mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
319 lines
9.7 KiB
C++
319 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "lastexpress/lastexpress.h"
|
|
|
|
#include "lastexpress/data/cursor.h"
|
|
#include "lastexpress/data/font.h"
|
|
|
|
#include "lastexpress/game/logic.h"
|
|
#include "lastexpress/game/menu.h"
|
|
#include "lastexpress/game/scenes.h"
|
|
#include "lastexpress/game/state.h"
|
|
#include "lastexpress/game/sound.h"
|
|
|
|
#include "lastexpress/graphics.h"
|
|
#include "lastexpress/helpers.h"
|
|
#include "lastexpress/resource.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/EventRecorder.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
|
|
const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
|
|
const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Servers0", "Servers1", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
|
|
|
|
|
|
namespace LastExpress {
|
|
|
|
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
|
|
Engine(syst), _gameDescription(gd), _debugger(NULL), _cursor(NULL),
|
|
_font(NULL), _logic(NULL), _menu(NULL), _frameCounter(0), _lastFrameCount(0),
|
|
_graphicsMan(NULL), _resMan(NULL), _sceneMan(NULL), _soundMan(NULL),
|
|
_eventMouse(NULL), _eventTick(NULL), _eventMouseBackup(NULL), _eventTickBackup(NULL) {
|
|
// Setup mixer
|
|
syncSoundSettings();
|
|
|
|
// Adding the default directories
|
|
const Common::FSNode gameDataDir(ConfMan.get("path"));
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
|
|
|
|
// Initialize the custom debug levels
|
|
DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything");
|
|
DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
|
|
DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
|
|
DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
|
|
DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
|
|
DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
|
|
DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
|
|
DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
|
|
DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
|
|
DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
|
|
|
|
g_eventRec.registerRandomSource(_random, "lastexpress");
|
|
}
|
|
|
|
LastExpressEngine::~LastExpressEngine() {
|
|
_timer->removeTimerProc(&soundTimer);
|
|
|
|
// Delete the remaining objects
|
|
SAFE_DELETE(_cursor);
|
|
SAFE_DELETE(_font);
|
|
SAFE_DELETE(_logic);
|
|
SAFE_DELETE(_menu);
|
|
SAFE_DELETE(_graphicsMan);
|
|
SAFE_DELETE(_resMan);
|
|
SAFE_DELETE(_sceneMan);
|
|
SAFE_DELETE(_soundMan);
|
|
SAFE_DELETE(_debugger);
|
|
|
|
// Cleanup event handlers
|
|
SAFE_DELETE(_eventMouse);
|
|
SAFE_DELETE(_eventTick);
|
|
SAFE_DELETE(_eventMouseBackup);
|
|
SAFE_DELETE(_eventTickBackup);
|
|
|
|
// Zero passed pointers
|
|
_gameDescription = NULL;
|
|
}
|
|
|
|
// TODO: which error should we return when some game files are missing/corrupted?
|
|
Common::Error LastExpressEngine::run() {
|
|
// Initialize the graphics
|
|
const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
|
|
initGraphics(640, 480, true, &dataPixelFormat);
|
|
|
|
// We do not support color conversion
|
|
if (_system->getScreenFormat() != dataPixelFormat)
|
|
return Common::kUnsupportedColorMode;
|
|
|
|
// Create debugger. It requires GFX to be initialized
|
|
_debugger = new Debugger(this);
|
|
|
|
// Start the resource and graphics managers
|
|
_resMan = new ResourceManager(isDemo());
|
|
if (!_resMan->loadArchive(kArchiveCd1))
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
_graphicsMan = new GraphicsManager();
|
|
|
|
// Load the cursor data
|
|
_cursor = _resMan->loadCursor();
|
|
if (!_cursor)
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
// Load the font data
|
|
_font = _resMan->loadFont();
|
|
if (!_font)
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
// Start scene manager
|
|
_sceneMan = new SceneManager(this);
|
|
_sceneMan->loadSceneDataFile(kArchiveCd1);
|
|
|
|
// Game logic
|
|
_logic = new Logic(this);
|
|
|
|
// Start sound manager and setup timer
|
|
_soundMan = new SoundManager(this);
|
|
_timer->installTimerProc(&soundTimer, 17000, this);
|
|
|
|
// Menu
|
|
_menu = new Menu(this);
|
|
_menu->show(false, kSavegameTypeIndex, 0);
|
|
|
|
while (!shouldQuit()) {
|
|
_soundMan->updateQueue();
|
|
_soundMan->updateSubtitles();
|
|
|
|
if (handleEvents())
|
|
continue;
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void LastExpressEngine::pollEvents() {
|
|
Common::Event ev;
|
|
_eventMan->pollEvent(ev);
|
|
|
|
switch (ev.type) {
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
|
|
break;
|
|
|
|
case Common::EVENT_RBUTTONUP:
|
|
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool LastExpressEngine::handleEvents() {
|
|
// Make sure all the subsystems have been initialized
|
|
if (!_debugger || !_graphicsMan)
|
|
error("LastExpressEngine::handleEvents: called before the required subsystems have been initialized!");
|
|
|
|
// Execute stored commands
|
|
if (_debugger->hasCommand()) {
|
|
_debugger->callCommand();
|
|
|
|
// re-attach the debugger
|
|
_debugger->attach();
|
|
}
|
|
|
|
// Show the debugger if required
|
|
_debugger->onFrame();
|
|
|
|
// Handle input
|
|
Common::Event ev;
|
|
while (_eventMan->pollEvent(ev)) {
|
|
switch (ev.type) {
|
|
|
|
case Common::EVENT_KEYDOWN:
|
|
// CTRL-D: Attach the debugger
|
|
if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
|
|
_debugger->attach();
|
|
|
|
//// DEBUG: Quit game on escape
|
|
//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
|
|
// quitGame();
|
|
|
|
break;
|
|
|
|
case Common::EVENT_MAINMENU:
|
|
// Closing the GMM
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
|
|
|
|
// Adjust frameInterval flag
|
|
if (_frameCounter < _lastFrameCount + 30)
|
|
getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
|
|
_lastFrameCount = _frameCounter;
|
|
|
|
if (_eventMouse && _eventMouse->isValid())
|
|
(*_eventMouse)(ev);
|
|
break;
|
|
|
|
case Common::EVENT_RBUTTONUP:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
|
|
if (_eventMouse && _eventMouse->isValid())
|
|
(*_eventMouse)(ev);
|
|
break;
|
|
|
|
case Common::EVENT_MOUSEMOVE:
|
|
if (_eventMouse && _eventMouse->isValid())
|
|
(*_eventMouse)(ev);
|
|
break;
|
|
|
|
case Common::EVENT_QUIT:
|
|
quitGame();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Game tick event
|
|
if (_eventTick && _eventTick->isValid())
|
|
(*_eventTick)(ev);
|
|
|
|
// Update the screen
|
|
_graphicsMan->update();
|
|
_system->updateScreen();
|
|
_system->delayMillis(50);
|
|
|
|
// The event loop may have triggered the quit status. In this case,
|
|
// stop the execution.
|
|
if (shouldQuit()) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
/// Timer
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void LastExpressEngine::soundTimer(void *refCon) {
|
|
((LastExpressEngine *)refCon)->handleSoundTimer();
|
|
}
|
|
|
|
void LastExpressEngine::handleSoundTimer() {
|
|
if (_frameCounter & 1)
|
|
if (_soundMan)
|
|
_soundMan->handleTimer();
|
|
|
|
_frameCounter++;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
/// Event Handling
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void LastExpressEngine::backupEventHandlers() {
|
|
_eventMouseBackup = _eventMouse;
|
|
_eventTickBackup = _eventTick;
|
|
}
|
|
|
|
void LastExpressEngine::restoreEventHandlers() {
|
|
if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
|
|
error("LastExpressEngine::restoreEventHandlers: restore called before backing up the event handlers!");
|
|
|
|
_eventMouse = _eventMouseBackup;
|
|
_eventTick = _eventTickBackup;
|
|
}
|
|
|
|
void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
|
|
// Cleanup previous event handlers
|
|
delete _eventMouse;
|
|
delete _eventTick;
|
|
|
|
_eventMouse = mouse;
|
|
_eventTick = tick;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
/// Misc Engine
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
bool LastExpressEngine::hasFeature(EngineFeature f) const {
|
|
return (f == kSupportsRTL);
|
|
}
|
|
|
|
void LastExpressEngine::errorString(const char *buf_input, char *buf_output, int buf_output_size) {
|
|
snprintf(buf_output, (uint)buf_output_size, "%s", buf_input);
|
|
}
|
|
|
|
} // End of namespace LastExpress
|