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62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef FONT_H
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#define FONT_H
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#include "bits.h"
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#include "resource.h"
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#include <list>
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class Font : public Resource {
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public:
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Font(const char *filename, const char *data, int len);
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~Font();
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uint32 getCharWidth(char c) { return _charHeaders[_charIndex[c]].width; }
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uint32 getCharHeight(char c) { return _charHeaders[_charIndex[c]].height; }
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uint32 getCharLogicalWidth(char c) { return _charHeaders[_charIndex[c]].logicalWidth; }
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uint32 getCharStartingCol(char c) { return _charHeaders[_charIndex[c]].startingCol; }
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uint32 getCharStartingLine(char c) { return _charHeaders[_charIndex[c]].startingLine; }
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const byte *getCharData(char c) { return _fontData + (_charHeaders[_charIndex[c]].offset); }
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static const uint8 Font::emerFont[][13];
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private:
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struct CharHeader {
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uint32 offset;
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uint32 unknown;
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uint8 logicalWidth;
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uint8 startingCol;
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uint8 startingLine;
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uint32 width;
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uint32 height;
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};
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uint32 _numChars;
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uint32 _dataSize;
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uint32 _maxCharWidth, _maxCharHeight;
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uint32 _unknownHeader1, _unknownHeader2;
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uint32 _firstChar, _lastChar;
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uint16 *_charIndex;
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CharHeader *_charHeaders;
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byte *_fontData;
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};
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#endif
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