Filippos Karapetis 71346d15eb STARTREK: Read the text of the MUDD mission rooms from RDF files
Also, add a central mechanism to fix text typos
2019-10-20 15:23:44 +03:00

258 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_MUDD 8
#define OBJECT_LIFE_SUPPORT_GENERATOR 9
#define OBJECT_DOOR 10
#define OBJECT_ALIENDV 11
#define HOTSPOT_HATCH 0x20
#define HOTSPOT_ENGINE 0x21
#define HOTSPOT_DOOR 0x22
#define HOTSPOT_CRANE 0x23
const int16 GENERATOR_X = 0x54;
const int16 GENERATOR_Y = 0xb0;
namespace StarTrek {
void Room::mudd5Tick1() {
playVoc("MUD5LOOP");
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_E;
if (_awayMission->mudd.lifeSupportMalfunctioning) {
playMidiMusicTracks(19);
loadActorAnim(OBJECT_LIFE_SUPPORT_GENERATOR, "s4epls", GENERATOR_X, GENERATOR_Y);
} else {
loadActorAnim(OBJECT_LIFE_SUPPORT_GENERATOR, "s4eplo", GENERATOR_X, GENERATOR_Y);
_awayMission->mudd.numTimesEnteredRoom5++;
// BUG: this event can become permanently unavailable? (test)
if (_awayMission->mudd.numTimesEnteredRoom5 == 2 && !_awayMission->mudd.muddUnavailable && !_awayMission->mudd.repairedLifeSupportGenerator) {
_awayMission->mudd.muddUnavailable = true;
_awayMission->mudd.numTimesEnteredRoom5 = 1;
_awayMission->disableInput = 2;
playMidiMusicTracks(3);
loadActorAnim(OBJECT_MUDD, "s4ephh", 0x0e, 0xa7);
_awayMission->timers[1] = 112;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
}
}
}
void Room::mudd5Timer1Expired() { // Mudd enters room through hatch
const TextRef choices[] = {
TX_SPEAKER_KIRK,
6, true,
10, true,
TX_BLANK
};
showText(TX_SPEAKER_MUDD, 34, true);
showMultipleTexts(choices);
showText(TX_SPEAKER_MUDD, 37, true);
loadActorAnim2(OBJECT_MUDD, "s4ephc");
_awayMission->timers[2] = 140;
}
void Room::mudd5Timer2Expired() { // Life-support generator starts acting up
_awayMission->disableInput = false;
_awayMission->mudd.lifeSupportMalfunctioning = true;
playMidiMusicTracks(19);
loadActorAnim(OBJECT_LIFE_SUPPORT_GENERATOR, "s4epls", GENERATOR_X, GENERATOR_Y);
}
void Room::mudd5UseCommunicator() {
showText(TX_SPEAKER_KIRK, 3, true);
showText(TX_SPEAKER_UHURA, TX_STATICU1);
}
void Room::mudd5UseSTricorderAnywhere() {
spockScan(DIR_S, 22, false, true);
}
void Room::mudd5UseSTricorderOnEngine() {
spockScan(DIR_E, 11, false, true);
}
void Room::mudd5UseSTricorderOnCrane() {
spockScan(DIR_S, 23, false, true);
}
void Room::mudd5UseSTricorderOnHatch() {
spockScan(DIR_W, 24, false, true);
showText(TX_SPEAKER_KIRK, 1, true);
}
void Room::mudd5UseSTricorderOnLifeSupportGenerator() {
if (_awayMission->mudd.lifeSupportMalfunctioning)
spockScan(DIR_W, 19, false, true);
else
spockScan(DIR_W, 21, false, true);
}
void Room::mudd5UseStunPhaserOnHatch() {
showText(TX_SPEAKER_SPOCK, 25, true);
showText(TX_SPEAKER_MCCOY, 15, true);
showText(TX_SPEAKER_SPOCK, 30, true);
}
void Room::mudd5UseKillPhaserOnHatch() {
showText(TX_SPEAKER_BUCHERT, 39, true);
showText(TX_SPEAKER_SPOCK, 27, true);
}
void Room::mudd5UseAnythingOnLifeSupportGenerator() {
showText(TX_SPEAKER_MCCOY, 14, true); // BUGFIX: speaker is McCoy, not none
}
void Room::mudd5UseDooverOnLifeSupportGenerator() {
if (_awayMission->mudd.lifeSupportMalfunctioning) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewmanC(OBJECT_KIRK, 0x57, 0xb4, &Room::mudd5KirkReachedLifeSupportGenerator);
} else
showText(TX_SPEAKER_MCCOY, 14, true); // BUGFIX: speaker is McCoy, not none
}
void Room::mudd5KirkReachedLifeSupportGenerator() {
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::mudd5KirkRepairedLifeSupportGenerator);
_awayMission->timers[4] = 20;
}
void Room::mudd5KirkTimer4Expired() {
playMidiMusicTracks(-1);
loadActorAnim2(OBJECT_LIFE_SUPPORT_GENERATOR, "s4eplo");
_awayMission->mudd.repairedLifeSupportGenerator = true;
_awayMission->mudd.missionScore += 2;
}
void Room::mudd5KirkRepairedLifeSupportGenerator() {
showText(TX_SPEAKER_KIRK, 7, true);
showText(TX_SPEAKER_SPOCK, 28, true);
_awayMission->mudd.lifeSupportMalfunctioning = false;
_awayMission->mudd.muddUnavailable = false;
playMidiMusicTracks(3);
loadActorAnim(OBJECT_MUDD, "s4ephh", 0x0e, 0xa7);
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->timers[3] = 110;
}
void Room::mudd5KirkTimer3Expired() { // Mudd popped back in after repairing generator
showText(TX_SPEAKER_MUDD, 35, true);
showText(TX_SPEAKER_KIRK, 5, true);
showText(TX_SPEAKER_MUDD, 36, true);
loadActorAnim2(OBJECT_MUDD, "s4ephc");
_awayMission->disableInput = false;
}
void Room::mudd5LookAtHatch() {
showDescription(11, true);
showText(TX_SPEAKER_SPOCK, 31, true);
showText(TX_SPEAKER_KIRK, 9, true);
}
void Room::mudd5LookAtLifeSupportGenerator() {
if (_awayMission->mudd.lifeSupportMalfunctioning)
showDescription(8, true);
else {
showDescription(12, true);
showText(TX_SPEAKER_SPOCK, 26, true);
}
}
void Room::mudd5TouchedHotspot0() { // Triggers door
if (_roomVar.mudd.walkingToDoor) {
playVoc("SMADOOR3");
loadActorAnim(OBJECT_DOOR, "s4epdo", 0x85, 0x74);
}
}
void Room::mudd5WalkToDoor() {
_roomVar.mudd.walkingToDoor = true;
_awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0x85, 0x74);
}
void Room::mudd5LookAtKirk() {
showDescription(2, true);
}
void Room::mudd5LookAtSpock() {
showDescription(5, true);
}
void Room::mudd5LookAtMccoy() {
showDescription(4, true);
}
void Room::mudd5LookAtRedshirt() {
showDescription(3, true);
}
void Room::mudd5LookAtDoor() {
showDescription(10, true);
}
void Room::mudd5LookAtCrane() {
showDescription(0, true);
}
void Room::mudd5LookAtEngine() {
showDescription(6, true);
}
void Room::mudd5TalkToKirk() {
showText(TX_SPEAKER_KIRK, 2, true);
showText(TX_SPEAKER_SPOCK, 32, true);
}
void Room::mudd5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, 33, true);
showText(TX_SPEAKER_MCCOY, 16, true);
}
void Room::mudd5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, 17, true);
showText(TX_SPEAKER_KIRK, 4, true);
}
void Room::mudd5TalkToRedshirt() {
showText(TX_SPEAKER_BUCHERT, 40, true);
showText(TX_SPEAKER_MCCOY, 18, true);
}
void Room::mudd5UseMedkit() {
showText(TX_SPEAKER_MCCOY, 12, true);
}
}