mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
166b05aed4
svn-id: r14443
169 lines
3.3 KiB
C++
169 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/sound.h"
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#include "saga/game_mod.h"
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#include "sound/mixer.h"
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namespace Saga {
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Sound::Sound(SagaEngine *vm, SoundMixer *mixer, int enabled) :
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_vm(vm), _mixer(mixer), _enabled(enabled) {
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int result;
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// Load sound module resource file contexts
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result = GAME_GetFileContext(&_soundContext, R_GAME_SOUNDFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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result = GAME_GetFileContext(&_voiceContext, R_GAME_VOICEFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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// Grab sound resource information for the current game
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GAME_GetSoundInfo(&_snd_info);
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_soundInitialized = 1;
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return;
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}
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Sound::~Sound() {
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if (!_soundInitialized) {
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return;
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}
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_soundInitialized = 0;
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}
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int Sound::play(int sound_rn, int channel) {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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if (channel > 3) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::pause(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::resume(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::stop(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::playVoice(R_SOUNDBUFFER *buf) {
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byte flags;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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flags = SoundMixer::FLAG_AUTOFREE;
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if (buf->s_samplebits == 16)
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flags |= (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN);
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if (buf->s_stereo)
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flags |= SoundMixer::FLAG_STEREO;
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if (!buf->s_signed)
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flags |= SoundMixer::FLAG_UNSIGNED;
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// FIXME: Remove the code below if the code above works.
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#if 0
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int game_id = GAME_GetGame();
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if((game_id == R_GAME_ITE_DISK) || (game_id == R_GAME_ITE_DEMO)) {
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flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE;
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} else {
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flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS |
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SoundMixer::FLAG_LITTLE_ENDIAN;
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}
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#endif
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_mixer->playRaw(&_voiceHandle, buf->res_data, buf->res_len, buf->s_freq, flags);
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return R_SUCCESS;
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}
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int Sound::pauseVoice() {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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_mixer->pauseHandle(_voiceHandle, true);
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return R_SUCCESS;
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}
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int Sound::resumeVoice() {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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_mixer->pauseHandle(_voiceHandle, false);
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return R_SUCCESS;
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}
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int Sound::stopVoice() {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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_mixer->stopHandle(_voiceHandle);
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return R_SUCCESS;
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}
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} // End of namespace Saga
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