mirror of
https://github.com/libretro/scummvm.git
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06bce68860
svn-id: r53310
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/gfx/bitmapresource.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/gfx/graphicengine.h"
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#include "sword25/gfx/image/imageloader.h"
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#include "sword25/package/packagemanager.h"
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namespace Sword25 {
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#define BS_LOG_PREFIX "BITMAP"
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// Konstruktion / Destruktion
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// --------------------------
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BitmapResource::BitmapResource(const Common::String &filename, Image *pImage) :
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_valid(false),
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_pImage(pImage),
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Resource(filename, Resource::TYPE_BITMAP) {
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_valid = _pImage != 0;
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}
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BitmapResource::~BitmapResource() {
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delete _pImage;
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}
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// -----------------------------------------------------------------------------
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uint BitmapResource::getPixel(int x, int y) const {
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BS_ASSERT(x >= 0 && x < _pImage->getWidth());
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BS_ASSERT(y >= 0 && y < _pImage->getHeight());
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return _pImage->getPixel(x, y);
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}
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} // End of namespace Sword25
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