scummvm/engines/cruise/menu.cpp

314 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
namespace Cruise {
menuStruct *menuTable[8];
menuStruct *createMenu(int X, int Y, const char *menuName) {
menuStruct *entry;
entry = (menuStruct *) malloc(sizeof(menuStruct));
ASSERT(entry);
entry->x = X - 80;
entry->y = Y;
entry->stringPtr = menuName;
entry->numElements = 0;
entry->ptrNextElement = NULL;
entry->gfx = renderText(160, (const uint8 *)menuName);
return entry;
}
// TODO: rewrite to remove the goto
void addSelectableMenuEntry(int param0, int param1, menuStruct *pMenu,
int param2, int color, const char *menuText) {
menuElementStruct *di;
menuElementStruct *var_6;
menuElementStruct *pNewElement;
menuElementSubStruct *pSubStruct;
menuElementSubStruct *pSubStructCurrent;
if (pMenu->numElements <= 48) {
var_6 = pMenu->ptrNextElement;
if (var_6) {
do {
di = var_6;
if (param2) {
if (!strcmp(var_6->string, menuText)) {
pNewElement = var_6;
pSubStruct =
(menuElementSubStruct *)
allocAndZero(sizeof
(menuElementSubStruct));
ASSERT(pSubStruct);
pSubStruct->pNext = NULL;
pSubStruct->var2 = param0;
pSubStruct->var4 = param1;
pSubStructCurrent =
pNewElement->ptrSub;
if (!pSubStructCurrent) {
pNewElement->ptrSub =
pSubStruct;
return;
}
if (pSubStructCurrent->pNext) {
do {
pSubStructCurrent
=
pSubStructCurrent->
pNext;
} while
(pSubStructCurrent->
pNext);
}
pSubStructCurrent->pNext =
pSubStruct;
return;
}
}
var_6 = var_6->next;
}
while (var_6);
var_6 = di;
}
pNewElement =
(menuElementStruct *)
allocAndZero(sizeof(menuElementStruct));
ASSERT(pNewElement);
pSubStruct =
(menuElementSubStruct *)
allocAndZero(sizeof(menuElementSubStruct));
ASSERT(pSubStruct);
pNewElement->string = menuText;
pNewElement->next = NULL;
pNewElement->varC = 0;
pNewElement->color = color;
pNewElement->gfx = renderText(160, (const uint8 *)menuText);
if (var_6 == NULL) {
pMenu->ptrNextElement = pNewElement;
} else {
var_6->next = pNewElement;
}
pNewElement->ptrSub = pSubStruct;
pSubStruct->pNext = NULL;
pSubStruct->var2 = param0;
pSubStruct->var4 = param1;
pMenu->numElements++;
}
}
void updateMenuMouse(int mouseX, int mouseY, menuStruct *pMenu) {
if (pMenu) {
if (pMenu->gfx) {
int height = pMenu->gfx->height; // rustine
int var_2 = 0;
menuElementStruct *pCurrentEntry =
pMenu->ptrNextElement;
while (pCurrentEntry) {
pCurrentEntry->varC = 0;
if (var_2 == 0) {
if ((mouseX > pCurrentEntry->x)
&& ((pCurrentEntry->x + 160) >=
mouseX)) {
if ((mouseY > pCurrentEntry->y)
&& ((pCurrentEntry->y +
height) >=
mouseY)) {
var_2 = 1;
pCurrentEntry->varC =
1;
}
}
}
pCurrentEntry = pCurrentEntry->next;
}
}
}
}
int processMenu(menuStruct *pMenu) {
int16 mouseX;
int16 mouseY;
int16 mouseButton;
int di;
int si;
currentActiveMenu = 0;
mainDraw(1);
flipScreen();
di = 0;
si = 0;
do {
getMouseStatus(&main10, &mouseX, &mouseButton, &mouseY);
updateMenuMouse(mouseX, mouseY, pMenu);
if (mouseButton) {
if (di) {
si = 1;
}
} else {
di = 1;
}
mainDraw(1);
flipScreen();
// readKeyboard();
} while (!si);
currentActiveMenu = -1;
mainDraw(1);
flipScreen();
return 0;
}
int playerMenu(int menuX, int menuY) {
int retourMenu;
//int restartGame = 0;
if (entrerMenuJoueur && affichePasMenuJoueur) {
if (var0) {
systemStrings.param = 0;
var24 = 0;
var23 = 0;
freeStuff2();
}
/*
if(currentMenu)
{
freeMenu(currentMenu);
currentMenu = 0;
var37 = 0;
var38 = 0;
main9 = -1;
}
if(inventoryMenu)
{
freeMenu(inventoryMenu);
inventoryMenu = 0;
var37 = 0;
var38 = 0;
main9 = -1;
}*/
/* if(mouseVar2)
{
free3(mouseVar2);
} */
/* mouseVar2 = 0;
mouseVar1 = 0; */
freeDisk();
menuTable[0] = createMenu(menuX, menuY, "Menu Joueur");
ASSERT(menuTable[0]);
addSelectableMenuEntry(0, 3, menuTable[0], 1, -1,
"Lecteur de Sauvegarde");
if (userEnabled) {
addSelectableMenuEntry(0, 4, menuTable[0], 1, -1,
"Sauvegarde");
}
addSelectableMenuEntry(0, 5, menuTable[0], 1, -1,
"Chargement");
addSelectableMenuEntry(0, 6, menuTable[0], 1, -1,
"Recommencer le jeu");
addSelectableMenuEntry(0, 7, menuTable[0], 1, -1,
"Chargement");
retourMenu = processMenu(menuTable[0]);
}
return 0;
}
void freeGfx(gfxEntryStruct *pGfx) {
if (pGfx->imagePtr) {
free(pGfx->imagePtr);
}
free(pGfx);
}
void freeMenu(menuStruct *pMenu) {
menuElementStruct *pElement = pMenu->ptrNextElement;
while (pElement) {
menuElementStruct *next;
menuElementSubStruct *pSub = pElement->ptrSub;
next = pElement->next;
while (pSub) {
menuElementSubStruct *nextSub;
nextSub = pSub->pNext;
free(pSub);
pSub = nextSub;
}
if (pElement->gfx) {
freeGfx(pElement->gfx);
}
free(pElement);
pElement = next;
}
freeGfx(pMenu->gfx);
free(pMenu);
}
} // End of namespace Cruise