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660fcf329d
GroupedListWidget and GridWidget can save what groups they have collapsed to the config file and reload them. "launcher.cpp" uses those functions to persist those collapsed groups through - changing how the games are grouped by - going from list to grid mode and vice versa - quitting scummvm and starting it again
81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_WIDGETS_GROUPEDLIST_H
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#define GUI_WIDGETS_GROUPEDLIST_H
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#include "gui/widgets/list.h"
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namespace GUI {
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class ListWidget;
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/* GroupedListWidget */
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class GroupedListWidget : public ListWidget {
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protected:
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Common::String _groupingAttribute;
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Common::HashMap<Common::U32String, int> _groupValueIndex;
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Common::Array<bool> _groupExpanded;
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Common::U32String _groupHeaderPrefix;
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Common::U32String _groupHeaderSuffix;
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Common::U32StringArray _groupHeaders;
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Common::U32StringArray _attributeValues;
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Common::StringMap _metadataNames;
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Common::HashMap<int, Common::Array<int> > _itemsInGroup;
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bool _groupsVisible;
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public:
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GroupedListWidget(Dialog *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
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GroupedListWidget(Dialog *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
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void setList(const Common::U32StringArray &list);
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void setAttributeValues(const Common::U32StringArray &attrValues);
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void setMetadataNames(const Common::StringMap &metadata);
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void setGroupHeaderFormat(const Common::U32String &prefix, const Common::U32String &suffix);
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void groupByAttribute();
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void loadClosedGroups(const Common::U32String &groupName);
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void saveClosedGroups(const Common::U32String &groupName);
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void setSelected(int item);
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int getSelected() const { return (_selectedItem == -1) ? _selectedItem : _listIndex[_selectedItem]; }
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void setFilter(const Common::U32String &filter, bool redraw = true);
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void handleMouseDown(int x, int y, int button, int clickCount) override;
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void handleMouseUp(int x, int y, int button, int clickCount) override;
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void handleMouseWheel(int x, int y, int direction) override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void setGroupsVisibility(bool val) { _groupsVisible = val; }
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void startEditMode() override { error("Edit mode is not supported for Grouped Lists"); }
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protected:
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void sortGroups();
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void toggleGroup(int groupID);
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void drawWidget() override;
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};
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} // End of namespace GUI
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#endif
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