scummvm/engines/zvision/sound/midi.h

60 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_MIDI_H
#define ZVISION_MIDI_H
#include "audio/mididrv.h"
namespace ZVision {
class MidiManager {
public:
MidiManager();
~MidiManager();
void stop();
void noteOn(int8 channel, int8 noteNumber, int8 velocity);
void noteOff(int8 channel);
void setPan(int8 channel, int8 pan);
void setVolume(int8 channel, int8 volume);
void setProgram(int8 channel, int8 prog);
int8 getFreeChannel();
protected:
struct chan {
bool playing;
int8 note;
chan() : playing(false), note(0) {};
};
MidiDriver *_driver;
chan _playChannels[16];
};
}
#endif