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455 lines
15 KiB
C++
455 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_GLOB 8
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#define OBJECT_SPLIT_GLOB_1 9
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#define OBJECT_SPLIT_GLOB_2 10
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#define OBJECT_11 11
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#define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere
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#define HOTSPOT_WALL 0x21 // Same here
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#define HOTSPOT_DOOR 0x22
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#define GLOB_X 0x46
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#define GLOB_Y 0xaf
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#define SPLIT_GLOB_1_X 0x20
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#define SPLIT_GLOB_1_Y 0xaf
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#define SPLIT_GLOB_2_X 0x69
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#define SPLIT_GLOB_2_Y 0xaf
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namespace StarTrek {
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// This room has a good deal of unused code, relating to the "split" globs (automatons).
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// Apparently, it would originally have been possible to interact with the split globs,
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// instead of having them kill the crew right away. This doesn't seem to have quite been
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// finished, though.
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extern const RoomAction trial2ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 },
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{ {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia },
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{ {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob },
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{ {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob },
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{ {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob },
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{ {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt },
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{ {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob },
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{ {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob },
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{ {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
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{ {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob },
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{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob },
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{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting },
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{ {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor },
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{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere },
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// ENHANCEMENT: Define these actions for the main glob, not just the (unused) split
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// globs
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob },
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};
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extern const int trial2NumActions = ARRAYSIZE(trial2ActionList);
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void Room::trial2Tick1() {
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playVoc("NOOOLOOP");
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if (!_awayMission->trial.enteredGlobRoom)
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_awayMission->disableInput = 2;
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if (!_awayMission->trial.globDefeated) {
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playMidiMusicTracks(MIDITRACK_24, -1);
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loadMapFile("trial22");
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if (!_awayMission->trial.globSplitInTwo) {
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playVoc("TRI2LOOP");
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loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf);
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_awayMission->trial.globEnergyLevels[0] = 1;
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} else {
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playVoc("TRI2LOOP");
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loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf);
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loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf);
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_awayMission->trial.globEnergyLevels[1] = 1;
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_awayMission->trial.globEnergyLevels[2] = 1;
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}
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}
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}
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void Room::trial2Tick60() {
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if (!_awayMission->trial.enteredGlobRoom) {
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_awayMission->disableInput = false;
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showText(TX_SPEAKER_BENNIE, 34, true);
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showText(TX_SPEAKER_KIRK, 5, true);
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showText(TX_SPEAKER_SPOCK, 30, true);
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showText(TX_SPEAKER_KIRK, 8, true);
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_awayMission->trial.enteredGlobRoom = true;
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}
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}
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void Room::trial2TouchedHotspot0() { // This is unused
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if (_awayMission->trial.globEnergyLevels[1] != 0 || _awayMission->trial.globEnergyLevels[2] != 0)
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showText(TX_SPEAKER_SPOCK, 24, true);
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}
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void Room::trial2LookAtKirk() {
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showDescription(3, true);
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}
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void Room::trial2LookAtSpock() {
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showDescription(1, true);
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}
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void Room::trial2LookAtMccoy() {
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showDescription(6, true);
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}
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void Room::trial2LookAtRedshirt() {
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showDescription(2, true);
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}
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void Room::trial2LookAtInsignia() {
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showDescription(4, true);
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}
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void Room::trial2LookAtGlob() {
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showDescription(0, true);
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}
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void Room::trial2LookAtWall() {
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showDescription(7, true);
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}
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void Room::trial2LookAtDoor() {
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showDescription(5, true);
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}
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void Room::trial2TalkToKirk() {
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showText(TX_SPEAKER_KIRK, 1, true);
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}
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void Room::trial2TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, 19, true);
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}
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void Room::trial2TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, 13, true);
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}
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void Room::trial2TalkToRedshirt() {
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showText(TX_SPEAKER_BENNIE, 33, true);
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}
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void Room::trial2TalkToGlob() {
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showDescription(TX_QUIET);
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}
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void Room::trial2UsePhaserOnWall() {
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showDescription(8, true);
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}
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void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) {
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_roomVar.trial.globBeingShot = object;
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_roomVar.trial.phaserOnKill = phaserOnKill;
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob);
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}
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void Room::trial2ReachedPositionToShootGlob() {
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loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob);
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}
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void Room::trial2DrewPhaserToShootGlob() {
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const char *stunPhaserAnims[] = {
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"t2kp00",
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"t2kp01",
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"t2kp02",
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};
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const char *killPhaserAnims[] = {
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"t2kp03",
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"t2kp04",
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"t2kp05",
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};
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int index = _roomVar.trial.globBeingShot - OBJECT_GLOB;
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
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playSoundEffectIndex(SND_PHASSHOT);
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if (_roomVar.trial.phaserOnKill)
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showBitmapFor5Ticks(killPhaserAnims[index], 5);
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else
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showBitmapFor5Ticks(stunPhaserAnims[index], 5);
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loadActorStandAnim(OBJECT_KIRK);
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_awayMission->disableInput = false;
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if (_roomVar.trial.phaserOnKill)
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_awayMission->trial.globEnergyLevels[index] += 2;
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else
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_awayMission->trial.globEnergyLevels[index] += 1;
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if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) {
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if (_roomVar.trial.phaserOnKill)
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showText(TX_SPEAKER_SPOCK, 23, true);
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else
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showText(TX_SPEAKER_SPOCK, 25, true);
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}
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const Common::Point globPositions[] = {
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Common::Point(GLOB_X, GLOB_Y),
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Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y),
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Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y)
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};
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if (_awayMission->trial.globEnergyLevels[index] == 3) {
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playVoc("GLOBEDIV");
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loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting);
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} else if (_awayMission->trial.globEnergyLevels[index] >= 4) {
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playSoundEffectIndex(SND_BLANK_14);
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playVoc("REDBALL");
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loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding);
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}
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}
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void Room::trial2GlobDoneExploding() {
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stopAllVocSounds();
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playVoc("Noooloop");
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showText(TX_SPEAKER_SPOCK, 20, true);
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_awayMission->trial.globDefeated = true;
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playMidiMusicTracks(MIDITRACK_28, -1);
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_awayMission->trial.missionScore += 1;
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loadMapFile("trial2");
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}
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void Room::trial2GlobDoneSplitting() {
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if (_roomVar.trial.globBeingShot == OBJECT_GLOB) {
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showText(TX_SPEAKER_SPOCK, 9, true);
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} else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) {
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loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf);
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loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf);
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} else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) {
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loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf);
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loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf);
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}
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// Everyone gets vaporized
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playVoc("V7ALLGET");
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_awayMission->disableInput = true;
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playMidiMusicTracks(MIDITRACK_26, -1);
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loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied);
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loadActorAnim2(OBJECT_SPOCK, "skills");
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loadActorAnim2(OBJECT_MCCOY, "mkills");
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loadActorAnim2(OBJECT_REDSHIRT, "rkills");
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}
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void Room::trial2KirkDied() {
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_awayMission->disableInput = false;
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showGameOverMenu();
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}
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void Room::trial2UseStunPhaserOnGlob() {
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trial2UsePhaserOnGlob(OBJECT_GLOB, false);
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}
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void Room::trial2UseKillPhaserOnGlob() {
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trial2UsePhaserOnGlob(OBJECT_GLOB, true);
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}
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void Room::trial2UseStunPhaserOnSplitGlob1() {
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trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false);
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}
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void Room::trial2UseKillPhaserOnSplitGlob1() {
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trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true);
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}
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void Room::trial2UseStunPhaserOnSplitGlob2() {
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trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false);
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}
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void Room::trial2UseKillPhaserOnSplitGlob2() {
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trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true);
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}
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void Room::trial2UseMTricorderOnKirk() {
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mccoyScan(DIR_S, 16, true, true);
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}
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void Room::trial2UseMTricorderOnSpock() {
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mccoyScan(DIR_S, 17, true, true);
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}
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void Room::trial2UseMTricorderOnMccoy() {
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mccoyScan(DIR_S, 14, true, true);
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}
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void Room::trial2UseMTricorderOnRedshirt() {
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mccoyScan(DIR_S, 15, true, true);
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}
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void Room::trial2UseMTricorderOnGlob() {
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mccoyScan(DIR_S, 11, true, true);
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if (!_awayMission->trial.gotPointsForScanningGlob) {
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_awayMission->trial.gotPointsForScanningGlob = true;
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_awayMission->trial.missionScore += 1;
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}
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}
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void Room::trial2UseSTricorderOnWall() {
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spockScan(DIR_S, 29, true, true);
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}
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void Room::trial2UseSTricorderAnywhere() {
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spockScan(DIR_S, 27, true, true);
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}
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void Room::trial2UseSTricorderOnGlob() {
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spockScan(DIR_S, 26, true, true);
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if (!_awayMission->trial.gotPointsForScanningGlob) {
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_awayMission->trial.gotPointsForScanningGlob = true;
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_awayMission->trial.missionScore += 1;
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}
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}
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void Room::trial2UseCommunicator() {
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if (_awayMission->trial.forceFieldDown) { // TODO: Refactor this between rooms?
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showText(TX_SPEAKER_UHURA, 91, true);
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const TextRef choices[] = {
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TX_SPEAKER_KIRK,
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3, 4, 7,
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TX_BLANK
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};
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int choice = showMultipleTexts(choices, true);
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if (choice == 0) { // "Beam us back to the enterprise"
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_awayMission->trial.missionEndMethod = 1;
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endMission(_awayMission->trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1
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} else if (choice == 1) { // "Beam us to Vlict's position"
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showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here
|
|
_awayMission->disableInput = true;
|
|
loadRoomIndex(4, 4);
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} // Else don't transport anywhere
|
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} else { // Force field still up
|
|
showText(TX_SPEAKER_UHURA, 87, true);
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|
showText(TX_SPEAKER_KIRK, 6, true);
|
|
showText(TX_SPEAKER_UHURA, 104, true);
|
|
if (!_awayMission->trial.globDefeated) {
|
|
showText(TX_SPEAKER_UHURA, 81, true);
|
|
showText(TX_SPEAKER_KIRK, 2, true);
|
|
}
|
|
showText(TX_SPEAKER_UHURA, 74, true);
|
|
}
|
|
}
|
|
|
|
void Room::trial2UseMccoyOnGlob() {
|
|
showText(TX_SPEAKER_MCCOY, 12, true);
|
|
}
|
|
|
|
void Room::trial2UseMccoyOnWall() {
|
|
showText(TX_SPEAKER_MCCOY, 10, true);
|
|
}
|
|
|
|
void Room::trial2UseSpockOnGlob() {
|
|
// NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11
|
|
showText(TX_SPEAKER_SPOCK, 28, true);
|
|
}
|
|
|
|
void Room::trial2UseSpockOnWall() {
|
|
showText(TX_SPEAKER_SPOCK, 22, true);
|
|
}
|
|
|
|
void Room::trial2UseRedshirtOnGlob() {
|
|
showText(TX_SPEAKER_BENNIE, 31, true);
|
|
}
|
|
|
|
void Room::trial2UseRedshirtOnWall() {
|
|
showText(TX_SPEAKER_BENNIE, 32, true);
|
|
}
|
|
|
|
void Room::trial2WalkToDoor() {
|
|
walkCrewman(OBJECT_KIRK, 0x117, 0xb5);
|
|
}
|
|
|
|
void Room::trial2UseMedkitAnywhere() {
|
|
showText(TX_SPEAKER_MCCOY, 18, true);
|
|
}
|
|
|
|
}
|