mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
660fcf329d
GroupedListWidget and GridWidget can save what groups they have collapsed to the config file and reload them. "launcher.cpp" uses those functions to persist those collapsed groups through - changing how the games are grouped by - going from list to grid mode and vice versa - quitting scummvm and starting it again
452 lines
14 KiB
C++
452 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/frac.h"
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#include "common/tokenizer.h"
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#include "common/translation.h"
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#include "common/config-manager.h"
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#include "gui/widgets/groupedlist.h"
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#include "gui/widgets/scrollbar.h"
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#include "gui/dialog.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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#define kGroupTag -2
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#define isGroupHeader(x) (_groupsVisible && ((x) <= kGroupTag))
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#define indexToGroupID(x) (kGroupTag - x)
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namespace GUI {
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GroupedListWidget::GroupedListWidget(Dialog *boss, const Common::String &name, const Common::U32String &tooltip, uint32 cmd)
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: ListWidget(boss, name, tooltip, cmd) {
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_groupsVisible = true;
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}
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void GroupedListWidget::setList(const Common::U32StringArray &list) {
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ListWidget::setList(list);
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_attributeValues.clear(); // Regenerate attributes for the new list
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groupByAttribute();
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scrollBarRecalc();
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}
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void GroupedListWidget::setAttributeValues(const Common::U32StringArray &attrValues) {
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_attributeValues = attrValues;
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// Make sure we always have the attribute values for all the entries of the _dataList.
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// This is not foolproof, but can prevent accidentally passing attributes for the wrong
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// list of entries, such as after adding / removing games.
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if (!attrValues.empty())
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assert(_attributeValues.size() == _dataList.size());
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}
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void GroupedListWidget::setMetadataNames(const Common::StringMap &metadata) {
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_metadataNames = metadata;
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}
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void GroupedListWidget::setGroupHeaderFormat(const Common::U32String &prefix, const Common::U32String &suffix) {
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_groupHeaderPrefix = prefix;
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_groupHeaderSuffix = suffix;
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}
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void GroupedListWidget::groupByAttribute() {
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_groupExpanded.clear();
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_groupHeaders.clear();
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_groupValueIndex.clear();
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_itemsInGroup.clear();
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if (_attributeValues.empty()) {
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_groupExpanded.push_back(true);
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// I18N: Group for All items
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_groupHeaders.push_back(_("All"));
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_groupValueIndex.setVal(Common::String("All"), 0);
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for (uint i = 0; i < _dataList.size(); ++i) {
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_itemsInGroup[0].push_back(i);
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}
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sortGroups();
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return;
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}
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for (uint i = 0; i < _dataList.size(); ++i) {
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Common::U32StringArray::iterator attrVal = _attributeValues.begin() + i;
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if (!_groupValueIndex.contains(*attrVal)) {
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int newGroupID = _groupValueIndex.size();
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_groupValueIndex.setVal(*attrVal, newGroupID);
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_groupHeaders.push_back(*attrVal);
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_groupExpanded.push_back(true);
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}
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int groupID = _groupValueIndex.getVal(*attrVal);
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_itemsInGroup[groupID].push_back(i);
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}
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sortGroups();
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}
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void GroupedListWidget::sortGroups() {
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uint oldListSize = _list.size();
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_list.clear();
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_listIndex.clear();
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Common::sort(_groupHeaders.begin(), _groupHeaders.end(),
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[](const Common::String &first, const Common::String &second) {
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return first.empty() ? 0 : second.empty() ? 1 : first < second;
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}
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);
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uint curListSize = 0;
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for (uint i = 0; i != _groupHeaders.size(); ++i) {
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Common::U32String header = _groupHeaders[i];
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Common::U32String displayedHeader;
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if (_metadataNames.contains(header)) {
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displayedHeader = _metadataNames[header];
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} else {
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displayedHeader = header;
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}
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uint groupID = _groupValueIndex[header];
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if (_groupsVisible) {
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_listIndex.push_back(kGroupTag - groupID);
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displayedHeader.toUppercase();
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_list.push_back(_groupHeaderPrefix + displayedHeader + _groupHeaderSuffix);
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++curListSize;
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}
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if (_groupExpanded[groupID]) {
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for (int *k = _itemsInGroup[groupID].begin(); k != _itemsInGroup[groupID].end(); ++k) {
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_list.push_back(Common::U32String(_groupsVisible ? " " : "") + _dataList[*k].orig);
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_listIndex.push_back(*k);
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++curListSize;
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}
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}
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}
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checkBounds();
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scrollBarRecalc();
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// FIXME: Temporary solution to clear/display the background ofthe scrollbar when list
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// grows too small or large during group toggle. We shouldn't have to redraw the top dialog,
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// but not doing so the background of scrollbar isn't cleared.
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if ((((uint)_scrollBar->_entriesPerPage < oldListSize) && ((uint)_scrollBar->_entriesPerPage > _list.size())) ||
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(((uint)_scrollBar->_entriesPerPage > oldListSize) && ((uint)_scrollBar->_entriesPerPage < _list.size()))) {
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g_gui.scheduleTopDialogRedraw();
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} else {
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markAsDirty();
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}
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}
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void GroupedListWidget::loadClosedGroups(const Common::U32String &groupName) {
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// Recalls what groups were closed from the config
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if (ConfMan.hasKey("group_" + groupName, ConfMan.kApplicationDomain)) {
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const Common::String &val = ConfMan.get("group_" + groupName, ConfMan.kApplicationDomain);
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Common::StringTokenizer hiddenGroups(val);
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for (Common::String tok = hiddenGroups.nextToken(); tok.size(); tok = hiddenGroups.nextToken()) {
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// See if the hidden group is in our group headers still, if so, hide it
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for (Common::U32StringArray::size_type i = 0; i < _groupHeaders.size(); ++i) {
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if (_groupHeaders[i] == tok || (tok == "unnamed" && _groupHeaders[i].size() == 0)) {
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_groupExpanded[i] = false;
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break;
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}
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}
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}
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sortGroups();
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}
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}
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void GroupedListWidget::saveClosedGroups(const Common::U32String &groupName) {
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// Save the hidden groups to the config
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Common::String hiddenGroups;
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for (Common::U32StringArray::size_type i = 0; i < _groupHeaders.size(); ++i) {
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if (!_groupExpanded[i]) {
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if (_groupHeaders[i].size()) {
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hiddenGroups += _groupHeaders[i];
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} else {
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hiddenGroups += "unnamed";
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}
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hiddenGroups += ' ';
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}
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}
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ConfMan.set("group_" + groupName, hiddenGroups, ConfMan.kApplicationDomain);
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ConfMan.flushToDisk();
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}
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void GroupedListWidget::setSelected(int item) {
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// HACK/FIXME: If our _listIndex has a non zero size,
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// we will need to look up, whether the user selected
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// item is present in that list
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if (!_filter.empty()) {
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int filteredItem = -1;
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for (uint i = 0; i < _listIndex.size(); ++i) {
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if (_listIndex[i] == item) {
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filteredItem = i;
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break;
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}
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}
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item = filteredItem;
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}
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assert(item >= -1 && item < (int)_list.size());
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// We only have to do something if the widget is enabled and the selection actually changes
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if (isEnabled() && (_selectedItem == -1 || _listIndex[_selectedItem] != item)) {
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if (_editMode)
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abortEditMode();
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if (!_filter.empty()) {
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_selectedItem = item;
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} else {
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_selectedItem = -1;
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for (uint i = 0; i < _listIndex.size(); ++i) {
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if (_listIndex[i] == item) {
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_selectedItem = i;
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break;
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}
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}
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}
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// Notify clients that the selection changed.
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sendCommand(kListSelectionChangedCmd, _selectedItem);
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_currentPos = _selectedItem - _entriesPerPage / 2;
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scrollToCurrent();
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markAsDirty();
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}
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}
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void GroupedListWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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if (!isEnabled())
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return;
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// First check whether the selection changed
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int newSelectedItem = findItem(x, y);
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if (_selectedItem != newSelectedItem && newSelectedItem != -1) {
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if (_listIndex[newSelectedItem] > -1) {
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if (_editMode)
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abortEditMode();
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_selectedItem = newSelectedItem;
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sendCommand(kListSelectionChangedCmd, _selectedItem);
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} else if (isGroupHeader(_listIndex[newSelectedItem])) {
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int groupID = indexToGroupID(_listIndex[newSelectedItem]);
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_selectedItem = -1;
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toggleGroup(groupID);
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}
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}
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// TODO: Determine where inside the string the user clicked and place the
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// caret accordingly.
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// See _editScrollOffset and EditTextWidget::handleMouseDown.
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markAsDirty();
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}
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void GroupedListWidget::handleMouseUp(int x, int y, int button, int clickCount) {
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// If this was a double click and the mouse is still over
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// the selected item, send the double click command
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if (clickCount == 2 && (_selectedItem == findItem(x, y))) {
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int selectID = getSelected();
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if (selectID >= 0) {
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sendCommand(kListItemDoubleClickedCmd, _selectedItem);
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}
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}
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}
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void GroupedListWidget::handleMouseWheel(int x, int y, int direction) {
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_scrollBar->handleMouseWheel(x, y, direction);
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}
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void GroupedListWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kSetPositionCmd:
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if (_currentPos != (int)data) {
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_currentPos = data;
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checkBounds();
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markAsDirty();
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// Scrollbar actions cause list focus (which triggers a redraw)
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// NOTE: ListWidget's boss is always GUI::Dialog
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((GUI::Dialog *)_boss)->setFocusWidget(this);
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}
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break;
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default:
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break;
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}
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}
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void GroupedListWidget::toggleGroup(int groupID) {
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_groupExpanded[groupID] = !_groupExpanded[groupID];
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sortGroups();
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}
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void GroupedListWidget::drawWidget() {
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int i, pos, len = _list.size();
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Common::U32String buffer;
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// Draw a thin frame around the list.
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g_gui.theme()->drawWidgetBackground(Common::Rect(_x, _y, _x + _w, _y + _h),
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ThemeEngine::kWidgetBackgroundBorder);
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// Draw the list items
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for (i = 0, pos = _currentPos; i < _entriesPerPage && pos < len; i++, pos++) {
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const int y = _y + _topPadding + kLineHeight * i;
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const int fontHeight = g_gui.getFontHeight();
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ThemeEngine::TextInversionState inverted = ThemeEngine::kTextInversionNone;
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#if 0
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ThemeEngine::FontStyle bold = ThemeEngine::kFontStyleBold;
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#endif
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// Draw the selected item inverted, on a highlighted background.
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if (_selectedItem == pos)
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inverted = _inversion;
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Common::Rect r(getEditRect());
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int pad = _leftPadding;
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int rtlPad = (_x + r.left + _leftPadding) - (_x + _hlLeftPadding);
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if (isGroupHeader(_listIndex[pos])) {
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int groupID = indexToGroupID(_listIndex[pos]);
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#if 0
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bold = ThemeEngine::kFontStyleBold;
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#endif
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r.left += fontHeight + _leftPadding;
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g_gui.theme()->drawFoldIndicator(Common::Rect(_x + _hlLeftPadding + _leftPadding, y, _x + fontHeight + _leftPadding, y + fontHeight), _groupExpanded[groupID]);
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pad = 0;
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}
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// If in numbering mode & not in RTL based GUI, we first print a number prefix
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if (_numberingMode != kListNumberingOff && g_gui.useRTL() == false) {
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buffer = Common::String::format("%2d. ", (pos + _numberingMode));
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g_gui.theme()->drawText(Common::Rect(_x + _hlLeftPadding, y, _x + r.left + _leftPadding, y + fontHeight),
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buffer, _state, _drawAlign, inverted, _leftPadding, true);
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pad = 0;
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}
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Common::Rect r1(_x + r.left, y, _x + r.right, y + fontHeight);
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if (g_gui.useRTL()) {
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if (_scrollBar->isVisible()) {
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r1.translate(_scrollBarWidth, 0);
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}
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if (_numberingMode != kListNumberingOff) {
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r1.translate(-rtlPad, 0);
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}
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}
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ThemeEngine::FontColor color = ThemeEngine::kFontColorFormatting;
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if (_selectedItem == pos && _editMode) {
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buffer = _editString;
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color = _editColor;
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adjustOffset();
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} else {
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buffer = _list[pos];
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}
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drawFormattedText(r1, buffer, _state, _drawAlign, inverted, pad, true, color);
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// If in numbering mode & using RTL layout in GUI, we print a number suffix after drawing the text
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if (_numberingMode != kListNumberingOff && g_gui.useRTL()) {
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buffer = Common::String::format(" .%2d", (pos + _numberingMode));
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Common::Rect r2 = r1;
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r2.left = r1.right;
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r2.right = r1.right + rtlPad;
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g_gui.theme()->drawText(r2, buffer, _state, _drawAlign, inverted, _leftPadding, true);
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}
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}
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}
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void GroupedListWidget::setFilter(const Common::U32String &filter, bool redraw) {
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// FIXME: This method does not deal correctly with edit mode!
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// Until we fix that, let's make sure it isn't called while editing takes place
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assert(!_editMode);
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Common::U32String filt = filter;
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filt.toLowercase();
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if (_filter == filt) // Filter was not changed
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return;
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_filter = filt;
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if (_filter.empty()) {
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// No filter -> display everything
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sortGroups();
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} else {
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// Restrict the list to everything which contains all words in _filter
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// as substrings, ignoring case.
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Common::U32StringTokenizer tok(_filter);
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Common::U32String tmp;
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int n = 0;
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_list.clear();
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_listIndex.clear();
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for (auto i = _dataList.begin(); i != _dataList.end(); ++i, ++n) {
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tmp = i->clean;
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tmp.toLowercase();
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bool matches = true;
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tok.reset();
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while (!tok.empty()) {
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if (!_filterMatcher(_filterMatcherArg, n, tmp, tok.nextToken())) {
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matches = false;
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break;
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}
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}
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if (matches) {
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_list.push_back(i->orig);
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_listIndex.push_back(n);
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}
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}
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}
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_currentPos = 0;
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_selectedItem = -1;
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if (redraw) {
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scrollBarRecalc();
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// Redraw the whole dialog. This is annoying, as this might be rather
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// expensive when really only the list widget and its scroll bar area
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// to be redrawn. However, since the scrollbar might change its
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// visibility status, and the list its width, we cannot just redraw
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// the two.
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// TODO: A more efficient (and elegant?) way to handle this would be to
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// introduce a kind of "BoxWidget" or "GroupWidget" which defines a
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// rectangular region and subwidgets can be placed within it.
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// Such a widget could also (optionally) draw a border (or even different
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// kinds of borders) around the objects it groups; and also a 'title'
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// (I am borrowing these "ideas" from the NSBox class in Cocoa :).
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g_gui.scheduleTopDialogRedraw();
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}
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}
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} // End of namespace GUI
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