mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
ae8853d80b
svn-id: r48401
181 lines
4.2 KiB
C++
181 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/rect.h"
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#include "m4/globals.h"
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#include "m4/graphics.h"
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#include "m4/m4.h"
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#include "m4/resource.h"
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#include "m4/sprite.h"
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namespace M4 {
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enum {
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kEndOfLine = 0,
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kEndOfSprite = 1,
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kMarker = 2
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};
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M4Sprite::M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle, uint8 encodingVal)
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: M4Surface(widthVal, heightVal), encoding(encodingVal) {
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if (_vm->isM4()) {
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if (decodeRle) {
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loadRle(source);
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} else {
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// Raw sprite data, load directly
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byte *dst = getBasePtr();
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source->read(dst, widthVal * heightVal);
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}
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} else {
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loadMadsSprite(source);
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}
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x = xOffset = xOfs;
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y = yOffset = yOfs;
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}
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void M4Sprite::loadRle(Common::SeekableReadStream* rleData) {
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byte *dst = getBasePtr();
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while (1) {
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byte len = rleData->readByte();
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if (len == 0) {
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len = rleData->readByte();
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if (len <= kMarker) {
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if (len == kEndOfSprite)
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break;
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} else {
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while (len--) {
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*dst++ = rleData->readByte();
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}
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}
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} else {
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byte value = rleData->readByte();
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while (len--)
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*dst++ = value;
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}
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}
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}
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void M4Sprite::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) {
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int lineNum = 0;
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byte *dst = getBasePtr(destX, destY);
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while (1) {
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byte len = rleData->readByte();
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if (len == 0) {
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len = rleData->readByte();
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if (len <= kMarker) {
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if (len == kEndOfLine) {
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dst = getBasePtr(destX, destY + lineNum);
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lineNum++;
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} else if (len == kEndOfSprite)
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break;
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} else {
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while (len--) {
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byte pixel = rleData->readByte();
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if (pixel == 0)
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dst++;
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else
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*dst++ = pixel;
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/* NOTE: The change below behaved differently than the old code,
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so I put the old code back in again above.
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If the pixel value is 0, nothing should be written to the
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output buffer, since 0 means transparent. */
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//*dst++ = (pixel == 0xFD) ? 0 : pixel;
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}
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}
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} else {
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byte value = rleData->readByte();
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if (value == 0)
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dst += len;
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else
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while (len--)
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*dst++ = value;
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}
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}
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}
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// TODO: The sprite outlines (pixel value 0xFD) are not shown
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void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
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byte *outp, *lineStart;
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bool newLine = false;
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outp = getBasePtr();
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lineStart = getBasePtr();
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while (1) {
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byte cmd1, cmd2, count, pixel;
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if (newLine) {
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outp = lineStart + w;
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lineStart = outp;
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newLine = false;
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}
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cmd1 = source->readByte();
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if (cmd1 == 0xFC)
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break;
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else if (cmd1 == 0xFF)
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newLine = true;
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else if (cmd1 == 0xFD) {
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while (!newLine) {
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count = source->readByte();
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if (count == 0xFF) {
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newLine = true;
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} else {
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pixel = source->readByte();
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while (count--)
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*outp++ = (pixel == 0xFD) ? 0 : pixel;
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}
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}
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} else {
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while (!newLine) {
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cmd2 = source->readByte();
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if (cmd2 == 0xFF) {
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newLine = true;
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} else if (cmd2 == 0xFE) {
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count = source->readByte();
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pixel = source->readByte();
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while (count--)
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*outp++ = (pixel == 0xFD) ? 0 : pixel;
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} else {
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*outp++ = (cmd2 == 0xFD) ? 0 : cmd2;
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}
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}
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}
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}
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}
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byte M4Sprite::getTransparentColor() const {
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// FIXME: We assume that the transparent color is the color of the
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// top left pixel.
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return *getBasePtr(0, 0);
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}
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} // End of namespace M4
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