return _tim->processDialogue();
}
int LoLEngine::olol_stopTimScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopTimScript(%p) (%d)", (const void *)script, stackPos(0));
_tim->stopAllFuncs(_activeTim[stackPos(0)]);
return 1;
}
int LoLEngine::olol_getWallFlags(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallFlags(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return _wllWallFlags[_levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3]];
}
int LoLEngine::olol_changeMonsterStat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_changeMonsterStat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (stackPos(0) == -1)
return 1;
MonsterInPlay *m = &_monsters[stackPos(0) & 0x7fff];
int16 d = stackPos(2);
uint16 x = 0;
uint16 y = 0;
switch (stackPos(1)) {
case 0:
setMonsterMode(m, d);
break;
case 1:
m->hitPoints = d;
break;
case 2:
calcCoordinates(x, y, d, m->x & 0xff, m->y & 0xff);
if (!walkMonsterCheckDest(x, y, m, 7))
placeMonster(m, x, y);
break;
case 3:
setMonsterDirection(m, d << 1);
break;
case 6:
m->flags |= d;
break;
default:
break;
}
return 1;
}
int LoLEngine::olol_getMonsterStat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getMonsterStat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(0) == -1)
return 0;
MonsterInPlay *m = &_monsters[stackPos(0) & 0x7fff];
int d = stackPos(1);
switch (d) {
case 0:
return m->mode;
case 1:
return m->hitPoints;
case 2:
return m->block;
case 3:
return m->facing;
case 4:
return m->type;
case 5:
return m->properties->hitPoints;
case 6:
return m->flags;
case 7:
return m->properties->flags;
case 8:
return _monsterAnimType[m->properties->shapeIndex];
default:
break;
}
return 0;
}
int LoLEngine::olol_releaseMonsterShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseMonsterShapes(%p)", (const void *)script);
for (int i = 0; i < 3; i++)
releaseMonsterShapes(i);
return 0;
}
int LoLEngine::olol_playCharacterScriptChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playCharacterScriptChat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
snd_stopSpeech(1);
updatePortraits();
return playCharacterScriptChat(stackPos(0), stackPos(1), 1, getLangString(stackPos(2)), script, 0, 3);
}
int LoLEngine::olol_playEnvironmentalSfx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playEnvironmentalSfx(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 block = (stackPos(1) == -1) ? _currentBlock : stackPos(1);
snd_processEnvironmentalSoundEffect(stackPos(0), block);
return 1;
}
int LoLEngine::olol_update(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_update(%p)", (const void *)script);
update();
return 1;
}
int LoLEngine::olol_healCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_healCharacter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
if (stackPos(3)) {
processMagicHeal(stackPos(0), stackPos(1));
} else {
increaseCharacterHitpoints(stackPos(0), stackPos(1), true);
if (stackPos(2))
gui_drawCharPortraitWithStats(stackPos(0));
}
return 1;
}
int LoLEngine::olol_drawExitButton(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawExitButton(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
static const uint8 printPara[] = { 0x90, 0x78, 0x0C, 0x9F, 0x80, 0x1E };
int cp = _screen->setCurPage(0);
Screen::FontId cf = _screen->setFont(Screen::FID_6_FNT);
int x = printPara[3 * stackPos(0)] << 1;
int y = printPara[3 * stackPos(0) + 1];
int offs = printPara[3 * stackPos(0) + 2];
char *str = getLangString(0x4033);
int w = _screen->getTextWidth(str);
gui_drawBox(x - offs - w, y - 9, w + offs, 9, 136, 251, 252);
_screen->printText(str, x - (offs >> 1) - w, y - 7, 144, 0);
if (stackPos(1))
_screen->drawGridBox(x - offs - w + 1, y - 8, w + offs - 2, 7, 1);
_screen->setFont(cf);
_screen->setCurPage(cp);
return 1;
}
int LoLEngine::olol_loadSoundFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
snd_loadSoundFile(stackPos(0));
return 1;
}
int LoLEngine::olol_playMusicTrack(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
return snd_playTrack(stackPos(0));
}
int LoLEngine::olol_countBlockItems(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countBlockItems(%p) (%d)", (const void *)script, stackPos(0));
uint16 o = _levelBlockProperties[stackPos(0)].assignedObjects;
int res = 0;
while (o) {
if (!(o & 0x8000))
res++;
o = findObject(o)->nextAssignedObject;
}
return res;
}
int LoLEngine::olol_characterSkillTest(EMCState *script){
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSkillTest(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int skill = stackPos(0);
int n = countActiveCharacters();
uint m = 0;
int c = 0;
for (int i = 0; i < n ; i++) {
uint v = _characters[i].skillModifiers[skill] + _characters[i].skillLevels[skill] + 25;
if (v > m) {
m = v;
c = i;
}
}
return (_rnd.getRandomNumberRng(1, 100) > m) ? -1 : c;
}
int LoLEngine::olol_countAllMonsters(EMCState *script){
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countAllMonsters(%p)", (const void *)script);
int res = 0;
for (int i = 0; i < 30; i++) {
if (_monsters[i].hitPoints > 0 && _monsters[i].mode != 13)
res++;
}
return res;
}
int LoLEngine::olol_playEndSequence(EMCState *script){
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playEndSequence(%p)", (const void *)script);
int c = 0;
if (_characters[0].id == -9)
c = 1;
else if (_characters[0].id == -5)
c = 3;
else if (_characters[0].id == -1)
c = 2;
while (snd_updateCharacterSpeech())
delay(_tickLength);
_eventList.clear();
_screen->hideMouse();
memset(_screen->getPalette(1), 0, 768);
showOutro(c, (_monsterDifficulty == 2));
quitGame();
return 0;
}
int LoLEngine::olol_stopCharacterSpeech(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopCharacterSpeech(%p)", (const void *)script);
snd_stopSpeech(1);
updatePortraits();
return 1;
}
int LoLEngine::olol_setPaletteBrightness(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setPaletteBrightness(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 old = _brightness;
_brightness = stackPos(0);
if (stackPos(1) == 1)
setPaletteBrightness(_screen->_currentPalette, stackPos(0), _lampEffect);
return old;
}
int LoLEngine::olol_calcInflictableDamage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcInflictableDamage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
return calcInflictableDamage(stackPos(0), stackPos(1), stackPos(2));
}
int LoLEngine::olol_getInflictedDamage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getInflictedDamage(%p) (%d)", (const void *)script, stackPos(0));
int mx = stackPos(0);
return mx ? _rnd.getRandomNumberRng(2, mx) : 0;
}
int LoLEngine::olol_checkForCertainPartyMember(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkForCertainPartyMember(%p) (%d)", (const void *)script, stackPos(0));
for (int i = 0; i < 4; i++) {
if (_characters[i].flags & 9 && _characters[i].id == stackPos(0))
return 1;
}
return 0;
}
int LoLEngine::olol_printMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_printMessage(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9));
int snd = stackPos(2);
_txt->printMessage(stackPos(0), getLangString(stackPos(1)), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9));
if (snd >= 0)
snd_playSoundEffect(snd, -1);
return 1;
}
int LoLEngine::olol_deleteLevelItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteLevelItem(%p) (%d)", (const void *)script, stackPos(0));
if (_itemsInPlay[stackPos(0)].block)
removeLevelItem(stackPos(0), _itemsInPlay[stackPos(0)].block);
deleteItem(stackPos(0));
return 1;
}
int LoLEngine::olol_calcInflictableDamagePerItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcInflictableDamagePerItem(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
return calcInflictableDamagePerItem(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
}
int LoLEngine::olol_distanceAttack(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_distanceAttack(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
uint16 fX = stackPos(3);
uint16 fY = stackPos(4);
if (!(stackPos(8) & 0x8000))
fX = fY = 0x80;
uint16 x = 0;
uint16 y = 0;
calcCoordinates(x, y, stackPos(2), fX, fY);
if (launchObject(stackPos(0), stackPos(1), x, y, stackPos(5), stackPos(6) << 1, stackPos(7), stackPos(8), 0x3f))
return 1;
deleteItem(stackPos(1));
return 0;
}
int LoLEngine::olol_removeCharacterEffects(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeCharacterEffects(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
removeCharacterEffects(&_characters[stackPos(0)], stackPos(1), stackPos(2));
return 1;
}
int LoLEngine::olol_checkInventoryFull(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkInventoryFull(%p)", (const void *)script);
for (int i = 0; i < 48; i++) {
if (_inventory[i])
return 0;
}
return 1;
}
int LoLEngine::olol_objectLeavesLevel(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_objectLeavesLevel(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
int o = _levelBlockProperties[stackPos(0)].assignedObjects;
int res = 0;
int level = stackPos(2);
int block = stackPos(1);
int runScript = stackPos(4);
int includeMonsters = stackPos(3);
int includeItems = stackPos(5);
// WORKAROUND for script bug
// Items would vanish when thrown towards the stairs
// in white tower level 3.
if (_currentLevel == 21 && level == 21 && block == 0x3e0) {
level = 20;
block = 0x0247;
}
while (o) {
int l = o;
o = findObject(o)->nextAssignedObject;
if (l & 0x8000) {
if (!includeMonsters)
continue;
l &= 0x7fff;
MonsterInPlay *m = &_monsters[l];
setMonsterMode(m, 14);
checkSceneUpdateNeed(m->block);
placeMonster(m, 0, 0);
res = 1;
} else {
if (!(_itemsInPlay[l].shpCurFrame_flg & 0x4000) || !includeItems)
continue;
placeMoveLevelItem(l, level, block, _itemsInPlay[l].x & 0xff, _itemsInPlay[l].y & 0xff, _itemsInPlay[l].flyingHeight);
if (!runScript || level != _currentLevel) {
res = 1;
continue;
}
runLevelScriptCustom(block, 0x80, -1, l, 0, 0);
res = 1;
}
}
return res;
}
int LoLEngine::olol_addSpellToScroll(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_addSpellToScroll(%p) (%d)", (const void *)script, stackPos(0));
addSpellToScroll(stackPos(0), stackPos(1));
return 1;
}
int LoLEngine::olol_playDialogueText(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playDialogueText(%p) (%d)", (const void *)script, stackPos(0));
_txt->printDialogueText(3, getLangString(stackPos(0)), script, 0, 1);
return 1;
}
int LoLEngine::olol_playDialogueTalkText(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playDialogueTalkText(%p) (%d)", (const void *)script, stackPos(0));
int track = stackPos(0);
if (!snd_playCharacterSpeech(track, 0, 0) || textEnabled()) {
char *s = getLangString(track);
_txt->printDialogueText(4, s, script, 0, 1);
}
return 1;
}
int LoLEngine::olol_checkMonsterTypeHostility(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMonsterTypeHostility(%p) (%d)", (const void *)script, stackPos(0));
for (int i = 0; i < 30; i++) {
if (stackPos(0) != _monsters[i].type && stackPos(0) != -1)
continue;
return (_monsters[i].mode == 1) ? 0 : 1;
}
return 1;
}
int LoLEngine::olol_setNextFunc(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setNextFunc(%p) (%d)", (const void *)script, stackPos(0));
_nextScriptFunc = stackPos(0);
return 1;
}
int LoLEngine::olol_dummy1(EMCState *script) {
return 1;
}
int LoLEngine::olol_suspendMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_suspendMonster(%p) (%d)", (const void *)script, stackPos(0));
MonsterInPlay *m = &_monsters[stackPos(0) & 0x7fff];
setMonsterMode(m, 14);
checkSceneUpdateNeed(m->block);
placeMonster(m, 0, 0);
return 1;
}
int LoLEngine::olol_triggerEventOnMouseButtonClick(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_triggerEventOnMouseButtonClick(%p) (%d)", (const void *)script, stackPos(0));
gui_notifyButtonListChanged();
snd_updateCharacterSpeech();
int f = checkInput(0);
removeInputTop();
if (f == 0 || (f & 0x800))
return 0;
int evt = stackPos(0);
if (evt) {
gui_triggerEvent(evt);
_seqTrigger = 1;
} else {
removeInputTop();
}
return 1;
}
int LoLEngine::olol_printWindowText(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_printWindowText(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int dim = stackPos(0);
int flg = stackPos(1);
_screen->setScreenDim(dim);
if (flg & 1)
_txt->clearCurDim();
if (flg & 3)
_txt->resetDimTextPositions(dim);
_txt->printDialogueText(dim, getLangString(stackPos(2)), script, 0, 3);
return 1;
}
int LoLEngine::olol_countSpecificMonsters(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countSpecificMonsters(%p) (%d, ...)", (const void *)script, stackPos(0));
uint16 types = 0;
int res = 0;
int cnt = 0;
while (stackPos(cnt) != -1)
types |= (1 << stackPos(cnt++));
for (int i = 0; i < 30; i++) {
if (((1 << _monsters[i].type) & types) && _monsters[i].mode < 14)
res++;
}
return res;
}
int LoLEngine::olol_updateBlockAnimations2(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations2(%p) (%d, %d, %d, %d, ...)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
int numFrames = stackPos(3);
assert (numFrames <= 97);
int curFrame = stackPos(2) % numFrames;
setWallType(stackPos(0), stackPos(1), stackPos(4 + curFrame));
return 0;
}
int LoLEngine::olol_checkPartyForItemType(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkPartyForItemType(%p) (%d, %d, %d))", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int p = stackPos(1);
if (!stackPos(2)) {
for (int i = 0; i < 48; i++) {
if (!_inventory[i] || _itemsInPlay[_inventory[i]].itemPropertyIndex != p)
continue;
return 1;
}
if (_itemsInPlay[_itemInHand].itemPropertyIndex == p)
return 1;
}
int last = (stackPos(0) == -1) ? 3 : stackPos(0);
int first = (stackPos(0) == -1) ? 0 : stackPos(0);
for (int i = first; i <= last; i++) {
if (itemEquipped(i, p))
return 1;
}
return 0;
}
int LoLEngine::olol_blockDoor(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_blockDoor(%p) (%d)", (const void *)script, stackPos(0));
_blockDoor = stackPos(0);
return _blockDoor;
}
int LoLEngine::olol_resetTimDialogueState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetTimDialogueState(%p) (%d)", (const void *)script, stackPos(0));
_tim->resetDialogueState(_activeTim[stackPos(0)]);
return 1;
}
int LoLEngine::olol_getItemOnPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemOnPos(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
int pX = stackPos(1);
if (pX != -1)
pX &= 0xff;
int pY = stackPos(2);
if (pY != -1)
pY &= 0xff;
int o = (stackPos(3) || _emcLastItem == -1) ? stackPos(0) : _emcLastItem;
_emcLastItem = _levelBlockProperties[o].assignedObjects;
while (_emcLastItem) {
if (_emcLastItem & 0x8000) {
o = _emcLastItem & 0x7fff;
_emcLastItem = _levelBlockProperties[o].assignedObjects;
continue;
}
if (pX != -1 && (_itemsInPlay[_emcLastItem].x & 0xff) != pX) {
o = _emcLastItem & 0x7fff;
_emcLastItem = _levelBlockProperties[o].assignedObjects;
continue;
}
if (pY != -1 && (_itemsInPlay[_emcLastItem].y & 0xff) != pY) {
o = _emcLastItem & 0x7fff;
_emcLastItem = _levelBlockProperties[o].assignedObjects;
continue;
}
return _emcLastItem;
}
return 0;
}
int LoLEngine::olol_removeLevelItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeLevelItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
removeLevelItem(stackPos(0), stackPos(1));
return 1;
}
int LoLEngine::olol_savePage5(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_savePage5(%p)", (const void *)script);
// Not implemented: The original code uses this to back up and restore page 5 which is used
// to load WSA files. Since our WSA player provides its own memory buffers we don't
// need to use page 5.
return 1;
}
int LoLEngine::olol_restorePage5(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restorePage5(%p)", (const void *)script);
// Not implemented: The original code uses this to back up and restore page 5 which is used
// to load WSA files. Since our WSA player provides its own memory buffers we don't
// need to use page 5.
for (int i = 0; i < 6; i++)
_tim->freeAnimStruct(i);
return 1;
}
int LoLEngine::olol_initDialogueSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initDialogueSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
initDialogueSequence(stackPos(0), stackPos(1));
return 1;
}
int LoLEngine::olol_restoreAfterDialogueSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterDialogueSequence(%p) (%d)", (const void *)script, stackPos(0));
restoreAfterDialogueSequence(stackPos(0));
return 1;
}
int LoLEngine::olol_setSpecialSceneButtons(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSpecialSceneButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
setSpecialSceneButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
return 1;
}
int LoLEngine::olol_restoreButtonsAfterSpecialScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreButtonsAfterSpecialScene(%p)", (const void *)script);
gui_specialSceneRestoreButtons();
return 1;
}
int LoLEngine::olol_prepareSpecialScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_prepareSpecialScene(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
prepareSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
return 1;
}
int LoLEngine::olol_restoreAfterSpecialScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSpecialScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
return restoreAfterSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
}
int LoLEngine::olol_assignCustomSfx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignCustomSfx(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1));
const char *c = stackPosString(0);
int i = stackPos(1);
if (!c || i > 250)
return 0;
uint16 t = READ_LE_UINT16(&_ingameSoundIndex[i << 1]);
if (t == 0xffff)
return 0;
strcpy(_ingameSoundList[t], c);
return 0;
}
int LoLEngine::olol_findAssignedMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_findAssignedMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 o = stackPos(1) == -1 ? _levelBlockProperties[stackPos(0)].assignedObjects : findObject(stackPos(1))->nextAssignedObject;
while (o) {
if (o & 0x8000)
return o & 0x7fff;
o = findObject(o)->nextAssignedObject;
}
return -1;
}
int LoLEngine::olol_checkBlockForMonster(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkBlockForMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 block = stackPos(0);
uint16 id = stackPos(1) | 0x8000;
uint16 o = _levelBlockProperties[block].assignedObjects;
while (o & 0x8000) {
if (id == 0xffff || id == o)
return o & 0x7fff;
o = findObject(o)->nextAssignedObject;
}
return -1;
}
int LoLEngine::olol_transformRegion(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_transformRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
transformRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
return 1;
}
int LoLEngine::olol_calcCoordinatesAddDirectionOffset(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcCoordinatesAddDirectionOffset(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
uint16 x = stackPos(0);
uint16 y = stackPos(1);
calcCoordinatesAddDirectionOffset(x, y, stackPos(2));
return stackPos(3) ? x : y;
}
int LoLEngine::olol_resetPortraitsAndDisableSysTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetPortraitsAndDisableSysTimer(%p)", (const void *)script);
resetPortraitsAndDisableSysTimer();
return 1;
}
int LoLEngine::olol_enableSysTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableSysTimer(%p)", (const void *)script);
_needSceneRestore = 0;
enableSysTimer(2);
return 1;
}
int LoLEngine::olol_checkNeedSceneRestore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkNeedSceneRestore(%p)", (const void *)script);
return _needSceneRestore;
}
int LoLEngine::olol_getNextActiveCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getNextActiveCharacter(%p) (%d)", (const void *)script, stackPos(0));
if (stackPos(0))
_scriptCharacterCycle = 0;
else
_scriptCharacterCycle++;
while (_scriptCharacterCycle < 4) {
if (_characters[_scriptCharacterCycle].flags & 1)
return _scriptCharacterCycle;
_scriptCharacterCycle++;
}
return -1;
}
int LoLEngine::olol_paralyzePoisonCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_paralyzePoisonCharacter(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
return paralyzePoisonCharacter(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
}
int LoLEngine::olol_drawCharPortrait(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawCharPortrait(%p) (%d)", (const void *)script, stackPos(0));
int charNum = stackPos(0);
if (charNum == -1)
gui_drawAllCharPortraitsWithStats();
else
gui_drawCharPortraitWithStats(charNum);
return 1;
}
int LoLEngine::olol_removeInventoryItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeInventoryItem(%p) (%d)", (const void *)script, stackPos(0));
int itemType = stackPos(0);
for (int i = 0; i < 48; i++) {
if (!_inventory[i] || _itemsInPlay[_inventory[i]].itemPropertyIndex != itemType)
continue;
_inventory[i] = 0;
gui_drawInventory();
return 1;
}
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1))
continue;
for (int ii = 0; ii < 11; ii++) {
if (!_characters[i].items[ii] || _itemsInPlay[_characters[i].items[ii]].itemPropertyIndex != itemType)
continue;
_characters[i].items[ii] = 0;
return 1;
}
}
return 0;
}
int LoLEngine::olol_getAnimationLastPart(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getAnimationLastPart(%p) (%d)", (const void *)script, stackPos(0));
return _tim->resetAnimationLastPart(stackPos(0));
}
int LoLEngine::olol_assignSpecialGuiShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignSpecialGuiShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
if (stackPos(0)) {
_specialGuiShape = _levelShapes[_levelShapeProperties[_wllShapeMap[stackPos(0)]].shapeIndex[stackPos(1)]];
_specialGuiShapeX = stackPos(2);
_specialGuiShapeY = stackPos(3);
_specialGuiShapeMirrorFlag = stackPos(4);
} else {
_specialGuiShape = 0;
_specialGuiShapeX = _specialGuiShapeY = _specialGuiShapeMirrorFlag = 0;
}
return 1;
}
int LoLEngine::olol_findInventoryItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_findInventoryItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (stackPos(0) == 0) {
for (int i = 0; i < 48; i++) {
if (!_inventory[i])
continue;
if (_itemsInPlay[_inventory[i]].itemPropertyIndex == stackPos(2))
return 0;
}
}
int cur = stackPos(1);
int last = cur;
if (stackPos(1) == -1) {
cur = 0;
last = 4;
}
for (;cur < last; cur++) {
if (!(_characters[cur].flags & 1))
continue;
for (int i = 0; i < 11; i++) {
if (!_characters[cur].items[i])
continue;
if (_itemsInPlay[_characters[cur].items[i]].itemPropertyIndex == stackPos(2))
return cur;
}
}
return -1;
}
int LoLEngine::olol_restoreFadePalette(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreFadePalette(%p)", (const void *)script);
memcpy(_screen->_currentPalette, _screen->getPalette(1), 384);
_screen->fadePalette(_screen->_currentPalette, 10);
_screen->_fadeFlag = 0;
return 1;
}
int LoLEngine::olol_changeItemTypeOrFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_changeItemTypeOrFlag(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (stackPos(0) < 1)
return 0;
ItemInPlay *i = &_itemsInPlay[stackPos(0)];
int r = stackPos(2) & 0x1fff;
if (stackPos(1) == 4) {
i->itemPropertyIndex = r;
return r;
} else if (stackPos(1) == 15) {
i->shpCurFrame_flg = (i->shpCurFrame_flg & 0xe000) | r;
return r;
}
return -1;
}
int LoLEngine::olol_placeInventoryItemInHand(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_placeInventoryItemInHand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int itemType = stackPos(0);
int i = 0;
for (; i < 48; i++) {
if (!_inventory[i])
continue;
if (_itemsInPlay[_inventory[i]].itemPropertyIndex == itemType)
break;
}
if (i == 48)
return -1;
_inventoryCurItem = i;
int r = _itemInHand;
setHandItem(_inventory[i]);
_inventory[i] = r;
if (stackPos(1))
gui_drawInventory();
return r;
}
int LoLEngine::olol_castSpell(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_castSpell(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
return castSpell(stackPos(0), stackPos(1), stackPos(2));
}
int LoLEngine::olol_pitDrop(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_pitDrop(%p) (%d)", (const void *)script, stackPos(0));
int m = stackPos(0);
_screen->updateScreen();
if (m) {
gui_drawScene(2);
pitDropScroll(9);
snd_playSoundEffect(-1, -1);
shakeScene(30, 4, 0, 1);
} else {
int t = -1;
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1) || (_characters[i].id >= 0))
continue;
if (_characters[i].id == -1)
t = 54;
else if (_characters[i].id == -5)
t = 53;
else if (_characters[i].id == -8)
t = 52;
else if (_characters[i].id == -9)
t = 51;
}
_screen->fillRect(112, 0, 288, 120, 0, 2);
snd_playSoundEffect(t, -1);
pitDropScroll(12);
}
return 1;
}
int LoLEngine::olol_increaseSkill(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_increaseSkill(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
LoLCharacter *c = &_characters[stackPos(0)];
int s = stackPos(1);
int l = c->skillLevels[s];
increaseExperience(stackPos(0), s, _expRequirements[l] - c->experiencePts[s]);
return c->skillLevels[s] - l;
}
int LoLEngine::olol_paletteFlash(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_paletteFlash(%p) (%d)", (const void *)script, stackPos(0));
uint8 *s = _screen->getPalette(1);
uint8 *d = _screen->getPalette(3);
uint8 ovl[256];
generateFlashPalette(s, d, stackPos(0));
_screen->loadSpecialColors(s);
_screen->loadSpecialColors(d);
if (_smoothScrollModeNormal) {
for (int i = 0; i < 256; i++)
ovl[i] = i;
ovl[1] = 6;
_screen->copyRegion(112, 0, 112, 0, 176, 120, 0, 2);
_screen->applyOverlay(112, 0, 176, 120, 0, ovl);
}
_screen->setScreenPalette(d);
_screen->updateScreen();
delay(2 * _tickLength);
_screen->setScreenPalette(s);
if (_smoothScrollModeNormal)
_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
_screen->updateScreen();
return 0;
}
int LoLEngine::olol_restoreMagicShroud(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreMagicShroud(%p)", (const void *)script);
WSAMovie_v2 *mov = new WSAMovie_v2(this);
mov->open("DARKLITE.WSA", 2, 0);
if (!mov->opened())
return 0;
_screen->hideMouse();
uint8 *fadeTab = new uint8[21504];
uint8 *tpal1 = fadeTab;
uint8 *tpal2 = tpal1 + 768;
uint8 *tpal3 = tpal2 + 768;
uint8 *tpal4 = 0;
_screen->loadPalette("LITEPAL1.COL", tpal1);
tpal2 = _screen->generateFadeTable(tpal3, 0, tpal1, 21);
_screen->loadPalette("LITEPAL2.COL", tpal2);
tpal4 = tpal2;
tpal2 += 768;
_screen->loadPalette("LITEPAL3.COL", tpal1);
_screen->generateFadeTable(tpal2, tpal4, tpal1, 4);
for (int i = 0; i < 21; i++) {
uint32 etime = _system->getMillis() + 20 * _tickLength;
mov->displayFrame(i, 0, 0, 0, 0, 0, 0);
_screen->updateScreen();
_screen->setScreenPalette(tpal3);
tpal3 += 768;
if (i == 2 || i == 5 || i == 8 || i == 11 || i == 13 || i == 15 || i == 17 || i == 19)
snd_playSoundEffect(95, -1);
delayUntil(etime);
}
snd_playSoundEffect(91, -1);
_screen->fadePalette(tpal3, 300);
tpal3 += 768;
for (int i = 22; i < 38; i++) {
uint32 etime = _system->getMillis() + 12 * _tickLength;
mov->displayFrame(i, 0, 0, 0, 0, 0, 0);
_screen->updateScreen();
if (i == 22 || i == 24 || i == 28 || i == 32) {
snd_playSoundEffect(131, -1);
_screen->setScreenPalette(tpal3);
tpal3 += 768;
}
delayUntil(etime);
}
mov->close();
delete mov;
delete[] fadeTab;
_screen->showMouse();
return 1;
}
int LoLEngine::olol_disableControls(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_disableControls(%p) (%d)", (const void *)script, stackPos(0));
return gui_disableControls(stackPos(0));
}
int LoLEngine::olol_enableControls(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableControls(%p)", (const void *)script);
return gui_enableControls();
}
int LoLEngine::olol_shakeScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_shakeScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
shakeScene(stackPos(0), stackPos(1), stackPos(2), 1);
return 1;
}
int LoLEngine::olol_gasExplosion(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_gasExplosion(%p) (%d)", (const void *)script, stackPos(0));
processGasExplosion(stackPos(0));
return 1;
}
int LoLEngine::olol_calcNewBlockPosition(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcNewBlockPosition(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return calcNewBlockPosition(stackPos(0), stackPos(1));
}
int LoLEngine::olol_fadeScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeScene(%p)", (const void *)script);
gui_drawScene(2);
transformRegion(112, 0, 112, 0, 176, 120, 2, 0);
updateDrawPage2();
return 1;
}
int LoLEngine::olol_updateDrawPage2(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateDrawPage2(%p)", (const void *)script);
updateDrawPage2();
return 1;
}
int LoLEngine::olol_setMouseCursor(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setMouseCursor(%p) (%d)", (const void *)script, stackPos(0));
if (stackPos(0) == 1)
setMouseCursorToIcon(133);
else
setMouseCursorToItemInHand();
return 1;
}
int LoLEngine::olol_characterSays(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSays(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
if (stackPos(0) == -1) {
snd_stopSpeech(true);
return 1;
}
if (stackPos(0) != -2)
return characterSays(stackPos(0), stackPos(1), stackPos(2));
else
return snd_updateCharacterSpeech();
}
int LoLEngine::olol_queueSpeech(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_queueSpeech(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(0) && stackPos(1)) {
_nextSpeechId = stackPos(0) + 1000;
_nextSpeaker = stackPos(1);
}
return 1;
}
int LoLEngine::olol_getItemPrice(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPrice(%p) (%d)", (const void *)script, stackPos(0));
int c = stackPos(0);
if (c < 0) {
c = -c;
if (c < 50)
return 50;
c = (c + 99) / 100;
return c * 100;
} else {
for (int i = 0; i < 46; i++) {
if (_itemCost[i] >= c)
return _itemCost[i];
}
}
return 0;
}
int LoLEngine::olol_getLanguage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getLanguage(%p)", (const void *)script);
return _lang;
}
#pragma mark -
int LoLEngine::tlol_setupPaletteFade(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
_screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff);
_tim->_palDelayAcc = 0;
return 1;
}
int LoLEngine::tlol_loadPalette(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadPalette(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
const char *palFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
_screen->loadPalette(palFile, _screen->getPalette(0));
return 1;
}
int LoLEngine::tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setupPaletteFadeEx(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
memcpy(_screen->getPalette(0), _screen->getPalette(1), 768);
_screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff);
_tim->_palDelayAcc = 0;
return 1;
}
int LoLEngine::tlol_processWsaFrame(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_processWsaFrame(%p, %p) (%d, %d, %d, %d, %d)",
(const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4]);
TIMInterpreter::Animation *anim = (TIMInterpreter::Animation *)tim->wsa[param[0]].anim;
const int frame = param[1];
const int x2 = param[2];
const int y2 = param[3];
const int factor = MAX<int>(0, (int16)param[4]);
const int x1 = anim->x;
const int y1 = anim->y;
int w1 = anim->wsa->width();
int h1 = anim->wsa->height();
int w2 = (w1 * factor) / 100;
int h2 = (h1 * factor) / 100;
anim->wsa->displayFrame(frame, 2, x1, y1, anim->wsaCopyParams & 0xF0FF, 0, 0);
_screen->wsaFrameAnimationStep(x1, y1, x2, y2, w1, h1, w2, h2, 2, _flags.isDemo ? 0 : 8, 0);
if (!_flags.isDemo)
_screen->checkedPageUpdate(8, 4);
_screen->updateScreen();
return 1;
}
int LoLEngine::tlol_displayText(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_displayText(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], (int16)param[1]);
if (tim->isLoLOutro)
_tim->displayText(param[0], param[1], param[2]);
else
_tim->displayText(param[0], param[1]);
return 1;
}
int LoLEngine::tlol_initSceneWindowDialogue(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_initSceneWindowDialogue(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
initSceneWindowDialogue(param[0]);
return 1;
}
int LoLEngine::tlol_restoreAfterSceneWindowDialogue(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_restoreAfterSceneWindowDialogue(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
restoreAfterSceneWindowDialogue(param[0]);
return 1;
}
int LoLEngine::tlol_giveItem(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_giveItem(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
int item = makeItem(param[0], param[1], param[2]);
if (addItemToInventory(item))
return 1;
deleteItem(item);
return 0;
}
int LoLEngine::tlol_setPartyPosition(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setPartyPosition(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
if (param[0] == 1) {
_currentDirection = param[1];
} else if (param[0] == 0) {
_currentBlock = param[1];
calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80);
}
return 1;
}
int LoLEngine::tlol_fadeClearWindow(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeClearWindow(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
uint8 *tmp = 0;
switch (param[0]) {
case 0:
_screen->fadeClearSceneWindow(10);
break;
case 1:
tmp = _screen->getPalette(3);
memcpy(tmp + 0x180, _screen->_currentPalette + 0x180, 0x180);
_screen->loadSpecialColors(tmp);
_screen->fadePalette(tmp, 10);
_screen->_fadeFlag = 0;
break;
case 2:
_screen->fadeToBlack(10);
break;
case 3:
tmp = _screen->getPalette(3);
_screen->loadSpecialColors(tmp);
_screen->fadePalette(tmp, 10);
_screen->_fadeFlag = 0;
break;
case 4:
if (_screen->_fadeFlag != 2)
_screen->fadeClearSceneWindow(10);
gui_drawPlayField();
setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect);
_screen->_fadeFlag = 0;
break;
case 5:
tmp = _screen->getPalette(3);
_screen->loadSpecialColors(tmp);
_screen->fadePalette(_screen->getPalette(1), 10);
_screen->_fadeFlag = 0;
break;
default:
break;
}
return 1;
}
int LoLEngine::tlol_copyRegion(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_copyRegion(%p, %p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7]);
_screen->copyRegion(param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7], Screen::CR_NO_P_CHECK);
if (!param[7])
_screen->updateScreen();
return 1;
}
int LoLEngine::tlol_characterChat(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_characterChat(%p, %p) (%d, %d, %d)", (const void *)tim, (const void *)param, param[0], param[1], param[2]);
playCharacterScriptChat(param[0], param[1], 1, getLangString(param[2]), 0, param, 3);
return 1;
}
int LoLEngine::tlol_drawScene(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_drawScene(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
gui_drawScene(param[0]);
//if (_sceneDrawPage2 != 2 && param[0] == 2)
// _screen->copyRegion(112 << 3, 0, 112 << 3, 0, 176 << 3, 120, _sceneDrawPage2, 2, Screen::CR_NO_P_CHECK);
return 1;
}
int LoLEngine::tlol_update(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_update(%p, %p)", (const void *)tim, (const void *)param);
update();
return 1;
}
int LoLEngine::tlol_clearTextField(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_clearTextField(%p, %p)", (const void *)tim, (const void *)param);
if (_currentControlMode && !textEnabled())
return 1;
_screen->setScreenDim(5);
const ScreenDim *d = _screen->_curDim;
_screen->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 2, d->unkA);
_txt->clearDim(4);
_txt->resetDimTextPositions(4);
return 1;
}
int LoLEngine::tlol_loadSoundFile(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadSoundFile(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
snd_loadSoundFile(param[0]);
return 1;
}
int LoLEngine::tlol_playMusicTrack(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playMusicTrack(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
snd_playTrack(param[0]);
return 1;
}
int LoLEngine::tlol_playDialogueTalkText(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playDialogueTalkText(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
if (!snd_playCharacterSpeech(param[0], 0, 0) || textEnabled())
_txt->printDialogueText(4, getLangString(param[0]), 0, param, 1);
return 1;
}
int LoLEngine::tlol_playSoundEffect(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
snd_playSoundEffect(param[0], -1);
return 1;
}
int LoLEngine::tlol_startBackgroundAnimation(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_startBackgroundAnimation(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
_tim->startBackgroundAnimation(param[0], param[1]);
return 1;
}
int LoLEngine::tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_stopBackgroundAnimation(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
_tim->stopBackgroundAnimation(param[0]);
return 1;
}
int LoLEngine::tlol_fadeInScene(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInScene(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
const char *sceneFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
const char *overlayFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[1]<<1)));
_screen->copyRegion(0, 0, 0, 0, 320, 200, 0, 2, Screen::CR_NO_P_CHECK);
char filename[32];
strcpy(filename, sceneFile);
strcat(filename, ".CPS");
_screen->loadBitmap(filename, 7, 5, _screen->getPalette(0));
filename[0] = 0;
if (_flags.isTalkie) {
strcpy(filename, _languageExt[_lang]);
strcat(filename, "/");
}
strcat(filename, overlayFile);
uint8 *overlay = _res->fileData(filename, 0);
for (int i = 0; i < 3; ++i) {
uint32 endTime = _system->getMillis() + 10 * _tickLength;
_screen->copyBlockAndApplyOverlayOutro(4, 2, overlay);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
delayUntil(endTime);
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 4, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
delete[] overlay;
return 1;
}
int LoLEngine::tlol_unusedResourceFunc(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_unusedResourceFunc(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
// The original used 0x6 / 0x7 for some resource caching, we don't need this.
return 1;
}
int LoLEngine::tlol_fadeInPalette(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInPalette(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
const char *bitmap = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
uint8 palette[768];
_screen->loadBitmap(bitmap, 3, 3, palette);
_screen->fadePalette(palette, param[1]);
return 1;
}
int LoLEngine::tlol_fadeOutSound(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeOutSound(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
_sound->beginFadeOut();
return 1;
}
int LoLEngine::tlol_displayAnimFrame(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_displayAnimFrame(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
TIMInterpreter::Animation *anim = (TIMInterpreter::Animation *)tim->wsa[param[0]].anim;
if (param[1] == 0xFFFF) {
_screen->copyRegion(0, 0, 0, 0, 320, 200, 0, 2, Screen::CR_NO_P_CHECK);
} else {
anim->wsa->displayFrame(param[1], 2, anim->x, anim->y, 0, 0, 0);
_screen->copyRegion(anim->wsa->xAdd(), anim->wsa->yAdd(), anim->wsa->xAdd(), anim->wsa->yAdd(), anim->wsa->width(), anim->wsa->height(), 2, 0);
}
return 1;
}
int LoLEngine::tlol_delayForChat(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_delayForChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
if (!speechEnabled())
delay(param[0]);
return 1;
}
#pragma mark -
typedef Common::Functor1Mem<EMCState*, int, LoLEngine> OpcodeV2;
#define SetOpcodeTable(x) table = &x;
#define Opcode(x) table->push_back(new OpcodeV2(this, &LoLEngine::x))
#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
typedef Common::Functor2Mem<const TIM *, const uint16 *, int, LoLEngine> TIMOpcodeLoL;
#define SetTimOpcodeTable(x) timTable = &x;
#define OpcodeTim(x) timTable->push_back(new TIMOpcodeLoL(this, &LoLEngine::x))
#define OpcodeTimUnImpl() timTable->push_back(new TIMOpcodeLoL(this, 0))
void LoLEngine::setupOpcodeTable() {
Common::Array<const Opcode*> *table = 0;
_opcodes.reserve(192);
SetOpcodeTable(_opcodes);
// 0x00
Opcode(olol_setWallType);
Opcode(olol_getWallType);
Opcode(olol_drawScene);
Opcode(o1_getRand);
// 0x04
Opcode(olol_moveParty);
OpcodeUnImpl();
Opcode(olol_delay);
Opcode(olol_setGameFlag);
// 0x08
Opcode(olol_testGameFlag);
Opcode(olol_loadLevelGraphics);
Opcode(olol_loadCmzFile);
Opcode(olol_loadMonsterShapes);
// 0x0C
Opcode(olol_deleteHandItem);
Opcode(olol_allocItemPropertiesBuffer);
Opcode(olol_setItemProperty);
Opcode(olol_makeItem);
// 0x10
Opcode(olol_placeMoveLevelItem);
Opcode(olol_createLevelItem);
Opcode(olol_getItemPara);
Opcode(olol_getCharacterStat);
// 0x14
Opcode(olol_setCharacterStat);
Opcode(olol_loadLevelShapes);
Opcode(olol_closeLevelShapeFile);
OpcodeUnImpl();
// 0x18
Opcode(olol_loadDoorShapes);
Opcode(olol_initAnimStruct);
Opcode(olol_playAnimationPart);
Opcode(olol_freeAnimStruct);
// 0x1C
Opcode(olol_getDirection);
Opcode(olol_characterSurpriseFeedback);
Opcode(olol_setMusicTrack);
Opcode(olol_setSequenceButtons);
// 0x20
Opcode(olol_setDefaultButtonState);
Opcode(olol_checkRectForMousePointer);
Opcode(olol_clearDialogueField);
Opcode(olol_setupBackgroundAnimationPart);
// 0x24
Opcode(olol_startBackgroundAnimation);
Opcode(o1_hideMouse);
Opcode(o1_showMouse);
Opcode(olol_fadeToBlack);
// 0x28
Opcode(olol_fadePalette);
Opcode(olol_loadBitmap);
Opcode(olol_stopBackgroundAnimation);
OpcodeUnImpl();
// 0x2C
OpcodeUnImpl();
Opcode(olol_getGlobalScriptVar);
Opcode(olol_setGlobalScriptVar);
Opcode(olol_getGlobalVar);
// 0x30
Opcode(olol_setGlobalVar);
Opcode(olol_triggerDoorSwitch);
Opcode(olol_checkEquippedItemScriptFlags);
Opcode(olol_setDoorState);
// 0x34
Opcode(olol_updateBlockAnimations);
Opcode(olol_mapShapeToBlock);
Opcode(olol_resetBlockShapeAssignment);
Opcode(olol_copyRegion);
// 0x38
Opcode(olol_initMonster);
Opcode(olol_fadeClearSceneWindow);
Opcode(olol_fadeSequencePalette);
Opcode(olol_redrawPlayfield);
// 0x3C
Opcode(olol_loadNewLevel);
Opcode(olol_getNearestMonsterFromCharacter);
Opcode(olol_dummy0);
Opcode(olol_loadMonsterProperties);
// 0x40
Opcode(olol_battleHitSkillTest);
Opcode(olol_inflictDamage);
OpcodeUnImpl();
OpcodeUnImpl();
// 0x44
Opcode(olol_moveMonster);
Opcode(olol_dialogueBox);
Opcode(olol_giveTakeMoney);
Opcode(olol_checkMoney);
// 0x48
Opcode(olol_setScriptTimer);
Opcode(olol_createHandItem);
Opcode(olol_playAttackSound);
Opcode(olol_characterJoinsParty);
// 0x4C
Opcode(olol_giveItem);
OpcodeUnImpl();
Opcode(olol_loadTimScript);
Opcode(olol_runTimScript);
// 0x50
Opcode(olol_releaseTimScript);
Opcode(olol_initSceneWindowDialogue);
Opcode(olol_restoreAfterSceneWindowDialogue);
Opcode(olol_getItemInHand);
// 0x54
Opcode(olol_checkMagic);
Opcode(olol_giveItemToMonster);
Opcode(olol_loadLangFile);
Opcode(olol_playSoundEffect);
// 0x58
Opcode(olol_processDialogue);
Opcode(olol_stopTimScript);
Opcode(olol_getWallFlags);
Opcode(olol_changeMonsterStat);
// 0x5C
Opcode(olol_getMonsterStat);
Opcode(olol_releaseMonsterShapes);
Opcode(olol_playCharacterScriptChat);
Opcode(olol_update);
// 0x60
Opcode(olol_playEnvironmentalSfx);
Opcode(olol_healCharacter);
Opcode(olol_drawExitButton);
Opcode(olol_loadSoundFile);
// 0x64
Opcode(olol_playMusicTrack);
OpcodeUnImpl();
Opcode(olol_countBlockItems);
Opcode(olol_characterSkillTest);
// 0x68
Opcode(olol_countAllMonsters);
Opcode(olol_playEndSequence);
Opcode(olol_stopCharacterSpeech);
Opcode(olol_setPaletteBrightness);
// 0x6C
Opcode(olol_calcInflictableDamage);
Opcode(olol_getInflictedDamage);
Opcode(olol_checkForCertainPartyMember);
Opcode(olol_printMessage);
// 0x70
Opcode(olol_deleteLevelItem);
Opcode(olol_calcInflictableDamagePerItem);
Opcode(olol_distanceAttack);
Opcode(olol_removeCharacterEffects);
// 0x74
Opcode(olol_checkInventoryFull);
Opcode(olol_objectLeavesLevel);
OpcodeUnImpl();
OpcodeUnImpl();
// 0x78
Opcode(olol_addSpellToScroll);
Opcode(olol_playDialogueText);
Opcode(olol_playDialogueTalkText);
Opcode(olol_checkMonsterTypeHostility);
// 0x7C
Opcode(olol_setNextFunc);
Opcode(olol_dummy1);
OpcodeUnImpl();
Opcode(olol_suspendMonster);
// 0x80
OpcodeUnImpl();
Opcode(olol_triggerEventOnMouseButtonClick);
Opcode(olol_printWindowText);
Opcode(olol_countSpecificMonsters);
// 0x84
Opcode(olol_updateBlockAnimations2);
Opcode(olol_checkPartyForItemType);
Opcode(olol_blockDoor);
Opcode(olol_resetTimDialogueState);
// 0x88
Opcode(olol_getItemOnPos);
Opcode(olol_removeLevelItem);
Opcode(olol_savePage5);
Opcode(olol_restorePage5);
// 0x8C
Opcode(olol_initDialogueSequence);
Opcode(olol_restoreAfterDialogueSequence);
Opcode(olol_setSpecialSceneButtons);
Opcode(olol_restoreButtonsAfterSpecialScene);
// 0x90
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(olol_prepareSpecialScene);
Opcode(olol_restoreAfterSpecialScene);
// 0x94
Opcode(olol_assignCustomSfx);
OpcodeUnImpl();
Opcode(olol_findAssignedMonster);
Opcode(olol_checkBlockForMonster);
// 0x98
Opcode(olol_transformRegion);
Opcode(olol_calcCoordinatesAddDirectionOffset);
Opcode(olol_resetPortraitsAndDisableSysTimer);
Opcode(olol_enableSysTimer);
// 0x9C
Opcode(olol_checkNeedSceneRestore);
Opcode(olol_getNextActiveCharacter);
Opcode(olol_paralyzePoisonCharacter);
Opcode(olol_drawCharPortrait);
// 0xA0
Opcode(olol_removeInventoryItem);
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(olol_getAnimationLastPart);
// 0xA4
Opcode(olol_assignSpecialGuiShape);
Opcode(olol_findInventoryItem);
Opcode(olol_restoreFadePalette);
Opcode(olol_calcNewBlockPosition);
// 0xA8
OpcodeUnImpl();
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(olol_changeItemTypeOrFlag);
// 0xAC
Opcode(olol_placeInventoryItemInHand);
Opcode(olol_castSpell);
Opcode(olol_pitDrop);
Opcode(olol_increaseSkill);
// 0xB0
Opcode(olol_paletteFlash);
Opcode(olol_restoreMagicShroud);
Opcode(olol_dummy1); // anim buffer select?
Opcode(olol_disableControls);
// 0xB4
Opcode(olol_enableControls);
Opcode(olol_shakeScene);
Opcode(olol_gasExplosion);
Opcode(olol_calcNewBlockPosition);
// 0xB8
Opcode(olol_fadeScene);
Opcode(olol_updateDrawPage2);
Opcode(olol_setMouseCursor);
Opcode(olol_characterSays);
// 0xBC
Opcode(olol_queueSpeech);
Opcode(olol_getItemPrice);
Opcode(olol_getLanguage);
OpcodeUnImpl();
Common::Array<const TIMOpcode*> *timTable = 0;
_timIntroOpcodes.reserve(8);
SetTimOpcodeTable(_timIntroOpcodes);
// 0x00
OpcodeTim(tlol_setupPaletteFade);
OpcodeTimUnImpl();
OpcodeTim(tlol_loadPalette);
OpcodeTim(tlol_setupPaletteFadeEx);
// 0x04
OpcodeTim(tlol_processWsaFrame);
OpcodeTim(tlol_displayText);
OpcodeTimUnImpl();
OpcodeTimUnImpl();
_timOutroOpcodes.reserve(16);
SetTimOpcodeTable(_timOutroOpcodes);
// 0x00
OpcodeTim(tlol_setupPaletteFade);
OpcodeTimUnImpl();
OpcodeTim(tlol_loadPalette);
OpcodeTim(tlol_setupPaletteFadeEx);
// 0x04
OpcodeTimUnImpl();
OpcodeTim(tlol_fadeInScene);
OpcodeTim(tlol_unusedResourceFunc);
OpcodeTim(tlol_unusedResourceFunc);
// 0x08
OpcodeTim(tlol_fadeInPalette);
OpcodeTimUnImpl();
OpcodeTimUnImpl();
OpcodeTim(tlol_fadeOutSound);
// 0x0C
OpcodeTim(tlol_displayAnimFrame);
OpcodeTim(tlol_delayForChat);
OpcodeTim(tlol_displayText);
OpcodeTimUnImpl();
_timIngameOpcodes.reserve(17);
SetTimOpcodeTable(_timIngameOpcodes);
// 0x00
OpcodeTim(tlol_initSceneWindowDialogue);
OpcodeTim(tlol_restoreAfterSceneWindowDialogue);
OpcodeTimUnImpl();
OpcodeTim(tlol_giveItem);
// 0x04
OpcodeTim(tlol_setPartyPosition);
OpcodeTim(tlol_fadeClearWindow);
OpcodeTim(tlol_copyRegion);
OpcodeTim(tlol_characterChat);
// 0x08
OpcodeTim(tlol_drawScene);
OpcodeTim(tlol_update);
OpcodeTim(tlol_clearTextField);
OpcodeTim(tlol_loadSoundFile);
// 0x0C
OpcodeTim(tlol_playMusicTrack);
OpcodeTim(tlol_playDialogueTalkText);
OpcodeTim(tlol_playSoundEffect);
OpcodeTim(tlol_startBackgroundAnimation);
// 0x10
OpcodeTim(tlol_stopBackgroundAnimation);
}
} // end of namespace Kyra
#endif // ENABLE_LOL