mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
563 lines
13 KiB
C++
563 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "audio/mixer.h"
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#include "engines/util.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/input.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/console.h"
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#include "fullpipe/constants.h"
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namespace Fullpipe {
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FullpipeEngine *g_fp = 0;
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Vars *g_vars = 0;
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FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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DebugMan.addDebugChannel(kDebugPathfinding, "path", "Pathfinding");
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DebugMan.addDebugChannel(kDebugDrawing, "drawing", "Drawing");
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DebugMan.addDebugChannel(kDebugLoading, "loading", "Scene loading");
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DebugMan.addDebugChannel(kDebugAnimation, "animation", "Animation");
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DebugMan.addDebugChannel(kDebugBehavior, "behavior", "Behavior");
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DebugMan.addDebugChannel(kDebugMemory, "memory", "Memory management");
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DebugMan.addDebugChannel(kDebugEvents, "events", "Event handling");
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DebugMan.addDebugChannel(kDebugInventory, "inventory", "Inventory");
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DebugMan.addDebugChannel(kDebugSceneLogic, "scenelogic", "Scene Logic");
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource("fullpipe");
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_console = 0;
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_gameProjectVersion = 0;
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_pictureScale = 8;
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_scrollSpeed = 0;
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_currSoundListCount = 0;
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_globalPalette = 0;
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_updateTicks = 0;
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_lastInputTicks = 0;
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_lastButtonUpTicks = 0;
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_currArchive = 0;
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_soundEnabled = true;
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_flgSoundList = true;
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_sfxVolume = 0;
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_musicVolume = 0;
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_inputController = 0;
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_inputDisabled = false;
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_normalSpeed = true;
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_currentCheat = -1;
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_currentCheatPos = 0;
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_modalObject = 0;
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_origFormat = 0;
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_liftEnterMQ = 0;
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_liftExitMQ = 0;
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_lift = 0;
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_lastLiftButton = 0;
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_liftX = 0;
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_liftY = 0;
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_gameContinue = true;
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_needRestart = false;
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_flgPlayIntro = true;
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_gamePaused = false;
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_inputArFlag = false;
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_recordEvents = false;
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_mainMenu_debugEnabled = false;
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_flgGameIsRunning = true;
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_isProcessingMessages = false;
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_musicAllowed = -1;
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_musicGameVar = 0;
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_musicMinDelay = 0;
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_musicMaxDelay = 0;
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_musicLocal = 0;
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_trackStartDelay = 0;
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_sceneTrackHandle = new Audio::SoundHandle();
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memset(_sceneTracks, 0, sizeof(_sceneTracks));
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memset(_trackName, 0, sizeof(_trackName));
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memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack));
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_numSceneTracks = 0;
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_sceneTrackHasSequence = false;
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_sceneTrackIsPlaying = false;
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_aniMan = 0;
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_aniMan2 = 0;
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_currentScene = 0;
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_loaderScene = 0;
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_scene2 = 0;
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_scene3 = 0;
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_movTable = 0;
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_floaters = 0;
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_aniHandler = 0;
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_globalMessageQueueList = 0;
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_messageHandlers = 0;
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_updateScreenCallback = 0;
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_updateCursorCallback = 0;
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_msgX = 0;
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_msgY = 0;
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_msgObjectId2 = 0;
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_msgId = 0;
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_mouseVirtX = 0;
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_mouseVirtY = 0;
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_currSelectedInventoryItemId = 0;
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_behaviorManager = 0;
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_cursorId = 0;
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_keyState = Common::KEYCODE_INVALID;
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_buttonState = 0;
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_gameLoader = 0;
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_gameProject = 0;
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_updateFlag = true;
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_flgCanOpenMap = true;
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_sceneWidth = 1;
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_sceneHeight = 1;
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for (int i = 0; i < 11; i++)
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_currSoundList1[i] = 0;
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for (int i = 0; i < 200; i++)
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_mapTable[i] = 0;
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_inventoryScene = 0;
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_inventory = 0;
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_minCursorId = 0xffff;
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_maxCursorId = 0;
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_objectAtCursor = 0;
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_objectIdAtCursor = 0;
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_arcadeOverlay = 0;
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_arcadeOverlayHelper = 0;
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_arcadeOverlayX = 0;
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_arcadeOverlayY = 0;
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_arcadeOverlayMidX = 0;
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_arcadeOverlayMidY = 0;
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_isSaveAllowed = true;
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g_fp = this;
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g_vars = new Vars;
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}
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FullpipeEngine::~FullpipeEngine() {
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delete _rnd;
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delete _console;
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delete _globalMessageQueueList;
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delete _sceneTrackHandle;
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}
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void FullpipeEngine::initialize() {
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_globalMessageQueueList = new GlobalMessageQueueList;
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_behaviorManager = new BehaviorManager;
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_sceneRect.left = 0;
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_sceneRect.top = 0;
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_sceneRect.right = 799;
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_sceneRect.bottom = 599;
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_floaters = new Floaters;
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_aniHandler = new AniHandler;
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}
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void FullpipeEngine::restartGame() {
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_floaters->stopAll();
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clearGlobalMessageQueueList();
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clearMessages();
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initObjectStates();
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if (_scene2) {
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_scene2->getAniMan();
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_scene2 = 0;
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}
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if (_currentScene) {
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_gameLoader->unloadScene(_currentScene->_sceneId);
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_currentScene = 0;
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}
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_gameLoader->restoreDefPicAniInfos();
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getGameLoaderInventory()->clear();
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getGameLoaderInventory()->addItem(ANI_INV_MAP, 1);
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getGameLoaderInventory()->rebuildItemRects();
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initMap();
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if (_flgPlayIntro) {
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_gameLoader->loadScene(SC_INTRO1);
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_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
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} else {
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_gameLoader->loadScene(SC_1);
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_gameLoader->gotoScene(SC_1, TrubaLeft);
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}
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}
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Common::Error FullpipeEngine::run() {
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const Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
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// Initialize backend
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initGraphics(800, 600, true, &format);
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_backgroundSurface.create(800, 600, format);
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_origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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_console = new Console(this);
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initialize();
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_isSaveAllowed = false;
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int scene = 0;
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if (ConfMan.hasKey("boot_param"))
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scene = convertScene(ConfMan.getInt("boot_param"));
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if (!loadGam("fullpipe.gam", scene))
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return Common::kNoGameDataFoundError;
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#if 0
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loadAllScenes();
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#endif
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_gameContinue = true;
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while (_gameContinue) {
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updateEvents();
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updateScreen();
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if (_needRestart) {
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if (_modalObject) {
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delete _modalObject;
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_modalObject = 0;
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}
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freeGameLoader();
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_currentScene = 0;
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_updateTicks = 0;
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loadGam("fullpipe.gam");
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_needRestart = false;
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}
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if (_normalSpeed)
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_system->delayMillis(10);
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_system->updateScreen();
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}
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freeGameLoader();
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cleanup();
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return Common::kNoError;
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}
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void FullpipeEngine::updateEvents() {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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ExCommand *ex;
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_keyState = event.kbd.keycode;
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switch (event.kbd.keycode) {
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case Common::KEYCODE_SPACE:
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if (_gamePaused) {
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if (_modalObject) {
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if (_modalObject->init(42)) {
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_modalObject->update();
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} else {
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_modalObject->saveload();
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BaseModalObject *obj = _modalObject->_parentObj;
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if (obj)
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delete _modalObject;
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_modalObject = obj;
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}
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} else {
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_gameLoader->updateSystems(42);
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}
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return;
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}
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ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
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ex->_keyCode = 32;
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ex->_excFlags |= 3;
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ex->handle();
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break;
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case Common::KEYCODE_s:
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if (_gamePaused) {
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_gamePaused = 0;
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_flgGameIsRunning = true;
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return;
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}
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ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
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ex->_keyCode = event.kbd.keycode;
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ex->_excFlags |= 3;
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ex->handle();
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break;
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case Common::KEYCODE_q:
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return;
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break;
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default:
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if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
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// Start the debugger
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getDebugger()->attach();
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getDebugger()->onFrame();
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}
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ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
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ex->_keyCode = event.kbd.keycode;
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ex->_excFlags |= 3;
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ex->handle();
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break;
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}
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break;
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case Common::EVENT_KEYUP:
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if (!_inputArFlag) {
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ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->handle();
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}
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_keyState = Common::KEYCODE_INVALID;
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break;
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case Common::EVENT_MOUSEMOVE:
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if (_recordEvents) {
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ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->handle();
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}
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_mouseScreenPos = event.mouse;
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break;
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case Common::EVENT_QUIT:
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_gameContinue = false;
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
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ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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_lastInputTicks = _updateTicks;
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ex->handle();
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}
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
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ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
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ex->_sceneClickX = _sceneRect.left + ex->_x;
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ex->_sceneClickY = _sceneRect.top + ex->_y;
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ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
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ex->_excFlags |= 3;
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_lastInputTicks = _updateTicks;
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ex->handle();
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}
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break;
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case Common::EVENT_LBUTTONUP:
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if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
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ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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_lastButtonUpTicks = _updateTicks;
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ex->handle();
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}
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break;
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default:
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break;
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}
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}
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// pollEvent() is implemented only for video player. So skip it.
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//if (event.kbd.keycode == MSG_SC11_SHOWSWING && _modalObject) {
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// _modalObject->pollEvent();
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//}
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}
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void FullpipeEngine::freeGameLoader() {
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setCursor(0);
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delete _movTable;
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_floaters->stopAll();
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delete _gameLoader;
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_currentScene = 0;
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_scene2 = 0;
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_loaderScene = 0;
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}
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void FullpipeEngine::cleanup() {
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//cleanRecorder();
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clearMessageHandlers();
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clearMessages();
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_globalMessageQueueList->compact();
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for (uint i = 0; i < _globalMessageQueueList->size(); i++)
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delete (*_globalMessageQueueList)[i];
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stopAllSoundStreams();
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delete _origFormat;
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}
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void FullpipeEngine::updateScreen() {
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debugC(4, kDebugDrawing, "FullpipeEngine::updateScreen()");
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_mouseVirtX = _mouseScreenPos.x + _sceneRect.left;
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_mouseVirtY = _mouseScreenPos.y + _sceneRect.top;
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//if (inputArFlag)
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// updateGame_inputArFlag();
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if (_modalObject || (_flgGameIsRunning && (_gameLoader->updateSystems(42), _modalObject != 0))) {
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if (_flgGameIsRunning) {
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if (_modalObject->init(42)) {
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_modalObject->update();
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} else {
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_modalObject->saveload();
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BaseModalObject *tmp = _modalObject->_parentObj;
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delete _modalObject;
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_modalObject = tmp;
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}
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}
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} else if (_currentScene) {
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_currentScene->draw();
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if (_inventoryScene)
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_inventory->draw();
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if (_updateScreenCallback)
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_updateScreenCallback();
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//if (inputArFlag && _currentScene) {
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// vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "DEMO", 4, 380, 580);
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// vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "Alt+F4 - exit", 14, 695, 580);
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//}
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} else {
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//vrtRectangle(*(_DWORD *)g_vrtHandle, 0, 0, 0, 800, 600);
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}
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_inputController->drawCursor(_mouseScreenPos.x, _mouseScreenPos.y);
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++_updateTicks;
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}
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int FullpipeEngine::getObjectEnumState(const char *name, const char *state) {
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GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
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if (!var) {
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var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
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}
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var = var->getSubVarByName(name);
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if (var) {
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var = var->getSubVarByName("ENUMSTATES");
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if (var)
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return var->getSubVarAsInt(state);
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}
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return 0;
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}
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int FullpipeEngine::getObjectState(const char *objname) {
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GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
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if (var)
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return var->getSubVarAsInt(objname);
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return 0;
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}
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void FullpipeEngine::setObjectState(const char *name, int state) {
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GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
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if (!var) {
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var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
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}
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var->setSubVarAsInt(name, state);
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}
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void FullpipeEngine::disableSaves(ExCommand *ex) {
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if (_isSaveAllowed) {
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_isSaveAllowed = false;
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if (_globalMessageQueueList->size() && (*_globalMessageQueueList)[0] != 0) {
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for (uint i = 0; i < _globalMessageQueueList->size(); i++) {
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if ((*_globalMessageQueueList)[i]->_flags & 1)
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if ((*_globalMessageQueueList)[i]->_id != ex->_parId && !(*_globalMessageQueueList)[i]->_isFinished)
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return;
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}
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}
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if (_currentScene)
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_gameLoader->writeSavegame(_currentScene, "savetmp.sav");
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}
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}
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} // End of namespace Fullpipe
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