scummvm/engines/cine/cine.h
Gregory Montoir 126f55fd0e backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables

svn-id: r29749
2007-12-07 20:45:51 +00:00

144 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_H
#define CINE_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "engines/engine.h"
#include "cine/texte.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"
//#define DUMP_SCRIPTS
namespace Cine {
enum CineGameType {
GType_FW = 1,
GType_OS
};
enum CineGameFeatures {
GF_CD = 1 << 0,
GF_DEMO = 1 << 1,
GF_ALT_FONT = 1 << 2
};
struct CINEGameDescription;
typedef Common::HashMap<Common::String, const char *, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> StringPtrHashMap;
class CineEngine : public Engine {
protected:
int init();
int go();
void shutdown();
bool initGame();
public:
CineEngine(OSystem *syst, const CINEGameDescription *gameDesc);
virtual ~CineEngine();
int getGameType() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
bool loadSaveDirectory(void);
void makeSystemMenu(void);
const CINEGameDescription *_gameDescription;
Common::File _partFileHandle;
Common::RandomSource _rnd;
Common::StringList _volumeResourceFiles;
StringPtrHashMap _volumeEntriesMap;
private:
void initialize(void);
bool makeLoad(char *saveName);
void mainLoop(int bootScriptIdx);
void readVolCnf();
bool _preLoad;
};
extern CineEngine *g_cine;
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250,
// OS only
VAR_BYPASS_PROTECTION = 255,
VAR_LOW_MEMORY = 0
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
enum {
kCineDebugScript = 1 << 0,
kCineDebugPart = 1 << 1
};
enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
extern Common::SaveFileManager *g_saveFileMan; // TEMP
} // End of namespace Cine
#endif