scummvm/font.h
2005-03-20 11:49:21 +00:00

62 lines
2.0 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef FONT_H
#define FONT_H
#include "bits.h"
#include "resource.h"
#include <list>
class Font : public Resource {
public:
Font(const char *filename, const char *data, int len);
~Font();
uint32 getCharWidth(char c) { return _charHeaders[_charIndex[c]].width; }
uint32 getCharHeight(char c) { return _charHeaders[_charIndex[c]].height; }
uint32 getCharLogicalWidth(char c) { return _charHeaders[_charIndex[c]].logicalWidth; }
uint32 getCharStartingCol(char c) { return _charHeaders[_charIndex[c]].startingCol; }
uint32 getCharStartingLine(char c) { return _charHeaders[_charIndex[c]].startingLine; }
const byte *getCharData(char c) { return _fontData + (_charHeaders[_charIndex[c]].offset); }
static const uint8 Font::emerFont[][13];
private:
struct CharHeader {
uint32 offset;
uint32 unknown;
uint8 logicalWidth;
uint8 startingCol;
uint8 startingLine;
uint32 width;
uint32 height;
};
uint32 _numChars;
uint32 _dataSize;
uint32 _maxCharWidth, _maxCharHeight;
uint32 _unknownHeader1, _unknownHeader2;
uint32 _firstChar, _lastChar;
uint16 *_charIndex;
CharHeader *_charHeaders;
byte *_fontData;
};
#endif