scummvm/engines/igor/menu.cpp
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00

348 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/system.h"
#include "igor/igor.h"
namespace Igor {
static const struct {
int y;
int h;
} buttonsBarCoords[] = {
{ 3, 1 },
{ 1, 1 },
{ 2, 2 },
{ 4, 1 },
{ 5, 10 },
{ 6, 1 },
{ 2, 2 },
{ 7, 1 },
{ 8, 93 },
{ 9, 1 },
{ 2, 2 },
{ 3, 1 }
};
static void drawButtonsBar(uint8 *dst, const uint8 *src) {
int y0 = 15;
for (int i = 1; i <= 11; ++i) {
int y2 = y0 + buttonsBarCoords[i].h - 1;
if (y0 > y2) {
continue;
}
for (int y1 = y0; y1 <= y2; ++y1) {
memcpy(dst + (y1 - 15) * 320 + 43, src + (buttonsBarCoords[i].y - 1) * 234, 234);
++y0;
}
}
}
static void redrawButton(uint8 *dst, int button, bool highlight) {
const int colorDiff = highlight ? 4 : -4;
for (int y = 0; y <= 11; ++y) {
uint8 *p = dst + (y + 3) * 320 + button * 46 + 43 + 3;
for (int x = 0; x <= 43; ++x) {
p[x] += colorDiff;
}
}
}
enum {
kPageSave = 0,
kPageLoad,
kPageQuit,
kPageCtrl,
kPagePlay
};
struct Page {
const char *captions[2];
int xPos[2];
void (IgorEngine::*paintProc)();
bool (IgorEngine::*handleKeyDownProc)(int key);
};
static const Page pages[] = {
{
{ "SAVE", "Choose a position to SAVE to" },
{ 53, 75 },
&IgorEngine::handleOptionsMenu_paintSave,
&IgorEngine::handleOptionsMenu_handleKeyDownSave
},
{
{ "LOAD", "Choose a game to load" },
{ 98, 93 },
&IgorEngine::handleOptionsMenu_paintLoad,
&IgorEngine::handleOptionsMenu_handleKeyDownLoad
},
{
{ "QUIT", "QUIT" },
{ 146, 146 },
&IgorEngine::handleOptionsMenu_paintQuit,
&IgorEngine::handleOptionsMenu_handleKeyDownQuit
},
{
{ "CTRL", "Game CONTROLS" },
{ 190, 112 },
&IgorEngine::handleOptionsMenu_paintCtrl,
&IgorEngine::handleOptionsMenu_handleKeyDownCtrl
},
{
{ "PLAY", 0 },
{ 237, 0 },
0,
0
}
};
void IgorEngine::handleOptionsMenu_paintSave() {
drawString(_screenTextLayer, "Not available in shareware version", 60, 70 - 16, 0xF6, -1, 0);
}
bool IgorEngine::handleOptionsMenu_handleKeyDownSave(int key) {
return true;
}
void IgorEngine::handleOptionsMenu_paintLoad() {
drawString(_screenTextLayer, "Not available in shareware version", 60, 70 - 16, 0xF6, -1, 0);
}
bool IgorEngine::handleOptionsMenu_handleKeyDownLoad(int key) {
return true;
}
void IgorEngine::handleOptionsMenu_paintQuit() {
drawString(_screenTextLayer, "Are you sure?", 120, 64 - 15, 0xF6, -1, 0);
drawString(_screenTextLayer, "(Y/N)", 143, 76 - 15, 0xF6, -1, 0);
}
bool IgorEngine::handleOptionsMenu_handleKeyDownQuit(int key) {
if (key == Common::KEYCODE_y) {
_currentPart = kInvalidPart;
}
return true;
}
static void redrawRect(uint8 *dst, int num, bool border) {
const int x = 43 + 6;
const int y = 22 * num;
for (int i = 0; i < 21; ++i) {
memset(dst + (y + i) * 320 + x, 0xF8, 222);
}
if (border) {
memset(dst + y * 320 + x, 0xF7, 222);
memset(dst + (y + 20) * 320 + x, 0xF9, 222);
for (int i = 1; i < 20; ++i) {
dst[(y + i) * 320 + x ] = 0xF7;
dst[(y + i) * 320 + x + 221] = 0xF9;
}
}
}
void IgorEngine::handleOptionsMenu_paintCtrl() {
static const char *textsStrTable1[] = {
"Sound effects OFF",
"Sound effects ON",
"Sound effects UNAVAILABLE"
};
static int textsPosTable1[] = { 106, 110, 77 };
int i = _gameState.configSoundEnabled;
redrawRect(_screenTextLayer, 1, false);
drawString(_screenTextLayer, textsStrTable1[i], textsPosTable1[i], 41 - 15, 0xF7, -1, 0);
redrawRect(_screenTextLayer, 2, false);
drawString(_screenTextLayer, "Only TEXT AVAILABLE", 93, 63 - 15, 0xF7, -1, 0);
static const char *textsStrTable2[] = {
"Music OFF",
"Music ON",
"Music UNAVAILABLE"
};
static int textsPosTable2[] = { 129, 133, 100 };
i = 1;
redrawRect(_screenTextLayer, 3, false);
drawString(_screenTextLayer, textsStrTable2[i], textsPosTable2[i], 85 - 15, 0xF7, -1, 0);
static const char *textsStrTable3[] = {
"Text speed VERY SLOW",
"Text speed SLOW",
"Text speed NORMAL",
"Text speed FAST",
"Text speed VERY FAST"
};
static int textsPosTable3[] = { 93, 110, 102, 111, 94 };
i = _gameState.talkSpeed - 1;
redrawRect(_screenTextLayer, 4, true);
drawString(_screenTextLayer, textsStrTable3[i], textsPosTable3[i], 107 - 15, 0xF6, -1, 0);
}
bool IgorEngine::handleOptionsMenu_handleKeyDownCtrl(int key) {
switch (key) {
case Common::KEYCODE_ESCAPE:
return true;
case Common::KEYCODE_RETURN:
if (_gameState.talkSpeed == 5) {
_gameState.talkSpeed = 1;
} else {
++_gameState.talkSpeed;
}
handleOptionsMenu_paintCtrl();
break;
}
return false;
}
void IgorEngine::handleOptionsMenu() {
hideCursor();
memcpy(_paletteBuffer, _currentPalette, 768);
memset(_screenVGA + 144 * 320, 0, 11 * 320);
_system->copyRectToScreen(_screenVGA, 320, 0, 0, 320, 200);
for (int m = 3; m < 22; m += 3) {
for (int i = 1 * 3; i <= 245 * 3; ++i) {
if (_paletteBuffer[i] >= m) {
_currentPalette[i] = MAX<int>(_paletteBuffer[i] - m, _currentPalette[i] - 3);
}
}
setPaletteRange(1, 245);
_system->updateScreen();
_system->delayMillis(1000 / 60);
}
setPaletteColor(255, 35, 35, 23);
memcpy(_screenTextLayer, _screenVGA + 4800, 36800);
uint8 *optionsMenu = loadData(IMG_OptionsMenu);
for (int i = 0; i < 36800; ++i) {
if (optionsMenu[i]) {
_screenTextLayer[i] = optionsMenu[i];
}
}
free(optionsMenu);
uint8 *optionsButton = loadData(IMG_OptionsButton);
drawButtonsBar(_screenTextLayer, optionsButton);
free(optionsButton);
const int yPosCaption = 18 - 15;
for (int i = 0; i < 5; ++i) {
drawString(_screenTextLayer, pages[i].captions[0], pages[i].xPos[0], yPosCaption, 0xF6, -1, 0);
}
redrawButton(_screenTextLayer, 0, true);
uint8 buttonsBarBackup[320 * 12];
int currentPage = 0;
bool menuLoop = true;
bool focusOnPage = false;
while (menuLoop && !_eventQuitGame && _currentPart != kInvalidPart) {
int previousPage = currentPage;
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_QUIT:
_currentPart = kInvalidPart;
_eventQuitGame = true;
break;
case Common::EVENT_KEYDOWN:
if (focusOnPage) {
if ((this->*pages[currentPage].handleKeyDownProc)(ev.kbd.keycode)) {
memcpy(_screenTextLayer + 3 * 320, buttonsBarBackup, 320 * 12);
for (int y = 22; y <= 110; ++y) {
memset(_screenTextLayer + y * 320 + 43 + 4, 0xF8, 226);
}
focusOnPage = false;
}
} else {
switch (ev.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
menuLoop = false;
break;
case Common::KEYCODE_RETURN:
if (currentPage == kPagePlay) {
menuLoop = false;
} else {
memcpy(buttonsBarBackup, _screenTextLayer + 3 * 320, 320 * 12);
for (int y = 0; y <= 11; ++y) {
memset(_screenTextLayer + (y + 3) * 320 + 44, 0xF8, 232);
}
drawString(_screenTextLayer, pages[currentPage].captions[1], pages[currentPage].xPos[1], yPosCaption, 0xFB, -1, 0);
(this->*pages[currentPage].paintProc)();
focusOnPage = true;
}
break;
case Common::KEYCODE_LEFT:
--currentPage;
if (currentPage < 0) {
currentPage = 0;
}
break;
case Common::KEYCODE_RIGHT:
++currentPage;
if (currentPage > 4) {
currentPage = 4;
}
break;
default:
break;
}
}
break;
default:
break;
}
}
if (previousPage != currentPage) {
redrawButton(_screenTextLayer, previousPage, false);
redrawButton(_screenTextLayer, currentPage, true);
}
_system->delayMillis(10);
_system->copyRectToScreen(_screenTextLayer, 320, 0, 15, 320, 115);
_system->updateScreen();
}
for (int m = 21; m >= 3; m -= 3) {
for (int i = 1 * 3; i <= 245 * 3; ++i) {
if (_paletteBuffer[i] >= m) {
_currentPalette[i] = MIN<int>(_paletteBuffer[i], _currentPalette[i] + 3);
}
}
setPaletteRange(1, 245);
_system->updateScreen();
_system->delayMillis(1000 / 60);
}
showCursor();
}
void IgorEngine::handlePause() {
drawActionSentence(getString(STR_GamePaused), 0xFB);
do {
waitForTimer();
} while (!_inputVars[kInputPause]);
memset(_inputVars, 0, sizeof(_inputVars));
}
} // namespace Igor