mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
2332 lines
83 KiB
C++
2332 lines
83 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// Disable symbol overrides so that we can use system headers.
|
|
#define FORBIDDEN_SYMBOL_ALLOW_ALL
|
|
|
|
// HACK to allow building with the SDL backend on MinGW
|
|
// see bug #1800764 "TOOLS: MinGW tools building broken"
|
|
#ifdef main
|
|
#undef main
|
|
#endif // main
|
|
|
|
#include "file.h"
|
|
#include "constants.h"
|
|
|
|
enum MagicSpell {
|
|
MS_AcidSpray = 0, MS_Awaken = 1, MS_BeastMaster = 2, MS_Bless = 3,
|
|
MS_Clairvoyance = 4, MS_ColdRay = 5, MS_CreateFood = 6,
|
|
MS_CureDisease = 7, MS_CureParalysis = 8, MS_CurePoison = 9,
|
|
MS_CureWounds = 10, MS_DancingSword = 11, MS_DayOfProtection = 12,
|
|
MS_DayOfSorcery = 13, MS_DeadlySwarm = 14, MS_DetectMonster = 15,
|
|
MS_DivineIntervention = 16, MS_DragonSleep = 17, MS_ElementalStorm = 18,
|
|
MS_EnchantItem = 19, MS_EnergyBlast = 20, MS_Etheralize = 21,
|
|
MS_FantasticFreeze = 22, MS_FieryFlail = 23, MS_FingerOfDeath = 24,
|
|
MS_Fireball = 25, MS_FirstAid = 26, MS_FlyingFist = 27,
|
|
MS_FrostBite = 28, MS_GolemStopper = 29, MS_Heroism = 30,
|
|
MS_HolyBonus = 31, MS_HolyWord = 32, MS_Hynotize = 33,
|
|
MS_IdentifyMonster = 34, MS_Implosion = 35, MS_Incinerate = 36,
|
|
MS_Inferno = 37, MS_InsectSpray = 38, MS_ItemToGold = 39,
|
|
MS_Jump = 40, MS_Levitate = 41, MS_Light = 42, MS_LightningBolt = 43,
|
|
MS_LloydsBeacon = 44, MS_MagicArrow = 45, MS_MassDistortion = 46,
|
|
MS_MegaVolts = 47, MS_MoonRay = 48, MS_NaturesCure = 49, MS_Pain = 50,
|
|
MS_PoisonVolley = 51, MS_PowerCure = 52, MS_PowerShield = 53,
|
|
MS_PrismaticLight = 54, MS_ProtFromElements = 55, MS_RaiseDead = 56,
|
|
MS_RechargeItem = 57, MS_Resurrection = 58, MS_Revitalize = 59,
|
|
MS_Shrapmetal = 60, MS_Sleep = 61, MS_Sparks = 62, MS_StarBurst = 63,
|
|
MS_StoneToFlesh = 64, MS_SunRay = 65, MS_SuperShelter = 66,
|
|
MS_SuppressDisease = 67, MS_SuppressPoison = 68, MS_Teleport = 69,
|
|
MS_TimeDistortion = 70, MS_TownPortal = 71, MS_ToxicCloud = 72,
|
|
MS_TurnUndead = 73, MS_WalkOnWater = 74, MS_WizardEye = 75,
|
|
NO_SPELL = 76
|
|
};
|
|
|
|
const char *const CLOUDS_CREDITS =
|
|
"\v012\t000\x3""c\f35Designed and Directed By:\n"
|
|
"\f17Jon Van Caneghem\x3l\n"
|
|
"\n"
|
|
"\t025\f35Programming:\n"
|
|
"\t035\f17Mark Caldwell\n"
|
|
"\t035Dave Hathaway\n"
|
|
"\n"
|
|
"\t025\f35Sound System & FX:\n"
|
|
"\t035\f17Todd Hendrix\n"
|
|
"\n"
|
|
"\t025\f35Music & Speech:\n"
|
|
"\t035\f17Tim Tully\n"
|
|
"\n"
|
|
"\t025\f35Writing:\n"
|
|
"\t035\f17Paul Rattner\n"
|
|
"\t035Debbie Murphy\n"
|
|
"\t035Jon Van Caneghem\v012\n"
|
|
"\n"
|
|
"\n"
|
|
"\t180\f35Graphics:\n"
|
|
"\t190\f17Louis Johnson\n"
|
|
"\t190Jonathan P. Gwyn\n"
|
|
"\t190Bonita Long-Hemsath\n"
|
|
"\t190Julia Ulano\n"
|
|
"\t190Ricardo Barrera\n"
|
|
"\n"
|
|
"\t180\f35Testing:\n"
|
|
"\t190\f17Benjamin Bent\n"
|
|
"\t190Mario Escamilla\n"
|
|
"\t190Richard Espy\n"
|
|
"\t190Scott McDaniel\n"
|
|
"\t190Clayton Retzer\n"
|
|
"\t190Michael Suarez\x3""c";
|
|
|
|
const char *const DARK_SIDE_CREDITS =
|
|
"\v012\t000\x3""c\f35Designed and Directed By:\n"
|
|
"\f17Jon Van Caneghem\x3l\n"
|
|
"\n"
|
|
"\t025\f35Programming:\n"
|
|
"\t035\f17Mark Caldwell\n"
|
|
"\t035Dave Hathaway\n"
|
|
"\n"
|
|
"\t025\f35Sound System & FX:\n"
|
|
"\t035\f17Mike Heilemann\n"
|
|
"\n"
|
|
"\t025\f35Music & Speech:\n"
|
|
"\t035\f17Tim Tully\n"
|
|
"\n"
|
|
"\t025\f35Writing:\n"
|
|
"\t035\f17Paul Rattner\n"
|
|
"\t035Debbie Van Caneghem\n"
|
|
"\t035Jon Van Caneghem\v012\n"
|
|
"\n"
|
|
"\n"
|
|
"\t180\f35Graphics:\n"
|
|
"\t190\f17Jonathan P. Gwyn\n"
|
|
"\t190Bonita Long-Hemsath\n"
|
|
"\t190Julia Ulano\n"
|
|
"\t190Ricardo Barrera\n"
|
|
"\n"
|
|
"\t180\f35Testing:\n"
|
|
"\t190\f17Benjamin Bent\n"
|
|
"\t190Christian Dailey\n"
|
|
"\t190Mario Escamilla\n"
|
|
"\t190Marco Hunter\n"
|
|
"\t190Robert J. Lupo\n"
|
|
"\t190Clayton Retzer\n"
|
|
"\t190David Vela\x3""c";
|
|
const char *const SWORDS_CREDITS1 =
|
|
"\v012\x3""c\f35Published By New World Computing, Inc.\f17\n"
|
|
"Developed By CATware, Inc.\x3l\n"
|
|
"\f01Design and Direction\t180Series Created by\n"
|
|
"\t020Bill Fawcett\t190John Van Caneghem\n"
|
|
"\n"
|
|
"\t010Story Contributions\t180Producer & Manual\n"
|
|
"\t020Ellen Guon\t190Dean Rettig\n"
|
|
"\n"
|
|
"\t010Programming & Ideas\t180Original Programming\n"
|
|
"\t020David Potter\t190Mark Caldwell\n"
|
|
"\t020Rod Retterath\t190Dave Hathaway\n"
|
|
"\n"
|
|
"\t010Manual Illustrations\t180Graphic Artists\n"
|
|
"\t020Todd Cameron Hamilton\t190Jonathan P. Gwyn\n"
|
|
"\t020James Clouse\t190Bonnie Long-Hemsath\n"
|
|
"\t190Julia Ulano\n"
|
|
"\t190Ricardo Barrera\n";
|
|
const char *const SWORDS_CREDITS2 =
|
|
"\f05\v012\t000\x3l\n"
|
|
"\t100Sound Programming\n"
|
|
"\t110Todd Hendrix\n"
|
|
"\n"
|
|
"\t100Music\n"
|
|
"\t110Tim Tully\n"
|
|
"\t110Quality Assurance Manager\n"
|
|
"\t110Peter Ryu\n"
|
|
"\t100Testers\n"
|
|
"\t110Walter Johnson\n"
|
|
"\t110Bryan Farina\n"
|
|
"\t110David Baton\n"
|
|
"\t110Jack Nalls\n";
|
|
|
|
const char *const OPTIONS_MENU =
|
|
"\r\x1\x3""c\fdMight and Magic Options\n"
|
|
"%s of Xeen\x2\n"
|
|
"\v%.3dCopyright (c) %d NWC, Inc.\n"
|
|
"All Rights Reserved\x1";
|
|
const char *const GAME_NAMES[3] = { "Clouds", "Darkside", "World" };
|
|
|
|
const char *const THE_PARTY_NEEDS_REST = "\v012The Party needs rest!";
|
|
|
|
const char *const WHO_WILL = "\x3""c\v000\t000%s\n\n"
|
|
"Who will\n%s?\n\v055F1 - F%d";
|
|
|
|
const char *const HOW_MUCH = "\x3""cHow Much\n\n";
|
|
|
|
const char *const WHATS_THE_PASSWORD = "\x3""cWhat's the Password?\n"
|
|
"\n"
|
|
"Please turn to page %u, go to\n"
|
|
"line %u, and type in word %u.\v067\t000Spaces are not counted as words or lines. "
|
|
"Hyphenated words are treated as one word. Any line that has any text is considered a line."
|
|
"\x3""c\v040\t000\n";
|
|
|
|
const char *const PASSWORD_INCORRECT = "\x3""c\v040\n"
|
|
"\f32Incorrect!\fd";
|
|
|
|
const char *const IN_NO_CONDITION = "\v007%s is not in any condition to perform actions!";
|
|
|
|
const char *const NOTHING_HERE = "\x3""c\v010Nothing here.";
|
|
|
|
const char *const TERRAIN_TYPES[6] = {
|
|
"town", "cave", "towr", "cstl", "dung", "scfi"
|
|
};
|
|
|
|
const char *const OUTDOORS_WALL_TYPES[16] = {
|
|
nullptr, "mount", "ltree", "dtree", "grass", "snotree", "dsnotree",
|
|
"snomnt", "dedltree", "mount", "lavamnt", "palm", "dmount", "dedltree",
|
|
"dedltree", "dedltree"
|
|
};
|
|
|
|
const char *const SURFACE_NAMES[16] = {
|
|
"water.srf", "dirt.srf", "grass.srf", "snow.srf", "swamp.srf",
|
|
"lava.srf", "desert.srf", "road.srf", "dwater.srf", "tflr.srf",
|
|
"sky.srf", "croad.srf", "sewer.srf", "cloud.srf", "scortch.srf",
|
|
"space.srf"
|
|
};
|
|
|
|
const char *const WHO_ACTIONS[32] = {
|
|
"search", "open", "drink", "mine", "touch", "read", "learn", "take",
|
|
"bang", "steal", "bribe", "pay", "sit", "try", "turn", "bathe",
|
|
"destroy", "pull", "descend", "toss a coin", "pray", "join", "act",
|
|
"play", "push", "rub", "pick", "eat", "sign", "close", "look", "try"
|
|
};
|
|
|
|
const char *const WHO_WILL_ACTIONS[4] = {
|
|
"Open Grate", "Open Door", "Open Scroll", "Select Char"
|
|
};
|
|
|
|
const byte SYMBOLS[20][64] = {
|
|
{ // 0
|
|
0x00, 0x00, 0xA8, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x00, 0xA8, 0x9E, 0x9C, 0x9C, 0x9E, 0x9E, 0x9E,
|
|
0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0x9A, 0x9A, 0x9A, 0xAC, 0x9E, 0xAC, 0xA8, 0xA8, 0xA6, 0x97, 0x98,
|
|
0xAC, 0xA0, 0xAC, 0xAC, 0xA4, 0xA6, 0x98, 0x99, 0x00, 0xAC, 0xA0, 0xA0, 0xA8, 0xAC, 0x9A, 0x9A,
|
|
0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xA4, 0x9B, 0x9A, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9B, 0x9B,
|
|
},
|
|
{ // 1
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
|
|
0x99, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x97, 0x97,
|
|
0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
|
|
0x9A, 0x9B, 0x9B, 0x9C, 0x9B, 0x9A, 0x9C, 0x9A, 0x9B, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x9A, 0x9B,
|
|
},
|
|
{ // 2
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
|
|
0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x97, 0x98, 0x98,
|
|
0x99, 0x98, 0x98, 0x98, 0x99, 0x99, 0x98, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
|
|
0x9B, 0x9B, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9B, 0x99, 0x9A, 0x9B, 0x9B, 0x9A, 0x9A, 0x99, 0x9A,
|
|
},
|
|
{ // 3
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
|
|
0x99, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x98, 0x98, 0x97, 0x97, 0x98, 0x98, 0x98, 0x98,
|
|
0x99, 0x99, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
|
|
0x9B, 0x9C, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x9A,
|
|
},
|
|
{ // 4
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
|
|
0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x99, 0x9A, 0x97, 0x97, 0x97, 0x97, 0x97, 0x98, 0x98, 0x98,
|
|
0x99, 0x99, 0x98, 0x99, 0x99, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
|
|
0x9A, 0x9C, 0x9B, 0x9B, 0x9C, 0x9B, 0x9B, 0x9B, 0x9A, 0x99, 0x9B, 0x9B, 0x9A, 0x99, 0x9A, 0x9A,
|
|
},
|
|
{ // 5
|
|
0xA4, 0xA4, 0xA8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x9E, 0x9E, 0x9E, 0xA0, 0xA8, 0xAC, 0x00, 0x00,
|
|
0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9E, 0xAC, 0x00, 0x97, 0x97, 0x97, 0x98, 0x9C, 0x9C, 0xA0, 0xAC,
|
|
0x99, 0x98, 0x99, 0x99, 0x99, 0x9B, 0xA0, 0xAC, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9B, 0xA0, 0xAC,
|
|
0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x9A, 0x9A, 0x9B, 0x9B, 0xA4, 0xAC, 0x00,
|
|
},
|
|
{ // 6
|
|
0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9B, 0x99,
|
|
0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x98, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A, 0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x99, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99,
|
|
},
|
|
{ // 7
|
|
0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x9C, 0x99, 0x99,
|
|
0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99,
|
|
0x00, 0x00, 0xAC, 0xA0, 0x9B, 0xA0, 0x9E, 0x9C, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9C, 0x99, 0x99,
|
|
},
|
|
{ // 8
|
|
0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9B, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
|
|
0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9C, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9E, 0x9C, 0x99,
|
|
},
|
|
{ // 9
|
|
0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x9C, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A,
|
|
0xAC, 0xA4, 0x9C, 0x9A, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
|
|
0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99,
|
|
0x00, 0xAC, 0xA4, 0x9C, 0x9A, 0x9C, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9A, 0x99, 0x99,
|
|
},
|
|
{ // 10
|
|
0x99, 0x99, 0x99, 0x9A, 0xA0, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
|
|
0x99, 0x99, 0x9C, 0x9E, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9C, 0x99, 0x9C, 0xA4, 0xAC, 0x00,
|
|
0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
|
|
0x99, 0x99, 0x99, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9A, 0x9B, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00,
|
|
},
|
|
{ // 11
|
|
0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0x9E, 0xAC,
|
|
0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00,
|
|
0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
|
|
0x9C, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x9E, 0x9E, 0x9C, 0x9C, 0xA0, 0xAC, 0x00,
|
|
},
|
|
{ // 12
|
|
0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9B, 0x9C, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00,
|
|
0x99, 0x99, 0x99, 0x99, 0x99, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
|
|
0x99, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00,
|
|
0x99, 0x99, 0x9C, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
|
|
},
|
|
{ // 13
|
|
0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
|
|
0x99, 0x9B, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9A, 0x99, 0x9C, 0xA0, 0xAC, 0x00,
|
|
0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
|
|
0x99, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x00,
|
|
},
|
|
{ // 14
|
|
0x00, 0x00, 0xAC, 0x9E, 0x9C, 0x9C, 0x9C, 0x9B, 0x00, 0xAC, 0x9C, 0xA0, 0x9E, 0xA4, 0xA4, 0xA4,
|
|
0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0xAC, 0x9C, 0x9E, 0xAC, 0xA0, 0xAC, 0xA8, 0x9E, 0xA8, 0xAC, 0x99,
|
|
0xAC, 0x9E, 0xAC, 0xA8, 0xAC, 0x9E, 0xA4, 0xAC, 0xAC, 0xA4, 0xA0, 0xAC, 0xAC, 0xA0, 0xA4, 0xAC,
|
|
0x00, 0xAC, 0xA4, 0xA0, 0xA0, 0xA4, 0xAC, 0xA4, 0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
|
|
},
|
|
{ // 15
|
|
0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
|
|
0x9E, 0x9E, 0x9E, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x99, 0x99, 0x99, 0x99, 0x99, 0x98, 0x99, 0x98,
|
|
0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E, 0x9E, 0xA0,
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
|
|
},
|
|
{ // 16
|
|
0x9B, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0x9C, 0x9C, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
|
|
0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99,
|
|
0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0x9E, 0xA0, 0x9E, 0x9E, 0xA0,
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
|
|
},
|
|
{ // 17
|
|
0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
|
|
0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x9E, 0x98, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0x99, 0x98,
|
|
0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9C, 0xA0, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E,
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
|
|
},
|
|
{ // 18
|
|
0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
|
|
0x9E, 0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x98, 0x99,
|
|
0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0,
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
|
|
},
|
|
{ // 19
|
|
0x9C, 0x9B, 0x9C, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0x00,
|
|
0x9E, 0x9E, 0x9C, 0x9C, 0x9E, 0xA0, 0xAC, 0x00, 0x99, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0xA0, 0xAC,
|
|
0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0xA0, 0xA0, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0xAC,
|
|
0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0x00, 0x00,
|
|
}
|
|
};
|
|
|
|
const byte TEXT_COLORS[40][4] = {
|
|
{ 0x00, 0x19, 0x19, 0x19 },
|
|
{ 0x00, 0x08, 0x08, 0x08 },
|
|
{ 0x00, 0x0F, 0x0F, 0x0F },
|
|
{ 0x00, 0x15, 0x15, 0x15 },
|
|
{ 0x00, 0x01, 0x01, 0x01 },
|
|
{ 0x00, 0x21, 0x21, 0x21 },
|
|
{ 0x00, 0x26, 0x26, 0x26 },
|
|
{ 0x00, 0x2B, 0x2B, 0x2B },
|
|
{ 0x00, 0x31, 0x31, 0x31 },
|
|
{ 0x00, 0x36, 0x36, 0x36 },
|
|
{ 0x00, 0x3D, 0x3D, 0x3D },
|
|
{ 0x00, 0x41, 0x41, 0x41 },
|
|
{ 0x00, 0x46, 0x46, 0x46 },
|
|
{ 0x00, 0x4C, 0x4C, 0x4C },
|
|
{ 0x00, 0x50, 0x50, 0x50 },
|
|
{ 0x00, 0x55, 0x55, 0x55 },
|
|
{ 0x00, 0x5D, 0x5D, 0x5D },
|
|
{ 0x00, 0x60, 0x60, 0x60 },
|
|
{ 0x00, 0x65, 0x65, 0x65 },
|
|
{ 0x00, 0x6C, 0x6C, 0x6C },
|
|
{ 0x00, 0x70, 0x70, 0x70 },
|
|
{ 0x00, 0x75, 0x75, 0x75 },
|
|
{ 0x00, 0x7B, 0x7B, 0x7B },
|
|
{ 0x00, 0x80, 0x80, 0x80 },
|
|
{ 0x00, 0x85, 0x85, 0x85 },
|
|
{ 0x00, 0x8D, 0x8D, 0x8D },
|
|
{ 0x00, 0x90, 0x90, 0x90 },
|
|
{ 0x00, 0x97, 0x97, 0x97 },
|
|
{ 0x00, 0x9D, 0x9D, 0x9D },
|
|
{ 0x00, 0xA4, 0xA4, 0xA4 },
|
|
{ 0x00, 0xAB, 0xAB, 0xAB },
|
|
{ 0x00, 0xB0, 0xB0, 0xB0 },
|
|
{ 0x00, 0xB6, 0xB6, 0xB6 },
|
|
{ 0x00, 0xBD, 0xBD, 0xBD },
|
|
{ 0x00, 0xC0, 0xC0, 0xC0 },
|
|
{ 0x00, 0xC6, 0xC6, 0xC6 },
|
|
{ 0x00, 0xCD, 0xCD, 0xCD },
|
|
{ 0x00, 0xD0, 0xD0, 0xD0 },
|
|
{ 0x00, 0xD6, 0xD6, 0xD6 },
|
|
{ 0x00, 0xDB, 0xDB, 0xDB },
|
|
};
|
|
|
|
const byte TEXT_COLORS_STARTUP[40][4] = {
|
|
{ 0x00, 0x19, 0x19, 0x19 },
|
|
{ 0x00, 0x08, 0x08, 0x08 },
|
|
{ 0x00, 0x0F, 0x0F, 0x0F },
|
|
{ 0x00, 0x15, 0x15, 0x15 },
|
|
{ 0x00, 0x01, 0x01, 0x01 },
|
|
{ 0x00, 0x1F, 0x1F, 0x1F },
|
|
{ 0x00, 0x26, 0x26, 0x26 },
|
|
{ 0x00, 0x2B, 0x2B, 0x2B },
|
|
{ 0x00, 0x31, 0x31, 0x31 },
|
|
{ 0x00, 0x36, 0x36, 0x36 },
|
|
{ 0x00, 0x3D, 0x3D, 0x3D },
|
|
{ 0x00, 0x42, 0x42, 0x42 },
|
|
{ 0x00, 0x46, 0x46, 0x46 },
|
|
{ 0x00, 0x4C, 0x4C, 0x4C },
|
|
{ 0x00, 0x50, 0x50, 0x50 },
|
|
{ 0x00, 0x55, 0x55, 0x55 },
|
|
{ 0x00, 0x5D, 0x5D, 0x5D },
|
|
{ 0x00, 0x60, 0x60, 0x60 },
|
|
{ 0x00, 0x65, 0x65, 0x65 },
|
|
{ 0x00, 0x6C, 0x6C, 0x6C },
|
|
{ 0x00, 0x70, 0x70, 0x70 },
|
|
{ 0x00, 0x75, 0x75, 0x75 },
|
|
{ 0x00, 0x7B, 0x7B, 0x7B },
|
|
{ 0x00, 0x80, 0x80, 0x80 },
|
|
{ 0x00, 0x85, 0x85, 0x85 },
|
|
{ 0x00, 0x8D, 0x8D, 0x8D },
|
|
{ 0x00, 0x90, 0x90, 0x90 },
|
|
{ 0x00, 0x97, 0x97, 0x97 },
|
|
{ 0x00, 0x9D, 0x9D, 0x9D },
|
|
{ 0x00, 0xA4, 0xA4, 0xA4 },
|
|
{ 0x00, 0xAB, 0xAB, 0xAB },
|
|
{ 0x00, 0xB0, 0xB0, 0xB0 },
|
|
{ 0x00, 0xB6, 0xB6, 0xB6 },
|
|
{ 0x00, 0xBD, 0xBD, 0xBD },
|
|
{ 0x00, 0xC0, 0xC0, 0xC0 },
|
|
{ 0x00, 0xC6, 0xC6, 0xC6 },
|
|
{ 0x00, 0xCD, 0xCD, 0xCD },
|
|
{ 0x00, 0xD0, 0xD0, 0xD0 },
|
|
{ 0x00, 0x19, 0x19, 0x19 },
|
|
{ 0x00, 0x31, 0x31, 0x31 }
|
|
};
|
|
|
|
const char *const DIRECTION_TEXT_UPPER[4] = { "NORTH", "EAST", "SOUTH", "WEST" };
|
|
|
|
const char *const DIRECTION_TEXT[4] = { "North", "East", "South", "West" };
|
|
|
|
const char *const RACE_NAMES[5] = { "Human", "Elf", "Dwarf", "Gnome", "H-Orc" };
|
|
|
|
const int RACE_HP_BONUSES[5] = { 0, -2, 1, -1, 2 };
|
|
|
|
const int RACE_SP_BONUSES[5][2] = {
|
|
{ 0, 0 }, { 2, 0 }, { -1, -1 }, { 1, 1 }, { -2, -2 }
|
|
};
|
|
|
|
const char *const ALIGNMENT_NAMES[3] = { "Good", "Neutral", "Evil" };
|
|
|
|
const char *const SEX_NAMES[2] = { "Male", "Female" };
|
|
|
|
const char *const SKILL_NAMES[18] = {
|
|
"Thievery\t100", "Arms Master", "Astrologer", "Body Builder", "Cartographer",
|
|
"Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
|
|
"Navigator", "Path Finder", "Prayer Master", "Prestidigitator",
|
|
"Swimmer", "Tracker", "Spot Secret Door", "Danger Sense"
|
|
};
|
|
|
|
const char *const CLASS_NAMES[11] = {
|
|
"Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
|
|
"Ninja", "Barbarian", "Druid", "Ranger", nullptr
|
|
};
|
|
|
|
const int CLASS_EXP_LEVELS[10] = {
|
|
1500, 2000, 2000, 1500, 2000, 1000, 1500, 1500, 1500, 2000
|
|
};
|
|
|
|
const char *const CONDITION_NAMES[17] = {
|
|
"Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
|
|
"Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
|
|
"Paralyzed", "Unconscious", "Dead", "Stone", "Eradicated", "Good"
|
|
};
|
|
|
|
const int CONDITION_COLORS[17] = {
|
|
9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32, 32, 6, 6, 6, 6, 15
|
|
};
|
|
|
|
const char *const GOOD = "Good";
|
|
|
|
const char *const BLESSED = "\n\t020Blessed\t095%+d";
|
|
|
|
const char *const POWER_SHIELD = "\n\t020Power Shield\t095%+d";
|
|
|
|
const char *const HOLY_BONUS = "\n\t020Holy Bonus\t095%+d";
|
|
|
|
const char *const HEROISM = "\n\t020Heroism\t095%+d";
|
|
|
|
const char *const IN_PARTY = "\014""15In Party\014""d";
|
|
|
|
const char *const PARTY_DETAILS = "\015\003l\002\014""00"
|
|
"\013""001""\011""035%s"
|
|
"\013""009""\011""035%s"
|
|
"\013""017""\011""035%s"
|
|
"\013""025""\011""035%s"
|
|
"\013""001""\011""136%s"
|
|
"\013""009""\011""136%s"
|
|
"\013""017""\011""136%s"
|
|
"\013""025""\011""136%s"
|
|
"\013""044""\011""035%s"
|
|
"\013""052""\011""035%s"
|
|
"\013""060""\011""035%s"
|
|
"\013""068""\011""035%s"
|
|
"\013""044""\011""136%s"
|
|
"\013""052""\011""136%s"
|
|
"\013""060""\011""136%s"
|
|
"\013""068""\011""136%s";
|
|
const char *const PARTY_DIALOG_TEXT =
|
|
"%s\x2\x3""c\v106\t013Up\t048Down\t083\f37D\fdel\t118\f37R\fdem"
|
|
"\t153\f37C\fdreate\t188E\f37x\fdit\x1";
|
|
|
|
const int FACE_CONDITION_FRAMES[17] = {
|
|
2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
|
|
};
|
|
|
|
const int CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
|
|
|
|
const int HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 };
|
|
|
|
const char *const NO_ONE_TO_ADVENTURE_WITH = "You have no one to adventure with";
|
|
|
|
const char *const YOUR_ROSTER_IS_FULL = "Your Roster is full!";
|
|
|
|
const byte DARKNESS_XLAT[3][256] = {
|
|
{
|
|
0, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
}, {
|
|
0, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0
|
|
}, {
|
|
0, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
|
|
24, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0,
|
|
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0,
|
|
68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0,
|
|
84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0,
|
|
100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0,
|
|
116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0,
|
|
132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0,
|
|
152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167,
|
|
168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0,
|
|
196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0,
|
|
212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0,
|
|
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0,
|
|
244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0
|
|
}
|
|
};
|
|
|
|
const char *const PLEASE_WAIT = "\014""d\003""c\011""000"
|
|
"\013""002Please Wait...";
|
|
|
|
const char *const OOPS = "\003""c\011""000\013""002Oops...";
|
|
|
|
const int SCREEN_POSITIONING_X[4][48] = {
|
|
{
|
|
-1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1,
|
|
-1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2,
|
|
-1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
|
|
-3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0
|
|
}, {
|
|
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 1
|
|
}, {
|
|
1, 0, 0, 0, -1, 1, 0, 0, 0, -1, 2, 1,
|
|
1, 0, 0, 0, -1, -1, -2, 4, 3, 3, 2, 2,
|
|
1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4,
|
|
3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0
|
|
}, {
|
|
0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
|
|
-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
|
|
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
|
|
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1
|
|
}
|
|
};
|
|
|
|
const int SCREEN_POSITIONING_Y[4][48] = {
|
|
{
|
|
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 1
|
|
}, {
|
|
1, 0, 0, 0, -1, 1, 0, 0, 0, -1, 2, 1,
|
|
1, 0, 0, 0, -1, -1, -2, 4, 3, 3, 2, 2,
|
|
1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4,
|
|
3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0
|
|
}, {
|
|
0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
|
|
-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
|
|
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
|
|
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1
|
|
}, {
|
|
-1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1,
|
|
-1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2,
|
|
-1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
|
|
-3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0
|
|
}
|
|
};
|
|
|
|
const int MONSTER_GRID_BITMASK[12] = {
|
|
0xC, 8, 4, 0, 0xF, 0xF000, 0xF00, 0xF0, 0xF00, 0xF0, 0x0F, 0xF000
|
|
};
|
|
|
|
const int INDOOR_OBJECT_X[2][12] = {
|
|
{ -5, -7, -112, 98, -8, -65, 49, -9, -34, 16, -58, 40 },
|
|
{ -35, -35, -142, 68, -35, -95, 19, -35, -62, -14, -98, 16 }
|
|
};
|
|
|
|
const int MAP_OBJECT_Y[2][12] = {
|
|
{ 2, 25, 25, 25, 50, 50, 50, 58, 58, 58, 58, 58 },
|
|
{ -65, -6, -6, -6, 36, 36, 36, 54, 54, 54, 54, 54 }
|
|
};
|
|
|
|
const int INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 };
|
|
|
|
const int OUTDOOR_OBJECT_X[2][12] = {
|
|
{ -5, -7, -112, 98, -8, -77, 61, -9, -43, 25, -74, 56 },
|
|
{ -35, -35, -142, 68, -35, -95, 19, -35, -62, -24, -98, 16 }
|
|
};
|
|
|
|
const int OUTDOOR_MONSTER_INDEXES[26] = {
|
|
42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 69, 70,
|
|
71, 72, 73, 74, 75, 90, 91, 92, 93, 94, 112, 115, 118
|
|
};
|
|
|
|
const int OUTDOOR_MONSTERS_Y[26] = {
|
|
59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 53, 53,
|
|
53, 53, 53, 53, 53, 34, 34, 34, 34, 34, 2, 2, 2
|
|
};
|
|
|
|
const int DIRECTION_ANIM_POSITIONS[4][4] = {
|
|
{ 0, 1, 2, 3 }, { 3, 0, 1, 2 }, { 2, 3, 0, 1 }, { 1, 2, 3, 0 }
|
|
};
|
|
|
|
const byte WALL_SHIFTS[4][48] = {
|
|
{
|
|
12, 0, 12, 8, 12, 12, 0, 12, 8, 12, 12, 0,
|
|
12, 0, 12, 8, 12, 8, 12, 12, 0, 12, 0, 12,
|
|
0, 12, 0, 12, 8, 12, 8, 12, 8, 12, 8, 12,
|
|
0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 4, 4
|
|
}, {
|
|
8, 12, 8, 4, 8, 8, 12, 8, 4, 8, 8, 12,
|
|
8, 12, 8, 4, 8, 4, 8, 8, 12, 8, 12, 8,
|
|
12, 8, 12, 8, 4, 8, 4, 8, 4, 8, 4, 8,
|
|
12, 12, 12, 12, 4, 4, 4, 4, 0, 0, 0, 0
|
|
}, {
|
|
4, 8, 4, 0, 4, 4, 8, 4, 0, 4, 4, 8,
|
|
4, 8, 4, 0, 4, 0, 4, 4, 8, 4, 8, 4,
|
|
8, 4, 8, 4, 0, 4, 0, 4, 0, 4, 0, 4,
|
|
8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 12, 12
|
|
}, {
|
|
0, 4, 0, 12, 0, 0, 4, 0, 12, 0, 0, 4,
|
|
0, 4, 0, 12, 0, 12, 0, 0, 4, 0, 4, 0,
|
|
4, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0,
|
|
4, 4, 4, 4, 12, 12, 12, 12, 0, 0, 8, 8
|
|
}
|
|
};
|
|
|
|
const int DRAW_NUMBERS[25] = {
|
|
36, 37, 38, 43, 42, 41,
|
|
39, 20, 22, 24, 33, 31,
|
|
29, 26, 10, 11, 18, 16,
|
|
13, 5, 9, 6, 0, 4, 1
|
|
};
|
|
|
|
const int DRAW_FRAMES[25][2] = {
|
|
{ 18, 24 }, { 19, 23 }, { 20, 22 }, { 24, 18 }, { 23, 19 }, { 22, 20 },
|
|
{ 21, 21 }, { 11, 17 }, { 12, 16 }, { 13, 15 }, { 17, 11 }, { 16, 12 },
|
|
{ 15, 13 }, { 14, 14 }, { 6, 10 }, { 7, 9 }, { 10, 6 }, { 9, 7 },
|
|
{ 8, 8 }, { 3, 5 }, { 5, 3 }, { 4, 4 }, { 0, 2 }, { 2, 0 },
|
|
{ 1, 1 }
|
|
};
|
|
|
|
const int COMBAT_FLOAT_X[8] = { -2, -1, 0, 1, 2, 1, 0, -1 };
|
|
|
|
const int COMBAT_FLOAT_Y[8] = { -2, 0, 2, 0, -1, 0, 2, 0 };
|
|
|
|
const int MONSTER_EFFECT_FLAGS[15][8] = {
|
|
{ 0x104, 0x105, 0x106, 0x107, 0x108, 0x109, 0x10A, 0x10B },
|
|
{ 0x10C, 0x10D, 0x10E, 0x10F, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x110, 0x111, 0x112, 0x113, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x114, 0x115, 0x116, 0x117, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x200, 0x201, 0x202, 0x203, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x300, 0x301, 0x302, 0x303, 0x400, 0x401, 0x402, 0x403 },
|
|
{ 0x500, 0x501, 0x502, 0x503, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x600, 0x601, 0x602, 0x603, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x604, 0x605, 0x606, 0x607, 0x608, 0x609, 0x60A, 0x60B },
|
|
{ 0x60C, 0x60D, 0x60E, 0x60F, 0x0, 0x0, 0x0, 0x0 },
|
|
{ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100 },
|
|
{ 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101 },
|
|
{ 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102 },
|
|
{ 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103 },
|
|
{ 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108 }
|
|
};
|
|
|
|
const int SPELLS_ALLOWED[3][40] = {
|
|
{
|
|
0, 1, 2, 3, 5, 6, 7, 8, 9, 10,
|
|
12, 14, 16, 23, 26, 27, 28, 30, 31, 32,
|
|
33, 42, 46, 48, 49, 50, 52, 55, 56, 58,
|
|
59, 62, 64, 65, 67, 68, 71, 73, 74, 76
|
|
}, {
|
|
1, 4, 11, 13, 15, 17, 18, 19, 20, 21,
|
|
22, 24, 25, 29, 34, 35, 36, 37, 38, 39,
|
|
40, 41, 42, 43, 44, 45, 47, 51, 53, 54,
|
|
57, 60, 61, 63, 66, 69, 70, 72, 75, 76
|
|
}, {
|
|
0, 1, 2, 3, 4, 5, 7, 9, 10, 20,
|
|
25, 26, 27, 28, 30, 31, 34, 38, 40, 41,
|
|
42, 43, 44, 45, 49, 50, 52, 53, 55, 59,
|
|
60, 61, 62, 67, 68, 72, 73, 74, 75, 76
|
|
}
|
|
};
|
|
|
|
const int BASE_HP_BY_CLASS[10] = { 10, 8, 7, 5, 4, 8, 7, 12, 6, 9 };
|
|
|
|
const int AGE_RANGES[10] = { 1, 6, 11, 18, 36, 51, 76, 101, 201, 0xffff };
|
|
|
|
const int AGE_RANGES_ADJUST[2][10] = {
|
|
{ -250, -50, -20, -10, 0, -2, -5, -10, -20, -50 },
|
|
{ -250, -50, -20, -10, 0, 2, 5, 10, 20, 50 }
|
|
};
|
|
|
|
const int STAT_VALUES[24] = {
|
|
3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
|
|
50, 75, 100, 125, 150, 175, 200, 225, 250, 65535
|
|
};
|
|
|
|
const int STAT_BONUSES[24] = {
|
|
-5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6,
|
|
7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20
|
|
};
|
|
|
|
const int ELEMENTAL_CATEGORIES[6] = { 8, 15, 20, 25, 33, 36 };
|
|
|
|
const int ATTRIBUTE_CATEGORIES[10] = {
|
|
9, 17, 25, 33, 39, 45, 50, 56, 61, 72 };
|
|
|
|
const int ATTRIBUTE_BONUSES[72] = {
|
|
2, 3, 5, 8, 12, 17, 23, 30, 38, 47, // Might bonus
|
|
2, 3, 5, 8, 12, 17, 23, 30, // INT bonus
|
|
2, 3, 5, 8, 12, 17, 23, 30, // PER bonus
|
|
2, 3, 5, 8, 12, 17, 23, 30, // SPD bonus
|
|
3, 5, 10, 15, 20, 30, // ACC bonus
|
|
5, 10, 15, 20, 25, 30, // LUC bonus
|
|
4, 6, 10, 20, 50, // HP bonus
|
|
4, 8, 12, 16, 20, 25, // SP bonus
|
|
2, 4, 6, 10, 16, // AC bonus
|
|
4, 6, 8, 10, 12, 14, 16, 18, 20, 25 // Thievery bonus
|
|
};
|
|
|
|
const int ELEMENTAL_RESISTENCES[37] = {
|
|
0, 5, 7, 9, 12, 15, 20, 25, 30, 5, 7, 9, 12, 15, 20, 25,
|
|
5, 10, 15, 20, 25, 10, 15, 20, 25, 40, 5, 7, 9, 11, 13, 15, 20, 25,
|
|
5, 10, 20
|
|
};
|
|
|
|
const int ELEMENTAL_DAMAGE[37] = {
|
|
0, 2, 3, 4, 5, 10, 15, 20, 30, 2, 3, 4, 5, 10, 15, 20, 2, 4, 5, 10, 20,
|
|
2, 4, 8, 16, 32, 2, 3, 4, 5, 10, 15, 20, 30, 5, 10, 25
|
|
};
|
|
|
|
const int WEAPON_DAMAGE_BASE[35] = {
|
|
0, 3, 2, 3, 2, 2, 4, 1, 2, 4, 2, 3,
|
|
2, 2, 1, 1, 1, 1, 4, 4, 3, 2, 4, 2,
|
|
2, 2, 5, 3, 3, 3, 3, 5, 4, 2, 6
|
|
};
|
|
|
|
const int WEAPON_DAMAGE_MULTIPLIER[35] = {
|
|
0, 3, 3, 4, 5, 4, 2, 3, 3, 3, 3, 3,
|
|
2, 4, 10, 6, 8, 9, 4, 3, 6, 8, 5, 6,
|
|
4, 5, 3, 5, 6, 7, 2, 2, 2, 2, 4
|
|
};
|
|
|
|
const int METAL_DAMAGE[22] = {
|
|
-3, -6, -4, -2, 2, 4, 6, 8, 10, 0, 1,
|
|
1, 2, 2, 3, 4, 5, 12, 15, 20, 30, 50
|
|
};
|
|
|
|
const int METAL_DAMAGE_PERCENT[22] = {
|
|
253, 252, 3, 2, 1, 2, 3, 4, 6, 0, 1,
|
|
1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
|
};
|
|
|
|
const int METAL_LAC[22] = {
|
|
-3, 0, -2, -1, 1, 2, 4, 6, 8, 0, 1,
|
|
1, 2, 2, 3, 4, 5, 10, 12, 14, 16, 20
|
|
};
|
|
|
|
const int ARMOR_STRENGTHS[14] = { 0, 2, 4, 5, 6, 7, 8, 10, 4, 2, 1, 1, 1, 1 };
|
|
|
|
const int MAKE_ITEM_ARR1[6] = { 0, 8, 15, 20, 25, 33 };
|
|
|
|
const int MAKE_ITEM_ARR2[6][7][2] = {
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 7 }, { 7, 7 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 5 }, { 5, 5 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
|
|
{ { 0, 0 }, { 1, 1 }, { 1, 1 }, { 1, 2 }, { 2, 2 }, { 2, 3 }, { 3, 3 } }
|
|
};
|
|
|
|
const int MAKE_ITEM_ARR3[10][7][2] = {
|
|
{ { 0, 0 }, { 1, 4 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 10 }, { 10, 10 } },
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
|
|
{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 2, 3 }, { 3, 4 }, { 4, 5 }, { 5, 6 }, { 6, 6 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
|
|
{ { 0, 0 }, { 1, 2 }, { 1, 4 }, { 3, 6 }, { 5, 8 }, { 7, 10 }, { 10, 10 } }
|
|
};
|
|
|
|
const int MAKE_ITEM_ARR4[2][7][2] = {
|
|
{ { 0, 0 }, { 1, 4 }, { 3, 7 }, { 4, 8 }, { 5, 9 }, { 8, 9 }, { 9, 9 } },
|
|
{ { 0, 0 }, { 1, 4 }, { 2, 6 }, { 4, 7 }, { 6, 10 }, { 9, 13 }, { 13, 13 } }
|
|
};
|
|
|
|
|
|
const int MAKE_ITEM_ARR5[8][2] = {
|
|
{ 0, 0 }, { 1, 15 }, { 16, 30 }, { 31, 40 }, { 41, 50 },
|
|
{ 51, 60 }, { 61, 73 }, { 61, 73 }
|
|
};
|
|
|
|
const int OUTDOOR_DRAWSTRUCT_INDEXES[44] = {
|
|
37, 38, 39, 40, 41, 44, 42, 43, 47, 45, 46,
|
|
48, 49, 52, 50, 51, 66, 67, 68, 69, 70, 71,
|
|
72, 75, 73, 74, 87, 88, 89, 90, 91, 94, 92,
|
|
93, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120
|
|
};
|
|
|
|
const int TOWN_MAXES[2][11] = {
|
|
{ 23, 13, 32, 16, 26, 16, 16, 16, 16, 16, 16 },
|
|
{ 26, 19, 48, 27, 26, 37, 16, 16, 16, 16, 16 }
|
|
};
|
|
|
|
const char *const TOWN_ACTION_MUSIC[2][7] = {
|
|
{ "bank.m", "smith.m", "guild.m", "tavern.m",
|
|
"temple.m", "grounds.m", "endgame.m" },
|
|
{ "bank.m", "sf09.m", "guild.m", "tavern.m",
|
|
"temple.m", "smith.m", "endgame.m" }
|
|
};
|
|
|
|
const char *const TOWN_ACTION_SHAPES[7] = {
|
|
"bnkr", "blck", "gild", "tvrn", "tmpl", "trng", "eface08"
|
|
};
|
|
|
|
const int TOWN_ACTION_FILES[2][7] = {
|
|
{ 3, 2, 4, 2, 4, 2, 1 }, { 5, 3, 7, 5, 4, 6, 1 }
|
|
};
|
|
|
|
const char *const BANK_TEXT = "\r\x2\x3""c\v122\t013"
|
|
"\f37D\fdep\t040\f37W\fdith\t067ESC"
|
|
"\x1\t000\v000Bank of Xeen\v015\n"
|
|
"Bank\x3l\n"
|
|
"Gold\x3r\t000%s\x3l\n"
|
|
"Gems\x3r\t000%s\x3""c\n"
|
|
"\n"
|
|
"Party\x3l\n"
|
|
"Gold\x3r\t000%s\x3l\n"
|
|
"Gems\x3r\t000%s";
|
|
|
|
const char *const BLACKSMITH_TEXT = "\x1\r\x3""c\v000\t000"
|
|
"Store Options for\t039\v027%s\x3l\v046\n"
|
|
"\t011\f37B\fdrowse\n"
|
|
"\t000\v090Gold\x3r\t000%s"
|
|
"\x2\x3""c\v122\t040ESC\x1";
|
|
|
|
const char *const GUILD_NOT_MEMBER_TEXT =
|
|
"\n\nYou have to be a member to shop here.";
|
|
|
|
const char *const GUILD_TEXT = "\x3""c\v027\t039%s"
|
|
"\x3l\v046\n"
|
|
"\t012\f37B\fduy Spells\n"
|
|
"\t012\f37S\fdpell Info";
|
|
|
|
const char *const TAVERN_TEXT =
|
|
"\r\x3""c\v000\t000Tavern Options for\t039"
|
|
"\v027%s%s\x3l\t000"
|
|
"\v090Gold\x3r\t000%s\x2\x3""c\v122"
|
|
"\t021\f37S\fdign in\t060ESC\x1";
|
|
|
|
const char *const FOOD_AND_DRINK =
|
|
"\x3l\t017\v046\f37D\fdrink\n"
|
|
"\t017\f37F\fdood\n"
|
|
"\t017\f37T\fdip\n"
|
|
"\t017\f37R\fdumors";
|
|
|
|
const char *const GOOD_STUFF = "\n"
|
|
"\n"
|
|
"Good Stuff\n"
|
|
"\n"
|
|
"Hit a key!";
|
|
|
|
const char *const HAVE_A_DRINK = "\n\nHave a Drink\n\nHit a key!";
|
|
|
|
const char *const YOURE_DRUNK = "\n\nYou're Drunk\n\nHit a key!";
|
|
|
|
const int TAVERN_EXIT_LIST[2][6][5][2] = {
|
|
{
|
|
{ { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } },
|
|
{ { 18, 4 }, { 0, 0 }, { 19, 16 }, { 0, 0 }, { 11, 12 } },
|
|
{ { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } },
|
|
}, {
|
|
{ { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } },
|
|
{ { 17, 24 }, { 14, 13 }, { 0, 0 }, { 0, 0 }, { 9, 4 } },
|
|
{ { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } },
|
|
{ { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } }
|
|
}
|
|
};
|
|
|
|
const char *const TEMPLE_TEXT =
|
|
"\r\x3""c\v000\t000Temple Options for"
|
|
"\t039\v027%s\x3l\t000\v046"
|
|
"\f37H\fdeal\x3r\t000%lu\x3l\n"
|
|
"\f37D\fdonation\x3r\t000%lu\x3l\n"
|
|
"\f37U\fdnCurse\x3r\t000%s"
|
|
"\x3l\t000\v090Gold\x3r\t000%s"
|
|
"\x2\x3""c\v122\t040ESC\x1";
|
|
|
|
const char *const EXPERIENCE_FOR_LEVEL =
|
|
"%s needs %lu experience for level %u.";
|
|
|
|
const char *const TRAINING_LEARNED_ALL = "%s has learned all we can teach!";
|
|
|
|
const char *const ELIGIBLE_FOR_LEVEL = "%s is eligible for level %u.\x3l\n"
|
|
"\v081Cost\x3r\t000%u";
|
|
|
|
const char *const TRAINING_TEXT =
|
|
"\r\x3""cTraining Options\n"
|
|
"\n"
|
|
"%s\x3l\v090\t000Gold\x3r\t000%s\x2\x3""c\v122\t021"
|
|
"\f37T\fdrain\t060ESC\x1";
|
|
|
|
const char *const GOLD_GEMS =
|
|
"\x3""c\v000\t000%s\x3l\n"
|
|
"\n"
|
|
"Gold\x3r\t000%s\x3l\n"
|
|
"Gems\x3r\t000%s\x2\x3""c\v096\t013G\f37o\fdld\t040G\f37e\fdms\t067ESC\x1";
|
|
|
|
const char *const GOLD_GEMS_2 =
|
|
"\x3""c\v000\t000%s\x3l\n"
|
|
"\n"
|
|
"\x4""077Gold\x3r\t000%s\x3l\n"
|
|
"\x4""077Gems\x3r\t000%s\x3l\t000\v051\x4""077\n"
|
|
"\x4""077";
|
|
|
|
const char *const DEPOSIT_WITHDRAWL[2] = { "Deposit", "Withdrawl" };
|
|
|
|
const char *const NOT_ENOUGH_X_IN_THE_Y =
|
|
"\x3""c\v012Not enough %s in the %s!\x3l";
|
|
|
|
const char *const NO_X_IN_THE_Y = "\x3""c\v012No %s in the %s!\x3l";
|
|
|
|
const char *const STAT_NAMES[16] = {
|
|
"Might", "Intellect", "Personality", "Endurance", "Speed",
|
|
"Accuracy", "Luck", "Age", "Level", "Armor Class", "Hit Points",
|
|
"Spell Points", "Resistances", "Skills", "Awards", "Experience"
|
|
};
|
|
|
|
const char *const CONSUMABLE_NAMES[4] = { "Gold", "Gems", "Food", "Condition" };
|
|
|
|
const char *const WHERE_NAMES[2] = { "Party", "Bank" };
|
|
|
|
const char *const AMOUNT = "\x3""c\t000\v051Amount\x3l\n";
|
|
|
|
const char *const FOOD_PACKS_FULL = "\v007Your food packs are already full!";
|
|
|
|
const char *const BUY_SPELLS =
|
|
"\x3""c\v027\t039%s\x3l\v046\n"
|
|
"\t012\f37B\fduy Spells\n"
|
|
"\t012\f37S\fdpell Info";
|
|
|
|
const char *const GUILD_OPTIONS =
|
|
"\r\f00\x3""c\v000\t000Guild Options for%s"
|
|
"\x3l\t000\v090Gold"
|
|
"\x3r\t000%s\x2\x3""c\v122\t040ESC\x1";
|
|
|
|
const int MISC_SPELL_INDEX[74] = {
|
|
NO_SPELL, MS_Light, MS_Awaken, MS_MagicArrow,
|
|
MS_FirstAid, MS_FlyingFist, MS_EnergyBlast, MS_Sleep,
|
|
MS_Revitalize, MS_CureWounds, MS_Sparks, MS_Shrapmetal,
|
|
MS_InsectSpray, MS_ToxicCloud, MS_ProtFromElements, MS_Pain,
|
|
MS_Jump, MS_BeastMaster, MS_Clairvoyance, MS_TurnUndead,
|
|
MS_Levitate, MS_WizardEye, MS_Bless, MS_IdentifyMonster,
|
|
MS_LightningBolt, MS_HolyBonus, MS_PowerCure, MS_NaturesCure,
|
|
MS_LloydsBeacon, MS_PowerShield, MS_Heroism, MS_Hynotize,
|
|
MS_WalkOnWater, MS_FrostBite, MS_DetectMonster, MS_Fireball,
|
|
MS_ColdRay, MS_CurePoison, MS_AcidSpray, MS_TimeDistortion,
|
|
MS_DragonSleep, MS_CureDisease, MS_Teleport, MS_FingerOfDeath,
|
|
MS_CureParalysis, MS_GolemStopper, MS_PoisonVolley, MS_DeadlySwarm,
|
|
MS_SuperShelter, MS_DayOfProtection, MS_DayOfSorcery, MS_CreateFood,
|
|
MS_FieryFlail, MS_RechargeItem, MS_FantasticFreeze, MS_TownPortal,
|
|
MS_StoneToFlesh, MS_RaiseDead, MS_Etheralize, MS_DancingSword,
|
|
MS_MoonRay, MS_MassDistortion, MS_PrismaticLight, MS_EnchantItem,
|
|
MS_Incinerate, MS_HolyWord, MS_Resurrection, MS_ElementalStorm,
|
|
MS_MegaVolts, MS_Inferno, MS_SunRay, MS_Implosion,
|
|
MS_StarBurst, MS_DivineIntervention
|
|
};
|
|
|
|
const int SPELL_COSTS[77] = {
|
|
8, 1, 5, -2, 5, -2, 20, 10, 12, 8, 3,
|
|
- 3, 75, 40, 12, 6, 200, 10, 100, 30, -1, 30,
|
|
15, 25, 10, -2, 1, 2, 7, 20, -2, -2, 100,
|
|
15, 5, 100, 35, 75, 5, 20, 4, 5, 1, -2,
|
|
6, 2, 75, 40, 60, 6, 4, 25, -2, -2, 60,
|
|
- 1, 50, 15, 125, 2, -1, 3, -1, 200, 35, 150,
|
|
15, 5, 4, 10, 8, 30, 4, 5, 7, 5, 0
|
|
};
|
|
|
|
const int DARK_SPELL_RANGES[12][2] = {
|
|
{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
|
|
{ 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
|
|
{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 }
|
|
};
|
|
|
|
const int SWORDS_SPELL_RANGES[12][2] = {
|
|
{ 0, 20 },{ 16, 35 },{ 27, 39 },{ 29, 39 },
|
|
{ 0, 17 },{ 14, 34 },{ 26, 39 },{ 29, 39 },
|
|
{ 0, 20 },{ 16, 35 },{ 27, 39 },{ 29, 39 }
|
|
};
|
|
|
|
const int CLOUDS_GUILD_SPELLS[5][20] = {
|
|
{
|
|
1, 10, 20, 26, 27, 38, 40, 42, 45, 50,
|
|
55, 59, 60, 61, 62, 68, 72, 75, 77, 77
|
|
}, {
|
|
3, 4, 5, 14, 15, 25, 30, 31, 34, 41,
|
|
49, 51, 53, 67, 73, 75, -1, -1, -1, -1
|
|
}, {
|
|
4, 8, 9, 12, 13, 22, 23, 24, 28, 34,
|
|
41, 44, 52, 70, 73, 74, -1, -1, -1, -1
|
|
}, {
|
|
6, 7, 9, 11, 12, 13, 17, 21, 22, 24,
|
|
29, 36, 56, 58, 64, 71, -1, -1, -1, -1
|
|
}, {
|
|
6, 7, 9, 11, 12, 13, 18, 21, 29, 32,
|
|
36, 37, 46, 51, 56, 58, 69, -1, -1, -1
|
|
}
|
|
};
|
|
|
|
const int DARK_SPELL_OFFSETS[3][39] = {
|
|
{
|
|
42, 1, 26, 59, 27, 10, 50, 68, 55, 62, 67, 73, 2,
|
|
5, 3, 31, 30, 52, 49, 28, 74, 0, 9, 7, 14, 8,
|
|
33, 6, 23, 71, 64, 56, 48, 46, 12, 32, 58, 65, 16
|
|
}, {
|
|
42, 1, 45, 61, 72, 40, 20, 60, 38, 41, 75, 34, 4,
|
|
43, 25, 53, 44, 15, 70, 17, 24, 69, 22, 66, 57, 11,
|
|
29, 39, 51, 21, 19, 36, 47, 13, 54, 37, 18, 35, 63
|
|
}, {
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
|
|
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
|
|
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38
|
|
}
|
|
};
|
|
|
|
const int SPELL_GEM_COST[77] = {
|
|
0, 0, 2, 1, 2, 4, 5, 0, 0, 0, 0, 10, 10, 10, 0, 0, 20, 4, 10, 20, 1, 10,
|
|
5, 5, 4, 2, 0, 0, 0, 10, 3, 1, 20, 4, 0, 20, 10, 10, 1, 10, 0, 0, 0, 2,
|
|
2, 0, 10, 10, 10, 0, 0, 10, 3, 2, 10, 1, 10, 10, 20, 0, 0, 1, 1, 20, 5, 20,
|
|
5, 0, 0, 0, 0, 5, 1, 2, 0, 2, 0
|
|
};
|
|
|
|
const char *const NOT_A_SPELL_CASTER = "Not a spell caster...";
|
|
|
|
const char *const SPELLS_LEARNED_ALL = "You have learned all we\n"
|
|
"\t010can teach you.";
|
|
|
|
const char *const SPELLS_FOR = "\r\fd%s\x2\x3""c\t000\v002Spells for %s";
|
|
|
|
const char *const SPELL_LINES_0_TO_9 =
|
|
"\x2\x3l\v015\t0011\n2\n3\n4\n5\n6\n7\n8\n9\n0";
|
|
|
|
const char *const SPELLS_DIALOG_SPELLS = "\x3l\v015"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l\n"
|
|
"\t010\f%2u%s\fd\x3l"
|
|
"\t004\v110%s - %lu\x1";
|
|
|
|
const char *const SPELL_PTS = "Spell Pts";
|
|
|
|
const char *const GOLD = "Gold";
|
|
|
|
const char *const SPELL_INFO =
|
|
"\x3""c\f09%s\fd\x3l\n"
|
|
"\n"
|
|
"%s\x3""c\t000\v100Press a Key!";
|
|
|
|
const char *const SPELL_PURCHASE =
|
|
"\x3l\v000\t000\fd%s Do you wish to purchase "
|
|
"\f09%s\fd for %u?";
|
|
|
|
const char *const MAP_TEXT =
|
|
"\x3""c\v000\t000%s\x3l\v139"
|
|
"\t000X = %d\x3r\t000Y = %d\x3""c\t000%s";
|
|
|
|
const char *const LIGHT_COUNT_TEXT = "\x3l\n\n\t024Light\x3r\t124%d";
|
|
|
|
const char *const FIRE_RESISTENCE_TEXT = "%c%sFire%s%u";
|
|
|
|
const char *const ELECRICITY_RESISTENCE_TEXT = "%c%sElectricity%s%u";
|
|
|
|
const char *const COLD_RESISTENCE_TEXT = "%c%sCold%s%u";
|
|
|
|
const char *const POISON_RESISTENCE_TEXT = "%c%sPoison/Acid%s%u";
|
|
|
|
const char *const CLAIRVOYANCE_TEXT = "%c%sClairvoyance%s";
|
|
|
|
const char *const LEVITATE_TEXT = "%c%sLevitate%s";
|
|
|
|
const char *const WALK_ON_WATER_TEXT = "%c%sWalk on Water";
|
|
|
|
const char *const GAME_INFORMATION =
|
|
"\r\x3""c\t000\v001\f37%s of Xeen\fd\n"
|
|
"Game Information\n"
|
|
"\n"
|
|
"Today is \f37%ssday\fd\n"
|
|
"\n"
|
|
"\t032Time\t072Day\t112Year\n"
|
|
"\t032\f37%d:%02d%c\t072%u\t112%u\fd%s";
|
|
|
|
const char *const WORLD_GAME_TEXT = "World";
|
|
const char *const DARKSIDE_GAME_TEXT = "Darkside";
|
|
const char *const CLOUDS_GAME_TEXT = "Clouds";
|
|
const char *const SWORDS_GAME_TEXT = "Swords";
|
|
|
|
const char *const WEEK_DAY_STRINGS[10] = {
|
|
"Ten", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"
|
|
};
|
|
|
|
const char *const CHARACTER_DETAILS =
|
|
"\x3l\v041\t196%s\t000\v002%s : %s %s %s"
|
|
"\x3r\t053\v028\f%02u%u\fd\t103\f%02u%u\fd"
|
|
"\x3l\t131\f%02u%d\fd\t196\f15%lu\fd\x3r"
|
|
"\t053\v051\f%02u%u\fd\t103\f%02u%u\fd"
|
|
"\x3l\t131\f%02u%u\fd\t196\f15%lu\fd"
|
|
"\x3r\t053\v074\f%02u%u\fd\t103\f%02u%u\fd"
|
|
"\x3l\t131\f15%u\fd\t196\f15%lu\fd"
|
|
"\x3r\t053\v097\f%02u%u\fd\t103\f%02u%u\fd"
|
|
"\x3l\t131\f15%u\fd\t196\f15%u day%c\fd"
|
|
"\x3r\t053\v120\f%02u%u\fd\t103\f%02u%u\fd"
|
|
"\x3l\t131\f15%u\fd\t196\f%02u%s\fd"
|
|
"\t230%s%s%s%s\fd";
|
|
|
|
const char *const PARTY_GOLD = "Party Gold";
|
|
|
|
const char *const PLUS_14 = "\f14+";
|
|
|
|
const char *const CHARACTER_TEMPLATE =
|
|
"\x1\f00\r\x3l\t029\v018Mgt\t080Acy\t131H.P.\t196Experience"
|
|
"\t029\v041Int\t080Lck\t131S.P.\t029\v064Per\t080Age"
|
|
"\t131Resis\t196Party Gems\t029\v087End\t080Lvl\t131Skills"
|
|
"\t196Party Food\t029\v110Spd\t080AC\t131Awrds\t196Condition\x3""c"
|
|
"\t290\v025\f37I\fdtem\t290\v057\f37Q"
|
|
"\fduick\t290\v089\f37E\fdxch\t290\v121Exit\x3l%s";
|
|
|
|
const char *const EXCHANGING_IN_COMBAT = "\x3""c\v007\t000Exchanging in combat is not allowed!";
|
|
|
|
const char *const CURRENT_MAXIMUM_RATING_TEXT = "\x2\x3""c%s\n"
|
|
"Current / Maximum\n"
|
|
"\x3r\t054%lu\x3l\t058/ %lu\n"
|
|
"\x3""cRating: %s";
|
|
|
|
const char *const CURRENT_MAXIMUM_TEXT = "\x2\x3""c%s\n"
|
|
"Current / Maximum\n"
|
|
"\x3r\t054%u\x3l\t058/ %u";
|
|
|
|
const char *const RATING_TEXT[24] = {
|
|
"Nonexistant", "Very Poor", "Poor", "Very Low", "Low", "Average", "Good",
|
|
"Very Good", "High", "Very High", "Great", "Super", "Amazing", "Incredible",
|
|
"Gigantic", "Fantastic", "Astoundig", "Astonishing", "Monumental", "Tremendous",
|
|
"Collosal", "Awesome", "Awe Inspiring", "Ultimate"
|
|
};
|
|
|
|
const char *const AGE_TEXT = "\x2\x3""c%s\n"
|
|
"Current / Natural\n"
|
|
"\x3r\t057%u\x3l\t061/ %u\n"
|
|
"\x3""cBorn: %u / %u\x1";
|
|
|
|
const char *const LEVEL_TEXT =
|
|
"\x2\x3""c%s\n"
|
|
"Current / Maximum\n"
|
|
"\x3r\t054%u\x3l\t058/ %u\n"
|
|
"\x3""c%u Attack%s/Round\x1";
|
|
|
|
const char *const RESISTENCES_TEXT =
|
|
"\x2\x3""c%s\x3l\n"
|
|
"\t020Fire\t100%u\n"
|
|
"\t020Cold\t100%u\n"
|
|
"\t020Electricity\t100%u\n"
|
|
"\t020Poison\t100%u\n"
|
|
"\t020Energy\t100%u\n"
|
|
"\t020Magic\t100%u";
|
|
|
|
const char *const NONE = "\n\t020None";
|
|
|
|
const char *const EXPERIENCE_TEXT = "\x2\x3""c%s\x3l\n"
|
|
"\t010Current:\t070%lu\n"
|
|
"\t010Next Level:\t070%s\x1";
|
|
|
|
const char *const ELIGIBLE = "\f12Eligible\fd";
|
|
|
|
const char *const IN_PARTY_IN_BANK =
|
|
"\x2\x3""cParty %s\n"
|
|
"%lu on hand\n"
|
|
"%lu in bank\x1\x3l";
|
|
|
|
const char *const FOOD_TEXT =
|
|
"\x2\x3""cParty %s\n"
|
|
"%u on hand\n"
|
|
"Enough for %u day%s\x3l";
|
|
|
|
const char *const EXCHANGE_WITH_WHOM = "\t010\v005Exchange with whom?";
|
|
|
|
const char *const QUICK_REF_LINE =
|
|
"\v%3d\t007%u)\t027%s\t110%c%c%c\x3r\t160\f%02u%u\fd"
|
|
"\x3l\t170\f%02u%d\fd\t208\f%02u%u\fd\t247\f"
|
|
"%02u%u\fd\t270\f%02u%c%c%c%c\fd";
|
|
|
|
const char *const QUICK_REFERENCE =
|
|
"\r\x3""cQuick Reference Chart\v012\x3l"
|
|
"\t007#\t027Name\t110Cls\t140Lvl\t176H.P."
|
|
"\t212S.P.\t241A.C.\t270Cond"
|
|
"%s%s%s%s%s%s%s%s"
|
|
"\v110\t064\x3""cGold\t144Gems\t224Food\v119"
|
|
"\t064\f15%lu\t144%lu\t224%u day%s\fd";
|
|
|
|
const int BLACKSMITH_MAP_IDS[2][4] = { { 28, 30, 73, 49 }, { 29, 31, 37, 43 } };
|
|
|
|
const char *const ITEMS_DIALOG_TEXT1 =
|
|
"\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A"
|
|
"\f37c\fdces\t119\f37M\fdisc\t153%s\t187%s\t221%s"
|
|
"\t255%s\t289Exit";
|
|
const char *const ITEMS_DIALOG_TEXT2 =
|
|
"\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A"
|
|
"\f37c\fdces\t119\f37M\fdisc\t153\f37%s\t289Exit";
|
|
const char *const ITEMS_DIALOG_LINE1 = "\x3r\f%02u\t023%2d)\x3l\t028%s\n";
|
|
const char *const ITEMS_DIALOG_LINE2 = "\x3r\f%02u\t023%2d)\x3l\t028%s\x3r\t000%lu\n";
|
|
|
|
const char *const BTN_BUY = "\f37B\fduy";
|
|
const char *const BTN_SELL = "\f37S\fdell";
|
|
const char *const BTN_IDENTIFY = "\f37I\fddentify";
|
|
const char *const BTN_FIX = "\f37F\fdix";
|
|
const char *const BTN_USE = "\f37U\fdse";
|
|
const char *const BTN_EQUIP = "\f37E\fdquip";
|
|
const char *const BTN_REMOVE = "\f37R\fdem";
|
|
const char *const BTN_DISCARD = "\f37D\fdisc";
|
|
const char *const BTN_QUEST = "\f37Q\fduest";
|
|
const char *const BTN_ENCHANT = "E\fdnchant";
|
|
const char *const BTN_RECHARGE = "R\fdechrg";
|
|
const char *const BTN_GOLD = "G\fdold";
|
|
|
|
const char *const ITEM_BROKEN = "\f32broken ";
|
|
const char *const ITEM_CURSED = "\f09cursed ";
|
|
const char *const ITEM_OF = "of ";
|
|
|
|
const char *const BONUS_NAMES[7] = {
|
|
"", "Dragon Slayer", "Undead Eater", "Golem Smasher",
|
|
"Bug Zapper", "Monster Masher", "Beast Bopper"
|
|
};
|
|
|
|
const char *const WEAPON_NAMES[41] = {
|
|
nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
|
|
"cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
|
|
"wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
|
|
"bardiche ", "glaive ", "halberd ", "pike ", "flamberge ", "trident ",
|
|
"staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
|
|
"short bow ", "long bow ", "crossbow ", "sling ", "Xeen Slayer Sword",
|
|
"Elder LongSword", "Elder Dagger ", "Elder Mace ", "Elder Spear ",
|
|
"Elder Staff ", "Elder LongBow "
|
|
};
|
|
|
|
const char *const ARMOR_NAMES[14] = {
|
|
nullptr, "robes ", "scale armor ", "ring mail ", "chain mail ",
|
|
"splint mail ", "plate mail ", "plate armor ", "shield ",
|
|
"helm ", "boots ", "cloak ", "cape ", "gauntlets "
|
|
};
|
|
|
|
const char *const ACCESSORY_NAMES[11] = {
|
|
nullptr, "ring ", "belt ", "broach ", "medal ", "charm ", "cameo ",
|
|
"scarab ", "pendant ", "necklace ", "amulet "
|
|
};
|
|
|
|
const char *const MISC_NAMES[22] = {
|
|
nullptr, "rod ", "jewel ", "gem ", "box ", "orb ", "horn ", "coin ",
|
|
"wand ", "whistle ", "potion ", "scroll ", "bogus", "bogus", "bogus",
|
|
"bogus", "bogus", "bogus", "bogus", "bogus", "bogus", "bogus"
|
|
};
|
|
|
|
const char *const SPECIAL_NAMES[74] = {
|
|
nullptr, "light", "awakening", "magic arrows", "first aid", "fists", "energy blasts", "sleeping",
|
|
"revitalization", "curing", "sparking", "shrapmetal", "insect repellent", "toxic clouds", "elemental protection",
|
|
"pain", "jumping", "beast control", "clairvoyance", "undead turning", "levitation", "wizard eyes", "blessing",
|
|
"monster identification", "lightning", "holy bonuses", "power curing", "nature's cures", "beacons",
|
|
"shielding", "heroism", "hypnotism", "water walking", "frost biting", "monster finding", "fireballs",
|
|
"cold rays", "antidotes", "acid spraying", "time distortion", "dragon sleep", "vaccination", "teleportation",
|
|
"death", "free movement", "golem stopping", "poison volleys", "deadly swarms", "shelter", "daily protection",
|
|
"daily sorcerery", "feasting", "fiery flails", "recharging", "freezing", "town portals", "stone to flesh",
|
|
"raising the dead", "etherealization", "dancing swords", "moon rays", "mass distortion", "prismatic light",
|
|
"enchant item", "incinerating", "holy words", "resurrection", "storms", "megavoltage", "infernos",
|
|
"sun rays", "implosions", "star bursts", "the GODS!"
|
|
};
|
|
|
|
const char *const ELEMENTAL_NAMES[6] = {
|
|
"Fire", "Elec", "Cold", "Acid/Poison", "Energy", "Magic"
|
|
};
|
|
|
|
const char *const ATTRIBUTE_NAMES[10] = {
|
|
"might", "Intellect", "Personality", "Speed", "accuracy", "Luck",
|
|
"Hit Points", "Spell Points", "Armor Class", "Thievery"
|
|
};
|
|
|
|
const char *const EFFECTIVENESS_NAMES[7] = {
|
|
nullptr, "Dragons", "Undead", "Golems", "Bugs", "Monsters", "Beasts"
|
|
};
|
|
|
|
const char *const QUEST_ITEM_NAMES[85] = {
|
|
"Deed to New Castle",
|
|
"Crystal Key to Witch Tower",
|
|
"Skeleton Key to Darzog's Tower",
|
|
"Enchanted Key to Tower of High Magic",
|
|
"Jeweled Amulet of the Northern Sphinx",
|
|
"Stone of a Thousand Terrors",
|
|
"Golem Stone of Admittance",
|
|
"Yak Stone of Opening",
|
|
"Xeen's Scepter of Temporal Distortion",
|
|
"Alacorn of Falista",
|
|
"Elixir of Restoration",
|
|
"Wand of Faery Magic",
|
|
"Princess Roxanne's Tiara",
|
|
"Holy Book of Elvenkind",
|
|
"Scarab of Imaging",
|
|
"Crystals of Piezoelectricity",
|
|
"Scroll of Insight",
|
|
"Phirna Root",
|
|
"Orothin's Bone Whistle",
|
|
"Barok's Magic Pendant",
|
|
"Ligono's Missing Skull",
|
|
"Last Flower of Summer",
|
|
"Last Raindrop of Spring",
|
|
"Last Snowflake of Winter",
|
|
"Last Leaf of Autumn",
|
|
"Ever Hot Lava Rock",
|
|
"King's Mega Credit",
|
|
"Excavation Permit",
|
|
"Cupie Doll",
|
|
"Might Doll",
|
|
"Speed Doll",
|
|
"Endurance Doll",
|
|
"Accuracy Doll",
|
|
"Luck Doll",
|
|
"Widget",
|
|
"Pass to Castleview",
|
|
"Pass to Sandcaster",
|
|
"Pass to Lakeside",
|
|
"Pass to Necropolis",
|
|
"Pass to Olympus",
|
|
"Key to Great Western Tower",
|
|
"Key to Great Southern Tower",
|
|
"Key to Great Eastern Tower",
|
|
"Key to Great Northern Tower",
|
|
"Key to Ellinger's Tower",
|
|
"Key to Dragon Tower",
|
|
"Key to Darkstone Tower",
|
|
"Key to Temple of Bark",
|
|
"Key to Dungeon of Lost Souls",
|
|
"Key to Ancient Pyramid",
|
|
"Key to Dungeon of Death",
|
|
"Amulet of the Southern Sphinx",
|
|
"Dragon Pharoah's Orb",
|
|
"Cube of Power",
|
|
"Chime of Opening",
|
|
"Gold ID Card",
|
|
"Silver ID Card",
|
|
"Vulture Repellant",
|
|
"Bridle",
|
|
"Enchanted Bridle",
|
|
"Treasure Map (Goto E1 x1, y11)",
|
|
"",
|
|
"Fake Map",
|
|
"Onyx Necklace",
|
|
"Dragon Egg",
|
|
"Tribble",
|
|
"Golden Pegasus Statuette",
|
|
"Golden Dragon Statuette",
|
|
"Golden Griffin Statuette",
|
|
"Chalice of Protection",
|
|
"Jewel of Ages",
|
|
"Songbird of Serenity",
|
|
"Sandro's Heart",
|
|
"Ector's Ring",
|
|
"Vespar's Emerald Handle",
|
|
"Queen Kalindra's Crown",
|
|
"Caleb's Magnifying Glass",
|
|
"Soul Box",
|
|
"Soul Box with Corak inside",
|
|
"Ruby Rock",
|
|
"Emerald Rock",
|
|
"Sapphire Rock",
|
|
"Diamond Rock",
|
|
"Monga Melon",
|
|
"Energy Disk"
|
|
};
|
|
|
|
const char *QUEST_ITEM_NAMES_SWORDS[51] = {
|
|
"Pass to Hart", "Pass to Impery", "Pass to town3", "Pass to town4", "Pass to town5",
|
|
"Key to Hart Sewers", "Key to Rettig's Pyramid", "Key to the Old Temple",
|
|
"Key to Canegtut's Pyramid", "Key to Ascihep's Pyramid", "Key to Dragon Tower",
|
|
"Key to Darkstone Tower", "Key to Temple of Bark", "Key to Dungeon of Lost Souls",
|
|
"Key to Ancient Pyramid", "Key to Dungeon of Death", "Red Magic Hammer",
|
|
"Green Magic Hammer", "Golden Magic Wand", "Silver Magic Hammer", "Magic Coin",
|
|
"Ruby", "Diamond Mineral", "Emerald", "Sapphire", "Treasure Map (Goto E1 x1, y11)",
|
|
"NOTUSED", "Melon", "Princess Crown", "Emerald Wand", "Druid Carving", "High Sign",
|
|
"Holy Wheel", "Double Cross", "Sky Hook", "Sacred Cow", "Staff of the Mountain",
|
|
"Hard Rock", "Soft Rock", "Rock Candy", "Ivy Plant", "Spirit Gem", "Temple of Sun holy lamp oil",
|
|
"Noams Hammer", "Positive Orb", "Negative Orb", "FireBane Staff", "Diamond Edged Pick",
|
|
"Monga Melon", "Energy Disk", "Old XEEN Quest Item"
|
|
};
|
|
|
|
const int WEAPON_BASE_COSTS[35] = {
|
|
0, 50, 15, 100, 80, 40, 60, 1, 10, 150, 30, 60, 8, 50,
|
|
100, 15, 30, 15, 200, 80, 250, 150, 400, 100, 40, 120,
|
|
300, 100, 200, 300, 25, 100, 50, 15, 0
|
|
};
|
|
const int ARMOR_BASE_COSTS[14] = {
|
|
0, 20, 100, 200, 400, 600, 1000, 2000, 100, 60, 40, 250, 200, 100
|
|
};
|
|
const int ACCESSORY_BASE_COSTS[11] = {
|
|
0, 100, 100, 250, 100, 50, 300, 200, 500, 1000, 2000
|
|
};
|
|
const int MISC_MATERIAL_COSTS[22] = {
|
|
0, 50, 1000, 500, 10, 100, 20, 10, 50, 10, 10, 100,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1
|
|
};
|
|
const int MISC_BASE_COSTS[76] = {
|
|
0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,
|
|
100, 100, 100, 100, 200, 200, 200, 200, 200, 200, 200, 200,
|
|
200, 200, 200, 200, 200, 200, 200, 300, 300, 300, 300, 300,
|
|
300, 300, 300, 300, 300, 400, 400, 400, 400, 400, 400, 400,
|
|
400, 400, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500,
|
|
500, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
|
|
600, 600, 600, 600
|
|
};
|
|
const int METAL_BASE_MULTIPLIERS[22] = {
|
|
10, 25, 5, 75, 2, 5, 10, 20, 50, 2, 3, 5, 10, 20, 30, 40,
|
|
50, 60, 70, 80, 90, 100
|
|
};
|
|
const int ITEM_SKILL_DIVISORS[4] = { 1, 2, 100, 10 };
|
|
|
|
const int RESTRICTION_OFFSETS[4] = { 0, 35, 49, 60 };
|
|
|
|
const int ITEM_RESTRICTIONS[86] = {
|
|
0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
|
|
6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
|
|
0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
};
|
|
|
|
const char *const NOT_PROFICIENT =
|
|
"\t000\v007\x3""c%ss are not proficient with a %s!";
|
|
|
|
const char *const NO_ITEMS_AVAILABLE = "\x3""c\n"
|
|
"\t000No items available.";
|
|
|
|
const char *const CATEGORY_NAMES[4] = { "Weapons", "Armor", "Accessories", "Miscellaneous" };
|
|
|
|
const char *const X_FOR_THE_Y =
|
|
"\x1\fd\r%s\v000\t000%s for %s the %s%s\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";
|
|
|
|
const char *const X_FOR_Y =
|
|
"\x1\fd\r\x3l\v000\t000%s for %s\x3r\t000%s\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";
|
|
|
|
const char *const X_FOR_Y_GOLD =
|
|
"\x1\fd\r\x3l\v000\t000%s for %s\t150Gold - %lu%s\x3l\v011"
|
|
"\x2%s%s%s%s%s%s%s%s%s\x1\fd";
|
|
|
|
const char *const FMT_CHARGES = "\x3rr\t000Charges\x3l";
|
|
|
|
const char *const AVAILABLE_GOLD_COST =
|
|
"\x1\fd\r\x3l\v000\t000Available %s\t150Gold - %lu\x3r\t000Cost"
|
|
"\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";
|
|
|
|
const char *const CHARGES = "Charges";
|
|
|
|
const char *const COST = "Cost";
|
|
|
|
const char *const ITEM_ACTIONS[7] = {
|
|
"Equip", "Remove", "Use", "Discard", "Enchant", "Recharge", "Gold"
|
|
};
|
|
const char *const WHICH_ITEM = "\t010\v005%s which item?";
|
|
|
|
const char *const WHATS_YOUR_HURRY = "\v007What's your hurry?\n"
|
|
"Wait till you get out of here!";
|
|
|
|
const char *const USE_ITEM_IN_COMBAT =
|
|
"\v007To use an item in Combat, invoke the Use command on your turn!";
|
|
|
|
const char *const NO_SPECIAL_ABILITIES = "\v005\x3""c%s\fdhas no special abilities!";
|
|
|
|
const char *const CANT_CAST_WHILE_ENGAGED = "\x3""c\v007Can't cast %s while engaged!";
|
|
|
|
const char *const EQUIPPED_ALL_YOU_CAN = "\x3""c\v007You have equipped all the %ss you can!";
|
|
const char *const REMOVE_X_TO_EQUIP_Y = "\x3""c\v007You must remove %sto equip %s\b!";
|
|
const char *const RING = "ring";
|
|
const char *const MEDAL = "medal";
|
|
|
|
const char *const CANNOT_REMOVE_CURSED_ITEM = "\x3""You cannot remove a cursed item!";
|
|
|
|
const char *const CANNOT_DISCARD_CURSED_ITEM = "\3x""cYou cannot discard a cursed item!";
|
|
|
|
const char *const PERMANENTLY_DISCARD = "\v000\t000\x3lPermanently discard %s\fd?";
|
|
|
|
const char *const BACKPACK_IS_FULL = "\v005\x3""c\fd%s's backpack is full.";
|
|
|
|
const char *const CATEGORY_BACKPACK_IS_FULL[4] = {
|
|
"\v010\t000\x3""c%s's weapons backpack is full.",
|
|
"\v010\t000\x3""c%s's armor backpack is full.",
|
|
"\v010\t000\x3""c%s's accessories backpack is full.",
|
|
"\v010\t000\x3""c%s's miscellaneous backpack is full."
|
|
};
|
|
|
|
const char *const BUY_X_FOR_Y_GOLD = "\x3l\v000\t000\fdBuy %s\fd for %lu gold?";
|
|
|
|
const char *const SELL_X_FOR_Y_GOLD = "\x3l\v000\t000\fdSell %s\fd for %lu gold?";
|
|
|
|
const char *const NO_NEED_OF_THIS = "\v005\x3""c\fdWe have no need of this %s\f!";
|
|
|
|
const char *const NOT_RECHARGABLE = "\v012\x3""c\fdNot Rechargeable. %s";
|
|
|
|
const char *const NOT_ENCHANTABLE = "\v012\t000\x3""cNot Enchantable. %s";
|
|
|
|
const char *const SPELL_FAILED = "Spell Failed!";
|
|
|
|
const char *const ITEM_NOT_BROKEN = "\fdThat item is not broken!";
|
|
|
|
const char *const FIX_IDENTIFY[2] = { "Fix", "Identify" };
|
|
|
|
const char *const FIX_IDENTIFY_GOLD = "\x3l\v000\t000%s %s\fd for %lu gold?";
|
|
|
|
const char *const IDENTIFY_ITEM_MSG = "\fd\v000\t000\x3""cIdentify Item\x3l\n"
|
|
"\n"
|
|
"\v012%s\fd\n"
|
|
"\n"
|
|
"%s";
|
|
|
|
const char *const ITEM_DETAILS =
|
|
"Proficient Classes\t132:\t140%s\n"
|
|
"to Hit Modifier\t132:\t140%s\n"
|
|
"Physical Damage\t132:\t140%s\n"
|
|
"Elemental Damage\t132:\t140%s\n"
|
|
"Elemental Resistance\t132:\t140%s\n"
|
|
"Armor Class Bonus\t132:\t140%s\n"
|
|
"Attribute Bonus\t132:\t140%s\n"
|
|
"Special Power\t132:\t140%s";
|
|
|
|
const char *const ALL = "All";
|
|
const char *const FIELD_NONE = "None";
|
|
const char *const DAMAGE_X_TO_Y = "%d to %d";
|
|
const char *const ELEMENTAL_XY_DAMAGE = "%+d %s Damage";
|
|
const char *const ATTR_XY_BONUS = "%+d %s";
|
|
const char *const EFFECTIVE_AGAINST = "x3 vs %s";
|
|
|
|
const char *const QUESTS_DIALOG_TEXT =
|
|
"\r\x2\x3""c\v021\t017\f37I\fdtems\t085\f37Q\fduests\t153"
|
|
"\f37A\fduto Notes 221\f37U\fdp\t255\f37D\fdown"
|
|
"\t289Exit";
|
|
const char *const CLOUDS_OF_XEEN_LINE = "\b \b*-- \f04Clouds of Xeen\fd --";
|
|
const char *const DARKSIDE_OF_XEEN_LINE = "\b \b*-- \f04Darkside of Xeen\fd --";
|
|
const char *const SWORDS_OF_XEEN_LINE = "\b \b*-- \f04Swords of Xeen\fd --";
|
|
|
|
const char *const NO_QUEST_ITEMS =
|
|
"\r\x3""c\v000 000Quest Items\x3l\x2\n"
|
|
"\n"
|
|
"\x3""cNo Quest Items";
|
|
const char *const NO_CURRENT_QUESTS =
|
|
"\x3""c\v000\t000\n"
|
|
"\n"
|
|
"No Current Quests";
|
|
const char *const NO_AUTO_NOTES = "\x3""cNo Auto Notes";
|
|
|
|
const char *const QUEST_ITEMS_DATA =
|
|
"\r\x1\fd\x3""c\v000\t000Quest Items\x3l\x2\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s\n"
|
|
"\f04 * \fd%s";
|
|
const char *const CURRENT_QUESTS_DATA =
|
|
"\r\x1\fd\x3""c\t000\v000Current Quests\x3l\x2\n"
|
|
"%s\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"%s";
|
|
const char *const AUTO_NOTES_DATA =
|
|
"\r\x1\fd\x3""c\t000\v000Auto Notes\x3l\x2\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l\n"
|
|
"%s\x3l";
|
|
|
|
const char *const REST_COMPLETE =
|
|
"\v000\t0008 hours pass. Rest complete.\n"
|
|
"%s\n"
|
|
"%d food consumed.";
|
|
const char *const PARTY_IS_STARVING = "\f07The Party is Starving!\fd";
|
|
const char *const HIT_SPELL_POINTS_RESTORED = "Hit Pts and Spell Pts restored.";
|
|
const char *const TOO_DANGEROUS_TO_REST = "Too dangerous to rest here!";
|
|
const char *const SOME_CHARS_MAY_DIE = "Some Chars may die. Rest anyway?";
|
|
|
|
const char *const CANT_DISMISS_LAST_CHAR = "You cannot dismiss your last character!";
|
|
|
|
const char *const DELETE_CHAR_WITH_ELDER_WEAPON = "\v000\t000This character has an Elder Weapon and cannot be deleted!";
|
|
|
|
const char *const REMOVE_DELETE[2] = { "Remove", "Delete" };
|
|
|
|
const char *const REMOVE_OR_DELETE_WHICH = "\x3l\t010\v005%s which character?";
|
|
|
|
const char *const YOUR_PARTY_IS_FULL = "\v007Your party is full!";
|
|
|
|
const char *const HAS_SLAYER_SWORD =
|
|
"\v000\t000This character has the Xeen Slayer Sword and cannot be deleted!";
|
|
const char *const SURE_TO_DELETE_CHAR =
|
|
"Are you sure you want to delete %s the %s?";
|
|
|
|
const char *const CREATE_CHAR_DETAILS =
|
|
"\f04\x3""c\x2\t144\v119\f37R\f04oll\t144\v149\f37C\f04reate"
|
|
"\t144\v179\f37ESC\f04\x3l\x1\t195\v021\f37M\f04gt"
|
|
"\t195\v045\f37I\f04nt\t195\v069\f37P\f04er\t195\v093\f37E\f04nd"
|
|
"\t195\v116\f37S\f04pd\t195\v140\f37A\f04cy\t195\v164\f37L\f04ck%s";
|
|
|
|
const char *const NEW_CHAR_STATS =
|
|
"\f04\x3l\t022\v148Race\t055: %s\n"
|
|
"\t022Sex\t055: %s\n"
|
|
"\t022Class\t055:\n"
|
|
"\x3r\t215\v031%d\t215\v055%d\t215\v079%d\t215\v103%d\t215\v127%d"
|
|
"\t215\v151%d\t215\v175%d\x3l\t242\v020\f%.2dKnight\t242\v031\f%.2d"
|
|
"Paladin\t242\v042\f%.2dArcher\t242\v053\f%.2dCleric\t242\v064\f%.2d"
|
|
"Sorcerer\t242\v075\f%.2dRobber\t242\v086\f%.2dNinja\t242\v097\f%.2d"
|
|
"Barbarian\t242\v108\f%.2dDruid\t242\v119\f%.2dRanger\f04\x3""c"
|
|
"\t265\v142Skills\x3l\t223\v155%s\t223\v170%s%s";
|
|
|
|
const char *const NAME_FOR_NEW_CHARACTER =
|
|
"\x3""cEnter a Name for this Character\n\n";
|
|
const char *const SELECT_CLASS_BEFORE_SAVING =
|
|
"\v006\x3""cSelect a Class before saving.\x3l";
|
|
const char *const EXCHANGE_ATTR_WITH = "Exchange %s with...";
|
|
|
|
const int NEW_CHAR_SKILLS[10] = { 1, 5, -1, -1, 4, 0, 0, -1, 6, 11 };
|
|
const int NEW_CHAR_SKILLS_OFFSET[10] = { 0, 0, 0, 5, 0, 0, 0, 0, 0, 0 };
|
|
const int NEW_CHAR_SKILLS_LEN[10] = { 11, 8, 0, 0, 12, 8, 8, 0, 9, 11 };
|
|
const int NEW_CHAR_RACE_SKILLS[10] = { 14, -1, 17, 16, -1, 0, 0, 0, 0, 0 };
|
|
|
|
const int RACE_MAGIC_RESISTENCES[5] = { 7, 5, 20, 0, 0 };
|
|
const int RACE_FIRE_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
|
|
const int RACE_ELECTRIC_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
|
|
const int RACE_COLD_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
|
|
const int RACE_ENERGY_RESISTENCES[5] = { 7, 5, 2, 5, 0 };
|
|
const int RACE_POISON_RESISTENCES[5] = { 7, 0, 2, 20, 0 };
|
|
const int NEW_CHARACTER_SPELLS[10][4] = {
|
|
{ -1, -1, -1, -1 },
|
|
{ 21, -1, -1, -1 },
|
|
{ 22, -1, -1, -1 },
|
|
{ 21, 1, 14, -1 },
|
|
{ 22, 0, 25, -1 },
|
|
{ -1, -1, -1, -1 },
|
|
{ -1, -1, -1, -1 },
|
|
{ -1, -1, -1, -1 },
|
|
{ 20, 1, 11, 23 },
|
|
{ 20, 1, -1, -1 }
|
|
};
|
|
|
|
const char *const COMBAT_DETAILS = "\r\f00\x3""c\v000\t000\x2""Combat%s%s%s\x1";
|
|
|
|
const char *NOT_ENOUGH_TO_CAST = "\x3""c\v010Not enough %s to Cast %s";
|
|
const char *SPELL_CAST_COMPONENTS[2] = { "Spell Points", "Gems" };
|
|
|
|
const char *const CAST_SPELL_DETAILS =
|
|
"\r\x2\x3""c\v122\t013\f37C\fdast\t040\f37N\fdew"
|
|
"\t067ESC\x1\t000\v000\x3""cCast Spell\n"
|
|
"\n"
|
|
"%s\x3l\n"
|
|
"\n"
|
|
"Spell Ready:\x3""c\n"
|
|
"\n"
|
|
"\f09%s\fd\x2\x3l\n"
|
|
"\v082Cost\x3r\t000%u/%u\x3l\n"
|
|
"Cur SP\x3r\t000%u\x1";
|
|
|
|
const char *const PARTY_FOUND =
|
|
"\x3""cThe Party Found:\n"
|
|
"\n"
|
|
"\x3r\t000%lu Gold\n"
|
|
"%lu Gems";
|
|
|
|
const char *const BACKPACKS_FULL_PRESS_KEY =
|
|
"\v007\f12Warning! BackPacks Full!\fd\n"
|
|
"Press a Key";
|
|
|
|
const char *const HIT_A_KEY = "\x3l\v120\t000\x4""077\x3""c\f37Hit a key\fd";
|
|
|
|
const char *const GIVE_TREASURE_FORMATTING =
|
|
"\x3l\v060\t000\x4""077\n"
|
|
"\x4""077\n"
|
|
"\x4""077\n"
|
|
"\x4""077\n"
|
|
"\x4""077\n"
|
|
"\x4""077";
|
|
|
|
const char *const X_FOUND_Y = "\v060\t000\x3""c%s found: %s";
|
|
|
|
const char *const ON_WHO = "\x3""c\v009On Who?";
|
|
|
|
const char *const WHICH_ELEMENT1 =
|
|
"\r\x3""c\x1Which Element?\x2\v034\t014\f15F\fdire\t044"
|
|
"\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1";
|
|
|
|
const char *const WHICH_ELEMENT2 =
|
|
"\r\x3""cWhich Element?\x2\v034\t014\f15F\fdire\t044"
|
|
"\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1";
|
|
|
|
const char *const DETECT_MONSTERS = "\x3""cDetect Monsters";
|
|
|
|
const char *const LLOYDS_BEACON =
|
|
"\r\x3""c\v000\t000\x1Lloyd's Beacon\n"
|
|
"\n"
|
|
"Last Location\n"
|
|
"\n"
|
|
"%s\x3l\n"
|
|
"x = %d\x3r\t000y = %d\x3""c\x2\v122\t021\f15S\fdet\t060\f15R\fdeturn\x1";
|
|
|
|
const char *const HOW_MANY_SQUARES = "\x3""cTeleport\nHow many squares %s (1-9)\n";
|
|
|
|
const char *const TOWN_PORTAL =
|
|
"\x3""cTown Portal\x3l\n"
|
|
"\n"
|
|
"\t0101. %s\n"
|
|
"\t0102. %s\n"
|
|
"\t0103. %s\n"
|
|
"\t0104. %s\n"
|
|
"\t0105. %s\x3""c\n"
|
|
"\n"
|
|
"To which Town (1-5)\n"
|
|
"\n";
|
|
|
|
const char *const TOWN_PORTAL_SWORDS =
|
|
"\x3""cTown Portal\x3l\n"
|
|
"\n"
|
|
"\t0101. %s\n"
|
|
"\t0102. %s\n"
|
|
"\t0103. %s\x3""c\n"
|
|
"\n"
|
|
"To which Town (1-3)\n"
|
|
"\n";
|
|
|
|
const int TOWN_MAP_NUMBERS[3][5] = {
|
|
{ 28, 29, 30, 31, 32 }, { 29, 31, 33, 35, 37 }, { 53, 92, 63, 0, 0 }
|
|
};
|
|
|
|
const char *const MONSTER_DETAILS =
|
|
"\x3l\n"
|
|
"%s\x3""c\t100%s\t140%u\t180%u\x3r\t000%s";
|
|
|
|
const char *const MONSTER_SPECIAL_ATTACKS[23] = {
|
|
"None", "Magic", "Fire", "Elec", "Cold", "Poison", "Energy", "Disease",
|
|
"Insane", "Asleep", "CurseItm", "InLove", "DrnSPts", "Curse", "Paralys",
|
|
"Uncons", "Confuse", "BrkWpn", "Weak", "Erad", "Age+5", "Dead", "Stone"
|
|
};
|
|
|
|
const char *const IDENTIFY_MONSTERS =
|
|
"Name\x3""c\t100HP\t140AC\t177#Atks\x3r\t000Special%s%s%s";
|
|
|
|
const char *const EVENT_SAMPLES[6] = {
|
|
"ahh.voc", "whereto.voc", "gulp.voc", "null.voc", "scream.voc", "laff1.voc"
|
|
};
|
|
|
|
const char *const MOONS_NOT_ALIGNED =
|
|
"\x3""c\v012\t000The moons are not aligned. Passage to the %s is unavailable";
|
|
|
|
const char *const AWARDS_FOR =
|
|
"\r\x1\fd\x3""c\v000\t000Awards for %s the %s\x3l\x2\n"
|
|
"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\x1";
|
|
|
|
const char *const AWARDS_TEXT =
|
|
"\r\x2\x3""c\v021\t221\f37U\fdp\t255\f37D\fdown\t289Exit";
|
|
|
|
const char *const NO_AWARDS = "\x3""cNo Awards";
|
|
|
|
const char *const WARZONE_BATTLE_MASTER = "The Warzone\n\t125Battle Master";
|
|
|
|
const char *const WARZONE_MAXED = "What! You again? Go pick on someone your own size!";
|
|
|
|
const char *const WARZONE_LEVEL = "What level of monsters? (1-10)\n";
|
|
|
|
const char *const WARZONE_HOW_MANY = "How many monsters? (1-20)\n";
|
|
|
|
const char *const PICKS_THE_LOCK = "\x3""c\v010%s picks the lock!\nPress any key.";
|
|
|
|
const char *const UNABLE_TO_PICK_LOCK = "\x3""c\v010%s was unable to pick the lock!\nPress any key.";
|
|
|
|
const char *const CONTROL_PANEL_TEXT =
|
|
"\x1\f00\x3""c\v000\t000Control Panel\x3r"
|
|
"\v022\t045\f06L\fdoad:\t124\f06E\fdfx:"
|
|
"\v041\t045\f06S\fdave:\t124\f06M\fdusic:"
|
|
"\v060\t045\f06Q\fduit:"
|
|
"\v080\t084Mr \f06W\fdizard:%s\t000\x1";
|
|
const char *const CONTROL_PANEL_BUTTONS =
|
|
"\x3""c\f11"
|
|
"\v022\t062load\t141%s"
|
|
"\v041\t062save\t141%s"
|
|
"\v060\t062exit"
|
|
"\v079\t102Help\fd";
|
|
const char *const ON = "\f15on\f11";
|
|
const char *const OFF = "\f32off\f11";
|
|
const char *const CONFIRM_QUIT = "Are you sure you want to quit?";
|
|
const char *const MR_WIZARD =
|
|
"Are you sure you want Mr.Wizard's Help ?";
|
|
const char *const NO_LOADING_IN_COMBAT =
|
|
"No Loading Allowed in Combat!";
|
|
const char *const NO_SAVING_IN_COMBAT =
|
|
"No Saving Allowed in Combat!";
|
|
const char *const QUICK_FIGHT_TEXT = "\r\fd\x3""c\v000\t000QuickFight Options\n\n"
|
|
"%s\x3l\n\n"
|
|
"Current\x3r\n"
|
|
"\t000%s\x2\x3""c\v122\t021\f37N\f04ext\t060Exit\x1";
|
|
const char *const QUICK_FIGHT_OPTIONS[4] = { "Attack", "Cast", "Block", "Run" };
|
|
|
|
const char *const WORLD_END_TEXT[9] = {
|
|
"\n\n\n\n\n\n\n"
|
|
"Congratulations Adventurers!\n\n"
|
|
"Let the unification ceremony begin!",
|
|
"And so the call went out to the people throughout the lands of Xeen"
|
|
" that the prophecy was nearing completion.",
|
|
"They came in great numbers to witness the momentous occasion.",
|
|
"\v026The Dragon Pharoah presided over the ceremony.",
|
|
"\v026Queen Kalindra presented the Cube of Power.",
|
|
"\v026Prince Roland presented the Xeen Sceptre.",
|
|
"\v026Together, they placed the Cube of Power...",
|
|
"\v026and the Sceptre, onto the Altar of Joining.",
|
|
"With the prophecy complete, the two sides of Xeen were united as one",
|
|
};
|
|
|
|
const char *const WORLD_CONGRATULATIONS =
|
|
"\x3""cCongratulations\n\n"
|
|
"Your Final Score is:\n\n"
|
|
"%010lu\n"
|
|
"\x3l\n"
|
|
"Please send this score to the Ancient's Headquarters where "
|
|
"you'll be added to the Hall of Legends!\n\n"
|
|
"Ancient's Headquarters\n"
|
|
"New World Computing, Inc.\n"
|
|
"P.O. Box 4302\n"
|
|
"Hollywood, CA 90078";
|
|
const char *const WORLD_CONGRATULATIONS2 =
|
|
"\n\n\n\n\n\n"
|
|
"But wait... there's more!\n"
|
|
"\n\n"
|
|
"Include the message\n"
|
|
"\"%s\"\n"
|
|
"with your final score and receive a special bonus.";
|
|
const char *const CLOUDS_CONGRATULATIONS1 =
|
|
"\f23\x3l"
|
|
"\v000\t000Please send this score to the Ancient's Headquarters "
|
|
"where you'll be added to the Hall of Legends!\f33\x3""c"
|
|
"\v070\t000Press a Key";
|
|
const char *const CLOUDS_CONGRATULATIONS2 =
|
|
"\f23\x3l"
|
|
"\v000\t000Ancient's Headquarters\n"
|
|
"New World Computing, Inc.\n"
|
|
"P.O. Box 4302\n"
|
|
"Hollywood, CA 90078-4302\f33\x3""c"
|
|
"\v070\t000Press a Key";
|
|
const char *const GOOBER[3] = {
|
|
"", "I am a Goober!", "I am a Super Goober!"
|
|
};
|
|
|
|
const char *const MUSIC_FILES1[5] = {
|
|
"outdoors.m", "town.m", "cavern.m", "dungeon.m", "castle.m"
|
|
};
|
|
|
|
const char *const MUSIC_FILES2[6][7] = {
|
|
{ "outday1.m", "outday2.m", "outday4.m", "outnght1.m",
|
|
"outnght2.m", "outnght4.m", "daydesrt.m" },
|
|
{ "townday1.m", "twnwlk.m", "newbrigh.m", "twnnitea.m",
|
|
"twnniteb.m", "twnwlk.m", "townday1.m" },
|
|
{ "cavern1.m", "cavern2.m", "cavern3a.m", "cavern1.m",
|
|
"cavern2.m", "cavern3a.m", "cavern1.m" },
|
|
{ "dngon1.m", "dngon2.m", "dngon3.m", "dngon1.m",
|
|
"dngon2.m", "dngon3.m", "dngon1.m" },
|
|
{ "cstl1rev.m", "cstl2rev.m", "cstl3rev.m", "cstl1rev.m",
|
|
"cstl2rev.m", "cstl3rev.m", "cstl1rev.m" },
|
|
{ "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m" }
|
|
};
|
|
|
|
const char *const DIFFICULTY_TEXT = "\v000\t000\x3""cSelect Game Preference";
|
|
const char *const SAVE_OFF_LIMITS = "\x3""c\v002\t000The Gods of Game Restoration deem this area off limits!\n"
|
|
"Sorry, no saving in this maze.";
|
|
|
|
const char *const CLOUDS_INTRO1 = "\f00\v082\t040\x3"
|
|
"cKing Burlock\v190\t040Peasants\v082\t247"
|
|
"Lord Xeen\v190\t258Xeen's Pet\v179\t150Crodo";
|
|
|
|
const char *const DARKSIDE_ENDING1 = "\n\x3" "cCongratulations\n"
|
|
"\n"
|
|
"Your Final Score is:\n"
|
|
"\n"
|
|
"%010lu\n"
|
|
"\x3" "l\n"
|
|
"Please send this score to the Ancient's Headquarters "
|
|
"where you'll be added to the Hall of Legends!\n"
|
|
"\n"
|
|
"Ancient's Headquarters\n"
|
|
"New World Computing, Inc.\n"
|
|
"P.O. Box 4302\n"
|
|
"Hollywood, CA 90078";
|
|
|
|
const char *const DARKSIDE_ENDING2 = "\n"
|
|
"Adventurers,\n"
|
|
"\n"
|
|
"I will save your game in Castleview.\n"
|
|
"\n"
|
|
"The World of Xeen still needs you!\n"
|
|
"\n"
|
|
"Load your game afterwards and come visit me in the "
|
|
"Great Pyramid for further instructions";
|
|
|
|
const char *const PHAROAH_ENDING_TEXT1 = "\fd\v001\t001%s\x3" "c\t000\v180Press a Key!\x3" "l";
|
|
const char *const PHAROAH_ENDING_TEXT2 = "\f04\v000\t000%s\x3" "c\t000\v180Press a Key!\x3" "l\fd";
|
|
|
|
|
|
void writeConstants(CCArchive &cc) {
|
|
Common::MemFile file;
|
|
file.syncString(CLOUDS_CREDITS);
|
|
file.syncString(DARK_SIDE_CREDITS);
|
|
file.syncString(SWORDS_CREDITS1);
|
|
file.syncString(SWORDS_CREDITS2);
|
|
file.syncString(OPTIONS_MENU);
|
|
file.syncStrings(GAME_NAMES, 3);
|
|
file.syncString(THE_PARTY_NEEDS_REST);
|
|
file.syncString(WHO_WILL);
|
|
file.syncString(HOW_MUCH);
|
|
file.syncString(WHATS_THE_PASSWORD);
|
|
file.syncString(PASSWORD_INCORRECT);
|
|
file.syncString(IN_NO_CONDITION);
|
|
file.syncString(NOTHING_HERE);
|
|
file.syncStrings(TERRAIN_TYPES, 6);
|
|
file.syncStrings(OUTDOORS_WALL_TYPES, 16);
|
|
file.syncStrings(SURFACE_NAMES, 16);
|
|
file.syncStrings(WHO_ACTIONS, 32);
|
|
file.syncStrings(WHO_WILL_ACTIONS, 4);
|
|
file.syncBytes2D((const byte *)SYMBOLS, 20, 64);
|
|
file.syncBytes2D((const byte *)TEXT_COLORS, 40, 4);
|
|
file.syncBytes2D((const byte *)TEXT_COLORS_STARTUP, 40, 4);
|
|
file.syncStrings(DIRECTION_TEXT_UPPER, 4);
|
|
file.syncStrings(DIRECTION_TEXT, 4);
|
|
file.syncStrings(RACE_NAMES, 5);
|
|
file.syncNumbers(RACE_HP_BONUSES, 5);
|
|
file.syncNumbers2D((const int *)RACE_SP_BONUSES, 5, 2);
|
|
file.syncStrings(CLASS_NAMES, 11);
|
|
file.syncNumbers(CLASS_EXP_LEVELS, 10);
|
|
file.syncStrings(ALIGNMENT_NAMES, 3);
|
|
file.syncStrings(SEX_NAMES, 2);
|
|
file.syncStrings(SKILL_NAMES, 18);
|
|
file.syncStrings(CONDITION_NAMES, 17);
|
|
file.syncNumbers(CONDITION_COLORS, 17);
|
|
file.syncString(GOOD);
|
|
file.syncString(BLESSED);
|
|
file.syncString(POWER_SHIELD);
|
|
file.syncString(HOLY_BONUS);
|
|
file.syncString(HEROISM);
|
|
file.syncString(IN_PARTY);
|
|
file.syncString(PARTY_DETAILS);
|
|
file.syncString(PARTY_DIALOG_TEXT);
|
|
file.syncNumbers(FACE_CONDITION_FRAMES, 17);
|
|
file.syncNumbers(CHAR_FACES_X, 6);
|
|
file.syncNumbers(HP_BARS_X, 6);
|
|
file.syncString(NO_ONE_TO_ADVENTURE_WITH);
|
|
file.syncBytes2D((const byte *)DARKNESS_XLAT, 3, 256);
|
|
file.syncString(YOUR_ROSTER_IS_FULL);
|
|
file.syncString(PLEASE_WAIT);
|
|
file.syncString(OOPS);
|
|
file.syncNumbers2D((const int *)SCREEN_POSITIONING_X, 4, 48);
|
|
file.syncNumbers2D((const int *)SCREEN_POSITIONING_Y, 4, 48);
|
|
file.syncNumbers(MONSTER_GRID_BITMASK, 12);
|
|
file.syncNumbers2D((const int *)INDOOR_OBJECT_X, 2, 12);
|
|
file.syncNumbers2D((const int *)MAP_OBJECT_Y, 2, 12);
|
|
file.syncNumbers(INDOOR_MONSTERS_Y, 4);
|
|
file.syncNumbers2D((const int *)OUTDOOR_OBJECT_X, 2, 12);
|
|
file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26);
|
|
file.syncNumbers(OUTDOOR_MONSTERS_Y, 26);
|
|
file.syncNumbers2D((const int *)DIRECTION_ANIM_POSITIONS, 4, 4);
|
|
file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48);
|
|
file.syncNumbers(DRAW_NUMBERS, 25);
|
|
file.syncNumbers2D((const int *)DRAW_FRAMES, 25, 2);
|
|
file.syncNumbers(COMBAT_FLOAT_X, 8);
|
|
file.syncNumbers(COMBAT_FLOAT_Y, 8);
|
|
file.syncNumbers2D((const int *)MONSTER_EFFECT_FLAGS, 15, 8);
|
|
file.syncNumbers2D((const int *)SPELLS_ALLOWED, 3, 40);
|
|
file.syncNumbers(BASE_HP_BY_CLASS, 10);
|
|
file.syncNumbers(AGE_RANGES, 10);
|
|
file.syncNumbers2D((const int *)AGE_RANGES_ADJUST, 2, 10);
|
|
file.syncNumbers(STAT_VALUES, 24);
|
|
file.syncNumbers(STAT_BONUSES, 24);
|
|
file.syncNumbers(ELEMENTAL_CATEGORIES, 6);
|
|
file.syncNumbers(ATTRIBUTE_CATEGORIES, 10);
|
|
file.syncNumbers(ATTRIBUTE_BONUSES, 72);
|
|
file.syncNumbers(ELEMENTAL_RESISTENCES, 37);
|
|
file.syncNumbers(ELEMENTAL_DAMAGE, 37);
|
|
file.syncNumbers(WEAPON_DAMAGE_BASE, 35);
|
|
file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35);
|
|
file.syncNumbers(METAL_DAMAGE, 22);
|
|
file.syncNumbers(METAL_DAMAGE_PERCENT, 22);
|
|
file.syncNumbers(METAL_LAC, 22);
|
|
file.syncNumbers(ARMOR_STRENGTHS, 14);
|
|
file.syncNumbers(MAKE_ITEM_ARR1, 6);
|
|
file.syncNumbers3D((const int *)MAKE_ITEM_ARR2, 6, 7, 2);
|
|
file.syncNumbers3D((const int *)MAKE_ITEM_ARR3, 10, 7, 2);
|
|
file.syncNumbers3D((const int *)MAKE_ITEM_ARR4, 2, 7, 2);
|
|
file.syncNumbers2D((const int *)MAKE_ITEM_ARR5, 8, 2);
|
|
file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44);
|
|
file.syncNumbers2D((const int *)TOWN_MAXES, 2, 11);
|
|
file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7);
|
|
file.syncStrings(TOWN_ACTION_SHAPES, 7);
|
|
file.syncNumbers2D((const int *)TOWN_ACTION_FILES, 2, 7);
|
|
file.syncString(BANK_TEXT);
|
|
file.syncString(BLACKSMITH_TEXT);
|
|
file.syncString(GUILD_NOT_MEMBER_TEXT);
|
|
file.syncString(GUILD_TEXT);
|
|
file.syncString(TAVERN_TEXT);
|
|
file.syncString(GOOD_STUFF);
|
|
file.syncString(HAVE_A_DRINK);
|
|
file.syncString(YOURE_DRUNK);
|
|
file.syncNumbers4D((const int *)TAVERN_EXIT_LIST, 2, 6, 5, 2);
|
|
file.syncString(FOOD_AND_DRINK);
|
|
file.syncString(TEMPLE_TEXT);
|
|
file.syncString(EXPERIENCE_FOR_LEVEL);
|
|
file.syncString(TRAINING_LEARNED_ALL);
|
|
file.syncString(ELIGIBLE_FOR_LEVEL);
|
|
file.syncString(TRAINING_TEXT);
|
|
file.syncString(GOLD_GEMS);
|
|
file.syncString(GOLD_GEMS_2);
|
|
file.syncStrings(DEPOSIT_WITHDRAWL, 2);
|
|
file.syncString(NOT_ENOUGH_X_IN_THE_Y);
|
|
file.syncString(NO_X_IN_THE_Y);
|
|
file.syncStrings(STAT_NAMES, 16);
|
|
file.syncStrings(CONSUMABLE_NAMES, 4);
|
|
file.syncStrings(WHERE_NAMES, 2);
|
|
file.syncString(AMOUNT);
|
|
file.syncString(FOOD_PACKS_FULL);
|
|
file.syncString(BUY_SPELLS);
|
|
file.syncString(GUILD_OPTIONS);
|
|
file.syncNumbers((const int *)MISC_SPELL_INDEX, 74);
|
|
file.syncNumbers((const int *)SPELL_COSTS, 77);
|
|
file.syncNumbers2D((const int *)CLOUDS_GUILD_SPELLS, 5, 20);
|
|
file.syncNumbers2D((const int *)DARK_SPELL_OFFSETS, 3, 39);
|
|
file.syncNumbers2D((const int *)DARK_SPELL_RANGES, 12, 2);
|
|
file.syncNumbers2D((const int *)SWORDS_SPELL_RANGES, 12, 2);
|
|
file.syncNumbers((const int *)SPELL_GEM_COST, 77);
|
|
file.syncString(NOT_A_SPELL_CASTER);
|
|
file.syncString(SPELLS_LEARNED_ALL);
|
|
file.syncString(SPELLS_FOR);
|
|
file.syncString(SPELL_LINES_0_TO_9);
|
|
file.syncString(SPELLS_DIALOG_SPELLS);
|
|
file.syncString(SPELL_PTS);
|
|
file.syncString(GOLD);
|
|
file.syncString(SPELL_INFO);
|
|
file.syncString(SPELL_PURCHASE);
|
|
file.syncString(MAP_TEXT);
|
|
file.syncString(LIGHT_COUNT_TEXT);
|
|
file.syncString(FIRE_RESISTENCE_TEXT);
|
|
file.syncString(ELECRICITY_RESISTENCE_TEXT);
|
|
file.syncString(COLD_RESISTENCE_TEXT);
|
|
file.syncString(POISON_RESISTENCE_TEXT);
|
|
file.syncString(CLAIRVOYANCE_TEXT);
|
|
file.syncString(LEVITATE_TEXT);
|
|
file.syncString(WALK_ON_WATER_TEXT);
|
|
file.syncString(GAME_INFORMATION);
|
|
file.syncString(WORLD_GAME_TEXT);
|
|
file.syncString(DARKSIDE_GAME_TEXT);
|
|
file.syncString(CLOUDS_GAME_TEXT);
|
|
file.syncString(SWORDS_GAME_TEXT);
|
|
file.syncStrings(WEEK_DAY_STRINGS, 10);
|
|
file.syncString(CHARACTER_DETAILS);
|
|
file.syncString(PARTY_GOLD);
|
|
file.syncString(PLUS_14);
|
|
file.syncString(CHARACTER_TEMPLATE);
|
|
file.syncString(EXCHANGING_IN_COMBAT);
|
|
file.syncString(CURRENT_MAXIMUM_RATING_TEXT);
|
|
file.syncString(CURRENT_MAXIMUM_TEXT);
|
|
file.syncStrings(RATING_TEXT, 24);
|
|
file.syncString(AGE_TEXT);
|
|
file.syncString(LEVEL_TEXT);
|
|
file.syncString(RESISTENCES_TEXT);
|
|
file.syncString(NONE);
|
|
file.syncString(EXPERIENCE_TEXT);
|
|
file.syncString(ELIGIBLE);
|
|
file.syncString(IN_PARTY_IN_BANK);
|
|
file.syncString(FOOD_TEXT);
|
|
file.syncString(EXCHANGE_WITH_WHOM);
|
|
file.syncString(QUICK_REF_LINE);
|
|
file.syncString(QUICK_REFERENCE);
|
|
file.syncNumbers2D((const int *)BLACKSMITH_MAP_IDS, 2, 4);
|
|
file.syncString(ITEMS_DIALOG_TEXT1);
|
|
file.syncString(ITEMS_DIALOG_TEXT2);
|
|
file.syncString(ITEMS_DIALOG_LINE1);
|
|
file.syncString(ITEMS_DIALOG_LINE2);
|
|
file.syncString(BTN_BUY);
|
|
file.syncString(BTN_SELL);
|
|
file.syncString(BTN_IDENTIFY);
|
|
file.syncString(BTN_FIX);
|
|
file.syncString(BTN_USE);
|
|
file.syncString(BTN_EQUIP);
|
|
file.syncString(BTN_REMOVE);
|
|
file.syncString(BTN_DISCARD);
|
|
file.syncString(BTN_QUEST);
|
|
file.syncString(BTN_ENCHANT);
|
|
file.syncString(BTN_RECHARGE);
|
|
file.syncString(BTN_GOLD);
|
|
file.syncString(ITEM_BROKEN);
|
|
file.syncString(ITEM_CURSED);
|
|
file.syncString(ITEM_OF);
|
|
file.syncStrings(BONUS_NAMES, 7);
|
|
file.syncStrings(WEAPON_NAMES, 41);
|
|
file.syncStrings(ARMOR_NAMES, 14);
|
|
file.syncStrings(ACCESSORY_NAMES, 11);
|
|
file.syncStrings(MISC_NAMES, 22);
|
|
file.syncStrings(SPECIAL_NAMES, 74);
|
|
file.syncStrings(ELEMENTAL_NAMES, 6);
|
|
file.syncStrings(ATTRIBUTE_NAMES, 10);
|
|
file.syncStrings(EFFECTIVENESS_NAMES, 7);
|
|
file.syncStrings(QUEST_ITEM_NAMES, 85);
|
|
file.syncStrings(QUEST_ITEM_NAMES_SWORDS, 51);
|
|
file.syncNumbers((const int *)WEAPON_BASE_COSTS, 35);
|
|
file.syncNumbers((const int *)ARMOR_BASE_COSTS, 14);
|
|
file.syncNumbers((const int *)ACCESSORY_BASE_COSTS, 11);
|
|
file.syncNumbers((const int *)MISC_MATERIAL_COSTS, 22);
|
|
file.syncNumbers((const int *)MISC_BASE_COSTS, 76);
|
|
file.syncNumbers((const int *)METAL_BASE_MULTIPLIERS, 22);
|
|
file.syncNumbers((const int *)ITEM_SKILL_DIVISORS, 4);
|
|
file.syncNumbers((const int *)RESTRICTION_OFFSETS, 4);
|
|
file.syncNumbers((const int *)ITEM_RESTRICTIONS, 86);
|
|
file.syncString(NOT_PROFICIENT);
|
|
file.syncString(NO_ITEMS_AVAILABLE);
|
|
file.syncStrings(CATEGORY_NAMES, 4);
|
|
file.syncString(X_FOR_THE_Y);
|
|
file.syncString(X_FOR_Y);
|
|
file.syncString(X_FOR_Y_GOLD);
|
|
file.syncString(FMT_CHARGES);
|
|
file.syncString(AVAILABLE_GOLD_COST);
|
|
file.syncString(CHARGES);
|
|
file.syncString(COST);
|
|
file.syncStrings(ITEM_ACTIONS, 7);
|
|
file.syncString(WHICH_ITEM);
|
|
file.syncString(WHATS_YOUR_HURRY);
|
|
file.syncString(USE_ITEM_IN_COMBAT);
|
|
file.syncString(NO_SPECIAL_ABILITIES);
|
|
file.syncString(CANT_CAST_WHILE_ENGAGED);
|
|
file.syncString(EQUIPPED_ALL_YOU_CAN);
|
|
file.syncString(REMOVE_X_TO_EQUIP_Y);
|
|
file.syncString(RING);
|
|
file.syncString(MEDAL);
|
|
file.syncString(CANNOT_REMOVE_CURSED_ITEM);
|
|
file.syncString(CANNOT_DISCARD_CURSED_ITEM);
|
|
file.syncString(PERMANENTLY_DISCARD);
|
|
file.syncString(BACKPACK_IS_FULL);
|
|
file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4);
|
|
file.syncString(BUY_X_FOR_Y_GOLD);
|
|
file.syncString(SELL_X_FOR_Y_GOLD);
|
|
file.syncString(NO_NEED_OF_THIS);
|
|
file.syncString(NOT_RECHARGABLE);
|
|
file.syncString(SPELL_FAILED);
|
|
file.syncString(NOT_ENCHANTABLE);
|
|
file.syncString(ITEM_NOT_BROKEN);
|
|
file.syncStrings(FIX_IDENTIFY, 2);
|
|
file.syncString(FIX_IDENTIFY_GOLD);
|
|
file.syncString(IDENTIFY_ITEM_MSG);
|
|
file.syncString(ITEM_DETAILS);
|
|
file.syncString(ALL);
|
|
file.syncString(FIELD_NONE);
|
|
file.syncString(DAMAGE_X_TO_Y);
|
|
file.syncString(ELEMENTAL_XY_DAMAGE);
|
|
file.syncString(ATTR_XY_BONUS);
|
|
file.syncString(EFFECTIVE_AGAINST);
|
|
file.syncString(QUESTS_DIALOG_TEXT);
|
|
file.syncString(CLOUDS_OF_XEEN_LINE);
|
|
file.syncString(DARKSIDE_OF_XEEN_LINE);
|
|
file.syncString(SWORDS_OF_XEEN_LINE);
|
|
file.syncString(NO_QUEST_ITEMS);
|
|
file.syncString(NO_CURRENT_QUESTS);
|
|
file.syncString(NO_AUTO_NOTES);
|
|
file.syncString(QUEST_ITEMS_DATA);
|
|
file.syncString(CURRENT_QUESTS_DATA);
|
|
file.syncString(AUTO_NOTES_DATA);
|
|
file.syncString(REST_COMPLETE);
|
|
file.syncString(PARTY_IS_STARVING);
|
|
file.syncString(HIT_SPELL_POINTS_RESTORED);
|
|
file.syncString(TOO_DANGEROUS_TO_REST);
|
|
file.syncString(SOME_CHARS_MAY_DIE);
|
|
file.syncString(CANT_DISMISS_LAST_CHAR);
|
|
file.syncString(DELETE_CHAR_WITH_ELDER_WEAPON);
|
|
file.syncStrings(REMOVE_DELETE, 2);
|
|
file.syncString(REMOVE_OR_DELETE_WHICH);
|
|
file.syncString(YOUR_PARTY_IS_FULL);
|
|
file.syncString(HAS_SLAYER_SWORD);
|
|
file.syncString(SURE_TO_DELETE_CHAR);
|
|
file.syncString(CREATE_CHAR_DETAILS);
|
|
file.syncString(NEW_CHAR_STATS);
|
|
file.syncString(NAME_FOR_NEW_CHARACTER);
|
|
file.syncString(SELECT_CLASS_BEFORE_SAVING);
|
|
file.syncString(EXCHANGE_ATTR_WITH);
|
|
file.syncNumbers((const int *)NEW_CHAR_SKILLS, 10);
|
|
file.syncNumbers((const int *)NEW_CHAR_SKILLS_OFFSET, 10);
|
|
file.syncNumbers((const int *)NEW_CHAR_SKILLS_LEN, 10);
|
|
file.syncNumbers((const int *)NEW_CHAR_RACE_SKILLS, 10);
|
|
file.syncNumbers((const int *)RACE_MAGIC_RESISTENCES, 5);
|
|
file.syncNumbers((const int *)RACE_FIRE_RESISTENCES, 5);
|
|
file.syncNumbers((const int *)RACE_ELECTRIC_RESISTENCES, 5);
|
|
file.syncNumbers((const int *)RACE_COLD_RESISTENCES, 5);
|
|
file.syncNumbers((const int *)RACE_ENERGY_RESISTENCES, 5);
|
|
file.syncNumbers((const int *)RACE_POISON_RESISTENCES, 5);
|
|
file.syncNumbers2D((const int *)NEW_CHARACTER_SPELLS, 10, 4);
|
|
file.syncString(COMBAT_DETAILS);
|
|
file.syncString(NOT_ENOUGH_TO_CAST);
|
|
file.syncStrings(SPELL_CAST_COMPONENTS, 2);
|
|
file.syncString(CAST_SPELL_DETAILS);
|
|
file.syncString(PARTY_FOUND);
|
|
file.syncString(BACKPACKS_FULL_PRESS_KEY);
|
|
file.syncString(HIT_A_KEY);
|
|
file.syncString(GIVE_TREASURE_FORMATTING);
|
|
file.syncString(X_FOUND_Y);
|
|
file.syncString(ON_WHO);
|
|
file.syncString(WHICH_ELEMENT1);
|
|
file.syncString(WHICH_ELEMENT2);
|
|
file.syncString(DETECT_MONSTERS);
|
|
file.syncString(LLOYDS_BEACON);
|
|
file.syncString(HOW_MANY_SQUARES);
|
|
file.syncString(TOWN_PORTAL);
|
|
file.syncString(TOWN_PORTAL_SWORDS);
|
|
file.syncNumbers2D((const int *)TOWN_MAP_NUMBERS, 3, 5);
|
|
file.syncString(MONSTER_DETAILS);
|
|
file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23);
|
|
file.syncString(IDENTIFY_MONSTERS);
|
|
file.syncStrings(EVENT_SAMPLES, 6);
|
|
file.syncString(MOONS_NOT_ALIGNED);
|
|
file.syncString(AWARDS_FOR);
|
|
file.syncString(AWARDS_TEXT);
|
|
file.syncString(NO_AWARDS);
|
|
file.syncString(WARZONE_BATTLE_MASTER);
|
|
file.syncString(WARZONE_MAXED);
|
|
file.syncString(WARZONE_LEVEL);
|
|
file.syncString(WARZONE_HOW_MANY);
|
|
file.syncString(PICKS_THE_LOCK);
|
|
file.syncString(UNABLE_TO_PICK_LOCK);
|
|
file.syncString(CONTROL_PANEL_TEXT);
|
|
file.syncString(CONTROL_PANEL_BUTTONS);
|
|
file.syncString(ON);
|
|
file.syncString(OFF);
|
|
file.syncString(CONFIRM_QUIT);
|
|
file.syncString(MR_WIZARD);
|
|
file.syncString(NO_LOADING_IN_COMBAT);
|
|
file.syncString(NO_SAVING_IN_COMBAT);
|
|
file.syncString(QUICK_FIGHT_TEXT);
|
|
file.syncStrings(QUICK_FIGHT_OPTIONS, 4);
|
|
file.syncStrings(WORLD_END_TEXT, 9);
|
|
file.syncString(WORLD_CONGRATULATIONS);
|
|
file.syncString(WORLD_CONGRATULATIONS2);
|
|
file.syncString(CLOUDS_CONGRATULATIONS1);
|
|
file.syncString(CLOUDS_CONGRATULATIONS2);
|
|
file.syncStrings(GOOBER, 3);
|
|
file.syncStrings(MUSIC_FILES1, 5);
|
|
file.syncStrings2D((const char *const *)MUSIC_FILES2, 6, 7);
|
|
file.syncString(DIFFICULTY_TEXT);
|
|
file.syncString(SAVE_OFF_LIMITS);
|
|
file.syncString(CLOUDS_INTRO1);
|
|
file.syncString(DARKSIDE_ENDING1);
|
|
file.syncString(DARKSIDE_ENDING2);
|
|
file.syncString(PHAROAH_ENDING_TEXT1);
|
|
file.syncString(PHAROAH_ENDING_TEXT2);
|
|
|
|
cc.add("CONSTANTS", file);
|
|
}
|