..
animseq.cpp
animseq.h
debugger.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
debugger.h
decode.cpp
decode.h
detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
disk.cpp
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
2010-01-05 08:24:27 +00:00
disk.h
events.cpp
events.h
fights.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
fights.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
game.cpp
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
game.h
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
hotspots.cpp
Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
2010-04-27 10:59:28 +00:00
hotspots.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
intro.cpp
intro.h
lure.cpp
Move DebugChannel related code to new header
2010-05-04 11:59:22 +00:00
lure.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
luredefs.h
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
2010-04-16 10:00:49 +00:00
memory.cpp
memory.h
menu.cpp
Corrected deallocated of menu data reported by Valgrind
2010-03-27 22:00:16 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp
Remove unnecessary 'extern' keywords
2010-04-09 13:46:10 +00:00
res_struct.h
Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
2010-04-05 06:07:14 +00:00
res.cpp
Bugfix for making Goewin more smoothly follow player out of the caves
2010-04-27 11:00:43 +00:00
res.h
Reduce indirect header dependencies further
2010-05-04 12:00:16 +00:00
room.cpp
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
room.h
screen.cpp
screen.h
scripts.cpp
LURE: Workaround for bug #3047234 in English EGA version
2010-08-25 09:28:29 +00:00
scripts.h
sound.cpp
MIDI: Send a reset MIDI device signal on startup.
2010-09-15 22:00:20 +00:00
sound.h
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
strings.cpp
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
strings.h
surface.cpp
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
2010-03-30 02:13:49 +00:00
surface.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00