mirror of
https://github.com/libretro/scummvm.git
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185 lines
4.7 KiB
C++
185 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MOHAWK_CURSORS_H
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#define MOHAWK_CURSORS_H
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#include "common/scummsys.h"
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namespace Common {
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class MacResManager;
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class NEResources;
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class PEResources;
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class SeekableReadStream;
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class String;
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}
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#include "mohawk/resource.h"
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namespace Mohawk {
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enum {
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kRivenOpenHandCursor = 2003,
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kRivenClosedHandCursor = 2004,
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kRivenMainCursor = 3000,
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kRivenPelletCursor = 5000,
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kRivenHideCursor = 9000
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};
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class MohawkArchive;
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class MohawkEngine;
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class CursorManager {
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public:
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CursorManager() {}
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virtual ~CursorManager() {}
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virtual void showCursor();
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virtual void hideCursor();
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virtual void setCursor(uint16 id);
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virtual void setDefaultCursor();
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virtual bool hasSource() const { return false; }
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protected:
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// Set a Mac XOR/AND map cursor to the screen
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void setMacXorCursor(Common::SeekableReadStream *stream);
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};
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// The default Mohawk cursor manager
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// Uses standard tCUR resources
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class DefaultCursorManager : public CursorManager {
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public:
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DefaultCursorManager(MohawkEngine *vm, uint32 tag = ID_TCUR) : _vm(vm), _tag(tag) {}
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~DefaultCursorManager() {}
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void setCursor(uint16 id);
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bool hasSource() const { return true; }
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private:
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MohawkEngine *_vm;
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uint32 _tag;
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};
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#ifdef ENABLE_MYST
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// 803-805 are animated, one large bmp which is in chunks - these are NEVER USED
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// Other cursors (200, 300, 400, 500, 600, 700) are not the same in each stack
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enum {
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kDefaultMystCursor = 100, // The default hand
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kWhitePageCursor = 800, // Holding a white page
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kRedPageCursor = 801, // Holding a red page
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kBluePageCursor = 802, // Holding a blue page
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// kDroppingWhitePageAnimCursor = 803,
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// kDroppingRedPageAnimCursor = 804,
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// kDroppingBluePageAnimCursor = 805,
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kNewMatchCursor = 900, // Match that has not yet been lit
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kLitMatchCursor = 901, // Match that's burning
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kDeadMatchCursor = 902, // Match that's been extinguished
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kKeyCursor = 903, // Key in Lighthouse in Stoneship
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kRotateClockwiseCursor = 904, // Rotate gear clockwise (boiler on Myst)
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kRotateCounterClockwiseCursor = 905, // Rotate gear counter clockwise (boiler on Myst)
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kMystZipModeCursor = 999 // Zip Mode cursor
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};
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class MohawkEngine_Myst;
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class MystBitmap;
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// The cursor manager for Myst
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// Uses WDIB + CLRC resources
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class MystCursorManager : public CursorManager {
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public:
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MystCursorManager(MohawkEngine_Myst *vm);
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~MystCursorManager();
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void showCursor();
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void hideCursor();
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void setCursor(uint16 id);
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void setDefaultCursor();
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bool hasSource() const { return true; }
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private:
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MohawkEngine_Myst *_vm;
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MystBitmap *_bmpDecoder;
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};
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#endif // ENABLE_MYST
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// The cursor manager for NE EXE's
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class NECursorManager : public CursorManager {
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public:
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NECursorManager(const Common::String &appName);
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~NECursorManager();
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void setCursor(uint16 id);
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bool hasSource() const { return _exe != 0; }
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private:
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Common::NEResources *_exe;
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};
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// The cursor manager for Mac applications
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class MacCursorManager : public CursorManager {
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public:
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MacCursorManager(const Common::String &appName);
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~MacCursorManager();
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void setCursor(uint16 id);
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bool hasSource() const { return _resFork != 0; }
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private:
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Common::MacResManager *_resFork;
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};
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// The cursor manager for Living Books v2+ games
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// Handles custom generated cursors in addition to tCUR resources
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class LivingBooksCursorManager_v2 : public CursorManager {
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public:
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LivingBooksCursorManager_v2();
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~LivingBooksCursorManager_v2();
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void setCursor(uint16 id);
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bool hasSource() const { return _sysArchive != 0; }
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private:
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MohawkArchive *_sysArchive;
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};
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// The cursor manager for PE EXE's
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class PECursorManager : public CursorManager {
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public:
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PECursorManager(const Common::String &appName);
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~PECursorManager();
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void setCursor(uint16 id);
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bool hasSource() const { return _exe != 0; }
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private:
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Common::PEResources *_exe;
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};
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} // End of namespace Mohawk
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#endif
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