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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_MIDI_H
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#define ZVISION_MIDI_H
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#include "audio/mididrv.h"
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namespace ZVision {
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class MidiManager {
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public:
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MidiManager();
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~MidiManager();
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void stop();
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void noteOn(int8 channel, int8 noteNumber, int8 velocity);
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void noteOff(int8 channel);
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void setPan(int8 channel, int8 pan);
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void setVolume(int8 channel, int8 volume);
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void setProgram(int8 channel, int8 prog);
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int8 getFreeChannel();
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protected:
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struct chan {
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bool playing;
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int8 note;
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chan() : playing(false), note(0) {};
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};
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MidiDriver *_driver;
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chan _playChannels[16];
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};
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}
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#endif
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