scummvm/engines/mohawk/riven_external.cpp

2734 lines
85 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/cursors.h"
#include "mohawk/graphics.h"
#include "mohawk/riven.h"
#include "mohawk/riven_external.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "gui/message.h"
#include "common/events.h"
namespace Mohawk {
static const uint32 kDomeSliderDefaultState = 0x01F00000;
static const uint32 kDomeSliderSlotCount = 25;
RivenExternal::RivenExternal(MohawkEngine_Riven *vm) : _vm(vm) {
setupCommands();
_sliderState = kDomeSliderDefaultState;
}
RivenExternal::~RivenExternal() {
for (uint32 i = 0; i < _externalCommands.size(); i++)
delete _externalCommands[i];
_externalCommands.clear();
}
void RivenExternal::setupCommands() {
// aspit (Main Menu, Books, Setup) external commands
COMMAND(xastartupbtnhide);
COMMAND(xasetupcomplete);
COMMAND(xaatrusopenbook);
COMMAND(xaatrusbookback);
COMMAND(xaatrusbookprevpage);
COMMAND(xaatrusbooknextpage);
COMMAND(xacathopenbook);
COMMAND(xacathbookback);
COMMAND(xacathbookprevpage);
COMMAND(xacathbooknextpage);
COMMAND(xtrapbookback);
COMMAND(xatrapbookclose);
COMMAND(xatrapbookopen);
COMMAND(xarestoregame);
COMMAND(xadisablemenureturn);
COMMAND(xaenablemenureturn);
COMMAND(xalaunchbrowser);
COMMAND(xadisablemenuintro);
COMMAND(xaenablemenuintro);
COMMAND(xademoquit);
COMMAND(xaexittomain);
// bspit (Bookmaking Island) external commands
COMMAND(xblabopenbook);
COMMAND(xblabbookprevpage);
COMMAND(xblabbooknextpage);
COMMAND(xsoundplug);
COMMAND(xbchangeboiler);
COMMAND(xbupdateboiler);
COMMAND(xbsettrap);
COMMAND(xbcheckcatch);
COMMAND(xbait);
COMMAND(xbfreeytram);
COMMAND(xbaitplate);
COMMAND(xbisland190_opencard);
COMMAND(xbisland190_resetsliders);
COMMAND(xbisland190_slidermd);
COMMAND(xbisland190_slidermw);
COMMAND(xbscpbtn);
COMMAND(xbisland_domecheck);
COMMAND(xvalvecontrol);
COMMAND(xbchipper);
// gspit (Garden Island) external commands
COMMAND(xgresetpins);
COMMAND(xgrotatepins);
COMMAND(xgpincontrols);
COMMAND(xgisland25_opencard);
COMMAND(xgisland25_resetsliders);
COMMAND(xgisland25_slidermd);
COMMAND(xgisland25_slidermw);
COMMAND(xgscpbtn);
COMMAND(xgisland1490_domecheck);
COMMAND(xgplateau3160_dopools);
COMMAND(xgwt200_scribetime);
COMMAND(xgwt900_scribe);
COMMAND(xgplaywhark);
COMMAND(xgrviewer);
COMMAND(xgwharksnd);
COMMAND(xglview_prisonoff);
COMMAND(xglview_villageoff);
COMMAND(xglviewer);
COMMAND(xglview_prisonon);
COMMAND(xglview_villageon);
// jspit (Jungle Island) external commands
COMMAND(xreseticons);
COMMAND(xicon);
COMMAND(xcheckicons);
COMMAND(xtoggleicon);
COMMAND(xjtunnel103_pictfix);
COMMAND(xjtunnel104_pictfix);
COMMAND(xjtunnel105_pictfix);
COMMAND(xjtunnel106_pictfix);
COMMAND(xvga1300_carriage);
COMMAND(xjdome25_resetsliders);
COMMAND(xjdome25_slidermd);
COMMAND(xjdome25_slidermw);
COMMAND(xjscpbtn);
COMMAND(xjisland3500_domecheck);
COMMAND(xhandlecontroldown);
COMMAND(xhandlecontrolmid);
COMMAND(xhandlecontrolup);
COMMAND(xjplaybeetle_550);
COMMAND(xjplaybeetle_600);
COMMAND(xjplaybeetle_950);
COMMAND(xjplaybeetle_1050);
COMMAND(xjplaybeetle_1450);
COMMAND(xjlagoon700_alert);
COMMAND(xjlagoon800_alert);
COMMAND(xjlagoon1500_alert);
COMMAND(xschool280_playwhark);
COMMAND(xjschool280_resetleft);
COMMAND(xjschool280_resetright);
COMMAND(xjatboundary);
// ospit (Gehn's Office) external commands
COMMAND(xorollcredittime);
COMMAND(xbookclick);
COMMAND(xooffice30_closebook);
COMMAND(xobedroom5_closedrawer);
COMMAND(xogehnopenbook);
COMMAND(xogehnbookprevpage);
COMMAND(xogehnbooknextpage);
COMMAND(xgwatch);
// pspit (Prison Island) external commands
COMMAND(xpisland990_elevcombo);
COMMAND(xpscpbtn);
COMMAND(xpisland290_domecheck);
COMMAND(xpisland25_opencard);
COMMAND(xpisland25_resetsliders);
COMMAND(xpisland25_slidermd);
COMMAND(xpisland25_slidermw);
// rspit (Rebel Age) external commands
COMMAND(xrshowinventory);
COMMAND(xrhideinventory);
COMMAND(xrcredittime);
COMMAND(xrwindowsetup);
// tspit (Temple Island) external commands
COMMAND(xtexterior300_telescopedown);
COMMAND(xtexterior300_telescopeup);
COMMAND(xtisland390_covercombo);
COMMAND(xtatrusgivesbooks);
COMMAND(xtchotakesbook);
COMMAND(xthideinventory);
COMMAND(xt7500_checkmarbles);
COMMAND(xt7600_setupmarbles);
COMMAND(xt7800_setup);
COMMAND(xdrawmarbles);
COMMAND(xtakeit);
COMMAND(xtscpbtn);
COMMAND(xtisland4990_domecheck);
COMMAND(xtisland5056_opencard);
COMMAND(xtisland5056_resetsliders);
COMMAND(xtisland5056_slidermd);
COMMAND(xtisland5056_slidermw);
COMMAND(xtatboundary);
// Common external commands
COMMAND(xflies);
}
void RivenExternal::runCommand(uint16 argc, uint16 *argv) {
Common::String externalCommandName = _vm->getName(ExternalCommandNames, argv[0]);
for (uint16 i = 0; i < _externalCommands.size(); i++)
if (externalCommandName == _externalCommands[i]->desc) {
debug(0, "Running Riven External Command \'%s\'", externalCommandName.c_str());
(this->*(_externalCommands[i]->proc)) (argv[1], argv[1] ? argv + 2 : NULL);
return;
}
error("Unknown external command \'%s\'", externalCommandName.c_str());
}
void RivenExternal::runDemoBoundaryDialog() {
GUI::MessageDialog dialog("Exploration beyond this point available only within the full version of\n"
"the game.");
dialog.runModal();
}
void RivenExternal::runEndGame(uint16 video, uint32 delay) {
_vm->_sound->stopAllSLST();
_vm->_video->playMovieRiven(video);
runCredits(video, delay);
}
void RivenExternal::runCredits(uint16 video, uint32 delay) {
// Initialize our credits state
_vm->_cursor->hideCursor();
_vm->_gfx->beginCredits();
uint nextCreditsFrameStart = 0;
VideoHandle videoHandle = _vm->_video->findVideoHandleRiven(video);
while (!_vm->shouldQuit() && _vm->_gfx->getCurCreditsImage() <= 320) {
if (_vm->_video->getCurFrame(videoHandle) >= (int32)_vm->_video->getFrameCount(videoHandle) - 1) {
if (nextCreditsFrameStart == 0) {
// Set us up to start after delay ms
nextCreditsFrameStart = _vm->_system->getMillis() + delay;
} else if (_vm->_system->getMillis() >= nextCreditsFrameStart) {
// the first two frames stay on for 5 seconds
// the rest of the scroll updates happen at 30Hz
if (_vm->_gfx->getCurCreditsImage() < 304)
nextCreditsFrameStart = _vm->_system->getMillis() + 5000;
else
nextCreditsFrameStart = _vm->_system->getMillis() + 1000 / 30;
_vm->_gfx->updateCredits();
}
} else if (_vm->_video->updateMovies())
_vm->_system->updateScreen();
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event))
;
_vm->_system->delayMillis(10);
}
_vm->setGameOver();
}
void RivenExternal::runDomeButtonMovie() {
// This command just plays the video of the button moving down and up.
_vm->_video->playMovieBlockingRiven(2);
}
void RivenExternal::runDomeCheck() {
// Check if we clicked while the golden frame was showing
VideoHandle video = _vm->_video->findVideoHandleRiven(1);
assert(video != NULL_VID_HANDLE);
int32 curFrame = _vm->_video->getCurFrame(video);
int32 frameCount = _vm->_video->getFrameCount(video);
// The final frame of the video is the 'golden' frame (double meaning: the
// frame that is the magic one is the one with the golden symbol) but we
// give a 3 frame leeway in either direction.
if (frameCount - curFrame < 3 || curFrame < 3)
_vm->_vars["domecheck"] = 1;
}
void RivenExternal::resetDomeSliders(uint16 soundId, uint16 startHotspot) {
// The rightmost slider should move left until it finds the next slider,
// then those two continue until they find the third slider. This continues
// until all five sliders have returned their starting slots.
byte slidersFound = 0;
for (uint32 i = 0; i < kDomeSliderSlotCount; i++) {
if (_sliderState & (1 << i)) {
// A slider occupies this spot. Increase the number of sliders we
// have found, but we're not doing any moving this iteration.
slidersFound++;
} else {
// Move all the sliders we have found over one slot
for (byte j = 0; j < slidersFound; j++) {
_sliderState &= ~(1 << (i - j - 1));
_sliderState |= 1 << (i - j);
}
// If we have at least one found slider, it has now moved
// so we should redraw and play a tick sound
if (slidersFound) {
_vm->_sound->playSound(soundId);
drawDomeSliders(startHotspot);
_vm->_system->delayMillis(100);
}
}
}
// Sanity checks - the slider count should always be 5 and we should end up at
// the default state after moving them all over.
assert(slidersFound == 5);
assert(_sliderState == kDomeSliderDefaultState);
}
void RivenExternal::checkDomeSliders(uint16 resetSlidersHotspot, uint16 openDomeHotspot) {
// Let's see if we're all matched up...
if (_vm->_vars["adomecombo"] == _sliderState) {
// Set the button hotspot to the open dome hotspot
_vm->_hotspots[resetSlidersHotspot].enabled = false;
_vm->_hotspots[openDomeHotspot].enabled = true;
} else {
// Set the button hotspot to the reset sliders hotspot
_vm->_hotspots[resetSlidersHotspot].enabled = true;
_vm->_hotspots[openDomeHotspot].enabled = false;
}
}
void RivenExternal::checkSliderCursorChange(uint16 startHotspot) {
// Set the cursor based on _sliderState and what hotspot we're over
for (uint16 i = 0; i < kDomeSliderSlotCount; i++) {
if (_vm->_hotspots[i + startHotspot].rect.contains(_vm->_system->getEventManager()->getMousePos())) {
if (_sliderState & (1 << (24 - i)))
_vm->_cursor->setCursor(kRivenOpenHandCursor);
else
_vm->_cursor->setCursor(kRivenMainCursor);
_vm->_system->updateScreen();
break;
}
}
}
void RivenExternal::dragDomeSlider(uint16 soundId, uint16 resetSlidersHotspot, uint16 openDomeHotspot, uint16 startHotspot) {
int16 foundSlider = -1;
for (uint16 i = 0; i < kDomeSliderSlotCount; i++) {
if (_vm->_hotspots[i + startHotspot].rect.contains(_vm->_system->getEventManager()->getMousePos())) {
// If the slider is not at this hotspot, we can't do anything else
if (!(_sliderState & (1 << (24 - i))))
return;
foundSlider = i;
break;
}
}
// We're not over any slider
if (foundSlider < 0)
return;
// We've clicked down, so show the closed hand cursor
_vm->_cursor->setCursor(kRivenClosedHandCursor);
_vm->_system->updateScreen();
bool done = false;
while (!done) {
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
if (foundSlider < 24 && !(_sliderState & (1 << (23 - foundSlider))) && _vm->_hotspots[foundSlider + startHotspot + 1].rect.contains(event.mouse)) {
// We've moved the slider right one space
_sliderState &= ~(_sliderState & (1 << (24 - foundSlider)));
foundSlider++;
_sliderState |= 1 << (24 - foundSlider);
// Now play a click sound and redraw
_vm->_sound->playSound(soundId);
drawDomeSliders(startHotspot);
} else if (foundSlider > 0 && !(_sliderState & (1 << (25 - foundSlider))) && _vm->_hotspots[foundSlider + startHotspot - 1].rect.contains(event.mouse)) {
// We've moved the slider left one space
_sliderState &= ~(_sliderState & (1 << (24 - foundSlider)));
foundSlider--;
_sliderState |= 1 << (24 - foundSlider);
// Now play a click sound and redraw
_vm->_sound->playSound(soundId);
drawDomeSliders(startHotspot);
} else
_vm->_system->updateScreen(); // A normal update for the cursor
break;
case Common::EVENT_LBUTTONUP:
done = true;
break;
default:
break;
}
}
_vm->_system->delayMillis(10);
}
// Check to see if we have the right combination
checkDomeSliders(resetSlidersHotspot, openDomeHotspot);
}
void RivenExternal::drawDomeSliders(uint16 startHotspot) {
Common::Rect dstAreaRect = Common::Rect(200, 250, 420, 319);
// On pspit, the rect is different by two pixels
// (alternatively, we could just use hotspot 3 here, but only on pspit is there a hotspot for this)
if (_vm->getCurStack() == pspit)
dstAreaRect.translate(-2, 0);
// Find out bitmap id
uint16 bitmapId = _vm->findResourceID(ID_TBMP, "*sliders*");
for (uint16 i = 0; i < kDomeSliderSlotCount; i++) {
Common::Rect srcRect = _vm->_hotspots[startHotspot + i].rect;
srcRect.translate(-dstAreaRect.left, -dstAreaRect.top); // Adjust the rect so it's in the destination area
Common::Rect dstRect = _vm->_hotspots[startHotspot + i].rect;
if (_sliderState & (1 << (24 - i)))
_vm->_gfx->drawImageRect(bitmapId, srcRect, dstRect);
else
_vm->_gfx->drawImageRect(bitmapId + 1, srcRect, dstRect);
}
_vm->_gfx->updateScreen();
}
// ------------------------------------------------------------------------------------
// aspit (Main Menu, Books, Setup) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xastartupbtnhide(uint16 argc, uint16 *argv) {
// The original game hides the start/setup buttons depending on an ini entry.
// It's safe to ignore this command.
}
void RivenExternal::xasetupcomplete(uint16 argc, uint16 *argv) {
// The original game sets an ini entry to disable the setup button and use the
// start button only. It's safe to ignore this part of the command.
_vm->_sound->stopSound();
_vm->changeToCard(1);
}
void RivenExternal::xaatrusopenbook(uint16 argc, uint16 *argv) {
// Get the variable
uint32 &page = _vm->_vars["aatruspage"];
// Set hotspots depending on the page
if (page == 1) {
_vm->_hotspots[1].enabled = false;
_vm->_hotspots[2].enabled = false;
_vm->_hotspots[3].enabled = true;
} else {
_vm->_hotspots[1].enabled = true;
_vm->_hotspots[2].enabled = true;
_vm->_hotspots[3].enabled = false;
}
// Draw the image of the page
_vm->_gfx->drawPLST(page);
}
void RivenExternal::xaatrusbookback(uint16 argc, uint16 *argv) {
// Return to where we were before entering the book
_vm->changeToStack(_vm->_vars["returnstackid"]);
_vm->changeToCard(_vm->_vars["returncardid"]);
}
void RivenExternal::xaatrusbookprevpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["aatruspage"];
// Decrement the page if it's not the first page
if (page == 1)
return;
page--;
// Play the page turning sound
if (_vm->getFeatures() & GF_DEMO)
_vm->_sound->playSound(4);
else
_vm->_sound->playSound(3);
// Now update the screen :)
_vm->_gfx->scheduleTransition(1);
_vm->_gfx->updateScreen();
}
void RivenExternal::xaatrusbooknextpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["aatruspage"];
// Increment the page if it's not the last page
if (((_vm->getFeatures() & GF_DEMO) && page == 6) || page == 10)
return;
page++;
// Play the page turning sound
if (_vm->getFeatures() & GF_DEMO)
_vm->_sound->playSound(5);
else
_vm->_sound->playSound(4);
// Now update the screen :)
_vm->_gfx->scheduleTransition(0);
_vm->_gfx->updateScreen();
}
void RivenExternal::xacathopenbook(uint16 argc, uint16 *argv) {
// Get the variable
uint32 page = _vm->_vars["acathpage"];
// Set hotspots depending on the page
if (page == 1) {
_vm->_hotspots[1].enabled = false;
_vm->_hotspots[2].enabled = false;
_vm->_hotspots[3].enabled = true;
} else {
_vm->_hotspots[1].enabled = true;
_vm->_hotspots[2].enabled = true;
_vm->_hotspots[3].enabled = false;
}
// Draw the image of the page
_vm->_gfx->drawPLST(page);
// Draw the white page edges
if (page > 1 && page < 5)
_vm->_gfx->drawPLST(50);
else if (page > 5)
_vm->_gfx->drawPLST(51);
if (page == 28) {
// Draw the telescope combination
// The images for the numbers are tBMP's 13 through 17.
// The start point is at (156, 247)
uint32 teleCombo = _vm->_vars["tcorrectorder"];
static const uint16 kNumberWidth = 32;
static const uint16 kNumberHeight = 25;
static const uint16 kDstX = 156;
static const uint16 kDstY = 247;
for (byte i = 0; i < 5; i++) {
uint16 offset = (getComboDigit(teleCombo, i) - 1) * kNumberWidth;
Common::Rect srcRect = Common::Rect(offset, 0, offset + kNumberWidth, kNumberHeight);
Common::Rect dstRect = Common::Rect(i * kNumberWidth + kDstX, kDstY, (i + 1) * kNumberWidth + kDstX, kDstY + kNumberHeight);
_vm->_gfx->drawImageRect(i + 13, srcRect, dstRect);
}
}
}
void RivenExternal::xacathbookback(uint16 argc, uint16 *argv) {
// Return to where we were before entering the book
_vm->changeToStack(_vm->_vars["returnstackid"]);
_vm->changeToCard(_vm->_vars["returncardid"]);
}
void RivenExternal::xacathbookprevpage(uint16 argc, uint16 *argv) {
// Get the variable
uint32 &page = _vm->_vars["acathpage"];
// Increment the page if it's not the first page
if (page == 1)
return;
page--;
// Play the page turning sound
_vm->_sound->playSound(5);
// Now update the screen :)
_vm->_gfx->scheduleTransition(3);
_vm->_gfx->updateScreen();
}
void RivenExternal::xacathbooknextpage(uint16 argc, uint16 *argv) {
// Get the variable
uint32 &page = _vm->_vars["acathpage"];
// Increment the page if it's not the last page
if (page == 49)
return;
page++;
// Play the page turning sound
_vm->_sound->playSound(6);
// Now update the screen :)
_vm->_gfx->scheduleTransition(2);
_vm->_gfx->updateScreen();
}
void RivenExternal::xtrapbookback(uint16 argc, uint16 *argv) {
// Return to where we were before entering the book
_vm->_vars["atrap"] = 0;
_vm->changeToStack(_vm->_vars["returnstackid"]);
_vm->changeToCard(_vm->_vars["returncardid"]);
}
void RivenExternal::xatrapbookclose(uint16 argc, uint16 *argv) {
// Close the trap book
_vm->_vars["atrap"] = 0;
// Play the page turning sound
_vm->_sound->playSound(8);
_vm->refreshCard();
}
void RivenExternal::xatrapbookopen(uint16 argc, uint16 *argv) {
// Open the trap book
_vm->_vars["atrap"] = 1;
// Play the page turning sound
_vm->_sound->playSound(9);
_vm->refreshCard();
}
void RivenExternal::xarestoregame(uint16 argc, uint16 *argv) {
// Launch the load game dialog
_vm->runLoadDialog();
}
void RivenExternal::xadisablemenureturn(uint16 argc, uint16 *argv) {
// This function would normally enable the Windows menu item for
// returning to the main menu. Ctrl+r will do this instead.
// The original also had this shortcut.
}
void RivenExternal::xaenablemenureturn(uint16 argc, uint16 *argv) {
// This function would normally enable the Windows menu item for
// returning to the main menu. Ctrl+r will do this instead.
// The original also had this shortcut.
}
void RivenExternal::xalaunchbrowser(uint16 argc, uint16 *argv) {
// Well, we can't launch a browser for obvious reasons ;)
// The original text is as follows (for reference):
// If you have an auto-dial configured connection to the Internet,
// please select YES below.
//
// America Online and CompuServe users may experience difficulty. If
// you find that you are unable to connect, please quit the Riven
// Demo, launch your browser and type in the following URL:
//
// www.redorb.com/buyriven
//
// Would you like to attempt to make the connection?
//
// [YES] [NO]
GUI::MessageDialog dialog("At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists.");
dialog.runModal();
}
void RivenExternal::xadisablemenuintro(uint16 argc, uint16 *argv) {
// This function would normally enable the Windows menu item for
// playing the intro. Ctrl+p will play the intro movies instead.
// The original also had this shortcut.
// Hide the "exit" button here
_vm->_gfx->hideInventory();
}
void RivenExternal::xaenablemenuintro(uint16 argc, uint16 *argv) {
// This function would normally enable the Windows menu item for
// playing the intro. Ctrl+p will play the intro movies instead.
// The original also had this shortcut.
// Show the "exit" button here
_vm->_gfx->showInventory();
}
void RivenExternal::xademoquit(uint16 argc, uint16 *argv) {
// Exactly as it says on the tin. In the demo, this function quits.
_vm->setGameOver();
}
void RivenExternal::xaexittomain(uint16 argc, uint16 *argv) {
// One could potentially implement this function, but there would be no
// point. This function is only used in the demo's aspit card 9 update
// screen script. However, card 9 is not accessible from the game without
// jumping to the card and there's nothing going on in the card so it
// never gets called. There's also no card 9 in the full game, so the
// functionality of this card was likely removed before release. The
// demo executable references some other external commands relating to
// setting and getting the volume, as well as drawing the volume. I'd
// venture to guess that this would have been some sort of options card
// replaced with the Windows/Mac API in the final product.
//
// Yeah, this function is just dummied and holds a big comment ;)
}
// ------------------------------------------------------------------------------------
// bspit (Bookmaking Island) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xblabopenbook(uint16 argc, uint16 *argv) {
// Get the variable
uint32 page = _vm->_vars["blabpage"];
// Draw the image of the page based on the blabbook variable
_vm->_gfx->drawPLST(page);
if (page == 14) {
// Draw the dome combination
// The images for the numbers are tBMP's 364 through 368
// The start point is at (240, 82)
uint32 domeCombo = _vm->_vars["adomecombo"];
static const uint16 kNumberWidth = 32;
static const uint16 kNumberHeight = 24;
static const uint16 kDstX = 240;
static const uint16 kDstY = 82;
byte numCount = 0;
for (int bitPos = 24; bitPos >= 0; bitPos--) {
if (domeCombo & (1 << bitPos)) {
uint16 offset = (24 - bitPos) * kNumberWidth;
Common::Rect srcRect = Common::Rect(offset, 0, offset + kNumberWidth, kNumberHeight);
Common::Rect dstRect = Common::Rect(numCount * kNumberWidth + kDstX, kDstY, (numCount + 1) * kNumberWidth + kDstX, kDstY + kNumberHeight);
_vm->_gfx->drawImageRect(numCount + 364, srcRect, dstRect);
numCount++;
}
}
assert(numCount == 5); // Sanity check
}
}
void RivenExternal::xblabbookprevpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["blabpage"];
// Decrement the page if it's not the first page
if (page == 1)
return;
page--;
// Play the page turning sound
_vm->_sound->playSound(22);
// Now update the screen :)
_vm->_gfx->scheduleTransition(1);
_vm->_gfx->updateScreen();
}
void RivenExternal::xblabbooknextpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["blabpage"];
// Increment the page if it's not the last page
if (page == 22)
return;
page++;
// Play the page turning sound
_vm->_sound->playSound(23);
// Now update the screen :)
_vm->_gfx->scheduleTransition(0);
_vm->_gfx->updateScreen();
}
void RivenExternal::xsoundplug(uint16 argc, uint16 *argv) {
if (_vm->_vars["bheat"] != 0)
_vm->_sound->playSLST(1, _vm->getCurCard());
else if (_vm->_vars["bcratergg"] != 0)
_vm->_sound->playSLST(2, _vm->getCurCard());
else
_vm->_sound->playSLST(3, _vm->getCurCard());
}
void RivenExternal::xbchangeboiler(uint16 argc, uint16 *argv) {
uint32 heat = _vm->_vars["bheat"];
uint32 water = _vm->_vars["bblrwtr"];
uint32 platform = _vm->_vars["bblrgrt"];
// Stop any background videos
_vm->_video->stopVideos();
if (argv[0] == 1) {
// Water is filling/draining from the boiler
if (water == 0) {
if (platform == 1)
_vm->_video->activateMLST(12, _vm->getCurCard());
else
_vm->_video->activateMLST(10, _vm->getCurCard());
} else if (heat == 1) {
if (platform == 1)
_vm->_video->activateMLST(22, _vm->getCurCard());
else
_vm->_video->activateMLST(19, _vm->getCurCard());
} else {
if (platform == 1)
_vm->_video->activateMLST(16, _vm->getCurCard());
else
_vm->_video->activateMLST(13, _vm->getCurCard());
}
} else if (argv[0] == 2 && water != 0) {
if (heat == 1) {
// Turning on the heat
if (platform == 1)
_vm->_video->activateMLST(23, _vm->getCurCard());
else
_vm->_video->activateMLST(20, _vm->getCurCard());
} else {
// Turning off the heat
if (platform == 1)
_vm->_video->activateMLST(18, _vm->getCurCard());
else
_vm->_video->activateMLST(15, _vm->getCurCard());
}
} else if (argv[0] == 3) {
if (platform == 1) {
// Lowering the platform
if (water == 1) {
if (heat == 1)
_vm->_video->activateMLST(24, _vm->getCurCard());
else
_vm->_video->activateMLST(17, _vm->getCurCard());
} else
_vm->_video->activateMLST(11, _vm->getCurCard());
} else {
// Raising the platform
if (water == 1) {
if (heat == 1)
_vm->_video->activateMLST(21, _vm->getCurCard());
else
_vm->_video->activateMLST(14, _vm->getCurCard());
} else
_vm->_video->activateMLST(9, _vm->getCurCard());
}
}
if (argc > 1)
_vm->_sound->playSLST(argv[1], _vm->getCurCard());
else if (argv[0] == 2)
_vm->_sound->playSLST(1, _vm->getCurCard());
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_video->playMovieBlockingRiven(11);
}
void RivenExternal::xbupdateboiler(uint16 argc, uint16 *argv) {
if (_vm->_vars["bheat"] != 0) {
if (_vm->_vars["bblrgrt"] == 0) {
_vm->_video->activateMLST(8, _vm->getCurCard());
_vm->_video->playMovieRiven(8);
} else {
_vm->_video->activateMLST(7, _vm->getCurCard());
_vm->_video->playMovieRiven(7);
}
} else {
_vm->_video->disableMovieRiven(7);
_vm->_video->disableMovieRiven(8);
}
}
static void ytramTrapTimer(MohawkEngine_Riven *vm) {
// Remove this timer
vm->removeTimer();
// Check if we've caught a Ytram
vm->_externalScriptHandler->checkYtramCatch(true);
}
void RivenExternal::xbsettrap(uint16 argc, uint16 *argv) {
// Set the Ytram trap
// We can catch the Ytram between 10 seconds and 3 minutes from now
uint32 timeUntilCatch = _vm->_rnd->getRandomNumberRng(10, 60 * 3) * 1000;
_vm->_vars["bytramtime"] = timeUntilCatch + _vm->getTotalPlayTime();
// And set the timer too
_vm->installTimer(&ytramTrapTimer, timeUntilCatch);
}
void RivenExternal::checkYtramCatch(bool playSound) {
// Check if we've caught a Ytram
uint32 &ytramTime = _vm->_vars["bytramtime"];
// If the trap still has not gone off, reinstall our timer
// This is in case you set the trap, walked away, and returned
if (_vm->getTotalPlayTime() < ytramTime) {
_vm->installTimer(&ytramTrapTimer, ytramTime - _vm->getTotalPlayTime());
return;
}
// Increment the movie per catch (max = 3)
uint32 &ytramMovie = _vm->_vars["bytram"];
ytramMovie++;
if (ytramMovie > 3)
ytramMovie = 3;
// Reset variables
_vm->_vars["bytrapped"] = 1;
_vm->_vars["bbait"] = 0;
_vm->_vars["bytrap"] = 0;
ytramTime = 0;
// Play the capture sound, if requested
if (playSound)
_vm->_sound->playSound(33);
}
void RivenExternal::xbcheckcatch(uint16 argc, uint16 *argv) {
// Just pass our parameter along...
checkYtramCatch(argv[0] != 0);
}
void RivenExternal::xbait(uint16 argc, uint16 *argv) {
// Set the cursor to the pellet
_vm->_cursor->setCursor(kRivenPelletCursor);
_vm->_system->updateScreen();
// Loop until the player lets go (or quits)
Common::Event event;
bool mouseDown = true;
while (mouseDown) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_LBUTTONUP)
mouseDown = false;
else if (event.type == Common::EVENT_MOUSEMOVE)
_vm->_system->updateScreen();
else if (event.type == Common::EVENT_QUIT || event.type == Common::EVENT_RTL)
return;
}
_vm->_system->delayMillis(10); // Take it easy on the CPU
}
// Set back the cursor
_vm->_cursor->setCursor(kRivenMainCursor);
_vm->_system->updateScreen();
// Set the bait if we put it on the plate
if (_vm->_hotspots[9].rect.contains(_vm->_system->getEventManager()->getMousePos())) {
_vm->_vars["bbait"] = 1;
_vm->_gfx->drawPLST(4);
_vm->_gfx->updateScreen();
_vm->_hotspots[3].enabled = false; // Disable bait hotspot
_vm->_hotspots[9].enabled = true; // Enable baitplate hotspot
}
}
void RivenExternal::xbfreeytram(uint16 argc, uint16 *argv) {
// Play a random Ytram movie after freeing it
uint16 mlstId;
switch (_vm->_vars["bytram"]) {
case 1:
mlstId = 11;
break;
case 2:
mlstId = 12;
break;
default:
mlstId = _vm->_rnd->getRandomNumberRng(13, 15);
break;
}
// Activate the MLST and play the video
_vm->_video->activateMLST(mlstId, _vm->getCurCard());
_vm->_video->playMovieBlockingRiven(11);
// Now play the second movie
_vm->_video->activateMLST(mlstId + 5, _vm->getCurCard());
_vm->_video->playMovieBlockingRiven(12);
}
void RivenExternal::xbaitplate(uint16 argc, uint16 *argv) {
// Remove the pellet from the plate and put it in your hand
_vm->_gfx->drawPLST(3);
_vm->_cursor->setCursor(kRivenPelletCursor);
_vm->_gfx->updateScreen();
// Loop until the player lets go (or quits)
Common::Event event;
bool mouseDown = true;
while (mouseDown) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_LBUTTONUP)
mouseDown = false;
else if (event.type == Common::EVENT_MOUSEMOVE)
_vm->_system->updateScreen();
else if (event.type == Common::EVENT_QUIT || event.type == Common::EVENT_RTL)
return;
}
_vm->_system->delayMillis(10); // Take it easy on the CPU
}
// Set back the cursor
_vm->_cursor->setCursor(kRivenMainCursor);
_vm->_system->updateScreen();
// Set the bait if we put it on the plate, remove otherwise
if (_vm->_hotspots[9].rect.contains(_vm->_system->getEventManager()->getMousePos())) {
_vm->_vars["bbait"] = 1;
_vm->_gfx->drawPLST(4);
_vm->_gfx->updateScreen();
_vm->_hotspots[3].enabled = false; // Disable bait hotspot
_vm->_hotspots[9].enabled = true; // Enable baitplate hotspot
} else {
_vm->_vars["bbait"] = 0;
_vm->_hotspots[3].enabled = true; // Enable bait hotspot
_vm->_hotspots[9].enabled = false; // Disable baitplate hotspot
}
}
void RivenExternal::xbisland190_opencard(uint16 argc, uint16 *argv) {
checkDomeSliders(27, 28);
}
void RivenExternal::xbisland190_resetsliders(uint16 argc, uint16 *argv) {
resetDomeSliders(41, 2);
}
void RivenExternal::xbisland190_slidermd(uint16 argc, uint16 *argv) {
dragDomeSlider(41, 27, 28, 2);
}
void RivenExternal::xbisland190_slidermw(uint16 argc, uint16 *argv) {
checkSliderCursorChange(2);
}
void RivenExternal::xbscpbtn(uint16 argc, uint16 *argv) {
runDomeButtonMovie();
}
void RivenExternal::xbisland_domecheck(uint16 argc, uint16 *argv) {
runDomeCheck();
}
void RivenExternal::xvalvecontrol(uint16 argc, uint16 *argv) {
Common::Point startPos = _vm->_system->getEventManager()->getMousePos();
// Get the variable for the valve
uint32 &valve = _vm->_vars["bvalve"];
int changeX = 0;
int changeY = 0;
bool done = false;
// Set the cursor to the closed position
_vm->_cursor->setCursor(kRivenClosedHandCursor);
_vm->_system->updateScreen();
while (!done) {
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
changeX = event.mouse.x - startPos.x;
changeY = startPos.y - event.mouse.y;
_vm->_system->updateScreen();
break;
case Common::EVENT_LBUTTONUP:
// FIXME: These values for changes in x/y could be tweaked.
if (valve == 0 && changeY <= -10) {
valve = 1;
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_video->playMovieBlockingRiven(2);
_vm->refreshCard();
} else if (valve == 1) {
if (changeX >= 0 && changeY >= 10) {
valve = 0;
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_video->playMovieBlockingRiven(3);
_vm->refreshCard();
} else if (changeX <= -10 && changeY <= 10) {
valve = 2;
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_video->playMovieBlockingRiven(1);
_vm->refreshCard();
}
} else if (valve == 2 && changeX >= 10) {
valve = 1;
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_video->playMovieBlockingRiven(4);
_vm->refreshCard();
}
done = true;
default:
break;
}
}
_vm->_system->delayMillis(10);
}
// If we changed state and the new state is that the valve is flowing to
// the boiler, we need to update the boiler state.
if (valve == 1) {
if (_vm->_vars["bidvlv"] == 1) { // Check which way the water is going at the boiler
if (_vm->_vars["bblrarm"] == 1) {
// If the pipe is open, make sure the water is drained out
_vm->_vars["bheat"] = 0;
_vm->_vars["bblrwtr"] = 0;
} else {
// If the pipe is closed, fill the boiler again
_vm->_vars["bheat"] = _vm->_vars["bblrvalve"];
_vm->_vars["bblrwtr"] = 1;
}
} else {
// Have the grating inside the boiler match the switch outside
_vm->_vars["bblrgrt"] = (_vm->_vars["bblrsw"] == 1) ? 0 : 1;
}
}
}
void RivenExternal::xbchipper(uint16 argc, uint16 *argv) {
// Why is this an external command....?
if (_vm->_vars["bvalve"] == 2)
_vm->_video->playMovieBlockingRiven(2);
}
// ------------------------------------------------------------------------------------
// gspit (Garden Island) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::lowerPins() {
// Lower the pins
uint32 &pinUp = _vm->_vars["gpinup"];
if (pinUp == 0)
return;
uint32 &pinPos = _vm->_vars["gpinpos"];
uint32 startTime = (pinPos - 1) * 600 + 4830;
pinUp = 0;
// Play the down sound
_vm->_sound->playSound(13);
uint32 &upMovie = _vm->_vars["gupmoov"];
// Play the video of the pins going down
VideoHandle handle = _vm->_video->playMovieRiven(upMovie);
assert(handle != NULL_VID_HANDLE);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, startTime + 550, 600));
_vm->_video->waitUntilMovieEnds(handle);
upMovie = 0;
}
void RivenExternal::xgresetpins(uint16 argc, uint16 *argv) {
// As the function name suggests, this resets the pins
lowerPins();
_vm->_vars["gupmoov"] = 0;
}
void RivenExternal::xgrotatepins(uint16 argc, uint16 *argv) {
// Rotate the pins, if necessary
if (_vm->_vars["gpinup"] == 0)
return;
uint32 &pinPos = _vm->_vars["gpinpos"];
uint32 startTime = (pinPos - 1) * 1200;
if (pinPos == 4)
pinPos = 1;
else
pinPos++;
// Play the rotating sound
_vm->_sound->playSound(12);
// Play the video of the pins rotating
VideoHandle handle = _vm->_video->playMovieRiven(_vm->_vars["gupmoov"]);
assert(handle != NULL_VID_HANDLE);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, startTime + 1215, 600));
_vm->_video->waitUntilMovieEnds(handle);
}
void RivenExternal::xgpincontrols(uint16 argc, uint16 *argv) {
// Handle a click on a section of an island
// Get our mouse position and adjust it to the beginning of the hotspot
Common::Point mousePos = _vm->_system->getEventManager()->getMousePos();
mousePos.x -= _vm->_hotspots[3].rect.left;
mousePos.y -= _vm->_hotspots[3].rect.top;
// And now adjust it to which box we hit
mousePos.x /= 10;
mousePos.y /= 11;
// Lastly, adjust it based on the rotational position
uint32 &pinPos = _vm->_vars["gpinpos"];
switch (pinPos) {
case 1:
mousePos.x = 5 - mousePos.x;
mousePos.y = (4 - mousePos.y) * 5;
break;
case 2:
mousePos.x = (4 - mousePos.x) * 5;
mousePos.y = 1 + mousePos.y;
break;
case 3:
mousePos.x = 1 + mousePos.x;
mousePos.y = mousePos.y * 5;
break;
case 4:
mousePos.x = mousePos.x * 5;
mousePos.y = 5 - mousePos.y;
break;
default:
// (Should never happen)
error("Bad pin pos");
}
// Now check to see if this section of the island exists
uint32 islandIndex = _vm->_vars["glkbtns"] - 1;
uint16 imagePos = mousePos.x + mousePos.y;
static const uint16 islandImages[5][11] = {
{ 1, 2, 6, 7 },
{ 11, 16, 21, 22 },
{ 12, 13, 14, 15, 17, 18, 19, 20, 23, 24, 25 },
{ 5 },
{ 3, 4, 8, 9, 10 }
};
// The scripts set gimagemax to hold the max pin array length in islandPins above
uint32 imageCount = _vm->_vars["gimagemax"];
uint32 image = 0;
for (; image < imageCount; image++)
if (islandImages[islandIndex][image] == imagePos)
break;
// If we past it, we don't have a valid map coordinate
if (image == imageCount)
return;
uint32 &pinUp = _vm->_vars["gpinup"];
uint32 &curImage = _vm->_vars["gimagecurr"];
// Lower the pins if they are currently raised
if (pinUp == 1) {
lowerPins();
// If we just lowered the selected section, don't raise it up again
if (curImage == image)
return;
}
// Raise the pins by translating the position to the movie code
static const uint16 pinMovieCodes[] = { 1, 2, 1, 2, 1, 3, 4, 3, 4, 5, 1, 1, 2, 3, 4, 2, 5, 6, 7, 8, 3, 4, 9, 10, 11 };
// Play the up sound
_vm->_sound->playSound(14);
// Actually play the movie
VideoHandle handle = _vm->_video->playMovieRiven(pinMovieCodes[imagePos - 1]);
assert(handle != NULL_VID_HANDLE);
uint32 startTime = 9630 - pinPos * 600;
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, startTime + 550, 600));
_vm->_video->waitUntilMovieEnds(handle);
// Update the relevant variables
_vm->_vars["gupmoov"] = pinMovieCodes[imagePos - 1];
pinUp = 1;
curImage = image;
}
void RivenExternal::xgisland25_opencard(uint16 argc, uint16 *argv) {
checkDomeSliders(28, 29);
}
void RivenExternal::xgisland25_resetsliders(uint16 argc, uint16 *argv) {
resetDomeSliders(16, 2);
}
void RivenExternal::xgisland25_slidermd(uint16 argc, uint16 *argv) {
dragDomeSlider(16, 28, 29, 2);
}
void RivenExternal::xgisland25_slidermw(uint16 argc, uint16 *argv) {
checkSliderCursorChange(2);
}
void RivenExternal::xgscpbtn(uint16 argc, uint16 *argv) {
runDomeButtonMovie();
}
void RivenExternal::xgisland1490_domecheck(uint16 argc, uint16 *argv) {
runDomeCheck();
}
void RivenExternal::xgplateau3160_dopools(uint16 argc, uint16 *argv) {
// Play the deactivation of a pool if one is active and a different one is activated
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_video->playMovieBlockingRiven(_vm->_vars["glkbtns"] * 2);
}
void RivenExternal::xgwt200_scribetime(uint16 argc, uint16 *argv) {
// Get the current time
_vm->_vars["gscribetime"] = _vm->_system->getMillis();
}
void RivenExternal::xgwt900_scribe(uint16 argc, uint16 *argv) {
uint32 &scribeVar = _vm->_vars["gscribe"];
if (scribeVar == 1 && _vm->_system->getMillis() > _vm->_vars["gscribetime"] + 40000)
scribeVar = 2;
}
static const uint16 s_viewerTimeIntervals[] = { 0, 816, 1617, 2416, 3216, 4016, 4816, 5616, 6416, 7216, 8016, 8816 };
void RivenExternal::xgrviewer(uint16 argc, uint16 *argv) {
// This controls the viewer on the right side of the 'throne' on Garden Island
// (It shows the colors of the marbles)
// If the light is on, turn it off
uint32 &viewerLight = _vm->_vars["grview"];
if (viewerLight == 1) {
viewerLight = 0;
_vm->_sound->playSound(27);
_vm->refreshCard();
// Delay a bit before turning
_vm->_system->delayMillis(200);
}
// Calculate how much we're moving
static const uint16 hotspotPositions[] = { 2, 1, 5, 4, 3 };
uint32 &curPos = _vm->_vars["grviewpos"];
uint32 newPos = curPos + hotspotPositions[_vm->_curHotspot - 1];
// Now play the movie
VideoHandle handle = _vm->_video->playMovieRiven(1);
assert(handle != NULL_VID_HANDLE);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, s_viewerTimeIntervals[curPos], 600), Audio::Timestamp(0, s_viewerTimeIntervals[newPos], 600));
_vm->_video->waitUntilMovieEnds(handle);
// Set the new position and let the card's scripts take over again
curPos = newPos % 6; // Clip it to 0-5
_vm->refreshCard();
}
void RivenExternal::xgplaywhark(uint16 argc, uint16 *argv) {
// The whark response to using the lights
// If we've gotten a visit already since we turned out the light, bail out
uint32 &wharkState = _vm->_vars["gwharktime"];
if (wharkState != 1)
return;
wharkState = 0;
// Increase the amount of times the whark has visited
uint32 &wharkVisits = _vm->_vars["gwhark"];
wharkVisits++;
// If we're at 5 or more, the whark will no longer visit us :(
if (wharkVisits >= 5) {
wharkVisits = 5;
return;
}
// Activate the correct video based on the amount of times we've been visited
switch (wharkVisits) {
case 1:
_vm->_video->activateMLST(3, _vm->getCurCard());
break;
case 2:
// One of two random videos
_vm->_video->activateMLST(4 + _vm->_rnd->getRandomBit(), _vm->getCurCard());
break;
case 3:
// One of two random videos
_vm->_video->activateMLST(6 + _vm->_rnd->getRandomBit(), _vm->getCurCard());
break;
case 4:
// Red alert! Shields online! Brace yourself for impact!
_vm->_video->activateMLST(8, _vm->getCurCard());
break;
}
// For whatever reason the devs felt fit, code 31 is used for all of the videos
_vm->_video->playMovieBlockingRiven(31);
_vm->refreshCard();
}
void RivenExternal::xgwharksnd(uint16 argc, uint16 *argv) {
// TODO: Random background whark videos
}
void RivenExternal::xglviewer(uint16 argc, uint16 *argv) {
// This controls the viewer on the left side of the 'throne' on Garden Island
// (It shows the village from the middle of the lake)
// Calculate how much we're moving
static const uint16 hotspotPositions[] = { 1, 5, 4, 2, 0, 0, 3 };
uint32 &curPos = _vm->_vars["glviewpos"];
uint32 newPos = curPos + hotspotPositions[_vm->_curHotspot - 1];
// Now play the movie
VideoHandle handle = _vm->_video->playMovieRiven(1);
assert(handle != NULL_VID_HANDLE);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, s_viewerTimeIntervals[curPos], 600), Audio::Timestamp(0, s_viewerTimeIntervals[newPos], 600));
_vm->_video->waitUntilMovieEnds(handle);
// Set the new position to the variable
curPos = newPos % 6; // Clip it to 0-5
// And update the screen with the new image
_vm->_gfx->drawPLST(curPos + 2);
_vm->_gfx->updateScreen();
}
void RivenExternal::xglview_villageon(uint16 argc, uint16 *argv) {
// Turn on the left viewer to 'village mode'
_vm->_vars["glview"] = 2;
_vm->_gfx->drawPLST(_vm->_vars["glviewpos"] + 2);
_vm->_gfx->updateScreen();
}
void RivenExternal::xglview_villageoff(uint16 argc, uint16 *argv) {
// Turn off the left viewer when in 'village mode' (why is this external?)
_vm->_vars["glview"] = 0;
_vm->_gfx->drawPLST(1);
_vm->_gfx->updateScreen();
}
static void catherineViewerIdleTimer(MohawkEngine_Riven *vm) {
uint32 &cathState = vm->_vars["gcathstate"];
uint16 movie;
// Choose a new movie
if (cathState == 1) {
static const int movieList[] = { 9, 10, 19, 19, 21, 21 };
movie = movieList[vm->_rnd->getRandomNumber(5)];
} else if (cathState == 2) {
static const int movieList[] = { 18, 20, 22 };
movie = movieList[vm->_rnd->getRandomNumber(2)];
} else {
static const int movieList[] = { 11, 11, 12, 17, 17, 17, 17, 23 };
movie = movieList[vm->_rnd->getRandomNumber(7)];
}
// Update Catherine's state
if (movie == 10 || movie == 17 || movie == 18 || movie == 20)
cathState = 1;
else if (movie == 19 || movie == 21 || movie == 23)
cathState = 2;
else
cathState = 3;
// Begin playing the new movie
vm->_video->activateMLST(movie, vm->getCurCard());
VideoHandle videoHandle = vm->_video->playMovieRiven(30);
// Reset the timer
vm->installTimer(&catherineViewerIdleTimer, vm->_video->getDuration(videoHandle) + vm->_rnd->getRandomNumber(60) * 1000);
}
void RivenExternal::xglview_prisonon(uint16 argc, uint16 *argv) {
// Activate random background Catherine videos
// Turn on the left viewer to 'prison mode'
_vm->_vars["glview"] = 1;
// Get basic starting states
uint16 cathMovie = _vm->_rnd->getRandomNumberRng(8, 23);
uint16 turnOnMovie = 4;
uint32 &cathState = _vm->_vars["gcathstate"];
// Adjust the turn on movie
if (cathMovie == 14)
turnOnMovie = 6;
else if (cathMovie == 15)
turnOnMovie = 7;
// Adjust Catherine's state
if (cathMovie == 9 || cathMovie == 11 || cathMovie == 12 || cathMovie == 22)
cathState = 3;
else if (cathMovie == 19 || cathMovie == 21 || cathMovie == 23 || cathMovie == 14)
cathState = 2;
else
cathState = 1;
// Turn on the viewer
_vm->_cursor->hideCursor();
_vm->_video->playMovieBlockingRiven(turnOnMovie);
_vm->_cursor->showCursor();
uint32 timeUntilNextMovie;
// Begin playing a movie immediately if Catherine is already in the viewer
if (cathMovie == 8 || (cathMovie >= 13 && cathMovie <= 16)) {
_vm->_video->activateMLST(cathMovie, _vm->getCurCard());
VideoHandle videoHandle = _vm->_video->playMovieRiven(30);
timeUntilNextMovie = _vm->_video->getDuration(videoHandle) + _vm->_rnd->getRandomNumber(60) * 1000;
} else {
// Otherwise, just redraw the imager
timeUntilNextMovie = _vm->_rnd->getRandomNumberRng(10, 20) * 1000;
_vm->_gfx->drawPLST(8);
_vm->_gfx->updateScreen();
}
// Create the timer for the next video
_vm->installTimer(&catherineViewerIdleTimer, timeUntilNextMovie);
}
void RivenExternal::xglview_prisonoff(uint16 argc, uint16 *argv) {
// Deactivate random background Catherine videos
// Update the viewer state (now off)
_vm->_vars["glview"] = 0;
// Remove the timer we set in xglview_prisonon()
_vm->removeTimer();
// Play the 'turn off' movie after stopping any videos still playing
_vm->_video->stopVideos();
_vm->_cursor->hideCursor();
_vm->_video->playMovieBlockingRiven(5);
_vm->_cursor->showCursor();
// Redraw the viewer
_vm->_gfx->drawPLST(1);
_vm->_gfx->updateScreen();
}
// ------------------------------------------------------------------------------------
// jspit (Jungle Island) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xreseticons(uint16 argc, uint16 *argv) {
// Reset the icons when going to Tay (rspit)
_vm->_vars["jicons"] = 0;
_vm->_vars["jiconorder"] = 0;
_vm->_vars["jrbook"] = 0;
}
// Count up how many icons are pressed
static byte countDepressedIcons(uint32 iconOrderVar) {
if (iconOrderVar >= (1 << 20))
return 5;
else if (iconOrderVar >= (1 << 15))
return 4;
else if (iconOrderVar >= (1 << 10))
return 3;
else if (iconOrderVar >= (1 << 5))
return 2;
else if (iconOrderVar >= (1 << 1))
return 1;
else
return 0;
}
void RivenExternal::xicon(uint16 argc, uint16 *argv) {
// Set atemp as the status of whether or not the icon can be depressed.
if (_vm->_vars["jicons"] & (1 << (argv[0] - 1))) {
// This icon is depressed. Allow depression only if the last depressed icon was this one.
if ((_vm->_vars["jiconorder"] & 0x1f) == argv[0])
_vm->_vars["atemp"] = 1;
else
_vm->_vars["atemp"] = 2;
} else
_vm->_vars["atemp"] = 0;
}
void RivenExternal::xcheckicons(uint16 argc, uint16 *argv) {
// Reset the icons if this is the sixth icon
uint32 &iconOrderVar = _vm->_vars["jiconorder"];
if (countDepressedIcons(iconOrderVar) == 5) {
iconOrderVar = 0;
_vm->_vars["jicons"] = 0;
_vm->_sound->playSound(46);
}
}
void RivenExternal::xtoggleicon(uint16 argc, uint16 *argv) {
// Get the variables
uint32 &iconsDepressed = _vm->_vars["jicons"];
uint32 &iconOrderVar = _vm->_vars["jiconorder"];
if (iconsDepressed & (1 << (argv[0] - 1))) {
// The icon is depressed, now unpress it
iconsDepressed &= ~(1 << (argv[0] - 1));
iconOrderVar >>= 5;
} else {
// The icon is not depressed, now depress it
iconsDepressed |= 1 << (argv[0] - 1);
iconOrderVar = (iconOrderVar << 5) + argv[0];
}
// Check if the puzzle is complete now and assign 1 to jrbook if the puzzle is complete.
if (iconOrderVar == _vm->_vars["jiconcorrectorder"])
_vm->_vars["jrbook"] = 1;
}
void RivenExternal::xjtunnel103_pictfix(uint16 argc, uint16 *argv) {
// Get the jicons variable which contains which of the stones are depressed in the rebel tunnel puzzle
uint32 iconsDepressed = _vm->_vars["jicons"];
// Now, draw which icons are depressed based on the bits of the variable
if (iconsDepressed & (1 << 0))
_vm->_gfx->drawPLST(2);
if (iconsDepressed & (1 << 1))
_vm->_gfx->drawPLST(3);
if (iconsDepressed & (1 << 2))
_vm->_gfx->drawPLST(4);
if (iconsDepressed & (1 << 3))
_vm->_gfx->drawPLST(5);
if (iconsDepressed & (1 << 22))
_vm->_gfx->drawPLST(6);
if (iconsDepressed & (1 << 23))
_vm->_gfx->drawPLST(7);
if (iconsDepressed & (1 << 24))
_vm->_gfx->drawPLST(8);
}
void RivenExternal::xjtunnel104_pictfix(uint16 argc, uint16 *argv) {
// Get the jicons variable which contains which of the stones are depressed in the rebel tunnel puzzle
uint32 iconsDepressed = _vm->_vars["jicons"];
// Now, draw which icons are depressed based on the bits of the variable
if (iconsDepressed & (1 << 9))
_vm->_gfx->drawPLST(2);
if (iconsDepressed & (1 << 10))
_vm->_gfx->drawPLST(3);
if (iconsDepressed & (1 << 11))
_vm->_gfx->drawPLST(4);
if (iconsDepressed & (1 << 12))
_vm->_gfx->drawPLST(5);
if (iconsDepressed & (1 << 13))
_vm->_gfx->drawPLST(6);
if (iconsDepressed & (1 << 14))
_vm->_gfx->drawPLST(7);
if (iconsDepressed & (1 << 15))
_vm->_gfx->drawPLST(8);
if (iconsDepressed & (1 << 16))
_vm->_gfx->drawPLST(9);
}
void RivenExternal::xjtunnel105_pictfix(uint16 argc, uint16 *argv) {
// Get the jicons variable which contains which of the stones are depressed in the rebel tunnel puzzle
uint32 iconsDepressed = _vm->_vars["jicons"];
// Now, draw which icons are depressed based on the bits of the variable
if (iconsDepressed & (1 << 3))
_vm->_gfx->drawPLST(2);
if (iconsDepressed & (1 << 4))
_vm->_gfx->drawPLST(3);
if (iconsDepressed & (1 << 5))
_vm->_gfx->drawPLST(4);
if (iconsDepressed & (1 << 6))
_vm->_gfx->drawPLST(5);
if (iconsDepressed & (1 << 7))
_vm->_gfx->drawPLST(6);
if (iconsDepressed & (1 << 8))
_vm->_gfx->drawPLST(7);
if (iconsDepressed & (1 << 9))
_vm->_gfx->drawPLST(8);
}
void RivenExternal::xjtunnel106_pictfix(uint16 argc, uint16 *argv) {
// Get the jicons variable which contains which of the stones are depressed in the rebel tunnel puzzle
uint32 iconsDepressed = _vm->_vars["jicons"];
// Now, draw which icons are depressed based on the bits of the variable
if (iconsDepressed & (1 << 16))
_vm->_gfx->drawPLST(2);
if (iconsDepressed & (1 << 17))
_vm->_gfx->drawPLST(3);
if (iconsDepressed & (1 << 18))
_vm->_gfx->drawPLST(4);
if (iconsDepressed & (1 << 19))
_vm->_gfx->drawPLST(5);
if (iconsDepressed & (1 << 20))
_vm->_gfx->drawPLST(6);
if (iconsDepressed & (1 << 21))
_vm->_gfx->drawPLST(7);
if (iconsDepressed & (1 << 22))
_vm->_gfx->drawPLST(8);
if (iconsDepressed & (1 << 23))
_vm->_gfx->drawPLST(9);
}
void RivenExternal::xvga1300_carriage(uint16 argc, uint16 *argv) {
// Run the gallows's carriage
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor
_vm->_system->updateScreen(); // Update
_vm->_video->playMovieBlockingRiven(1); // Play handle movie
_vm->_gfx->scheduleTransition(15); // Set pan down transition
_vm->changeToCard(_vm->matchRMAPToCard(0x18e77)); // Change to card facing up
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor (again)
_vm->_system->updateScreen(); // Update
_vm->_video->playMovieBlockingRiven(4); // Play carriage beginning to drop
_vm->_gfx->scheduleTransition(14); // Set pan up transition
_vm->changeToCard(_vm->matchRMAPToCard(0x183a9)); // Change to card looking straight again
_vm->_video->playMovieBlockingRiven(2);
if (_vm->_vars["jgallows"] == 1) {
// If the gallows is open, play the up movie and return
_vm->_video->playMovieBlockingRiven(3);
return;
}
// Give the player 5 seconds to click (anywhere)
uint32 startTime = _vm->_system->getMillis();
bool gotClick = false;
while (_vm->_system->getMillis() - startTime <= 5000 && !gotClick) {
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_vm->_system->updateScreen();
break;
case Common::EVENT_LBUTTONUP:
gotClick = true;
break;
default:
break;
}
}
_vm->_system->delayMillis(10);
}
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor
_vm->_system->updateScreen(); // Update
if (gotClick) {
_vm->_gfx->scheduleTransition(16); // Schedule dissolve transition
_vm->changeToCard(_vm->matchRMAPToCard(0x18d4d)); // Move forward
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor
_vm->_system->updateScreen(); // Update
_vm->_system->delayMillis(500); // Delay a half second before changing again
_vm->_gfx->scheduleTransition(12); // Schedule pan left transition
_vm->changeToCard(_vm->matchRMAPToCard(0x18ab5)); // Turn right
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor
_vm->_system->updateScreen(); // Update
_vm->_video->playMovieBlockingRiven(1); // Play carriage ride movie
_vm->changeToCard(_vm->matchRMAPToCard(0x17167)); // We have arrived at the top
} else
_vm->_video->playMovieBlockingRiven(3); // Too slow!
}
void RivenExternal::xjdome25_resetsliders(uint16 argc, uint16 *argv) {
resetDomeSliders(81, 2);
}
void RivenExternal::xjdome25_slidermd(uint16 argc, uint16 *argv) {
dragDomeSlider(81, 29, 28, 2);
}
void RivenExternal::xjdome25_slidermw(uint16 argc, uint16 *argv) {
checkSliderCursorChange(2);
}
void RivenExternal::xjscpbtn(uint16 argc, uint16 *argv) {
runDomeButtonMovie();
}
void RivenExternal::xjisland3500_domecheck(uint16 argc, uint16 *argv) {
runDomeCheck();
}
int RivenExternal::jspitElevatorLoop() {
Common::Point startPos = _vm->_system->getEventManager()->getMousePos();
Common::Event event;
int changeLevel = 0;
_vm->_cursor->setCursor(kRivenClosedHandCursor);
_vm->_system->updateScreen();
for (;;) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
if (event.mouse.y > (startPos.y + 10)) {
changeLevel = -1;
} else if (event.mouse.y < (startPos.y - 10)) {
changeLevel = 1;
} else {
changeLevel = 0;
}
_vm->_system->updateScreen();
break;
case Common::EVENT_LBUTTONUP:
_vm->_cursor->setCursor(kRivenMainCursor);
_vm->_system->updateScreen();
return changeLevel;
default:
break;
}
}
_vm->_system->delayMillis(10);
}
}
void RivenExternal::xhandlecontrolup(uint16 argc, uint16 *argv) {
int changeLevel = jspitElevatorLoop();
// If we've moved the handle down, go down a floor
if (changeLevel == -1) {
_vm->_video->playMovieBlockingRiven(1);
_vm->_video->playMovieBlockingRiven(2);
_vm->changeToCard(_vm->matchRMAPToCard(0x1e374));
}
}
void RivenExternal::xhandlecontroldown(uint16 argc, uint16 *argv) {
int changeLevel = jspitElevatorLoop();
// If we've moved the handle up, go up a floor
if (changeLevel == 1) {
_vm->_video->playMovieBlockingRiven(1);
_vm->_video->playMovieBlockingRiven(2);
_vm->changeToCard(_vm->matchRMAPToCard(0x1e374));
}
}
void RivenExternal::xhandlecontrolmid(uint16 argc, uint16 *argv) {
int changeLevel = jspitElevatorLoop();
if (changeLevel == 0)
return;
// Play the handle moving video
if (changeLevel == 1)
_vm->_video->playMovieBlockingRiven(7);
else
_vm->_video->playMovieBlockingRiven(6);
// If the whark's mouth is open, close it
uint32 &mouthVar = _vm->_vars["jwmouth"];
if (mouthVar == 1) {
_vm->_video->playMovieBlockingRiven(3);
_vm->_video->playMovieBlockingRiven(8);
mouthVar = 0;
}
// Play the elevator video and then change the card
if (changeLevel == 1) {
_vm->_video->playMovieBlockingRiven(5);
_vm->changeToCard(_vm->matchRMAPToCard(0x1e597));
} else {
_vm->_video->playMovieBlockingRiven(4);
_vm->changeToCard(_vm->matchRMAPToCard(0x1e29c));
}
}
void RivenExternal::xjplaybeetle_550(uint16 argc, uint16 *argv) {
// Play a beetle animation 25% of the time
_vm->_vars["jplaybeetle"] = (_vm->_rnd->getRandomNumberRng(0, 3) == 0) ? 1 : 0;
}
void RivenExternal::xjplaybeetle_600(uint16 argc, uint16 *argv) {
// Play a beetle animation 25% of the time
_vm->_vars["jplaybeetle"] = (_vm->_rnd->getRandomNumberRng(0, 3) == 0) ? 1 : 0;
}
void RivenExternal::xjplaybeetle_950(uint16 argc, uint16 *argv) {
// Play a beetle animation 25% of the time
_vm->_vars["jplaybeetle"] = (_vm->_rnd->getRandomNumberRng(0, 3) == 0) ? 1 : 0;
}
void RivenExternal::xjplaybeetle_1050(uint16 argc, uint16 *argv) {
// Play a beetle animation 25% of the time
_vm->_vars["jplaybeetle"] = (_vm->_rnd->getRandomNumberRng(0, 3) == 0) ? 1 : 0;
}
void RivenExternal::xjplaybeetle_1450(uint16 argc, uint16 *argv) {
// Play a beetle animation 25% of the time as long as the girl is not present
_vm->_vars["jplaybeetle"] = (_vm->_rnd->getRandomNumberRng(0, 3) == 0 && _vm->_vars["jgirl"] != 1) ? 1 : 0;
}
void RivenExternal::xjlagoon700_alert(uint16 argc, uint16 *argv) {
// TODO: Sunner related
}
void RivenExternal::xjlagoon800_alert(uint16 argc, uint16 *argv) {
// TODO: Sunner related
}
void RivenExternal::xjlagoon1500_alert(uint16 argc, uint16 *argv) {
// Have the sunners move a bit as you get closer ;)
uint32 &sunners = _vm->_vars["jsunners"];
if (sunners == 0) {
_vm->_video->playMovieBlockingRiven(3);
} else if (sunners == 1) {
_vm->_video->playMovieBlockingRiven(2);
sunners = 2;
}
}
void RivenExternal::xjschool280_resetleft(uint16 argc, uint16 *argv) {
// Dummy function. This resets the unneeded video timing variable (dropLeftStart) in
// the DVD version.
}
void RivenExternal::xjschool280_resetright(uint16 argc, uint16 *argv) {
// Dummy function. This resets the unneeded video timing variable (dropRightStart) in
// the DVD version.
}
void RivenExternal::redrawWharkNumberPuzzle(uint16 overlay, uint16 number) {
// Update the screen for the whark number puzzle
// We don't update the whole screen here because we don't want to overwrite the video data
_vm->_gfx->drawPLST(overlay);
_vm->_gfx->drawPLST(number + 1);
_vm->_gfx->updateScreen(Common::Rect(80, 212, 477, 392));
_vm->_system->updateScreen();
}
void RivenExternal::xschool280_playwhark(uint16 argc, uint16 *argv) {
// The "monstrous" whark puzzle that teaches the number system
uint32 *posVar;
uint16 spinMLST, overlayPLST, doomMLST, snackMLST;
// Choose left or right based on jwharkpos (which is set by the scripts)
if (_vm->_vars["jwharkpos"] == 1) {
posVar = &_vm->_vars["jleftpos"];
spinMLST = 1;
overlayPLST = 12;
doomMLST = 3;
snackMLST = 4;
} else {
posVar = &_vm->_vars["jrightpos"];
spinMLST = 2;
overlayPLST = 13;
doomMLST = 5;
snackMLST = 6;
}
// Hide the cursor
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
// Play the spin movie
_vm->_video->playMovieBlockingRiven(spinMLST);
// Get our random number and redraw the area
uint16 number = _vm->_rnd->getRandomNumberRng(1, 10);
redrawWharkNumberPuzzle(overlayPLST, number);
// Handle movement
// (11560/600)s is the length of each of the two movies. We divide it into 19 parts
// (one for each of the possible positions the villager can have).
VideoHandle handle = _vm->_video->playMovieRiven(doomMLST);
Audio::Timestamp startTime = Audio::Timestamp(0, (11560 / 19) * (*posVar), 600);
*posVar += number; // Adjust to the end
Audio::Timestamp endTime = Audio::Timestamp(0, (11560 / 19) * (*posVar), 600);
_vm->_video->setVideoBounds(handle, startTime, endTime);
_vm->_video->waitUntilMovieEnds(handle);
if (*posVar > 19) {
// The villager has died :(
_vm->_video->playMovieBlockingRiven(snackMLST);
redrawWharkNumberPuzzle(overlayPLST, number);
*posVar = 0;
}
// Enable the correct hotspots for the movement now
_vm->_hotspots[2].enabled = !_vm->_hotspots[2].enabled;
_vm->_hotspots[3].enabled = !_vm->_hotspots[3].enabled;
// Update the cursor
_vm->updateCurrentHotspot();
}
void RivenExternal::xjatboundary(uint16 argc, uint16 *argv) {
runDemoBoundaryDialog();
}
// ------------------------------------------------------------------------------------
// ospit (Gehn's Office) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xorollcredittime(uint16 argc, uint16 *argv) {
// WORKAROUND: The special change stuff only handles one destination and it would
// be messy to modify the way that currently works. If we use the trap book on Tay,
// we should be using the Tay end game sequences.
if (_vm->_vars["returnstackid"] == rspit) {
_vm->changeToStack(rspit);
_vm->changeToCard(2);
return;
}
// You used the trap book... why? What were you thinking?
uint32 gehnState = _vm->_vars["agehn"];
if (gehnState == 0) // Gehn who?
runEndGame(1, 9500);
else if (gehnState == 4) // You freed him? Are you kidding me?
runEndGame(2, 12000);
else // You already spoke with Gehn. What were you thinking?
runEndGame(3, 8000);
}
void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
// Hide the cursor
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
// Let's hook onto our video
VideoHandle video = _vm->_video->findVideoHandleRiven(argv[0]);
// Convert from the standard QuickTime base time to milliseconds
// The values are in terms of 1/600 of a second.
// Have I said how much I just *love* QuickTime? </sarcasm>
uint32 startTime = argv[1] * 1000 / 600;
uint32 endTime = argv[2] * 1000 / 600;
// Track down our hotspot
// Of course, they're not in any sane order...
static const uint16 hotspotMap[] = { 1, 3, 2, 0 };
Common::Rect hotspotRect = _vm->_hotspots[hotspotMap[argv[3] - 1]].rect;
debug(0, "xbookclick:");
debug(0, "\tVideo Code = %d", argv[0]);
debug(0, "\tStart Time = %dms", startTime);
debug(0, "\tEnd Time = %dms", endTime);
debug(0, "\tHotspot = %d -> %d", argv[3], hotspotMap[argv[3] - 1]);
// Just let the video play while we wait until Gehn opens the trap book for us
while (_vm->_video->getElapsedTime(video) < startTime && !_vm->shouldQuit()) {
if (_vm->_video->updateMovies())
_vm->_system->updateScreen();
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event))
;
_vm->_system->delayMillis(10);
}
// Break out if we're quitting
if (_vm->shouldQuit())
return;
// Update our hotspot stuff
if (hotspotRect.contains(_vm->_system->getEventManager()->getMousePos()))
_vm->_cursor->setCursor(kRivenOpenHandCursor);
else
_vm->_cursor->setCursor(kRivenMainCursor);
_vm->_system->updateScreen();
// OK, Gehn has opened the trap book and has asked us to go in. Let's watch
// and see what the player will do...
while (_vm->_video->getElapsedTime(video) < endTime && !_vm->shouldQuit()) {
bool updateScreen = _vm->_video->updateMovies();
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
if (hotspotRect.contains(_vm->_system->getEventManager()->getMousePos()))
_vm->_cursor->setCursor(kRivenOpenHandCursor);
else
_vm->_cursor->setCursor(kRivenMainCursor);
updateScreen = true;
break;
case Common::EVENT_LBUTTONUP:
if (hotspotRect.contains(_vm->_system->getEventManager()->getMousePos())) {
// OK, we've used the trap book! We go for ride lady!
_vm->_scriptMan->stopAllScripts(); // Stop all running scripts (so we don't remain in the cage)
_vm->_video->stopVideos(); // Stop all videos
_vm->_cursor->setCursor(kRivenHideCursor); // Hide the cursor
_vm->_gfx->drawPLST(3); // Black out the screen
_vm->_gfx->updateScreen(); // Update the screen
_vm->_sound->playSound(0); // Play the link sound
_vm->_video->activateMLST(7, _vm->getCurCard()); // Activate Gehn Link Video
_vm->_video->playMovieBlockingRiven(1); // Play Gehn Link Video
_vm->_vars["agehn"] = 4; // Set Gehn to the trapped state
_vm->_vars["atrapbook"] = 1; // We've got the trap book again
_vm->_sound->playSound(0); // Play the link sound again
_vm->changeToCard(_vm->matchRMAPToCard(0x2885)); // Link out!
return;
}
break;
default:
break;
}
}
if (updateScreen && !_vm->shouldQuit())
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
// Break out if we're quitting
if (_vm->shouldQuit())
return;
// Hide the cursor again
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
// If there was no click and this is the third time Gehn asks us to
// use the trap book, he will shoot the player. Dead on arrival.
// Run the credits from here.
if (_vm->_vars["agehn"] == 3) {
_vm->_scriptMan->stopAllScripts();
runCredits(argv[0], 5000);
return;
}
// There was no click, so just play the rest of the video.
_vm->_video->waitUntilMovieEnds(video);
}
void RivenExternal::xooffice30_closebook(uint16 argc, uint16 *argv) {
// Close the blank linking book if it's open
uint32 &book = _vm->_vars["odeskbook"];
if (book != 1)
return;
// Set the variable to be "closed"
book = 0;
// Play the movie
_vm->_video->playMovieBlockingRiven(1);
// Set the hotspots into their correct states
_vm->_hotspots[2].enabled = false;
_vm->_hotspots[5].enabled = false;
_vm->_hotspots[6].enabled = true;
// We now need to draw PLST 1 and refresh, but PLST 1 is
// drawn when refreshing anyway, so don't worry about that.
_vm->refreshCard();
}
void RivenExternal::xobedroom5_closedrawer(uint16 argc, uint16 *argv) {
// Close the drawer if open when clicking on the journal.
_vm->_video->playMovieBlockingRiven(2);
_vm->_vars["ostanddrawer"] = 0;
}
void RivenExternal::xogehnopenbook(uint16 argc, uint16 *argv) {
_vm->_gfx->drawPLST(_vm->_vars["ogehnpage"]);
}
void RivenExternal::xogehnbookprevpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["ogehnpage"];
// Decrement the page if it's not the first page
if (page == 1)
return;
page--;
// Play the page turning sound
_vm->_sound->playSound(12);
// Now update the screen :)
_vm->_gfx->scheduleTransition(1);
_vm->_gfx->updateScreen();
}
void RivenExternal::xogehnbooknextpage(uint16 argc, uint16 *argv) {
// Get the page variable
uint32 &page = _vm->_vars["ogehnpage"];
// Increment the page if it's not the last page
if (page == 13)
return;
page++;
// Play the page turning sound
_vm->_sound->playSound(13);
// Now update the screen :)
_vm->_gfx->scheduleTransition(0);
_vm->_gfx->updateScreen();
}
uint16 RivenExternal::getComboDigit(uint32 correctCombo, uint32 digit) {
static const uint32 powers[] = { 100000, 10000, 1000, 100, 10, 1 };
return (correctCombo % powers[digit]) / powers[digit + 1];
}
void RivenExternal::xgwatch(uint16 argc, uint16 *argv) {
// Hide the cursor
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
uint32 &prisonCombo = _vm->_vars["pcorrectorder"];
uint32 soundTime = _vm->_system->getMillis() - 500; // Start the first sound instantly
byte curSound = 0;
while (!_vm->shouldQuit()) {
// Play the next sound every half second
if (_vm->_system->getMillis() - soundTime >= 500) {
if (curSound == 5) // Break out after the last sound is done
break;
_vm->_sound->playSound(getComboDigit(prisonCombo, curSound) + 13);
curSound++;
soundTime = _vm->_system->getMillis();
}
// Poll events just to check for quitting
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {}
// Cut down on CPU usage
_vm->_system->delayMillis(10);
}
// Now play the video for the watch
_vm->_video->activateMLST(1, _vm->getCurCard());
_vm->_video->playMovieBlockingRiven(1);
// And, finally, refresh
_vm->refreshCard();
}
// ------------------------------------------------------------------------------------
// pspit (Prison Island) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xpisland990_elevcombo(uint16 argc, uint16 *argv) {
// Play button sound based on argv[0]
_vm->_sound->playSound(argv[0] + 5);
// It is impossible to get here if Gehn is not trapped. However,
// the original also disallows brute forcing the ending if you have
// not yet trapped Gehn.
if (_vm->_vars["agehn"] != 4)
return;
uint32 &correctDigits = _vm->_vars["pelevcombo"];
// pelevcombo keeps count of how many buttons we have pressed in the correct order.
// When pelevcombo is 5, clicking the handle will show the video freeing Catherine.
if (correctDigits < 5 && argv[0] == getComboDigit(_vm->_vars["pcorrectorder"], correctDigits))
correctDigits++;
else
correctDigits = 0;
}
void RivenExternal::xpscpbtn(uint16 argc, uint16 *argv) {
runDomeButtonMovie();
}
void RivenExternal::xpisland290_domecheck(uint16 argc, uint16 *argv) {
runDomeCheck();
}
void RivenExternal::xpisland25_opencard(uint16 argc, uint16 *argv) {
checkDomeSliders(31, 5);
}
void RivenExternal::xpisland25_resetsliders(uint16 argc, uint16 *argv) {
resetDomeSliders(10, 6);
}
void RivenExternal::xpisland25_slidermd(uint16 argc, uint16 *argv) {
dragDomeSlider(10, 31, 5, 6);
}
void RivenExternal::xpisland25_slidermw(uint16 argc, uint16 *argv) {
checkSliderCursorChange(6);
}
// ------------------------------------------------------------------------------------
// rspit (Rebel Age) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xrcredittime(uint16 argc, uint16 *argv) {
// Nice going, you used the trap book on Tay.
// The game chooses what ending based on agehn for us,
// so we just have to play the video and credits.
// For the record, when agehn == 4, Gehn will thank you for
// showing him the rebel age and then leave you to die.
// Otherwise, the rebels burn the book. Epic fail either way.
runEndGame(1, 1500);
}
void RivenExternal::xrshowinventory(uint16 argc, uint16 *argv) {
// Give the trap book and Catherine's journal to the player
_vm->_vars["atrapbook"] = 1;
_vm->_vars["acathbook"] = 1;
_vm->_gfx->showInventory();
}
void RivenExternal::xrhideinventory(uint16 argc, uint16 *argv) {
_vm->_gfx->hideInventory();
}
static void rebelPrisonWindowTimer(MohawkEngine_Riven *vm) {
// Randomize a video out in the middle of Tay
uint16 movie = vm->_rnd->getRandomNumberRng(2, 13);
vm->_video->activateMLST(movie, vm->getCurCard());
VideoHandle handle = vm->_video->playMovieRiven(movie);
// Ensure the next video starts after this one ends
uint32 timeUntilNextVideo = vm->_video->getDuration(handle) + vm->_rnd->getRandomNumberRng(38, 58) * 1000;
// Save the time in case we leave the card and return
vm->_vars["rvillagetime"] = timeUntilNextVideo + vm->getTotalPlayTime();
// Reinstall this timer with the new time
vm->installTimer(&rebelPrisonWindowTimer, timeUntilNextVideo);
}
void RivenExternal::xrwindowsetup(uint16 argc, uint16 *argv) {
// Randomize what effect happens when you look out into the middle of Tay
uint32 villageTime = _vm->_vars["rvillagetime"];
// If we have time leftover from a previous run, set up the timer again
if (_vm->getTotalPlayTime() < villageTime) {
_vm->installTimer(&rebelPrisonWindowTimer, villageTime - _vm->getTotalPlayTime());
return;
}
uint32 timeUntilNextVideo;
// Randomize the time until the next video
if (_vm->_rnd->getRandomNumber(2) == 0 && _vm->_vars["rrichard"] == 0) {
// In this case, a rebel is placed on a bridge
// The video itself is handled by the scripts later on
_vm->_vars["rrebelview"] = 0;
timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000;
} else {
// Otherwise, just a random video from the timer
_vm->_vars["rrebelview"] = 1;
timeUntilNextVideo = _vm->_rnd->getRandomNumber(20) * 1000;
}
// We don't set rvillagetime here because the scripts later just reset it to 0
// Of course, because of this, you can't return to the window twice and expect
// the timer to reinstall itself...
// Install our timer and we're on our way
_vm->installTimer(&rebelPrisonWindowTimer, timeUntilNextVideo);
}
// ------------------------------------------------------------------------------------
// tspit (Temple Island) external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xtexterior300_telescopedown(uint16 argc, uint16 *argv) {
// First, show the button movie
_vm->_video->playMovieBlockingRiven(3);
// Don't do anything else if the telescope power is off
if (_vm->_vars["ttelevalve"] == 0)
return;
uint32 &telescopePos = _vm->_vars["ttelescope"];
uint32 &telescopeCover = _vm->_vars["ttelecover"];
if (telescopePos == 1) {
// We're at the bottom, which means one of two things can happen...
if (telescopeCover == 1 && _vm->_vars["ttelepin"] == 1) {
// ...if the cover is open and the pin is up, the game is now over.
if (_vm->_vars["pcage"] == 2) {
// The best ending: Catherine is free, Gehn is trapped, Atrus comes to rescue you.
// And now we fall back to Earth... all the way...
_vm->_video->activateMLST(8, _vm->getCurCard());
runEndGame(8, 5000);
} else if (_vm->_vars["agehn"] == 4) {
// The ok ending: Catherine is still trapped, Gehn is trapped, Atrus comes to rescue you.
// Nice going! Catherine and the islanders are all dead now! Just go back to your home...
_vm->_video->activateMLST(9, _vm->getCurCard());
runEndGame(9, 5000);
} else if (_vm->_vars["atrapbook"] == 1) {
// The bad ending: Catherine is trapped, Gehn is free, Atrus gets shot by Gehn,
// And then you get shot by Cho. Nice going! Catherine and the islanders are dead
// and you have just set Gehn free from Riven, not to mention you're dead.
_vm->_video->activateMLST(10, _vm->getCurCard());
runEndGame(10, 5000);
} else {
// The impossible ending: You don't have Catherine's journal and yet you were somehow
// able to open the hatch on the telescope. The game provides an ending for those who
// cheat, load a saved game with the combo, or just guess the telescope combo. Atrus
// doesn't come and you just fall into the fissure.
_vm->_video->activateMLST(11, _vm->getCurCard());
runEndGame(11, 5000);
}
} else {
// ...the telescope can't move down anymore.
// Play the sound of not being able to move
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_sound->playSoundBlocking(13);
}
} else {
// We're not at the bottom, and we can move down again
// Play a piece of the moving down movie
static const uint32 timeIntervals[] = { 4320, 3440, 2560, 1760, 880, 0 };
uint16 movieCode = telescopeCover ? 1 : 2;
VideoHandle handle = _vm->_video->playMovieRiven(movieCode);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, timeIntervals[telescopePos], 600), Audio::Timestamp(0, timeIntervals[telescopePos - 1], 600));
_vm->_sound->playSound(14); // Play the moving sound
_vm->_video->waitUntilMovieEnds(handle);
// Now move the telescope down a position and refresh
telescopePos--;
_vm->refreshCard();
}
}
void RivenExternal::xtexterior300_telescopeup(uint16 argc, uint16 *argv) {
// First, show the button movie
_vm->_video->playMovieBlockingRiven(3);
// Don't do anything else if the telescope power is off
if (_vm->_vars["ttelevalve"] == 0)
return;
uint32 &telescopePos = _vm->_vars["ttelescope"];
// Check if we can't move up anymore
if (telescopePos == 5) {
// Play the sound of not being able to move
_vm->_cursor->setCursor(kRivenHideCursor);
_vm->_system->updateScreen();
_vm->_sound->playSoundBlocking(13);
return;
}
// Play a piece of the moving up movie
static const uint32 timeIntervals[] = { 0, 800, 1680, 2560, 3440, 4320 };
uint16 movieCode = _vm->_vars["ttelecover"] ? 4 : 5;
VideoHandle handle = _vm->_video->playMovieRiven(movieCode);
_vm->_video->setVideoBounds(handle, Audio::Timestamp(0, timeIntervals[telescopePos - 1], 600), Audio::Timestamp(0, timeIntervals[telescopePos], 600));
_vm->_sound->playSound(14); // Play the moving sound
_vm->_video->waitUntilMovieEnds(handle);
// Now move the telescope up a position and refresh
telescopePos++;
_vm->refreshCard();
}
void RivenExternal::xtisland390_covercombo(uint16 argc, uint16 *argv) {
// Called when clicking the telescope cover buttons. argv[0] is the button number (1...5).
uint32 &correctDigits = _vm->_vars["tcovercombo"];
if (correctDigits < 5 && argv[0] == getComboDigit(_vm->_vars["tcorrectorder"], correctDigits))
correctDigits++;
else
correctDigits = 0;
// If we have hit the correct 5 buttons in a row, activate the hotspot to open up the
// telescope cover.
_vm->_hotspots[9].enabled = (correctDigits == 5);
}
// Atrus' Journal and Trap Book are added to inventory
void RivenExternal::xtatrusgivesbooks(uint16 argc, uint16 *argv) {
// Give the player Atrus' Journal and the Trap book
_vm->_vars["aatrusbook"] = 1;
_vm->_vars["atrapbook"] = 1;
}
// Trap Book is removed from inventory
void RivenExternal::xtchotakesbook(uint16 argc, uint16 *argv) {
// And now Cho takes the trap book. Sure, this isn't strictly
// necessary to add and them remove the trap book... but it
// seems better to do this ;)
_vm->_vars["atrapbook"] = 0;
}
void RivenExternal::xthideinventory(uint16 argc, uint16 *argv) {
_vm->_gfx->hideInventory();
}
// Marble Puzzle related constants
static const uint32 kMarbleCount = 6;
static const int kSmallMarbleWidth = 4;
static const int kSmallMarbleHeight = 2;
static const int kLargeMarbleSize = 8;
static const int kMarbleHotspotSize = 13;
static const char *s_marbleNames[] = { "tred", "torange", "tyellow", "tgreen", "tblue", "tviolet" };
// Marble Puzzle helper functions
// The y portion takes the upper 16 bits, while the x portion takes the lower 16 bits
static void setMarbleX(uint32 &var, byte x) {
var = (var & 0xff00) | (x + 1);
}
static void setMarbleY(uint32 &var, byte y) {
var = ((y + 1) << 16) | (var & 0xff);
}
static byte getMarbleX(uint32 var) {
return (var & 0xff) - 1;
}
static byte getMarbleY(uint32 var) { // Give that that Y you old hag! </bad Seinfeld reference>
return ((var >> 16) & 0xff) - 1;
}
static Common::Rect generateMarbleGridRect(uint16 x, uint16 y) {
// x/y in terms of 0!
static const int marbleGridOffsetX[] = { 134, 202, 270, 338, 406 };
static const int marbleGridOffsetY[] = { 24, 92, 159, 227, 295 };
uint16 offsetX = marbleGridOffsetX[x / 5] + (x % 5) * kMarbleHotspotSize;
uint16 offsetY = marbleGridOffsetY[y / 5] + (y % 5) * kMarbleHotspotSize;
return Common::Rect(offsetX, offsetY, offsetX + kMarbleHotspotSize, offsetY + kMarbleHotspotSize);
}
void RivenExternal::xt7500_checkmarbles(uint16 argc, uint16 *argv) {
// Set apower if the marbles are in their correct spot.
bool valid = true;
static const uint32 marbleFinalValues[] = { 1114121, 1441798, 0, 65552, 65558, 262146 };
for (uint16 i = 0; i < kMarbleCount; i++)
if (_vm->_vars[s_marbleNames[i]] != marbleFinalValues[i]) {
valid = false;
break;
}
// If we have the correct combo, activate the power and reset the marble positions
// Otherwise, make sure the power is off
if (valid) {
_vm->_vars["apower"] = 1;
for (uint16 i = 0; i < kMarbleCount; i++)
_vm->_vars[s_marbleNames[i]] = 0;
} else
_vm->_vars["apower"] = 0;
}
void RivenExternal::xt7600_setupmarbles(uint16 argc, uint16 *argv) {
// Draw the small marbles when we're a step away from the waffle
uint16 baseBitmapId = _vm->findResourceID(ID_TBMP, "*tsmallred");
bool waffleDown = _vm->_vars["twaffle"] != 0;
// Note that each of the small marble images is exactly 4x2
for (uint16 i = 0; i < kMarbleCount; i++) {
uint32 &var = _vm->_vars[s_marbleNames[i]];
if (var == 0) {
// The marble is still in its initial place
// (Note that this is still drawn even if the waffle is down)
int marbleX = 376 + i * 2;
int marbleY = 253 + i * 4;
_vm->_gfx->copyImageToScreen(baseBitmapId + i, marbleX, marbleY, marbleX + kSmallMarbleWidth, marbleY + kSmallMarbleHeight);
} else if (waffleDown) {
// The marble is on the grid and the waffle is down
// (Nothing to draw here)
} else {
// The marble is on the grid and the waffle is up
// TODO: Draw them onto the grid
}
}
}
void RivenExternal::setMarbleHotspots() {
// Set the hotspots
for (uint16 i = 0; i < kMarbleCount; i++) {
uint32 &marblePos = _vm->_vars[s_marbleNames[i]];
if (marblePos == 0) // In the receptacle
_vm->_hotspots[i + 3].rect = _marbleBaseHotspots[i];
else // On the grid
_vm->_hotspots[i + 3].rect = generateMarbleGridRect(getMarbleX(marblePos), getMarbleY(marblePos));
}
}
void RivenExternal::xt7800_setup(uint16 argc, uint16 *argv) {
// First, let's store the base receptacle hotspots for the marbles
if (_marbleBaseHotspots.empty())
for (uint16 i = 0; i < kMarbleCount; i++)
_marbleBaseHotspots.push_back(_vm->_hotspots[i + 3].rect);
// Move the marble hotspots based on their position variables
setMarbleHotspots();
_vm->_vars["themarble"] = 0;
}
void RivenExternal::drawMarbles() {
for (uint32 i = 0; i < kMarbleCount; i++) {
// Don't draw the marble if we're holding it
if (_vm->_vars["themarble"] - 1 == i)
continue;
Common::Rect rect = _vm->_hotspots[i + 3].rect;
// Trim the rect down a bit
rect.left += 3;
rect.top += 3;
rect.right -= 2;
rect.bottom -= 2;
_vm->_gfx->drawExtrasImage(i + 200, rect);
}
}
void RivenExternal::xdrawmarbles(uint16 argc, uint16 *argv) {
// Draw marbles in the closeup
drawMarbles();
// We have to re-enable the updates here
// Would be really nice if the scripts did this for us, but alas...
_vm->_gfx->_updatesEnabled = true;
}
void RivenExternal::xtakeit(uint16 argc, uint16 *argv) {
// Pick up and move a marble
// First, let's figure out what marble we're now holding
uint32 &marble = _vm->_vars["themarble"];
marble = 0;
for (uint32 i = 0; i < kMarbleCount; i++)
if (_vm->_hotspots[i + 3].rect.contains(_vm->_system->getEventManager()->getMousePos())) {
marble = i + 1;
break;
}
// xtakeit() shouldn't be called if we're not on a marble hotspot
assert(marble != 0);
// Redraw the background
_vm->_gfx->drawPLST(1);
_vm->_gfx->updateScreen();
// Loop until the player lets go (or quits)
Common::Event event;
bool mouseDown = true;
while (mouseDown) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_LBUTTONUP)
mouseDown = false;
else if (event.type == Common::EVENT_MOUSEMOVE)
_vm->_system->updateScreen();
else if (event.type == Common::EVENT_QUIT || event.type == Common::EVENT_RTL)
return;
}
_vm->_system->delayMillis(10); // Take it easy on the CPU
}
// Check if we landed in a valid location and no other marble has that location
uint32 &marblePos = _vm->_vars[s_marbleNames[marble - 1]];
bool foundMatch = false;
for (int y = 0; y < 25 && !foundMatch; y++) {
for (int x = 0; x < 25 && !foundMatch; x++) {
Common::Rect testHotspot = generateMarbleGridRect(x, y);
// Let's try to place the marble!
if (testHotspot.contains(_vm->_system->getEventManager()->getMousePos())) {
// Set this as the position
setMarbleX(marblePos, x);
setMarbleY(marblePos, y);
// Let's make sure no other marble is in this spot...
for (uint16 i = 0; i < kMarbleCount; i++)
if (i != marble - 1 && _vm->_vars[s_marbleNames[i]] == marblePos)
marblePos = 0;
// We have a match
foundMatch = true;
}
}
}
// If we still don't have a match, reset it to the original location
if (!foundMatch)
marblePos = 0;
// Check the new hotspots and refresh everything
marble = 0;
setMarbleHotspots();
_vm->updateCurrentHotspot();
_vm->_gfx->updateScreen();
}
void RivenExternal::xtscpbtn(uint16 argc, uint16 *argv) {
runDomeButtonMovie();
}
void RivenExternal::xtisland4990_domecheck(uint16 argc, uint16 *argv) {
runDomeCheck();
}
void RivenExternal::xtisland5056_opencard(uint16 argc, uint16 *argv) {
checkDomeSliders(29, 30);
}
void RivenExternal::xtisland5056_resetsliders(uint16 argc, uint16 *argv) {
resetDomeSliders(37, 3);
}
void RivenExternal::xtisland5056_slidermd(uint16 argc, uint16 *argv) {
dragDomeSlider(37, 29, 30, 3);
}
void RivenExternal::xtisland5056_slidermw(uint16 argc, uint16 *argv) {
checkSliderCursorChange(3);
}
void RivenExternal::xtatboundary(uint16 argc, uint16 *argv) {
runDemoBoundaryDialog();
}
// ------------------------------------------------------------------------------------
// Common external commands
// ------------------------------------------------------------------------------------
void RivenExternal::xflies(uint16 argc, uint16 *argv) {
// TODO: Activate the "flies" effect
}
} // End of namespace Mohawk