mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
d1d308ff74
svn-id: r14793
977 lines
24 KiB
C++
977 lines
24 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Scene management module
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#include "saga/saga.h"
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#include "saga/yslib.h"
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#include "saga/gfx.h"
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#include "saga/game_mod.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/cvar_mod.h"
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#include "saga/events.h"
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#include "saga/actionmap.h"
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#include "saga/isomap.h"
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#include "saga/objectmap.h"
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#include "saga/palanim.h"
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#include "saga/render.h"
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#include "saga/rscfile_mod.h"
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#include "saga/script.h"
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#include "saga/text.h"
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#include "saga/sound.h"
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#include "saga/music.h"
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#include "saga/scene.h"
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namespace Saga {
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static void CF_scenechange(int argc, char *argv[], void *refCon);
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static void CF_sceneinfo(int argc, char *argv[], void *refCon);
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int Scene::reg() {
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CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
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CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
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CVAR_RegisterFunc(CF_sceneinfo, "scene_info", NULL, R_CVAR_NONE, 0, 0, this);
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return R_SUCCESS;
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}
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Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
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R_GAME_SCENEDESC gs_desc;
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byte *scene_lut_p;
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size_t scene_lut_len;
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int result;
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int i;
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// Load game-specific scene data
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GAME_GetSceneInfo(&gs_desc);
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// Load scene module resource context
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result = GAME_GetFileContext(&_sceneContext, R_GAME_RESOURCEFILE, 0);
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if (result != R_SUCCESS) {
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warning("Scene::Scene(): Couldn't load scene resource context");
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return;
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}
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// Initialize scene queue
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_sceneQueue = ys_dll_create();
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if (_sceneQueue == NULL) {
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return;
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}
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// Load scene lookup table
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debug(0, "Loading scene LUT from resource %u.", gs_desc.scene_lut_rn);
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result = RSC_LoadResource(_sceneContext, gs_desc.scene_lut_rn, &scene_lut_p, &scene_lut_len);
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if (result != R_SUCCESS) {
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warning("Scene::Scene(): Error: couldn't load scene LUT");
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return;
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}
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_sceneCount = scene_lut_len / 2;
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_sceneMax = _sceneCount - 1;
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_sceneLUT = (int *)malloc(_sceneMax * sizeof *_sceneLUT);
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if (_sceneLUT == NULL) {
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warning("Scene::Scene(): Memory allocation failed");
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return;
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}
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MemoryReadStream readS(scene_lut_p, scene_lut_len);
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for (i = 0; i < _sceneMax; i++) {
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_sceneLUT[i] = readS.readUint16LE();
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}
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free(scene_lut_p);
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if (gs_desc.first_scene != 0) {
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_firstScene = gs_desc.first_scene;
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}
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debug(0, "First scene set to %d.", _firstScene);
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debug(0, "LUT has %d entries.", _sceneMax);
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// Create scene module text list
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_textList = _vm->textCreateList();
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if (_textList == NULL) {
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warning("Scene::Scene(): Error: Couldn't create scene text list");
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return;
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}
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_sceneLoaded = false;
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_sceneMode = 0;
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_sceneNumber = 0;
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_sceneResNum = 0;
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_inGame = false;
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_loadDesc = false;
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memset(&_desc, 0, sizeof(_desc));
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_resListEntries = 0;
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_resList = NULL;
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_animEntries = 0;
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_animList = NULL;
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_sceneProc = NULL;
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memset(&_bg, 0, sizeof(_bg));
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memset(&_bgMask, 0, sizeof(_bgMask));
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_initialized = true;
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}
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Scene::~Scene() {
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if (_initialized) {
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endScene();
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free(_sceneLUT);
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}
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}
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int Scene::queueScene(R_SCENE_QUEUE *scene_queue) {
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assert(_initialized);
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assert(scene_queue != NULL);
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ys_dll_add_tail(_sceneQueue, scene_queue, sizeof *scene_queue);
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return R_SUCCESS;
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}
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int Scene::clearSceneQueue() {
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assert(_initialized);
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ys_dll_delete_all(_sceneQueue);
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return R_SUCCESS;
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}
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int Scene::startScene() {
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YS_DL_NODE *node;
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R_SCENE_QUEUE *scene_qdat;
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assert(_initialized);
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if (_sceneLoaded) {
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warning("Scene::start(): Error: Can't start game...scene already loaded");
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return R_FAILURE;
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}
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if (_inGame) {
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warning("Scene::start(): Error: Can't start game...game already started");
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return R_FAILURE;
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}
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switch (GAME_GetGameType()) {
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case GID_ITE:
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ITEStartProc();
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break;
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case GID_IHNM:
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IHNMStartProc();
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break;
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default:
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warning("Scene::start(): Error: Can't start game... gametype not supported");
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break;
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}
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// Load the head node in scene queue
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node = ys_dll_head(_sceneQueue);
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if (node == NULL) {
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return R_SUCCESS;
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}
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scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
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assert(scene_qdat != NULL);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
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return R_SUCCESS;
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}
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int Scene::nextScene() {
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YS_DL_NODE *node;
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R_SCENE_QUEUE *scene_qdat;
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assert(_initialized);
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if (!_sceneLoaded) {
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warning("Scene::next(): Error: Can't advance scene...no scene loaded");
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return R_FAILURE;
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}
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if (_inGame) {
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warning("Scene::next(): Error: Can't advance scene...game already started");
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return R_FAILURE;
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}
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endScene();
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// Delete the current head node in scene queue
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node = ys_dll_head(_sceneQueue);
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if (node == NULL) {
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return R_SUCCESS;
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}
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ys_dll_delete(node);
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// Load the head node in scene queue
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node = ys_dll_head(_sceneQueue);
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if (node == NULL) {
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return R_SUCCESS;
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}
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scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
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assert(scene_qdat != NULL);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
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return R_SUCCESS;
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}
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int Scene::skipScene() {
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YS_DL_NODE *node;
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YS_DL_NODE *prev_node;
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YS_DL_NODE *skip_node = NULL;
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R_SCENE_QUEUE *scene_qdat = NULL;
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R_SCENE_QUEUE *skip_qdat = NULL;
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assert(_initialized);
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if (!_sceneLoaded) {
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warning("Scene::skip(): Error: Can't skip scene...no scene loaded");
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return R_FAILURE;
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}
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if (_inGame) {
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warning("Scene::skip(): Error: Can't skip scene...game already started");
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return R_FAILURE;
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}
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// Walk down scene queue and try to find a skip target
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node = ys_dll_head(_sceneQueue);
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if (node == NULL) {
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warning("Scene::skip(): Error: Can't skip scene...no scenes in queue");
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return R_FAILURE;
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}
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for (node = ys_dll_next(node); node != NULL; node = ys_dll_next(node)) {
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scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
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assert(scene_qdat != NULL);
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if (scene_qdat->scene_skiptarget) {
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skip_node = node;
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skip_qdat = scene_qdat;
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break;
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}
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}
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// If skip target found, remove preceding scenes and load
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if (skip_node != NULL) {
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for (node = ys_dll_prev(skip_node); node != NULL; node = prev_node) {
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prev_node = ys_dll_prev(node);
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ys_dll_delete(node);
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}
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endScene();
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loadScene(skip_qdat->scene_n, skip_qdat->load_flag, skip_qdat->scene_proc, skip_qdat->scene_desc, skip_qdat->fadeType);
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}
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// Search for a scene to skip to
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return R_SUCCESS;
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}
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int Scene::changeScene(int scene_num) {
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assert(_initialized);
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if (!_sceneLoaded) {
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warning("Scene::changeScene(): Error: Can't change scene. No scene currently loaded. Game in invalid state");
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return R_FAILURE;
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}
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if ((scene_num < 0) || (scene_num > _sceneMax)) {
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warning("Scene::changeScene(): Error: Can't change scene. Invalid scene number");
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return R_FAILURE;
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}
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if (_sceneLUT[scene_num] == 0) {
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warning("Scene::changeScene(): Error: Can't change scene; invalid scene descriptor resource number (0)");
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return R_FAILURE;
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}
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endScene();
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loadScene(scene_num, BY_SCENE, SC_defaultScene, NULL, false);
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return R_SUCCESS;
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}
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int Scene::getMode() {
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assert(_initialized);
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return _sceneMode;
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}
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int Scene::getZInfo(SCENE_ZINFO *zinfo) {
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assert(_initialized);
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zinfo->beginSlope = _desc.beginSlope;
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zinfo->endSlope = _desc.endSlope;
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return R_SUCCESS;
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}
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int Scene::getBGInfo(SCENE_BGINFO *bginfo) {
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R_GAME_DISPLAYINFO di;
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int x, y;
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assert(_initialized);
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bginfo->bg_buf = _bg.buf;
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bginfo->bg_buflen = _bg.buf_len;
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bginfo->bg_w = _bg.w;
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bginfo->bg_h = _bg.h;
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bginfo->bg_p = _bg.p;
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GAME_GetDisplayInfo(&di);
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x = 0;
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y = 0;
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if (_bg.w < di.logical_w) {
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x = (di.logical_w - _bg.w) / 2;
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}
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if (_bg.h < di.scene_h) {
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y = (di.scene_h - _bg.h) / 2;
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}
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bginfo->bg_x = x;
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bginfo->bg_y = y;
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return R_SUCCESS;
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}
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int Scene::getBGPal(PALENTRY **pal) {
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assert(_initialized);
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*pal = _bg.pal;
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return R_SUCCESS;
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}
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int Scene::getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len) {
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assert(_initialized);
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if (!_bgMask.loaded) {
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return R_FAILURE;
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}
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*w = _bgMask.w;
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*h = _bgMask.h;
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*buf = _bgMask.buf;
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*buf_len = _bgMask.buf_len;
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return R_SUCCESS;
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}
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int Scene::isBGMaskPresent() {
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assert(_initialized);
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return _bgMask.loaded;
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}
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int Scene::getInfo(R_SCENE_INFO *si) {
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assert(_initialized);
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assert(si != NULL);
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si->text_list = _textList;
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return R_SUCCESS;
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}
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int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *scene_desc_param, int fadeType) {
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R_SCENE_INFO scene_info;
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uint32 res_number = 0;
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int result;
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int i;
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assert(_initialized);
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if (_sceneLoaded) {
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warning("Scene::loadScene(): Error, a scene is already loaded");
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return R_FAILURE;
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}
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_animList = ys_dll_create();
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_sceneMode = 0;
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_loadDesc = true;
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switch (load_flag) {
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case BY_RESOURCE:
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res_number = scene_num;
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break;
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case BY_SCENE:
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assert((scene_num > 0) && (scene_num < _sceneMax));
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res_number = _sceneLUT[scene_num];
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_sceneNumber = scene_num;
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break;
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case BY_DESC:
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assert(scene_desc_param != NULL);
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assert(scene_desc_param->resList != NULL);
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_loadDesc = false;
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_desc = *scene_desc_param;
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_resList = scene_desc_param->resList;
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_resListEntries = scene_desc_param->resListCnt;
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break;
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default:
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warning("Scene::loadScene(): Error: Invalid scene load flag");
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return R_FAILURE;
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break;
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}
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// Load scene descriptor and resource list resources
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if (_loadDesc) {
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_sceneResNum = res_number;
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assert(_sceneResNum != 0);
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debug(0, "Loading scene resource %u:", res_number);
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if (loadSceneDescriptor(res_number) != R_SUCCESS) {
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warning("Scene::loadScene(): Error reading scene descriptor");
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return R_FAILURE;
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}
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if (loadSceneResourceList(_desc.resListRN) != R_SUCCESS) {
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warning("Scene::loadScene(): Error reading scene resource list");
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return R_FAILURE;
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}
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} else {
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debug(0, "Loading memory scene resource.");
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}
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// Load resources from scene resource list
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for (i = 0; i < _resListEntries; i++) {
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result = RSC_LoadResource(_sceneContext, _resList[i].res_number,
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&_resList[i].res_data, &_resList[i].res_data_len);
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if (result != R_SUCCESS) {
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warning("Scene::loadScene(): Error: Allocation failure loading scene resource list");
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return R_FAILURE;
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}
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}
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// Process resources from scene resource list
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if (processSceneResources() != R_SUCCESS) {
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warning("Scene::loadScene(): Error loading scene resources");
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return R_FAILURE;
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}
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// Load scene script data
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if (_desc.scriptNum > 0) {
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if (_vm->_script->loadScript(_desc.scriptNum) != R_SUCCESS) {
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warning("Scene::loadScene(): Error loading scene script");
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return R_FAILURE;
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}
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}
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_sceneLoaded = true;
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if (fadeType == SCENE_FADE || fadeType == SCENE_FADE_NO_INTERFACE) {
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R_EVENT event;
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R_EVENT *q_event;
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static PALENTRY current_pal[R_PAL_ENTRIES];
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// Fade to black out
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_vm->_gfx->getCurrentPal(current_pal);
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event.type = R_IMMEDIATE_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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event.time = 0;
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event.duration = PALETTE_FADE_DURATION;
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event.data = current_pal;
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q_event = _vm->_events->queue(&event);
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if (fadeType != SCENE_FADE_NO_INTERFACE) {
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// Activate user interface
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event.type = R_IMMEDIATE_EVENT;
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event.code = R_INTERFACE_EVENT;
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event.op = EVENT_ACTIVATE;
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event.time = 0;
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event.duration = 0;
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q_event = _vm->_events->chain(q_event, &event);
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}
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// Display scene background, but stay with black palette
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event.type = R_IMMEDIATE_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = NO_SET_PALETTE;
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event.time = 0;
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event.duration = 0;
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q_event = _vm->_events->chain(q_event, &event);
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// Fade in from black to the scene background palette
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event.type = R_IMMEDIATE_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_BLACKTOPAL;
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event.time = 0;
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event.duration = PALETTE_FADE_DURATION;
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event.data = _bg.pal;
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q_event = _vm->_events->chain(q_event, &event);
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}
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if (scene_proc == NULL) {
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_sceneProc = SC_defaultScene;
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} else {
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_sceneProc = scene_proc;
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}
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getInfo(&scene_info);
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_sceneProc(SCENE_BEGIN, &scene_info, this);
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return R_SUCCESS;
|
|
}
|
|
|
|
int Scene::loadSceneDescriptor(uint32 res_number) {
|
|
byte *scene_desc_data;
|
|
size_t scene_desc_len;
|
|
int result;
|
|
|
|
result = RSC_LoadResource(_sceneContext, res_number, &scene_desc_data, &scene_desc_len);
|
|
if (result != R_SUCCESS) {
|
|
warning("Scene::loadSceneDescriptor(): Error: couldn't load scene descriptor");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
if (scene_desc_len != SAGA_SCENE_DESC_LEN) {
|
|
warning("Scene::loadSceneDescriptor(): Error: scene descriptor length invalid");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
MemoryReadStream readS(scene_desc_data, scene_desc_len);
|
|
|
|
_desc.flags = readS.readSint16LE();
|
|
_desc.resListRN = readS.readSint16LE();
|
|
_desc.endSlope = readS.readSint16LE();
|
|
_desc.beginSlope = readS.readSint16LE();
|
|
_desc.scriptNum = readS.readUint16LE();
|
|
_desc.sceneScriptNum = readS.readUint16LE();
|
|
_desc.startScriptNum = readS.readUint16LE();
|
|
_desc.musicRN = readS.readSint16LE();
|
|
|
|
RSC_FreeResource(scene_desc_data);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int Scene::loadSceneResourceList(uint32 reslist_rn) {
|
|
byte *resource_list;
|
|
size_t resource_list_len;
|
|
int result;
|
|
int i;
|
|
|
|
// Load the scene resource table
|
|
result = RSC_LoadResource(_sceneContext, reslist_rn, &resource_list, &resource_list_len);
|
|
if (result != R_SUCCESS) {
|
|
warning("Scene::loadSceneResourceList(): Error: couldn't load scene resource list");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
MemoryReadStream readS(resource_list, resource_list_len);
|
|
|
|
// Allocate memory for scene resource list
|
|
_resListEntries = resource_list_len / SAGA_RESLIST_ENTRY_LEN;
|
|
debug(0, "Scene resource list contains %d entries.", _resListEntries);
|
|
_resList = (R_SCENE_RESLIST *)calloc(_resListEntries, sizeof *_resList);
|
|
|
|
if (_resList == NULL) {
|
|
warning("Scene::loadSceneResourceList(): Error: Memory allocation failed");
|
|
return R_MEM;
|
|
}
|
|
|
|
// Load scene resource list from raw scene
|
|
// resource table
|
|
debug(0, "Loading scene resource list...");
|
|
|
|
for (i = 0; i < _resListEntries; i++) {
|
|
_resList[i].res_number = readS.readUint16LE();
|
|
_resList[i].res_type = readS.readUint16LE();
|
|
}
|
|
|
|
RSC_FreeResource(resource_list);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int Scene::processSceneResources() {
|
|
const byte *res_data;
|
|
size_t res_data_len;
|
|
const byte *pal_p;
|
|
int i;
|
|
|
|
// Process the scene resource list
|
|
for (i = 0; i < _resListEntries; i++) {
|
|
res_data = _resList[i].res_data;
|
|
res_data_len = _resList[i].res_data_len;
|
|
switch (_resList[i].res_type) {
|
|
case SAGA_BG_IMAGE: // Scene background resource
|
|
if (_bg.loaded) {
|
|
warning("Scene::processSceneResources(): Multiple background resources encountered");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
debug(0, "Loading background resource.");
|
|
_bg.res_buf = _resList[i].res_data;
|
|
_bg.res_len = _resList[i].res_data_len;
|
|
_bg.loaded = 1;
|
|
|
|
if (_vm->decodeBGImage(_bg.res_buf,
|
|
_bg.res_len,
|
|
&_bg.buf,
|
|
&_bg.buf_len,
|
|
&_bg.w,
|
|
&_bg.h) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading background resource: %u", _resList[i].res_number);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
pal_p = _vm->getImagePal(_bg.res_buf, _bg.res_len);
|
|
memcpy(_bg.pal, pal_p, sizeof _bg.pal);
|
|
_sceneMode = R_SCENE_MODE_NORMAL;
|
|
break;
|
|
case SAGA_BG_MASK: // Scene background mask resource
|
|
if (_bgMask.loaded) {
|
|
warning("Scene::ProcessSceneResources(): Duplicate background mask resource encountered");
|
|
}
|
|
debug(0, "Loading BACKGROUND MASK resource.");
|
|
_bgMask.res_buf = _resList[i].res_data;
|
|
_bgMask.res_len = _resList[i].res_data_len;
|
|
_bgMask.loaded = 1;
|
|
_vm->decodeBGImage(_bgMask.res_buf, _bgMask.res_len, &_bgMask.buf,
|
|
&_bgMask.buf_len, &_bgMask.w, &_bgMask.h);
|
|
break;
|
|
case SAGA_OBJECT_NAME_LIST:
|
|
debug(0, "Loading object name list resource...");
|
|
_vm->_objectMap->loadNames(_resList[i].res_data, _resList[i].res_data_len);
|
|
break;
|
|
case SAGA_OBJECT_MAP:
|
|
debug(0, "Loading object map resource...");
|
|
if (_vm->_objectMap->load(res_data,
|
|
res_data_len) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading object map resource");
|
|
return R_FAILURE;
|
|
}
|
|
break;
|
|
case SAGA_ACTION_MAP:
|
|
debug(0, "Loading exit map resource...");
|
|
if (_vm->_actionMap->loadMap(res_data, res_data_len) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading exit map resource");
|
|
return R_FAILURE;
|
|
}
|
|
break;
|
|
case SAGA_ISO_TILESET:
|
|
if (_sceneMode == R_SCENE_MODE_NORMAL) {
|
|
warning("Scene::ProcessSceneResources(): Isometric tileset incompatible with normal scene mode");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
debug(0, "Loading isometric tileset resource.");
|
|
|
|
if (_vm->_isoMap->loadTileset(res_data, res_data_len) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading isometric tileset resource");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
_sceneMode = R_SCENE_MODE_ISO;
|
|
break;
|
|
case SAGA_ISO_METAMAP:
|
|
if (_sceneMode == R_SCENE_MODE_NORMAL) {
|
|
warning("Scene::ProcessSceneResources(): Isometric metamap incompatible with normal scene mode");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
debug(0, "Loading isometric metamap resource.");
|
|
|
|
if (_vm->_isoMap->loadMetamap(res_data, res_data_len) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading isometric metamap resource");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
_sceneMode = R_SCENE_MODE_ISO;
|
|
break;
|
|
case SAGA_ISO_METATILESET:
|
|
if (_sceneMode == R_SCENE_MODE_NORMAL) {
|
|
warning("Scene::ProcessSceneResources(): Isometric metatileset incompatible with normal scene mode");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
debug(0, "Loading isometric metatileset resource.");
|
|
|
|
if (_vm->_isoMap->loadMetaTileset(res_data, res_data_len) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading isometric tileset resource");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
_sceneMode = R_SCENE_MODE_ISO;
|
|
break;
|
|
case SAGA_ANIM_1:
|
|
case SAGA_ANIM_2:
|
|
case SAGA_ANIM_3:
|
|
case SAGA_ANIM_4:
|
|
case SAGA_ANIM_5:
|
|
case SAGA_ANIM_6:
|
|
case SAGA_ANIM_7:
|
|
{
|
|
SCENE_ANIMINFO *new_animinfo;
|
|
uint16 new_anim_id;
|
|
|
|
debug(0, "Loading animation resource...");
|
|
|
|
new_animinfo = (SCENE_ANIMINFO *)malloc(sizeof *new_animinfo);
|
|
if (new_animinfo == NULL) {
|
|
warning("Scene::ProcessSceneResources(): Memory allocation error");
|
|
return R_MEM;
|
|
}
|
|
|
|
if (_vm->_anim->load(_resList[i].res_data,
|
|
_resList[i].res_data_len, &new_anim_id) != R_SUCCESS) {
|
|
warning("Scene::ProcessSceneResources(): Error loading animation resource");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
new_animinfo->anim_handle = new_anim_id;
|
|
new_animinfo->anim_res_number = _resList[i].res_number;
|
|
ys_dll_add_tail(_animList, new_animinfo, sizeof *new_animinfo);
|
|
_animEntries++;
|
|
}
|
|
break;
|
|
case SAGA_PAL_ANIM:
|
|
debug(0, "Loading palette animation resource.");
|
|
_vm->_palanim->loadPalAnim(_resList[i].res_data, _resList[i].res_data_len);
|
|
break;
|
|
default:
|
|
warning("Scene::ProcessSceneResources(): Encountered unknown resource type: %d", _resList[i].res_type);
|
|
break;
|
|
}
|
|
}
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int Scene::draw(R_SURFACE *dst_s) {
|
|
R_GAME_DISPLAYINFO disp_info;
|
|
R_BUFFER_INFO buf_info;
|
|
R_POINT bg_pt;
|
|
|
|
assert(_initialized);
|
|
|
|
_vm->_render->getBufferInfo(&buf_info);
|
|
GAME_GetDisplayInfo(&disp_info);
|
|
|
|
bg_pt.x = 0;
|
|
bg_pt.y = 0;
|
|
|
|
switch (_sceneMode) {
|
|
|
|
case R_SCENE_MODE_NORMAL:
|
|
_vm->_gfx->bufToSurface(dst_s, buf_info.r_bg_buf, disp_info.logical_w,
|
|
MAX(disp_info.scene_h, _bg.h), NULL, &bg_pt);
|
|
break;
|
|
case R_SCENE_MODE_ISO:
|
|
_vm->_isoMap->draw(dst_s);
|
|
break;
|
|
default:
|
|
// Unknown scene mode
|
|
return R_FAILURE;
|
|
break;
|
|
};
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int Scene::endScene() {
|
|
R_SCENE_INFO scene_info;
|
|
|
|
assert(_initialized);
|
|
|
|
if (!_sceneLoaded) {
|
|
warning("Scene::endScene(): No scene to end");
|
|
return -1;
|
|
}
|
|
|
|
debug(0, "Ending scene...");
|
|
|
|
getInfo(&scene_info);
|
|
|
|
_sceneProc(SCENE_END, &scene_info, this);
|
|
|
|
if (_desc.scriptNum > 0) {
|
|
_vm->_script->freeScript();
|
|
}
|
|
|
|
// Free scene background
|
|
if (_bg.loaded) {
|
|
free(_bg.buf);
|
|
_bg.loaded = 0;
|
|
}
|
|
|
|
// Free scene background mask
|
|
if (_bgMask.loaded) {
|
|
free(_bgMask.buf);
|
|
_bgMask.loaded = 0;
|
|
}
|
|
|
|
// Free scene resource list
|
|
if (_loadDesc) {
|
|
|
|
free(_resList);
|
|
}
|
|
|
|
// Free animation info list
|
|
_vm->_anim->reset();
|
|
|
|
_vm->_palanim->freePalAnim();
|
|
_vm->_objectMap->freeMem();
|
|
_vm->_actionMap->freeMap();
|
|
|
|
ys_dll_destroy(_animList);
|
|
|
|
_animEntries = 0;
|
|
|
|
_vm->_events->clearList();
|
|
_vm->textClearList(_textList);
|
|
|
|
_sceneLoaded = false;
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
void Scene::sceneChangeCmd(int argc, char *argv[]) {
|
|
int scene_num = 0;
|
|
|
|
if ((argc == 0) || (argc > 1)) {
|
|
return;
|
|
}
|
|
|
|
scene_num = atoi(argv[0]);
|
|
|
|
if ((scene_num < 1) || (scene_num > _sceneMax)) {
|
|
_vm->_console->print("Invalid scene number.");
|
|
return;
|
|
}
|
|
|
|
clearSceneQueue();
|
|
|
|
if (changeScene(scene_num) == R_SUCCESS) {
|
|
_vm->_console->print("Scene changed.");
|
|
} else {
|
|
_vm->_console->print("Couldn't change scene!");
|
|
}
|
|
}
|
|
|
|
static void CF_scenechange(int argc, char *argv[], void *refCon) {
|
|
((Scene *)refCon)->sceneChangeCmd(argc, argv);
|
|
}
|
|
|
|
void Scene::sceneInfoCmd(int argc, char *argv[]) {
|
|
const char *fmt = "%-20s %d";
|
|
|
|
_vm->_console->print(fmt, "Scene number:", _sceneNumber);
|
|
_vm->_console->print(fmt, "Descriptor R#:", _sceneResNum);
|
|
_vm->_console->print("-------------------------");
|
|
_vm->_console->print(fmt, "Flags:", _desc.flags);
|
|
_vm->_console->print(fmt, "Resource list R#:", _desc.resListRN);
|
|
_vm->_console->print(fmt, "End slope:", _desc.endSlope);
|
|
_vm->_console->print(fmt, "Begin slope:", _desc.beginSlope);
|
|
_vm->_console->print(fmt, "Script resource:", _desc.scriptNum);
|
|
_vm->_console->print(fmt, "Scene script:", _desc.sceneScriptNum);
|
|
_vm->_console->print(fmt, "Start script:", _desc.startScriptNum);
|
|
_vm->_console->print(fmt, "Music R#", _desc.musicRN);
|
|
}
|
|
|
|
static void CF_sceneinfo(int argc, char *argv[], void *refCon) {
|
|
((Scene *)refCon)->sceneInfoCmd(argc, argv);
|
|
}
|
|
|
|
int Scene::SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon) {
|
|
return ((Scene *)refCon)->defaultScene(param, scene_info);
|
|
}
|
|
|
|
int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
|
|
R_EVENT event;
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
_vm->_music->stop();
|
|
_vm->_sound->stopVoice();
|
|
|
|
// Set scene background
|
|
event.type = R_ONESHOT_EVENT;
|
|
event.code = R_BG_EVENT;
|
|
event.op = EVENT_DISPLAY;
|
|
event.param = SET_PALETTE;
|
|
event.time = 0;
|
|
|
|
_vm->_events->queue(&event);
|
|
|
|
// Activate user interface
|
|
event.type = R_ONESHOT_EVENT;
|
|
event.code = R_INTERFACE_EVENT;
|
|
event.op = EVENT_ACTIVATE;
|
|
event.time = 0;
|
|
|
|
_vm->_events->queue(&event);
|
|
|
|
// Begin palette cycle animation if present
|
|
event.type = R_ONESHOT_EVENT;
|
|
event.code = R_PALANIM_EVENT;
|
|
event.op = EVENT_CYCLESTART;
|
|
event.time = 0;
|
|
|
|
_vm->_events->queue(&event);
|
|
|
|
// Start scene animations
|
|
_vm->_anim->setFlag(0, ANIM_LOOP);
|
|
_vm->_anim->play(0, 0);
|
|
|
|
if (_desc.startScriptNum > 0) {
|
|
R_SCRIPT_THREAD *_startScriptThread;
|
|
|
|
debug(0, "Starting start script #%d", _desc.startScriptNum);
|
|
|
|
_startScriptThread = _vm->_script->SThreadCreate();
|
|
if (_startScriptThread == NULL) {
|
|
_vm->_console->print("Thread creation failed.");
|
|
break;
|
|
}
|
|
_vm->_script->SThreadExecute(_startScriptThread, _desc.startScriptNum);
|
|
_vm->_script->SThreadCompleteThread();
|
|
}
|
|
|
|
debug(0, "Scene started");
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Scene::defaultScene(): Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Saga
|