scummvm/gui/ThemeEngine.h
Johannes Schickel 2a353089aa GUI: Remove dead code.
This code was added when tooltip support was added. Since we changed the way
how tooltips are drawn later on, this code is not required anymore. Actually
it was never used, but it could've been used to save/restore the state of the
GUI for the tooltips.

svn-id: r52717
2010-09-14 00:34:12 +00:00

671 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GUI_THEME_ENGINE_H
#define GUI_THEME_ENGINE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/fs.h"
#include "graphics/surface.h"
#include "graphics/font.h"
#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.8"
namespace Graphics {
struct DrawStep;
class VectorRenderer;
}
namespace GUI {
struct WidgetDrawData;
struct DrawDataInfo;
struct TextDataInfo;
struct TextDrawData;
struct TextColorData;
class Dialog;
class GuiObject;
class ThemeEval;
class ThemeItem;
class ThemeParser;
/**
* DrawData sets enumeration.
* Each DD set corresponds to the actual looks
* of a widget in a given state.
*/
enum DrawData {
kDDMainDialogBackground,
kDDSpecialColorBackground,
kDDPlainColorBackground,
kDDTooltipBackground,
kDDDefaultBackground,
kDDTextSelectionBackground,
kDDTextSelectionFocusBackground,
kDDWidgetBackgroundDefault,
kDDWidgetBackgroundSmall,
kDDWidgetBackgroundEditText,
kDDWidgetBackgroundSlider,
kDDButtonIdle,
kDDButtonHover,
kDDButtonDisabled,
kDDSliderFull,
kDDSliderHover,
kDDSliderDisabled,
kDDCheckboxDefault,
kDDCheckboxDisabled,
kDDCheckboxSelected,
kDDRadiobuttonDefault,
kDDRadiobuttonDisabled,
kDDRadiobuttonSelected,
kDDTabActive,
kDDTabInactive,
kDDTabBackground,
kDDScrollbarBase,
kDDScrollbarButtonIdle,
kDDScrollbarButtonHover,
kDDScrollbarHandleIdle,
kDDScrollbarHandleHover,
kDDPopUpIdle,
kDDPopUpHover,
kDDPopUpDisabled,
kDDCaret,
kDDSeparator,
kDrawDataMAX,
kDDNone = -1
};
// FIXME: TextData is really a bad name, not conveying what this enum is about.
enum TextData {
kTextDataNone = -1,
kTextDataDefault = 0,
kTextDataButton,
kTextDataNormalFont,
kTextDataTooltip,
kTextDataMAX
};
enum TextColor {
kTextColorNormal = 0,
kTextColorNormalInverted,
kTextColorNormalHover,
kTextColorNormalDisabled,
kTextColorAlternative,
kTextColorAlternativeInverted,
kTextColorAlternativeHover,
kTextColorAlternativeDisabled,
kTextColorButton,
kTextColorButtonHover,
kTextColorButtonDisabled,
kTextColorMAX
};
class ThemeEngine {
protected:
typedef Common::HashMap<Common::String, Graphics::Surface*> ImagesMap;
friend class GUI::Dialog;
friend class GUI::GuiObject;
public:
/// Vertical alignment of the text.
enum TextAlignVertical {
kTextAlignVInvalid,
kTextAlignVBottom,
kTextAlignVCenter,
kTextAlignVTop
};
/// Widget background type
enum WidgetBackground {
kWidgetBackgroundNo, ///< No background at all
kWidgetBackgroundPlain, ///< Simple background, this may not include borders
kWidgetBackgroundBorder, ///< Same as kWidgetBackgroundPlain just with a border
kWidgetBackgroundBorderSmall, ///< Same as kWidgetBackgroundPlain just with a small border
kWidgetBackgroundEditText, ///< Background used for edit text fields
kWidgetBackgroundSlider ///< Background used for sliders
};
/// Dialog background type
enum DialogBackground {
kDialogBackgroundMain,
kDialogBackgroundSpecial,
kDialogBackgroundPlain,
kDialogBackgroundTooltip,
kDialogBackgroundDefault
};
/// State of the widget to be drawn
enum State {
kStateDisabled, ///< Indicates that the widget is disabled, that does NOT include that it is invisible
kStateEnabled, ///< Indicates that the widget is enabled
kStateHighlight ///< Indicates that the widget is highlighted by the user
};
typedef State WidgetStateInfo;
/// Text inversion state of the text to be draw
enum TextInversionState {
kTextInversionNone, ///< Indicates that the text should not be drawn inverted
kTextInversion, ///< Indicates that the text should be drawn inverted, but not focused
kTextInversionFocus ///< Indicates that the text should be drawn inverted, and focused
};
enum ScrollbarState {
kScrollbarStateNo,
kScrollbarStateUp,
kScrollbarStateDown,
kScrollbarStateSlider,
kScrollbarStateSinglePage
};
/// Font style selector
enum FontStyle {
kFontStyleBold = 0, ///< A bold font. This is also the default font.
kFontStyleNormal = 1, ///< A normal font.
kFontStyleItalic = 2, ///< Italic styled font.
kFontStyleFixedNormal = 3, ///< Fixed size font.
kFontStyleFixedBold = 4, ///< Fixed size bold font.
kFontStyleFixedItalic = 5, ///< Fixed size italic font.
kFontStyleTooltip = 6, ///< Tiny console font
kFontStyleMax
};
/// Font color selector
enum FontColor {
kFontColorNormal = 0, ///< The default color of the theme
kFontColorAlternate = 1, ///< Alternative font color
kFontColorMax
};
/// Function used to process areas other than the current dialog
enum ShadingStyle {
kShadingNone, ///< No special post processing
kShadingDim, ///< Dimming unused areas
kShadingLuminance ///< Converting colors to luminance for unused areas
};
// Special image ids for images used in the GUI
static const char * const kImageLogo; ///< ScummVM logo used in the launcher
static const char * const kImageLogoSmall; ///< ScummVM logo used in the GMM
static const char * const kImageSearch; ///< Search tool image used in the launcher
/**
* Graphics mode enumeration.
* Each item represents a set of BPP and Renderer modes for a given
* surface.
*/
enum GraphicsMode {
kGfxDisabled = 0, ///< No GFX
kGfxStandard16bit, ///< 2BPP with the standard (aliased) renderer.
kGfxAntialias16bit ///< 2BPP with the optimized AA renderer.
};
/** Constant value to expand dirty rectangles, to make sure they are fully copied */
static const int kDirtyRectangleThreshold = 1;
struct Renderer {
const char *name;
const char *shortname;
const char *cfg;
GraphicsMode mode;
};
static const Renderer _rendererModes[];
static const uint _rendererModesSize;
static const GraphicsMode _defaultRendererMode;
static GraphicsMode findMode(const Common::String &cfg);
static const char *findModeConfigName(GraphicsMode mode);
/** Default constructor */
ThemeEngine(Common::String id, GraphicsMode mode);
/** Default destructor */
~ThemeEngine();
bool init();
void clearAll();
void refresh();
void enable();
void disable();
/**
* Implementation of the GUI::Theme API. Called when a
* new dialog is opened. Note that the boolean parameter
* meaning has been changed.
*
* @param enableBuffering If set to true, buffering is enabled for
* drawing this dialog, and will continue enabled
* until disabled.
*/
void openDialog(bool enableBuffering, ShadingStyle shading = kShadingNone);
/**
* The updateScreen() method is called every frame.
* It processes all the drawing queues and then copies dirty rects
* in the current Screen surface to the overlay.
*/
void updateScreen();
/** @name FONT MANAGEMENT METHODS */
//@{
TextData fontStyleToData(FontStyle font) const {
if (font == kFontStyleNormal)
return kTextDataNormalFont;
if (font == kFontStyleTooltip)
return kTextDataTooltip;
return kTextDataDefault;
}
const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const;
int getFontHeight(FontStyle font = kFontStyleBold) const;
int getStringWidth(const Common::String &str, FontStyle font = kFontStyleBold) const;
int getCharWidth(byte c, FontStyle font = kFontStyleBold) const;
//@}
/** @name WIDGET DRAWING METHODS */
//@{
void drawWidgetBackground(const Common::Rect &r, uint16 hints,
WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled);
void drawButton(const Common::Rect &r, const Common::String &str,
WidgetStateInfo state = kStateEnabled, uint16 hints = 0);
void drawSurface(const Common::Rect &r, const Graphics::Surface &surface,
WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false);
void drawSlider(const Common::Rect &r, int width,
WidgetStateInfo state = kStateEnabled);
void drawCheckbox(const Common::Rect &r, const Common::String &str,
bool checked, WidgetStateInfo state = kStateEnabled);
void drawRadiobutton(const Common::Rect &r, const Common::String &str,
bool checked, WidgetStateInfo state = kStateEnabled);
void drawTab(const Common::Rect &r, int tabHeight, int tabWidth,
const Common::Array<Common::String> &tabs, int active, uint16 hints,
int titleVPad, WidgetStateInfo state = kStateEnabled);
void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight,
ScrollbarState, WidgetStateInfo state = kStateEnabled);
void drawPopUpWidget(const Common::Rect &r, const Common::String &sel,
int deltax, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignLeft);
void drawCaret(const Common::Rect &r, bool erase,
WidgetStateInfo state = kStateEnabled);
void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled);
void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state = kStateEnabled);
void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignCenter, TextInversionState inverted = kTextInversionNone, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold, FontColor color = kFontColorNormal, bool restore = true);
void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state = kStateEnabled, FontColor color = kFontColorNormal);
//@}
/**
* Actual implementation of a dirty rect handling.
* Dirty rectangles are queued on a list and are later used for the
* actual drawing.
*
* @param r Area of the dirty rect.
*/
void addDirtyRect(Common::Rect r);
/**
* Returns the DrawData enumeration value that represents the given string
* in the DrawDataDefaults enumeration.
* It's slow, but called sparsely.
*
* @returns The drawdata enum value, or -1 if not found.
* @param name The representing name, as found on Theme Description XML files.
* @see kDrawDataDefaults[]
*/
DrawData parseDrawDataId(const Common::String &name) const;
TextData getTextData(DrawData ddId) const;
TextColor getTextColor(DrawData ddId) const;
/**
* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
* There is no return type because DrawSteps can always be added, unless something
* goes horribly wrong.
* The specified step will be added to the Steps list of the given DrawData id.
*
* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
* @param step The actual DrawStep struct to be added.
*/
void addDrawStep(const Common::String &drawDataId, const Graphics::DrawStep &step);
/**
* Interface for the ThemeParser class: Parsed DrawData sets are added via this function.
* The goal of the function is to initialize each DrawData set before their DrawSteps can
* be added, hence this must be called for each DD set before addDrawStep() can be called
* for that given set.
*
* @param data The representing DrawData name, as found on Theme Description XML files.
* @param cached Whether this DD set will be cached beforehand.
*/
bool addDrawData(const Common::String &data, bool cached);
/**
* Interface for the ThemeParser class: Loads a font to use on the GUI from the given
* filename.
*
* @param fontName Identifier name for the font.
* @param file Name of the font file.
*/
bool addFont(TextData textId, const Common::String &file);
/**
* Interface for the ThemeParser class: adds a text color value.
*
* @param colorId Identifier for the color type.
* @param r, g, b Color of the font.
*/
bool addTextColor(TextColor colorId, int r, int g, int b);
/**
* Interface for the ThemeParser class: Loads a bitmap file to use on the GUI.
* The filename is also used as its identifier.
*
* @param filename Name of the bitmap file.
*/
bool addBitmap(const Common::String &filename);
/**
* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
* new Font API is in place. FIXME: Is that so ???
*/
bool addTextData(const Common::String &drawDataId, TextData textId, TextColor id, Graphics::TextAlign alignH, TextAlignVertical alignV);
protected:
/**
* Returns if the Theme is ready to draw stuff on screen.
* Must be called instead of just checking _initOk, because
* this checks if the renderer is initialized AND if the theme
* is loaded.
*/
bool ready() const {
return _initOk && _themeOk;
}
/** Load the them from the file with the specified name. */
void loadTheme(const Common::String &themeid);
/**
* Changes the active graphics mode of the GUI; may be used to either
* initialize the GUI or to change the mode while the GUI is already running.
*/
void setGraphicsMode(GraphicsMode mode);
public:
/**
* Finishes buffering: widgets from then on will be drawn straight on the screen
* without drawing queues.
*/
inline void finishBuffering() { _buffering = false; }
inline void startBuffering() { _buffering = true; }
inline ThemeEval *getEvaluator() { return _themeEval; }
inline Graphics::VectorRenderer *renderer() { return _vectorRenderer; }
inline bool supportsImages() const { return true; }
inline bool ownCursor() const { return _useCursor; }
Graphics::Surface *getBitmap(const Common::String &name) {
return _bitmaps.contains(name) ? _bitmaps[name] : 0;
}
const Graphics::Surface *getImageSurface(const Common::String &name) const {
return _bitmaps.contains(name) ? _bitmaps[name] : 0;
}
/**
* Interface for the Theme Parser: Creates a new cursor by loading the given
* bitmap and sets it as the active cursor.
*
* @param filename File name of the bitmap to load.
* @param hotspotX X Coordinate of the bitmap which does the cursor click.
* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
* @param scale Scale at which the bitmap is supposed to be used.
*/
bool createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale);
/**
* Wrapper for restoring data from the Back Buffer to the screen.
* The actual processing is done in the VectorRenderer.
*
* @param r Area to restore.
*/
void restoreBackground(Common::Rect r);
const Common::String &getThemeName() const { return _themeName; }
const Common::String &getThemeId() const { return _themeId; }
int getGraphicsMode() const { return _graphicsMode; }
protected:
/**
* Initializes the drawing screen surfaces, _screen and _backBuffer.
* If the surfaces already exist, they are cleared and re-initialized.
*
* @param backBuffer Sets whether the _backBuffer surface should be initialized.
* @template PixelType C type which specifies the size of each pixel.
* Defaults to uint16 (2 BPP for the surfaces)
*/
template<typename PixelType> void screenInit(bool backBuffer = true);
/**
* Loads the given theme into the ThemeEngine.
*
* @param themeId Theme identifier.
* @returns true if the theme was successfully loaded.
*/
bool loadThemeXML(const Common::String &themeId);
/**
* Loads the default theme file (the embedded XML file found
* in ThemeDefaultXML.cpp).
* Called only when no other themes are available.
*/
bool loadDefaultXML();
/**
* Unloads the currently loaded theme so another one can
* be loaded.
*/
void unloadTheme();
const Graphics::Font *loadFont(const Common::String &filename);
const Graphics::Font *loadFontFromArchive(const Common::String &filename);
const Graphics::Font *loadCachedFontFromArchive(const Common::String &filename);
Common::String genCacheFilename(const char *filename);
Common::String genLocalizedFontFilename(const char *filename);
/**
* Actual Dirty Screen handling function.
* Handles all the dirty squares in the list, merges and optimizes
* them when possible and draws them to the screen.
* Called from updateScreen()
*/
void renderDirtyScreen();
/**
* Generates a DrawQueue item and enqueues it so it's drawn to the screen
* when the drawing queue is processed.
*
* If Buffering is enabled, the DrawQueue item will be automatically placed
* on its corresponding queue.
* If Buffering is disabled, the DrawQueue item will be processed immediately
* and drawn to the screen.
*
* This function is called from all the Widget Drawing methods.
*/
void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0, bool restore = false);
void queueDDText(TextData type, TextColor color, const Common::Rect &r, const Common::String &text, bool restoreBg,
bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0);
void queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha);
/**
* DEBUG: Draws a white square and writes some text next to it.
*/
void debugWidgetPosition(const char *name, const Common::Rect &r);
public:
struct ThemeDescriptor {
Common::String name;
Common::String id;
Common::String filename;
};
/**
* Lists all theme files useable.
*/
static void listUsableThemes(Common::List<ThemeDescriptor> &list);
private:
static bool themeConfigUsable(const Common::FSNode &node, Common::String &themeName);
static bool themeConfigUsable(const Common::ArchiveMember &member, Common::String &themeName);
static bool themeConfigParseHeader(Common::String header, Common::String &themeName);
static Common::String getThemeFile(const Common::String &id);
static Common::String getThemeId(const Common::String &filename);
static void listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth = -1);
static void listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list);
protected:
OSystem *_system; /** Global system object. */
/** Vector Renderer object, does the actual drawing on screen */
Graphics::VectorRenderer *_vectorRenderer;
/** XML Parser, does the Theme parsing instead of the default parser */
GUI::ThemeParser *_parser;
/** Theme getEvaluator (changed from GUI::Eval to add functionality) */
GUI::ThemeEval *_themeEval;
/** Main screen surface. This is blitted straight into the overlay. */
Graphics::Surface _screen;
/** Backbuffer surface. Stores previous states of the screen to blit back */
Graphics::Surface _backBuffer;
/** Sets whether the current drawing is being buffered (stored for later
processing) or drawn directly to the screen. */
bool _buffering;
/** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */
int _bytesPerPixel;
/** Current graphics mode */
GraphicsMode _graphicsMode;
/** Font info. */
Common::String _fontName;
const Graphics::Font *_font;
/**
* Array of all the DrawData elements than can be drawn to the screen.
* Must be full so the renderer can work.
*/
WidgetDrawData *_widgets[kDrawDataMAX];
/** Array of all the text fonts that can be drawn. */
TextDrawData *_texts[kTextDataMAX];
/** Array of all font colors available. */
TextColorData *_textColors[kTextColorMAX];
ImagesMap _bitmaps;
Graphics::PixelFormat _overlayFormat;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat _cursorFormat;
#endif
/** List of all the dirty screens that must be blitted to the overlay. */
Common::List<Common::Rect> _dirtyScreen;
/** Queue with all the drawing that must be done to the Back Buffer */
Common::List<ThemeItem *> _bufferQueue;
/** Queue with all the drawing that must be done to the screen */
Common::List<ThemeItem *> _screenQueue;
bool _initOk; ///< Class and renderer properly initialized
bool _themeOk; ///< Theme data successfully loaded.
bool _enabled; ///< Whether the Theme is currently shown on the overlay
Common::String _themeName; ///< Name of the currently loaded theme
Common::String _themeId;
Common::String _themeFile;
Common::Archive *_themeArchive;
bool _useCursor;
int _cursorHotspotX, _cursorHotspotY;
int _cursorTargetScale;
enum {
MAX_CURS_COLORS = 255
};
byte *_cursor;
bool _needPaletteUpdates;
uint _cursorWidth, _cursorHeight;
byte _cursorPal[4*MAX_CURS_COLORS];
byte _cursorPalSize;
};
} // End of namespace GUI.
#endif