scummvm/engines/startrek/rooms/feather6.cpp

386 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_CRYSTALS 8
#define OBJECT_STALACTITES 9
#define OBJECT_THROWN_STONE 10
#define HOTSPOT_EAST_EXIT 0x20
#define HOTSPOT_ROCKS 0x21
#define HOTSPOT_STALACTITES 0x22
#define HOTSPOT_STALAGMITES 0x23
namespace StarTrek {
extern const RoomAction feather6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather6TouchedHotspot0 },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseSpockOnCrystals },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_CRYSTALS, 0}, &Room::feather6UseMccoyOnCrystals },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_CRYSTALS, 0}, &Room::feather6UseRedshirtOnCrystals },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::feather6ReachedPositionToThrowRock },
{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::feather6DoneThrowingRock },
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::feather6KirkDiedFromStalactites },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseRockOnCrystals },
{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::feather6ReachedCrystalsWithRock },
{ {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::feather6Tick },
{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::feather6HitCrystalsWithRockFirstTime },
{ {ACTION_DONE_ANIM, 9, 0, 0}, &Room::feather6HitCrystalsWithRockSecondTime },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseRockOnStalagmites },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseRockOnStalagmites },
{ {ACTION_USE, OBJECT_IROCK, 0xff, 0}, &Room::feather6UseRockAnywhere },
{ {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseKnifeOnStalagmites },
{ {ACTION_USE, OBJECT_IKNIFE, 0xff, 0}, &Room::feather6UseKnifeAnywhere },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather6UseKnifeOnMccoy },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather6UseKnifeOnSpock },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather6UseKnifeOnRedshirt },
{ {ACTION_USE, OBJECT_ICRYSTAL, 0xff, 0}, &Room::feather6UseCrystalAnywhere },
{ {ACTION_USE, OBJECT_ISNAKE, 0xff, 0}, &Room::feather6UseSnakeAnywhere },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather6UseMedkitAnywhere },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather6UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather6UsePhaser },
{ {ACTION_LOOK, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6LookAtEastExit },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather6LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_ROCKS, 0, 0}, &Room::feather6LookAtRocks },
{ {ACTION_LOOK, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6LookAtStalagmites },
{ {ACTION_LOOK, OBJECT_CRYSTALS, 0, 0}, &Room::feather6LookAtCrystals },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather6LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather6LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather6LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather6TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6TalkToRedshirt },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather6TalkToSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseMTricorderOnEastExit },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseMTricorderOnRocks },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseSTricorderOnEastExit },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather6UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseSTricorderOnRocks },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CRYSTALS, 0}, &Room::feather6UseSTricorderOnCrystals },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALACTITES, 0}, &Room::feather6UseSTricorderOnStalactites },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseSTricorderOnStalagmites },
{ {ACTION_GET, OBJECT_CRYSTALS, 0, 0}, &Room::feather6GetCrystals },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_CRYSTALS, 0}, &Room::feather6UseKnifeOnCrystals },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::feather6ReachedCrystalsWithKnife },
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::feather6DoneCuttingCrystals },
{ {ACTION_TIMER_EXPIRED, 4, 0, 0}, &Room::feather6Timer4Expired },
// ENHANCEMENTs: Also add entries for OBJECT_STALACTITES, not just HOTSPOT_STALACTITES
{ {ACTION_LOOK, OBJECT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_STALACTITES, 0}, &Room::feather6UseSTricorderOnStalactites },
};
extern const int feather6NumActions = ARRAYSIZE(feather6ActionList);
void Room::feather6Tick1() {
playVoc("FEA6LOOP");
playMidiMusicTracks(27);
loadActorAnim(OBJECT_CRYSTALS, "s5r6cx", 0x8a, 0x91);
loadActorAnim(OBJECT_STALACTITES, "s5r6ts", 0x90, 0x25);
}
void Room::feather6TouchedHotspot0() { // McCoy warns you not to go back to the river
showText(TX_SPEAKER_MCCOY, 14, true);
}
void Room::feather6UseSpockOnCrystals() {
showText(TX_SPEAKER_SPOCK, 20, true);
}
void Room::feather6UseMccoyOnCrystals() {
showText(TX_SPEAKER_MCCOY, 9, true);
}
void Room::feather6UseRedshirtOnCrystals() {
showText(TX_SPEAKER_STRAGEY, 40, true);
}
void Room::feather6UseRockOnStalactites() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x94, 0x97, &Room::feather6ReachedPositionToThrowRock);
}
void Room::feather6ReachedPositionToThrowRock() {
loadActorAnim2(OBJECT_KIRK, "s5r1kt");
loadActorAnimC(OBJECT_THROWN_STONE, "s5r1ru", 0x96, 0x4e, &Room::feather6DoneThrowingRock);
}
void Room::feather6DoneThrowingRock() {
playSoundEffectIndex(SND_BLANK_0b);
loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
playMidiMusicTracks(1);
}
void Room::feather6KirkDiedFromStalactites() {
_awayMission->feather.missionScore -= 3;
_awayMission->feather.diedFromStalactites = true;
_awayMission->disableInput = false;
showDescription(0, true);
showDescription(4, true);
loadRoomIndex(7, 5);
}
void Room::feather6UseRockOnCrystals() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithRock);
}
void Room::feather6ReachedCrystalsWithRock() {
_awayMission->timers[2] = 174;
loadActorAnim2(OBJECT_STALACTITES, "s5r6tm");
if (!_roomVar.feather.usedRockOnCrystalsOnce) {
_roomVar.feather.usedRockOnCrystalsOnce = true;
loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockFirstTime);
} else
loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockSecondTime);
}
void Room::feather6Tick() {
if (_awayMission->timers[2] == 55 || _awayMission->timers[2] == 89 || _awayMission->timers[2] == 119)
playSoundEffectIndex(SND_BLANK_0b);
}
void Room::feather6HitCrystalsWithRockFirstTime() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
showText(TX_SPEAKER_KIRK, 1, true);
}
void Room::feather6HitCrystalsWithRockSecondTime() {
loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
playMidiMusicTracks(0);
}
void Room::feather6UseRockOnStalagmites() {
showText(TX_SPEAKER_SPOCK, 19, true);
}
void Room::feather6UseRockAnywhere() {
// ENHANCEMENT: There were two implementations of this function. The first (which took
// precedence) showed TX_FEA6N009, a generic "nothing happens" text. The second is
// Spock advising you not to use rocks, which is more interesting.
showText(TX_SPEAKER_SPOCK, 21, true);
}
void Room::feather6UseKnifeOnStalagmites() {
showText(TX_SPEAKER_SPOCK, 28, true);
}
void Room::feather6UseKnifeAnywhere() {
showDescription(10, true);
}
void Room::feather6UseKnifeOnMccoy() {
// BUG: Stragey could be dead...
showText(TX_SPEAKER_STRAGEY, 39, true); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseKnifeOnSpock() {
showText(TX_SPEAKER_STRAGEY, 39, true); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseKnifeOnRedshirt() {
showText(TX_SPEAKER_STRAGEY, 39, true); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseCrystalAnywhere() {
showDescription(15, true);
}
void Room::feather6UseSnakeAnywhere() {
showDescription(1, true);
}
void Room::feather6UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, 11, true);
}
void Room::feather6UsePhaser() {
showText(TX_SPEAKER_SPOCK, 23, true);
}
void Room::feather6LookAtEastExit() {
showDescription(16, true);
}
void Room::feather6LookAnywhere() {
showDescription(3, true);
}
void Room::feather6LookAtRocks() {
showDescription(14, true);
}
void Room::feather6LookAtStalagmites() {
showDescription(13, true);
}
void Room::feather6LookAtCrystals() {
showDescription(5, true);
}
void Room::feather6LookAtKirk() {
showDescription(7, true);
}
void Room::feather6LookAtSpock() {
showDescription(11, true);
}
void Room::feather6LookAtMccoy() {
showDescription(2, true);
}
void Room::feather6LookAtRedshirt() {
showDescription(8, true);
}
void Room::feather6LookAtStalactites() {
showDescription(12, true);
showText(TX_SPEAKER_SPOCK, 34, true);
showText(TX_SPEAKER_MCCOY, 17, true);
showText(TX_SPEAKER_SPOCK, 33, true);
// BUG: Choice 2 (TX_FEA6_004) doesn't match with audio at all.
const TextRef choices[] = {
TX_SPEAKER_KIRK,
8, 6, 4,
TX_BLANK
};
int choice = showMultipleTexts(choices, true);
if (choice == 0)
showText(TX_SPEAKER_SPOCK, 32, true);
else if (choice == 1)
showText(TX_SPEAKER_SPOCK, 36, true);
else
showText(TX_SPEAKER_SPOCK, 37, true);
}
void Room::feather6TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, 13, true);
}
void Room::feather6TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, 42, true);
showText(TX_SPEAKER_KIRK, 2, true);
showText(TX_SPEAKER_STRAGEY, 41, true);
showText(TX_SPEAKER_MCCOY, 16, true);
showText(TX_SPEAKER_STRAGEY, 43, true);
}
void Room::feather6TalkToSpock() {
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_SPOCK, 35, true);
else {
showText(TX_SPEAKER_SPOCK, 38, true);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
3, 5, 7,
TX_BLANK
};
int choice = showMultipleTexts(choices, true);
if (choice == 0)
showText(TX_SPEAKER_SPOCK, 29, true);
else if (choice == 1)
showText(TX_SPEAKER_SPOCK, 30, true);
else
showText(TX_SPEAKER_SPOCK, 31, true);
}
}
void Room::feather6UseMTricorderOnEastExit() {
mccoyScan(DIR_E, 12, false, true);
}
void Room::feather6UseMTricorderOnRocks() {
// ENHANCEMENT: Original didn't play tricorder noise, etc
mccoyScan(DIR_E, 15, false, true);
}
void Room::feather6UseSTricorderOnEastExit() {
spockScan(DIR_E, 24, false, true);
}
void Room::feather6UseSTricorderAnywhere() {
spockScan(DIR_S, 22, false, true);
}
void Room::feather6UseSTricorderOnRocks() {
spockScan(DIR_N, 18, false, true);
}
void Room::feather6UseSTricorderOnCrystals() {
spockScan(DIR_N, 27, false, true);
}
void Room::feather6UseSTricorderOnStalactites() {
spockScan(DIR_N, 25, false, true);
}
void Room::feather6UseSTricorderOnStalagmites() {
spockScan(DIR_N, 26, false, true);
}
void Room::feather6GetCrystals() {
showDescription(20, true);
}
void Room::feather6UseKnifeOnCrystals() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithKnife);
}
void Room::feather6ReachedCrystalsWithKnife() {
loadActorAnimC(OBJECT_KIRK, "s5r6kp", -1, -1, &Room::feather6DoneCuttingCrystals);
_awayMission->timers[4] = 122;
}
void Room::feather6DoneCuttingCrystals() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->feather.missionScore += 1;
giveItem(OBJECT_ICRYSTAL);
showDescription(17, true);
}
void Room::feather6Timer4Expired() { // Crystal disappears when timer 4 expires
loadActorStandAnim(OBJECT_CRYSTALS);
}
}